New Caledonia Co-Ranks


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This page belongs to a former pack and is being kept for posterity. Adding relevant and accurate information is encouraged, but please do not delete this page.

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  1.   1.  Co-Rank Procedure
    1.   1.1  Obtaining a Co-Rank
    2.   1.2  Creating a New Co-Rank
  2.   2.  List of Co-Ranks
    1.   2.1  Provisional
    2.   2.2  Scouting & Defense
    3.   2.3  Social
    4.   2.4  Professions

1.  Co-Rank Procedure

Characters in New Caledonia can maintain three co-ranks and may combine them in any way they choose. Each co-rank is split into three tiers (I, II, and III) to indicate your character's mastery over their chosen discipline.

The jewels upon each co-rank icon illustrate how many co-ranks a character has earned (red = 1 co-rank, green = 2 co-ranks, and blue = 3 co-ranks), and the hover over the co-rank icon reveals which tier the character has reached for each of their co-ranks.

A character's chosen co-ranks will be updated on New Caledonia's Rank Portal and Directory upon approval. However, once a character is dropped or loses aNPC status, they will subsequently be removed from the co-rank table, and the co-rank icon will be removed from their character as per standard de-titling practice — but no progress on these co-ranks is lost! This is simply to keep our table tidy when characters are dropped. Should a character return to New Caledonia, their former co-ranks will be reinstated on the co-rank table and their character's profiles for all to see.

Only Commoners and above can earn co-ranks. Members that are banished to the Underthing (Haugrin) may keep the co-ranks they have already earned, but they may not earn any more or work on higher tiers until they have been un-banished and reintegrated into Caledonian society.

1.1  Obtaining a Co-Rank

To obtain a co-rank, you need to write the required amount of words for your specific co-rank tier, utilizing one of the provided thread prompts. This can be over multiple threads, and threads do not need to be "finished" for their word count to be submitted — this is so that your words continue to count even if threads die due to inactivity!

  • Posts must reference the co-rank prompt in order for the words in that post to count toward the requirement. Show example?
  • Bob wants Wolf to earn the Herdsman I co-rank. He writes a thread where Wolf just chats with their friend about the weather for three posts, then writes about Wolf caring for an animal in the fourth post. Only the words written in that fourth post count toward the requirement.
  • That means that, even if the total thread is 1000 words, if that single prompt-relevant post is only 300 words, submitting the completed thread will only give you 300 words toward the co-rank requirement.
  • If every post instead had Wolf chatting with his friend while caring for an animal, all of those words would count, even if only part of the content of each post involved the animal.
  • Your word count "resets" to zero once you have completed the requirement for your specified tier (e.g., you need to "start fresh" with 2000 new words for Tier II).
  • Co-rank threads for a higher tier should be started only after the previous tier has been earned. Show example?
  • Dog had a thread where she repaired something (which happens to fit Tinker II). Dog then earned Tinker I using the provided thread prompts. Dog wants to earn Tinker II; she cannot use the previous "repair" thread because it was written before she earned Tinker I. She must start a new thread involving one of the Tinker II prompts.
  • You do not need to complete both prompts for each tier as long as you've satisfied the word count.
  • Prompts can be re-used within their specific tier only (e.g., you can use the Herdsman I "care for an animal" prompt in multiple threads until you reach the total word count requirement, but you cannot use that prompt for Herdsman II).
  • Read-only threads are allowed when qualifying for a co-rank. However, emphasis should be placed on completing prompts with other members of the Realm: if we see that there is an uneven amount of RO threads being used for co-ranks, leadership may rescind this decision. So, in other words, you are free to use ROs for co-rank purposes, but just make sure that a majority of your co-rank related threads and posts are with other players and characters!
  • Co-ranks and Grand Quests are separate systems in New Caledonia. As such, Grand Quest-specific threads cannot be used for co-ranks, even for characters that are participating in the thread but not undertaking said Grand Quest. If you include a GQ-specific thread as part of your co-rank submission, leadership will politely ask that you use another thread that showcases your character's co-rank instead of a thread that was tailored for someone's Grand Quest. :)

When submitting to obtain your co-ranks in the pack maintenance thread, please ensure that you have clearly indicated your word count for each thread and the tier of your intended co-rank! Once approved, your character will earn your co-rank icon.

Word Count Requirements

Tier I: Write 1,000 words in relation to your desired co-rank.
Tier II: Write 2,000 words in relation to your desired co-rank.
Tier III: Write 3,000 words in relation to your desired co-rank.

1.2  Creating a New Co-Rank

Players are able to create their own co-ranks! You will need to include two prompts for each tier, a description of the co-rank, and the title of the co-rank. New co-rank ideas should be submitted via the pack maintenance thread or PMed to the NC OOC Account.

