New Caledonia Goods and Storage
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On this page... (hide)
- 1. About
- 1.1 Items and Use
- 2. Current Stores
- 2.1 City Square
- 2.2 Haven
- 2.3 Guild Goods
1. About
The communal storage for New Caledonia is separated into two locations: the City Square and Haven. Goods are divided between locations depending on their use — e.g., a plethora of common goods are kept in the City Square where most of the pack lives, while those related to establishments in Haven, such as the Dye Studio, stay there.
The storage space in the City Square consists of a single stone building. Most goods are kept in the main room, organized against the walls and placed on or under tables where applicable to create ample space (and allow a walk-way through the building). Both it and a smaller side room have windows that have been boarded up in an imperfect attempt to block out the elements. Any goods that are especially vulnerable to moisture are stored in a large, walk-in closet just off the main room.
A detached two-car garage provides secure storage space in the town of Haven; its main doors are easily lifted by the average Luperci. Metal tables and shelves line the walls, as do hooks for hanging some tools. Small, weather-sensitive goods are sequestered away in an old, beaten-up gunsafe; its lock doesn't work, and it doesn't shut tight, but it serves as some protection from water.
Additionally, Guilds often have their own stockpile of goods related to their purpose — often kept in their respective Guild meeting areas. These goods may be for pack use, or may exist solely for trade, depending on the guild.
1.1 Items and Use
- This page adheres to the Tagging System. Pay attention to the tags, as they designate whether items can be freely traded or where trade is barred.
- Please update item quantities. If you do not want to update the Wiki or cannot, please let us know to update it.
- All members can add items to storage that can be used by the pack. Many co-ranks are especially encouraged to add goods for the benefit of the Realm (e.g., an apothecary adding medicinal herbs, a hunter adding dried meat or pelts, a tinker adding crafted items).
- Feel free to use items in storage; they are intended to be communal! Do note, however, that excessive consumption or trading of goods without replacing them may have negative IC consequences.
- Guilds may or may not allow use of their goods; please contact the specific guild frontman if interested in using or trading a guild's items.
2. Current Stores
2.1 City Square
Item | Amount | Tags | Notes or Description |
Materials | |||
Common Pelts | Medium amount | Free to Trade | Cured skins of deer, elk, rabbit, beaver, raccoon, and other common prey. Their condition varies.
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Rawhide | Large amount | Free to Trade | Skin that has not been tanned or cured. They require further processing.
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Cougar Pelt | x1 | An average-sized specimen with plain tawny fur.
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Hide Glue | Small amount | No Trade | Made from rawhide. It can be heated or moistened by water to activate.
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Sinew | Large amount | Free to Trade | A side-product of breaking down animal carcasses. It can be used for bowstrings, stitching material, etc.
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Tallow | Medium amount | Free to Trade | Fat rendered from breaking down animal carcasses. Can be used as a base for soaps or candles, a food ingredient, lubricant, etc.
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Food and Alcohol | |||
Fresh Meats | Fluctuating | Various types of meats obtained from wild game, large and small. Regularly brought back by the Realm's hunters and free for general consumption. | |
Dried Meats | Medium amount | Free to Trade | Smoked and preserved at the cookhouse in Haven — good for Caledonians on the road! |
Fresh Fish | Fluctuating | Various types of freshwater and saltwater fish, freshly-caught from the Realm's waters. Amount depends on the day (and luck!), but the fish are always free for Caledonians to take for a meal. | |
Dried Fish | Medium amount | Free to Trade | Various types of salted and dried fish — good for Caledonians on the road! |
Eggs | Fluctuating | From the Realm's chickens. Amounts vary wildly. | |
Berry Wine | Small amount | Made from raspberries, blueberries, and cranberries.
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Whiskey | Small amount | Standard luperci-made alcohol.
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Medicinal Herbs and Supplies | |||
Dried Basil | Medium amount | Used as a culinary ingredient or to alleviate stomach problems.
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Dried Dandelion Leaves | Small amount | Used as a diuretic or to help indigestion.
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Dried Feverfew | Small amount | Used to alleviate headaches or itching.
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Dried Lavender | Medium amount | Used as an antiseptic, steeped in teas, or a ward against anxiety, nausea, or insomnia.
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Dried Mint | Small amount | Can be steeped in teas, used as a culinary ingredient, or to alleviate digestive issues.
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Dried Witch Hazel Leaves | Small amount | Can be steeped in teas or used to ward off skin irritation.
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Licorice Seeds | 25 | Used to grow licorice.
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Aloe gel | Small amount | No Trade | Can be used to heal burns or alleviate skin irritation.
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Coneflower | Small amount | Can be used to treat respiratory issues.
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Winterberry | Small amount | Can be used to treat fevers.
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Heal-Alls & Salves | Small amount | No Trade | Various jars and doses of medicinal concoctions.
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Cough Medicine | 1 bottle | No Trade | 7 daily doses to be taken as tea (broadleaf plantain, honey, vinegar).
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Poison Antidote | 1 bottle | No Trade | Contains wheatgrass, and trace amounts of iris, poppy, and mandrake root.
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Sleep Aid | 1 bottle | No Trade | 10 daily doses (lavender, valerian root).
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Plague Remedy | 1 bottle | No Trade | 10 daily doses that act as a stomachache remedy (deer flavouring, dandelion root, mint; trace amounts of yarrow, chamomile, ginger).
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Weaponry | |||
Arrows | Large amount | Free to Trade | Arrows with points made of bone, sharpened wood, or stone. Fletching made from feathers from the Realm's chickens or other poultry. |
Arrowheads | Large amount | Free to Trade | Made from stone or bone. Required a fletched shaft to be turned into a proper arrow.
