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On this page... (hide)

  1.   1.  History of Old Caledonia
    1.   1.1  Notable Events
    2.   1.2  Notes on Old Caledonia
  2.   2.  Loner Band
    1.   2.1  Notable Events
  3.   3.  New Caledonia — Year I
    1.   3.1  Notable Events
  4.   4.  Year II
    1.   4.1  Notable Events

1.  History of Old Caledonia

Old Caledonia was a peaceful place where four clans lived across territory that was colloquially referred to as the Highlands and the Lowlands. Set upon by renegade forces in late 2018 for their resource-rich land, each of the Clans fought against their foes in an effort to drive them off. Late into the fighting, all of the Clans came together and decided to elect their first official leader who would represent every one of the Clans. It was on this day that Iomair became The High King.

In 2019 the remaining members of Old Caledonia were forced to admit defeat and flee. After collecting what little remained of their lives, they began a pilgrimage to find new lands that were not devastated by their war.

As a result of this, Iomair broke the Clans apart and declared them unified under one banner: New Caledonia.

Note: When creating a character from Old Caledonia, the fighting is to be vaguely referenced. The main emphasis of the story is to have them come to Nova Scotia and begin to rebuild their lives. If you would like to have a specific aspect reviewed or added into the notable events section of the war, please discuss with Leadership first!

1.1  Notable Events

  • Their enemies attacked Old Caledonia in pieces so that it took the Clans some time to realize that it was a concentrated attack. Many of the Clans came together to create their own forces in an effort to drive off the attackers -- though ultimately these all failed.
  • Iomair declared that Old Caledonia was defeated by sending messages as far as possible to alert all fighters that the time to abandon their homes had come. How your character receives this message is up to you!

1.2  Notes on Old Caledonia

The backstory attached to Old Caledonia is purposefully built with some vagueness to allow for your character to interpret or interact with the story as you see fit without focusing so much on the nitty gritty detail.

  • In Old Caledonia all of the clans lived on one large territory which was then split by borders into their respective clans. All families within the clans have varying levels of traditionalism, just like us!
  • Your character could have left Old Caledonia at any time. The war of course was the catalyst to everyone leaving, but your character could have left for any multitude of reasons!
  • The old territory is located somewhere in Manitoba. Travel time from there to Nova Scotia is roughly 18 days -- so keep this in mind if your character is adventured east towards Nova Scotia!

2.  Loner Band

New Caledonia began its time in Nova Scotia as a group of refugees who had managed to find safety in a piece of land that lay just beneath Mount Oromocto. Tamlin acted as the group's Pathfinder and scouted ahead to assure that they were not being followed and would remain safe. On April 26th, 2019, Tamlin and Iomair were finally reunited. Tamlin was able to scout out land for their first camp, and so it was that New Caledonia was founded with humble beginnings as a Loner Band.

As time went on, the Caledonians were joined by others who were drawn to their story. As a Loner Band, New Caledonia was made up of: Iomair and Vodeva Nartholiel, Athras Eryn, Tamlin Anor, Fennore, Aerin Galenas, Arran Fir-Chlis, Aidan Loch, Bellad Songthorn, Salka Huxley, Ánh Thị Linh, Gunner Wilds, and Valerian Hollybriar.

As their camp grew in numbers, Iomair sent Tamlin to scout for new land. The High King asked Athras Eryn, a druid from Taur to be appointed as their Lord-Regent. Athras came from an old family, and the Eryns were well respected members of their clan. Iomair was keen to utilize his cunning as they ushered in a new age. It did not take long for Tamlin to locate a suitable swatch of land for the Loner Band to move to; in early June, a pale horse lead them to what would become the Realm that they now call home.

Soon after, Tamlin disappeared, but the Kingdom of New Caledonia continued to flourish and grow in number.

2.1  Notable Events

3.  New Caledonia — Year I

Now established as a proper pack, New Caledonia continues to greet new members and thrive in Cape Acacia. However, mere months after its founding, Iomair's wife, Vodeva, mysteriously disappears; similarly, strange goings-on plague the fledgling pack in the form of mists in the Enedwaith and bloodied messages in the City Square. After almost of month of absence, Vodeva resurfaces in mid-November, but with no memory of what happened to her. While relieved, the Caledonians are equally as wary and nervous about what may lurk just beyond their borders.

Following this, the winter ushers in a particularly harsh blizzard; a winter that Caledonia is not entirely prepared for. However, it is at this time that trade relations with a nearby pack, Salsola, begin to take shape. Iomair calls for the Realm's first Court, in which this new friendship is finalized — Salsolan delegates take part in the merriment and gift the Realm with a variety of new goods to tide them over, as well as new horses to stock the Rhovanion. Of note at this event is the Duel of the Sun and Moon, in which Kalypso Savoy and Toraberā Tanaka take part; to Kalypso's dismay, however, the Lord-Regent had other plans for how the Duel would inevitably turn out.

