New Caledonia Residency

Main Menu

MembershipCo-Ranks
TerritoryGuilds
CultureHistory
Grand Quests

Join the Realm!

Check out our Joining Information and Policies to get started.

Adopt a Caledonian

Adoptable Character List
Want to jump right in? We have a wide array of Caledonians, old and new, looking for players.

Membership

Please keep your information up-to-date so that it can be referenced accurately.

Rank Portal
Pack NPCs
Rhovanian (Animals)
Residency
Trade & Storage

Off-Board Membership

The Citadel — NC's Portland Outpost
Please PM leadership if you would like your NPC'd character(s) to be moved here. Be sure to note our absence policy.

Game Information

Pack ProjectsThread Prompts
Points GamePack Pride

Further Reading: Ranks, Old Caledonian Gods and Fashion

Territory Map

Out of Character

Contact

Pack Account

Private Message (PM) for general inquiries and requests. Use the Discord for fast replies!

Leadership Contact: Amanda

Pack Discord Chat

Join us in our active Discord server! Please PM pack leadership for an invitation.

Note: Only 'Souls members that are currently active within NC or have their character NPC'd are invited to the server.

External Links


Character Residency

Here you can claim your character's residence in New Caledonia. This is not a mandatory process but a recommended one—it may help coordinate your character's whereabouts and activities. Please be mindful of the policies below.

Policies

  1. You may claim unoccupied residences, but please note that residences in The King's Bastion are exclusive to Malcrin and above.
  2. Claiming a residence does not require purchase via pack game points.
  3. You need only edit the page and write in your claim — or post to the Pack Maintenance thread if you're not comfortable editing the Wiki.
  4. Please keep your room description limited. You are welcome to link to a longer description elsewhere, but keep it relatively concise on this page, please.
  5. Feel free to include any and all characters and NPCs included in your residence.
  6. If you leave New Caledonia (or aNPC for a prolonged period of time), we can't guarantee your residence will be available when you rejoin the pack. This page will be swept periodically to open up slots for other members. Sorry!


1.  The City Square

The City Square is the main living space for New Caledonians. To the west lie the foothills of the mountain range known as The Teeth, and to the east lay misty forests, an apple orchard, and glade. The city itself faces out towards the sea.

A collection of stone homes make up the City Square. Nearby, the Bastion looms tall—this is where upper Nobility tend to dwell. Many sections of the City have become overgrown by wilderness, with massive tree roots cracking through buildings and layer upon layer of overgrowth taking over. Several houses, once in disrepair, have been outfitted with modest renovations since the pack's claim of the area.

Districts

  • Othas: Symbolizing Sword, this District utilizes the strength of New Caledonia’s soldiers, spies, and tacticians. Guilds that are found in the Othas District can range from weapon forges to the headquarters of the City Watch.
  • Osta: Symbolizing Growth, this District focuses on the growth that comes not only from study and exploration but also in working with the land that New Caledonia calls its own. Guilds that are often found in the Osta District may have aspects of religion, healing, scholarly pursuits, and hunting/gathering.

Please note, houses on the map that do not have numbers indicated homes that are in a state of disrepair and need to be renovated/fixed up before residency is available! And unless otherwise noted, stabled animals are assumed to be located in the Rhovanian.

Residences in the City Square

Map created by: Nat


2.  City Square Residents

2.1  Othas District: Sword

Jump to Osta District
Jump to King's Bastion
Jump to Other Residences

Hidden residences denote the home is unoccupied and may be claimed.

Residence 1 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Toraberā Tanaka, Everard

Residence 2 [Show]

Occupant(s)

Unoccupied

Description

A quaint cottage, it is one of the smaller stone houses in the square, complete with recently repainted green shudders and mismatched stones. The kitchen is modestly stocked, and the front room is equipped with a shoddily repaired couch and fireplace that are serviceable for entertaining guests. The two back rooms have been established as sleeping quarters. The previous inhabitants have left a few pieces of decoration and tools like a bear fur rug, hairbrushes and a ripped tapestry. There are other signs of minor disagreements between Liam and Kule, such as half-swept glass shards in a corner.

