New Caledonia Goods and Storage

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On this page... (hide)

  1.   1.  About
    1.   1.1  Items and Use
  2.   2.  Current Stores
    1.   2.1  City Square
    2.   2.2  Haven
    3.   2.3  Guild Goods

1.  About

The communal storage for New Caledonia is separated into two locations: the City Square and Haven. Goods are divided between locations depending on their use — e.g., a plethora of common goods are kept in the City Square where most of the pack lives, while those related to establishments in Haven, such as the Dye Studio, stay there.

The storage space in the City Square consists of a single stone building. Most goods are kept in the main room, organized against the walls and placed on or under tables where applicable to create ample space (and allow a walk-way through the building). Both it and a smaller side room have windows that have been boarded up in an imperfect attempt to block out the elements. Any goods that are especially vulnerable to moisture are stored in a large, walk-in closet just off the main room.

A detached two-car garage provides secure storage space in the town of Haven; its main doors are easily lifted by the average Luperci. Metal tables and shelves line the walls, as do hooks for hanging some tools. Small, weather-sensitive goods are sequestered away in an old, beaten-up gunsafe; its lock doesn't work, and it doesn't shut tight, but it serves as some protection from water.

Additionally, Guilds often have their own stockpile of goods related to their purpose — often kept in their respective Guild meeting areas. These goods may be for pack use, or may exist solely for trade, depending on the guild.

1.1  Items and Use

  • This page adheres to the Tagging System. Pay attention to the tags, as they designate whether items can be freely traded or where trade is barred.
  • Please update item quantities. If you do not want to update the Wiki or cannot, please let us know to update it.
  • All members can add items to storage that can be used by the pack. Many co-ranks are especially encouraged to add goods for the benefit of the Realm (e.g., an apothecary adding medicinal herbs, a hunter adding dried meat or pelts, a tinker adding crafted items).
  • Feel free to use items in storage; they are intended to be communal! Do note, however, that excessive consumption or trading of goods without replacing them may have negative IC consequences.
  • Guilds may or may not allow use of their goods; please contact the specific guild frontman if interested in using or trading a guild's items.

2.  Current Stores

2.1  City Square

Item Amount Tags Notes or Description

Materials

Common Pelts Medium amount Free to Trade Cured skins of deer, elk, rabbit, beaver, raccoon, and other common prey. Their condition varies.
Rawhide Large amount Free to Trade Skin that has not been tanned or cured. They require further processing.
Cougar Pelt x1 An average-sized specimen with plain tawny fur.
Hide Glue Small amount No Trade Made from rawhide. It can be heated or moistened by water to activate.
Sinew Large amount Free to Trade A side-product of breaking down animal carcasses. It can be used for bowstrings, stitching material, etc.
Tallow Medium amount Free to Trade Fat rendered from breaking down animal carcasses. Can be used as a base for soaps or candles, a food ingredient, lubricant, etc.

Food and Alcohol

Fresh Meats Fluctuating Various types of meats obtained from wild game, large and small. Regularly brought back by the Realm's hunters and free for general consumption.
Dried Meats Medium amount Free to Trade Smoked and preserved at the cookhouse in Haven — good for Caledonians on the road!
Fresh Fish Fluctuating Various types of freshwater and saltwater fish, freshly-caught from the Realm's waters. Amount depends on the day (and luck!), but the fish are always free for Caledonians to take for a meal.
Dried Fish Medium amount Free to Trade Various types of salted and dried fish — good for Caledonians on the road!
Eggs Fluctuating From the Realm's chickens. Amounts vary wildly.
Berry Wine Small amount Made from raspberries, blueberries, and cranberries.
Whiskey Small amount Standard luperci-made alcohol.
  • Obtained at the outpost in Portland.