On February 6th 2020, a sizable earthquake rumbles across 'Souls and is felt all throughout the Realm, causing damage to the City Square. Members of another pack, Casa di Cavalieri, venture over to help with the repairs.

In March, Casa holds a Tournament for the surrounding packs (barring Salsola), in which many Caledonians make the journey to represent their Kingdom favorably. While no member takes first place in the variety of events, they succeed in bringing visibility to the pack's neighbors.

In April, at Calan's prompting, New Caledonia begins construction of its own dye mill. Members carry out various tasks to expedite the process, and by the end of it, it is Calan's hope that this new location, nestled in the town of Haven, will put New Caledonia on the map. Additionally, strange plague doctors make their rounds in 'Souls this month, peddling 'cures' for a disease they claim will sweep through the land. Of note, Kalypso, Toraberā, Calan, and Bellad trade for various provisions with these doomsday folk.

In May, another earthquake shakes up 'Soulsland, and Calan leads a group of Caledonians to Amherst to survey the damage. They learn that Biff's Bar, a local staple, has closed its doors in the aftermath, and the city is a shadow of its former self — meaning the Realm must look elsewhere for traveling tradesmen and the sort. Caledonia's first guilds also form around this time: Limthoron, which focuses on fishing, and the New Caledonia Trading Company. Another pack project is initiated in mid-June, the Louisbourg Stables, which continue construction until August; it will provide respite for the numerous horses and livestock that roam free in the Rhovanion.

In early July, it is discovered that the Lord-Regent, Athras, has disappeared. High King Iomair calls a meeting with his Nobility, the Malcrin, to debrief them of the situation, but this does little to quell their fears, leaving much to speculate about with one of their leaders nowhere to be found.

3.1  Notable Events

Newsposts Archives

4.  Year II

As the first-year anniversary crept ever closer, the High King and Fennore came together to readjust the Realm's hierarchy in the wake of Athras's absence. They reorganize the Masters of the Realm and divide the Kingdom into specialized Districts, therein appointing Councilors that would govern each District and oversee their respective Guilds. As a result, New Caledonia sees its first Councilor, Fennore, who presides over the District of Lanya.

For New Caledonia's birthday, Iomair calls for a Feast to bring his people together in fellowship and celebration. At dawn, willing participants engage in a "Unicorn Hunt" (the part being played by Toraberā's poor mare, Jolie), and Lomasi Redfeather is awarded the grand prize of a custom horse blanket, courtesy of the new dye studio. At high noon, the Feast begins, and pack members arrive with all manners of tithes and dishes to share with their packmates; they celebrate well into the night.

As summer cools into fall, the Realm also sees many of its numerous puppies beginning to wreak havoc (as well as puppies can manage), and still more refugees from the Old Realm find their way to the new, some more accepting of these unfamiliar changes than others. Just as the year prior (though perhaps on a lesser scale), there are strange phenomenon that occur this October, but they mostly take the form of relatively harmless moths! It wasn't so fun cleaning them from the Square, though.

With the Call to Court on the horizon, the High King and his Councilor reconvene again to discuss the uppermost crust of the Nobility — and they decide, with Fennore's prompting, to fill the void Lord Athras left behind. Forgoing her Councilor position for the next qualified Caledonian, she fashions together the title Isiltári from Old Caledonian lexicon and joins Iomair at his side as his right hand, officially becoming the Realm's subleader. Together, they organize the upcoming Court and invite their Salsolan benefactors once more, and the night goes by much smoother than the previous winter. Still, nevertheless, the night does not progress with a fair amount of mischief and merrymaking...

Late February sees the Realm's first official wedding, the union of Councilor Kalypso and High Lord Toraberā. However, the afterparty gets a tad too rowdy, and disgruntled Caledonian, Wither Rose Soul, seizes and opportunity to attack the Lorn Priest, Rand Coara, whom she has been sleeping with and subsequently manipulated by. While she doesn't succeed in killing him, as was her intoxicated intention, she does earn her place as the Realm's first criminal and is held in the Underthing until early summer, wherein she is exiled for refusing to admit guilt or apologize.

April brings with it an opportunity for Caledonians to travel to the Thistle Kingdom, Salsola, and offer their wares; it doubly serves as proof that the once fledgling Realm has grown far past the struggling loner band of refugees and wanderers. Their traders are guarded and escorted by the newly-formed fighters' guild, Wraith's Teeth. Later in June, the Valar entrusts a caravan of Caledonians with the task of establishing an outpost in Portland; the estate they find and claim for themselves is christened the Citadel, and they begin the arduous task of renovating the space and making connections in the city for the good of the Realm.

4.1  Notable Events

Newsposts Archives
Category: New Caledonia