Animal NPCs

Stabled:
Free-Roaming:

Residence 3 [Show]

Occupant(s)

Unoccupied

Description

A basic small cottage in need of some repairs and modestly furnished. Inside there is a small fireplace with a stone chimney.

Animal NPCs

Stabled:
Free-Roaming:

Residence 4 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Nkechi Ndaiye

Residence 5 [Show]

Occupant(s)

Unoccupied

Description

One of the largest houses in the area, this curious L-shaped structure has seen better days. Designed to be more modern-looking, the house has been fitted with numerous sliding glass doors and windows, which have all been broken and hastily boarded up. The house also features a basement as well, but unfortunately the stairwell has collapsed, taking with it along part of the ground floor. Until that has been fixed up, there is no way to enter the basement as of now. The only furniture in usable condition includes a beaten up couch which may serve as a bed, a wooden table, and a few shelves.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Aidan Loch, Celaeno Bonecarver

Residence 6 [Show]

Occupant(s)

Unoccupied

Description

A long, open structure with a central fire place, gathering area, and nearby food storage and preparation area. Sleeping areas have been sectioned off with curtains and rope towards the back of the building. A third space is dedicated to crafting, and filled with all sorts of materials and supplies.

Animal NPCs

Stabled:
Free-Roaming:

Residence 7 [Show]

Occupant(s)

Unoccupied

Description

A house donned with many fabrics acting as curtains, three rooms, one a living space for plants to dry and a cooking room, one an altar/worship space, and the other a living area for someone to sleep within. The outside has a garden on either side of the building that grows plants of the realm and some from outside the realm; spices, poisons, and healing herbs.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Inara Ailurus, Eesold O'Hartigan

Residence 8 [Hide]

Description

A larger house of wood and stone. Its walls are climbed by ivy and its windows shuttered with gauzy, fabric shades. Inside and throughout the house are hung various planters and drying herbs of many a type of plant. The entrance is furnished with a long and simple table, several chairs to match, and a pile of furs. Beyond the entrance is an office converted into a bedroom and another two sleeping quarters. The yard is primarily a worn down stone bench and a garden cultivated by Lorien, Lothric & Gwenninûr Coara.

Animal NPCs

Stabled:
Free-Roaming:

Residence 9 [Hide]

Occupant(s)

Lossë Fir-Chlis

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Ánh Thị Linh, Agatha Kingsford

Residence 10 [Hide]

Description

For now, the place is bare bones, underfurnished and still with a sense of abandonment. Two rooms seperated by a thin wall, one contains an anchient looking iron stove. Benji's traveling pack hangs from a nail in the wall, and the second room serves as a bedroom.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Alix Sairina

Residence 11 [Hide]

Description

The house is somewhat cluttered, containing a few chewed on sticks, two staves, and a pile blankets and furs that are used to sleep. There is also a little bit of storage with some odds and ends. One to three cats can often be found inside as well.

Animal NPCs

Rhovanian Pen: Sheep (ewe), 2 goats
Free-Roaming: Slink (orange tabby tomcat), Spring (siamese type female cat), Silif (gray tabby female cat)

Residence 12 [Show]

Occupant(s)

Unoccupied

Description

Consisting of one main room, a bathroom (storage), and two bedrooms, this house is big enough to fit two adult Luperci. For the moment, the house is empty. There are crudely cut furs covering the windows to keep out the chill and a pile of furs in each room for makeshift beds.