Medicinal Herbs and Supplies

Dried Basil Medium amount Used as a culinary ingredient or to alleviate stomach problems.
  • One bundle is wrapped in a tree bark envelope. Traded for by Kalypso from the Plague Doctors.
  • Another small satchel was obtained at the outpost in Portland.
Dried Dandelion Leaves Small amount Used as a diuretic or to help indigestion.
Dried Feverfew Small amount Used to alleviate headaches or itching.
Dried Lavender Medium amount Used as an antiseptic, steeped in teas, or a ward against anxiety, nausea, or insomnia.
  • A small satchel was obtained at the outpost in Portland.
Dried Mint Small amount Can be steeped in teas, used as a culinary ingredient, or to alleviate digestive issues.
  • A small satchel was obtained at the outpost in Portland.
Dried Witch Hazel Leaves Small amount Can be steeped in teas or used to ward off skin irritation.
  • A small satchel was obtained at the outpost in Portland.
Licorice Seeds 25 Used to grow licorice.
Aloe gel Small amount No Trade Can be used to heal burns or alleviate skin irritation.
Coneflower Small amount Can be used to treat respiratory issues.
Winterberry Small amount Can be used to treat fevers.
Heal-Alls & Salves Small amount No Trade Various jars and doses of medicinal concoctions.
  • One satchel contains a herby remedy that is used to treat colds and sore throats.
  • A jar contains a salve made of slippery elm bark used to treat topical wounds.
  • A jar contains skullcap, stinging nettle, and dandelion for general soreness and unease.
Cough Medicine 1 bottle No Trade 7 daily doses to be taken as tea (broadleaf plantain, honey, vinegar).
  • Traded for by Kalypso from the Plague Doctors.
  • Note: Ingredients are not ICly known; they may be discerned if your character is very familiar with the herbs, but are not obvious!
Poison Antidote 1 bottle No Trade Contains wheatgrass, and trace amounts of iris, poppy, and mandrake root.
  • Traded for by Kalypso from the Plague Doctors.
  • Note: Ingredients are not ICly known; they may be discerned if your character is very familiar with the herbs, but are not obvious!
Sleep Aid 1 bottle No Trade 10 daily doses (lavender, valerian root).
  • Traded for by Kalypso from the Plague Doctors.
  • Note: Ingredients are not ICly known; they may be discerned if your character is very familiar with the herbs, but are not obvious!
Plague Remedy 1 bottle No Trade 10 daily doses that act as a stomachache remedy (deer flavouring, dandelion root, mint; trace amounts of yarrow, chamomile, ginger).
  • Traded for by Kalypso from the Plague Doctors.
  • Note: Ingredients are not ICly known; they may be discerned if your character is very familiar with the herbs, but are not obvious!

Weaponry

Arrows Large amount Free to Trade Arrows with points made of bone, sharpened wood, or stone. Fletching made from feathers from the Realm's chickens or other poultry.
  • One bundle was contributed by Atalanta.
  • Arrows are sporadically donated for general use by Fleur.
Arrowheads Large amount Free to Trade Made from stone or bone. Required a fletched shaft to be turned into a proper arrow.
  • Arrowheads are regularly donated for general use by Fleur.
Knives & Daggers Small amount Some are made of stone while others have been tempered by the iron forges of the Realm.
  • These are sporadically donated for general use by Ironpaws.
  • Several pieces were created and donated by ironsmith duo Maethriel and Mirwen Cirith.
  • Two ornate daggers were obtained from Del Cenere Gang as part of a prize bundle from winning Casa di Cavalieri's Olympic Games in 2021.
Bows 3 No Trade Two are traditional-styled while the other is a recurved bow.
  • Obtained at the outpost in Portland.
Swords 2 No Trade Standard two-handed swords, reminiscent of the Claymore. Tempered by the iron forges of the Realm.

Horse/Livestock Supplies

Horse Tack Small amount No Trade

Return

Halters, reins, headgear, etc. made of both leather and metal, where applicable.
Saddles 3 No Trade

Return

Simple saddles made of leather of varying quality.
Saddlebags Small amount No Trade

Return

Simple bags made of leather of varying quality.
Small Cart 1 No Trade

Return

Can seat two luperci comfortably and has a moderate amount of cargo space, to be pulled by one horse.
  • Obtained at the outpost in Portland.

Odds and Ends

Candles Medium amount Predominately simple wax candles made of tallow, short and thick. A couple are made with bayberry wax and repel insects.
  • 15 candles contributed by Pascal.
  • The Dark Strider occasionally creates candles from tallow.
  • More candles are obtained at the outpost in Portland.
Cast Net x1 Return 5ft radius, with plant fiber cordage and stone weights.
  • Shuffled back into pack storage upon Limthoron's disbandment. Woven by Willow.
Fishing Hooks x3 Return Two are carved from wood and sturdier. One is made from sharp bone.
  • Shuffled back into pack storage upon Limthoron's disbandment.
Metal Rings Small amount Free to Trade Several rings (and earrings!) of varying sizes, tempered by the iron forges of the Realm.
Ceramic bowls Small amount Return Simple ceramic bowls used to hold foods or stews.
Parchment Medium amount No Trade Standard sheets suitable for writing.
  • Regularly obtained from the outpost in Portland.
Charcoal Pencils Medium amount No Trade Utensils suitable for writing, though they tend to dirty one's hands.
  • Regularly obtained from the outpost in Portland.