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Knives & Daggers | Small amount | Some are made of stone while others have been tempered by the iron forges of the Realm.
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Bows | 3 | No Trade | Two are traditional-styled while the other is a recurved bow.
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Swords | 2 | No Trade | Standard two-handed swords, reminiscent of the Claymore. Tempered by the iron forges of the Realm.
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Horse/Livestock Supplies | |||
Horse Tack | Small amount | No Trade | Halters, reins, headgear, etc. made of both leather and metal, where applicable.
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Saddles | 3 | No Trade | Simple saddles made of leather of varying quality. |
Saddlebags | Small amount | No Trade | Simple bags made of leather of varying quality. |
Small Cart | 1 | No Trade | Can seat two luperci comfortably and has a moderate amount of cargo space, to be pulled by one horse.
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Odds and Ends | |||
Candles | Medium amount | Predominately simple wax candles made of tallow, short and thick. A couple are made with bayberry wax and repel insects.
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Cast Net | x1 | Return | 5ft radius, with plant fiber cordage and stone weights.
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Fishing Hooks | x3 | Return | Two are carved from wood and sturdier. One is made from sharp bone.
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Metal Rings | Small amount | Free to Trade | Several rings (and earrings!) of varying sizes, tempered by the iron forges of the Realm.
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Ceramic bowls | Small amount | Return | Simple ceramic bowls used to hold foods or stews.
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Parchment | Medium amount | No Trade | Standard sheets suitable for writing.
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Charcoal Pencils | Medium amount | No Trade | Utensils suitable for writing, though they tend to dirty one's hands.
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2.2 Haven
Item | Amount | Tags | Notes or Description |
Dye Studio Storage | |||
Wool | Large amount | No Trade | Raw material of various wool types to be processed and made into clothing or other items.
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Cotton | Medium amount | No Trade | Raw material to be processed, spun, and made into cloth.
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Cloth Fabric | Large amount | Free to Trade | Processed material that is ready to be made into clothing or other items.
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Dyes | Large amount, fluctuating | No Trade | A wide array of colors are available from various plants, local and abroad: currently, shades of red, orange, yellow, green, blue, and indigo can be reliably produced.
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Pelts | Medium amount, fluctuating | No Trade | Processed animal hide that is suitable for clothing or other items.
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Thread | Large amount | Suitable for stitching together pieces of fabric or making small repairs. Made primarily from linen, though there is also cloth thread available. | |
Clothing | Large amount, fluctuating | Free to Trade | Various styles are available: tunics, trousers, dresses, cloaks, arm-wraps, headbands, etc. They are of varying colors, though some are simply left their natural off-white cream or brownish tone.
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Brass Potato's Fare | |||
Mead | Small amount | Alcohol made from honey.
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Whiskey | Small amount | Standard luperci-made alcohol.
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Wine | Medium amount | Alcohol made from fruits, typically grapes, blueberries, blackberries, cranberries, etc. Flavors vary.
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Vodka | Small amount | Particularly potent in small doses.
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Cookhouse Storage | |||
Dried Meats | Fluctuating | Free to Trade | Meats of various game preserved at the cookhouse. Caledonians are free to take what they need. |
Smoked Meats | Fluctuating | Free to Trade | Meats of various game freshly prepared and smoked at the cookhouse. Caledonians are free to take what they need. |
Hunter's Stew | Fluctuating | Occasionally, hunters come together to donate their bounty for the preparation of a communal soup. It often contains various vegetables foraged from the land and spices available to the cookhouse. | |
Bowls & Plates | Medium amount | Return | Vessels of various sizes for holding food and drink. Some are wood-carved while others are ceramic. |
Cooking Utensils | Medium amount | Return | Spoons, ladles, small knives, etc. for preparing dishes. |
Flour | Small supply | No Trade | Used in baking and cooking. |
Pots & Pans | Medium amount | Return | Used to cook and prepare food. Some are made of cast-iron while others are steel. |
Salt | Medium amount | No Trade | Used to season foods and preserve meats. |
Spices | Small satchel | No Trade | A specially-curated blend of basil, oregano, paprika, salt, and pepper used to season foods. |
2.3 Guild Goods
Item | Amount | Tags | Notes or Description |
New Caledonia Trading Company | |||
Rough Cotton Fabric | 6 bolts | No Trade | Undyed, medium-weight cotton broadcloth, acquired from the Landry Collective. Free for anyone working at the Dye Studio to work with. |
Bloodroot | Fluctuating | No Trade | Varying quantities, depending on harvest. Can be used fresh or dried. Free for anyone working at the Dye Studio to work with. |
Indigo blue dye powder | 1 satchel | No Trade | Extremely limited quality of potent blue indigo dye. Until a more secure amount is available, ask Calan for permission to use. |
Tyrian purple dye powder | 1 satchel | No Trade | Extremely limited quality of potent tyrian purple dye. Until a more secure amount is available, ask Calan for permission to use. |
Sewing Shears | 2 | No Trade | Sharp shears for cutting fabric and thread only. Free for use. |
Thread (cotton and linen) | Small amount (2-3 spools) | No Trade | Enough thread for small repairs and/or to make a couple less-intricate garments. Free to use with permission (IC or OOC) from a Dye Studio member. |
Embroidery Thread (cotton and wool) | Small amount (2-3 spools) | No Trade | Embroidery floss in a series of bright colors - reds, yellows, greens, blues, cyan, purples, pinks. Free to use with permission (IC or OOC) from a Dye Studio member. |