Animal NPCs

Stabled:
Free-Roaming:

Residence 13 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Alma Elanor, Martha Elanor

Residence 14 [Show]

Occupant(s)

Unoccupied

Description

A circular, small cottage with one large room. Contains a fair-sized bed, wooden table, and a pit for a fire. Very modest and humble; not particularly grand or fashionable. Perfect for a bachelor.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Baelfire Flynn

Residence 15 [Hide]

Occupant(s)

Shale

Description

One of the smaller dwellings within New Caledonia, it's good for a single individual. Furnishings include a straw bed, a small chest, and a single candle. A curtain of rabbit pelts is tied to nails around the single window, allowing for easy removal. Underneath, there's a pile of kindling and driftwood with bird droppings on it. The creaky door in looks ready to fall off its rusting hinges, and the wood is decaying. The floor is dirt, and a crude firepit is set up/half-dug out in one corner.

Animal NPCs

Stabled:
Free-Roaming: Dogmeat

Former Occupant(s)

Seira Greyfire

Residence 16 [Hide]

Description

Description TBA.

Animal NPCs

Stabled: Maggie (mammoth donkey), Striebro (Svantevit cross)
Free-Roaming:

Former Occupant(s)

Thyri Dawnbringer, Rúna


2.2  Osta District: Growth

Return to Top
Jump to Othas District
Jump to King's Bastion
Jump to Other Residences

Hidden residences denote the home is unoccupied and may be claimed.

Residence 17 [Hide]

Occupant(s)

Saga D'Angelo
Evariste

Description

--

Animal NPCs

Stabled:
Free-Roaming: Ghost

Former Occupant(s)

Caspar, Ramsey, Esyllt

Residence 18 [Hide]

Occupant(s)

Baelfire Flynn

Description

A fairly large house, it consists of one large room with an old iron stove and three small rooms: two bedrooms and what used to be a bathroom but is now storage. There is a small stable outback and the beginnings of a herb garden out front.

Animal NPCs

Stabled: Imrah (red roan mare)
Free-Roaming:

Former Occupant(s)

Lomasi Redfeather, Kitchi Redfeather

Residence 19 [Hide]

Occupant(s)

Valkyrie Savoy

Description

The standalone building is comprised of varying materials: the original wood, and in the areas that were decimated with age, clay mortar and stone. Inside, a hearth has been constructed of the same exterior stone, large and sturdy enough to burn a fire day and night. There are no rooms or partitions in the home, allowing the warmth of the fire to collect in every corner. A soft hide bed on a scrap iron bedframe is situated in one corner, and across from it, sitting beneath an open window with scrap wood shutters, is a large table.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Valan

Residence 20 [Hide]

Occupant(s)

Moose

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Smokecloud

Residence 21 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Valerian Hollybriar

Residence 22 [Show]

Occupant(s)

Unoccupied

Description

An old human-made structure with a large tree growing through the middle of the front room. The ceiling has collapsed in this area, and the exposed portion provides ample light (as well as the other elements: rain, snow, etc). The walls are comprised of stone and brick, and much of the wood floor has deteriorated into the cement foundation, allowing for weeds, vines, and other plant life to flourish. There are three rooms in the back: a large bedroom, a former bathroom, and what was once a den with a fire place, turned into a kitchen space. These rooms do have cover and are better preserved than the front of the house, and strangely, the tree assists in blocking some of the elements from the roof on that side. Behind the house is a small plot, perfect for a garden or planter boxes.

A raccoon family occupies the tree.

Animal NPCs

Stabled:
Free-Roaming: Raccoon family

Former Occupant(s)

Tercero Robles
Serafina

Residence 23 [Show]

Occupant(s)

Unoccupied

Description

TBD

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Vegard, Kattegat Tarasova

Residence 24 [Hide]

Occupant(s)

Naomi Stryder

Description

One-story family home that has a main room, a kitchen area, a few closets, and two bedrooms. The interior is decorated mostly with weaponry, armor, and gear, evidence of a family whose interests lie in combat, specialized trades, and animal husbandry (specifically, horses and raptors). The main room is decorated with a couch, a fireplace, and a large table that is often used to hold gear and/or has various maps spread out across its surface. The kitchen has no plumbing, and has an ancient style feel to it; consisting of a fireplace, a bench-style eating table, cabinetry, and various meats or herbs hung to dry. The bedrooms are sparsely decorated. Outside, the residence has a horse hitching post, as well as a firepit and cut logs stacked into neat piles.