2.2  Haven

Item Amount Tags Notes or Description

Dye Studio Storage

Wool Large amount No Trade Raw material of various wool types to be processed and made into clothing or other items.
  • Regularly obtained from the outpost in Portland.
Cotton Medium amount No Trade Raw material to be processed, spun, and made into cloth.
  • Sporadically obtained from the outpost in Portland.
Cloth Fabric Large amount Free to Trade Processed material that is ready to be made into clothing or other items.
  • Produced and handled primarily by the Studio's seamstress, Penelope Resnor.
Dyes Large amount, fluctuating No Trade A wide array of colors are available from various plants, local and abroad: currently, shades of red, orange, yellow, green, blue, and indigo can be reliably produced.
  • Plants around the Realm suitable for dye-making are routinely harvested and brought to the Studio.
  • Rarer colors, like indigo, are brought from the outpost in Portland sporadically.
  • Produced and handled primarily by the Studio's seamstress, Penelope Resnor.
Pelts Medium amount, fluctuating No Trade Processed animal hide that is suitable for clothing or other items.
  • Routinely delivered from the pack's main stores in the City Square.
Thread Large amount Suitable for stitching together pieces of fabric or making small repairs. Made primarily from linen, though there is also cloth thread available.
Clothing Large amount, fluctuating Free to Trade Various styles are available: tunics, trousers, dresses, cloaks, arm-wraps, headbands, etc. They are of varying colors, though some are simply left their natural off-white cream or brownish tone.
  • Produced regularly by the Studio's seamstress, Penelope Resnor.
  • Commissioned pieces by Pippa can be arranged for and delivered at a later date. Check her wiki for more trade information!

Brass Potato's Fare

Mead Small amount Alcohol made from honey.
  • Periodically brought back from the outpost in Portland.
Whiskey Small amount Standard luperci-made alcohol.
  • Periodically brought back from the outpost in Portland.
Wine Medium amount Alcohol made from fruits, typically grapes, blueberries, blackberries, cranberries, etc. Flavors vary.
  • Periodically brought back from the outpost in Portland.
Vodka Small amount Particularly potent in small doses.
  • Periodically brought back from the outpost in Portland.

Cookhouse Storage

Dried Meats Fluctuating Free to Trade Meats of various game preserved at the cookhouse. Caledonians are free to take what they need.
Smoked Meats Fluctuating Free to Trade Meats of various game freshly prepared and smoked at the cookhouse. Caledonians are free to take what they need.
Hunter's Stew Fluctuating Occasionally, hunters come together to donate their bounty for the preparation of a communal soup. It often contains various vegetables foraged from the land and spices available to the cookhouse.
Bowls & Plates Medium amount Return Vessels of various sizes for holding food and drink. Some are wood-carved while others are ceramic.
Cooking Utensils Medium amount Return Spoons, ladles, small knives, etc. for preparing dishes.
Flour Small supply No Trade Used in baking and cooking.
Pots & Pans Medium amount Return Used to cook and prepare food. Some are made of cast-iron while others are steel.
Salt Medium amount No Trade Used to season foods and preserve meats.
Spices Small satchel No Trade A specially-curated blend of basil, oregano, paprika, salt, and pepper used to season foods.

2.3  Guild Goods

Item Amount Tags Notes or Description

New Caledonia Trading Company

Rough Cotton Fabric 6 bolts No Trade Undyed, medium-weight cotton broadcloth, acquired from the Landry Collective. Free for anyone working at the Dye Studio to work with.
Bloodroot Fluctuating No Trade Varying quantities, depending on harvest. Can be used fresh or dried. Free for anyone working at the Dye Studio to work with.
Indigo blue dye powder 1 satchel No Trade

No Use

Extremely limited quality of potent blue indigo dye. Until a more secure amount is available, ask Calan for permission to use.
Tyrian purple dye powder 1 satchel No Trade

No Use

Extremely limited quality of potent tyrian purple dye. Until a more secure amount is available, ask Calan for permission to use.
Sewing Shears 2 No Trade Sharp shears for cutting fabric and thread only. Free for use.
Thread (cotton and linen) Small amount (2-3 spools) No Trade Enough thread for small repairs and/or to make a couple less-intricate garments. Free to use with permission (IC or OOC) from a Dye Studio member.
Embroidery Thread (cotton and wool) Small amount (2-3 spools) No Trade Embroidery floss in a series of bright colors - reds, yellows, greens, blues, cyan, purples, pinks. Free to use with permission (IC or OOC) from a Dye Studio member.
Category: New Caledonia