Animal NPCs

Stabled:

Rhovanion:

Free-Roaming:

Residence 25 [Show]

Occupant(s)

Unoccupied

Description

A long, narrow stone building with wooden doors on either end and windows along all sides. The front door is visible from the main path, painted in a sun-faded rusty red. Inside, the front half of the building is arranged for display: shelves, milk crates, and a long, old wooden counter. The back half is separated from the front by a large shelf and a floor-to-ceiling sheet of fabric, and is best accessed from the smaller back door. A large fireplace keeps the whole building warm in winter.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Calan Brecours

Residence 26 [Show]

Occupant(s)

Unoccupied

Description

A lonely, derelict building with immediate access to the Sword Coast and Lochan Glas, the small household looks and feels—even now—as if might be better off forgotten. Everything in it is perpetually on the verge of collapse. With only two small windows on opposite sides that are covered at all times with leather and a door that hangs askew, it’s a gloomy, dark house.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Varcen Quilda, Isen Quilda, Harlan Riis

Residence 27 [Hide]

Occupant(s)

Ierian Songthorn

Description

A warm house with a fireplace. Bellad set up a bed for Ierian. Saplings in soil bags rest on the floor and brushes of lavender hang on the walls.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Bellad Songthorn


3.  The King's Bastion

The Bastion houses the Nobility of New Caledonia. The half-hexagonal building is constructed of brick and stone, though it has seen better days. Damages to its structure include a rear area that has caved in on itself, and windows that are no longer filled with glass. Due to the Bastion's historical value, there were efforts to restore it in the early 80's, and there are pieces of scaffolding that have long since rusted, or rooms that are half painted or blockaded by dilapidated furniture.

There is a lower and upper level, where those on the former are more plentiful and in disrepair, and those of the latter are few in number and typically occupied by High Nobility. The ground floor used to function as a designated Guild Hall before the Districts were formed to house their corresponding Guilds. All rooms are now for housing the High Courts. In the middle of the Bastion is an open-air green space, protected by the high walls of the fort, where Caledonians may spend their day in leisure.

Please note that all stabled animals of the Bastion are assumed to be located in the Rhovanian.

Residences in the King's Bastion

Map created by: Nat


4.  Bastion Residents

4.1  Lower Levels: Ground Floor

Return to Top
Jump to Upper Level
Jump to City Square Residents
Jump to Other Residences

Hidden residences denote the home is unoccupied and may be claimed.

Room 1 [Hide]

Description

One of the larger rooms on the bottom floor, it is the perfect size for the budding Coara family. There are furs strewn atop a mattress against the wall where Rand and Vodeva sleep, and there are small swaddles of fur nearby where the girls rest. There is little in the way of possessions inside, nor much furniture. The windows are covered by thin fabric, and there are small shrines and offerings to Nín strewn about.

Animal NPCs

Stabled: Celebrimbor (horse)
Free-Roaming:

Former Occupant(s)

--

Room 2 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 3 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 4 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Limthoron (Guild)

Room 5 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Room 6 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 7 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 8 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 9 [Hide]

Occupant(s)

Iomair Nartholiel

Description

The lower level room is spacious and flanked in broken windows that attempt to bring in natural light from the outdoors. The interior has been sparsely decorated with an unbalanced table and a creaky wooden chair. A bed of straw and furs is thrust up against one wall alongside an overstuffed and mildewy chesterfield that acts as a Luperci chair. The room still has its original door, though it is chipped and scratched - it obviously has a story to tell.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

Vodeva Nartholiel

Room 14 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 15 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 16 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 17 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 18 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--

Room 19 [Show]

Occupant(s)

Unoccupied

Description

--

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--


4.2  Upper Levels: Top Floor

Return to Top
Jump to Lower Level
Jump to City Square Residents
Jump to Other Residences

Hidden residences denote the home is unoccupied and may be claimed.

Room 10 [Hide]

Occupant(s)

Percival Parhelion

Description

A spacious, drafty room with little warmth and less light. Furs and blankets are piled in places designated for sleep while the rest of the space is devoted to furniture, storage, and various paraphernalia related to the residents' hobbies.

Animal NPCs

Stabled: Pim (ox)
Free-Roaming: Luath (domestic cat), Eddy (domestic cat), Loslin (domestic cat)

Former Occupant(s)

Daisy Parhelion

Room 11 [Hide]

Description

A large residence that has a very high ceiling. Liam has put effort into decorating it into having a homey vibe. A bed covered in blankets and soft furs occupies the far left corner of the room, sectioned off by a pair of wooden partitions. There are shelves upon shelves of alcohol and brewmastery supplies behind a makeshift bar. There are a few barrels of alcohol and goods as trading fodder lining the wall next to the door. A coat rack and shoes sit on the other side of the door. A desk and soft chair sits against the right wall functioning as a study. A wooden bar that hangs clothing has been fixed above the desk. A large window decorated with rustic brown curtains illuminates the room behind it. A table with seating sits in the middle for entertaining guests. Various curios from many places dot the walls, ceiling and floors. This includes golden windchimes hung from the high ceiling, a rack of mounted horns on the wall and decorative paperweights.

Animal NPCs

Stabled: Lili, Lil' Boy (both horses)
Free-Roaming:

Former Occupant(s)

Inara Ailurus

Room 12 [Hide]

Description

Colored fabrics cover the window, casting various shades of red and blue hues on the interior. A bed lies in the corner, covered with plush furs, and beside it sits an old chest containing clothes and other personal items. In front of the window is a desk, usually covered with parchment, used and fresh, and a few Luperci-made books. The door has several deep scratches in its surface, and there are more superficial ones near the bottom, presumably from little cat claws.

Animal NPCs

Stabled: Thalion (draft horse)
Free-Roaming: Macha (domestic cat)

Former Occupant(s)

Fennore, Rohan Heartsong

Room 13 [Hide]

Occupant(s)

Calan Brecours

Description

Weirdly large for one individual, and still in the midst of being decorated. Rugs of all shapes and sizes cover the stone floor in an effort to muffle the echo. One wall is only half-painted; the rest sport a tired wash of creamy grey. The main furniture - a simple double bed, a desk, and a storage chest - is sparse but covered in various knick-knacks and brightly dyed fabric. Extra chairs and cushions lay tucked in a closet for guests. Judging by the number of mismatched drinking glasses on the windowsill, this place sees quite a few parties.

Animal NPCs

Stabled: Bro (Thoroughbred horse)
Free-Roaming:


5.  Other Residences

Return to Top
Jump to City Square Residents
Jump to Bastion Residents

These are dwellings that are outside of the City Square houses and the King's Bastion; details can be found below.

Southern Steppes of Belfalas [Hide]

Description

An old house that was updated, renovated, and refurbished so that the large Savoy-Tanaka family could live away from the busy hubbub of the Fort and Bastion but still close enough to be easy to reach. The house is located in the southern portion of the Steppes of Belfalas on a hill at the edge of the rivers that make up the valley. Archery targets behind the house are easy to see and there is also a great deal of leather and wood all around. It's clearly a very bustling home.

Animal NPCs

Stabled: Jolie (Mare - Palomino grade mare)
Free-Roaming: Runner the Raccoon, Myra

Southwestern forested area [Hide]

Occupant(s)

Ronin Solberg

Description

An old hunter's cabin that Ronin has gradually refurbished and fixed up in his free time with some help.

Animal NPCs

Stabled:
Free-Roaming:

Former Occupant(s)

--



Category: New Caledonia