2.  List of Co-Ranks

Each tier of prompts (I, II, and III) is included below in alphabetical order. As new co-rank ideas are submitted, we will add them to the list! We encourage players to play with theme, story, and arcs that could be related to their character's new purpose in New Caledonia.

2.1  Provisional


Apothecaries are known for dealing with the collection and prescription of herbs and remedies for the other peers of the Realm. Some Apothecaries choose to specialize towards cultivation, while others may sell their creations outside of the pack.
Show Prompts

Tier I:

  • Scout for and harvest herbs with applications for healing, seasonings, and/or poisons.

  • Study the many uses for each herb and keep a record in your journal. Alternatively, you can experiment to learn more.

Tier II:

  • Stockpile your goods for the use of your pack-mates and/ or trade. Organization is key.

  • Barter your wares with a foreign party. Be sure to keep a reserve for pack use.

Tier III:

  • Create a poultice or tincture to heal a pack-mate's injuries or soothe their pain. Alternatively, you can concoct a poison to be used for hunting or other more unsavory pursuits.

  • Mentor an aspiring apothecary. Produce a copy of your journal to aid them in their herbal pursuits, medical or otherwise.


Falconers are those that work closely with birds in order to complete a job of some type; hunting, reconnaissance, messaging, etc. Falconers are not limited to birds of prey/raptors, and may partner with any type of bird (ex. corvines, pigeons) so long as the bird is worked to complete some sort of task.
Show Prompts

Tier I

  • Bond with your feathered companion! Find out (or demonstrate) what motivates and encourages your companion to do the tasks given to them.

  • Introduce your bird to a fellow packmate so that your companion will recognize a familiar face.

Tier II

  • Create some sort of distinguishing marker (ex. jesses) that sets your bird companion apart from other wild ones.

  • Work with your bird in the desired task that they are trained for.

Tier III

  • Teach a fellow packmate in how to work with your bird.

  • Practice something new with your bird! These can be new commands/signals, working on a new method or in a different environment than what they're used to. Alternatively, work on a problem area/behavioral issue that needs polishing.


While the Herdsmen tend to the other hoofstock in Rhovanion, the Grooms of New Caledonia are focused exclusively on the health, training, and protection of the Realm's horses. In addition to keeping them groomed, exercised, and safe, Grooms are also responsible for ensuring that the horses have adequate shelter and for procuring enough food for winter. They may work closely with Dragoons to ensure that their warhorses are in the best of health.
Show Prompts

Tier I:

  • Care for one of the Realm's communal horses by checking it over for evidence of injury or illness, grooming its mane and tail, and making sure its hooves are free from debris.
  • Check the pastures and shelters for any evidence of dangers and make sure that any problems are taken care of promptly!

Tier II:

  • Ensure that there is enough fodder stored for winter, either by helping to cut the fields or by trading for quality hay. Alternately, make sure that stored hay is kept dry and free from mold and pests.
  • Share some valuable information about horse behavior and management to a packmate and/or teach them how to ride a horse!

Tier III:

  • Treat an injury, assist a foaling mare, or soothe a spooked horse.
  • Training a horse is a long and time-consuming undertaking! Help teach a packmate how to train their horse or offer to do it yourself in exchange for communal horse supplies.


Otherwise known as Gardeners, Grovekeepers can often be found with their hands in the dirt. They can be seen seeking out new patches of land to cultivate their craft, and to ensure that crops are harvested.
Show Prompts

Tier I:

  • Prepare a patch of land to become part of the garden.
  • Spend some time watering the plants.

Tier II:

  • Trim back overgrowth that threatens to overtake a portion of the garden.
  • Collect something from the garden to use. (eg. Healing, Cooking, Decoration etc.)

Tier III:

  • Plant seeds in an area claimed for crops.
  • Chase a pest from the garden.


In New Caledonia, Herdsmen take care of the livestock. Most will specialize in the care of a few types of animals. Their duties include feeding and grooming the animals, as well as making sure that enclosures and fields are in good shape.
Show Prompts

Tier I

  • Care for one of the animals in the pack.
  • Create or repair a section of fencing.

Tier II

  • Acquire a new communal animal for the pack.
  • One of the communal animals has escaped! Find it and return it to its home.

Tier III

  • Remove something from a pasture that could be dangerous for the animals.
  • Teach someone else about caring for one of the animals.


Honeycombers, as their name suggests, are responsible for dutifully tending to the honeybee hives, maintaining their structures and monitoring the health and behavior of their colonies, and thus providing the Realm with a steady supply of honey and beeswax. They may also work closely with Grovekeepers to place hives in locations that can better ensure gardens are well-pollinated.
Show Prompts

Tier I

  • You can't have bees without a hive! Enlist the help of a Woodwright to build a new hive, preferably one that is bee-friendly, such as a Langstroth hive or a horizontal top-bar hive. Make sure the placement is ideal to both keep your bees happy and to promote pollination of the gardens!

  • Bee colonies are complex little societies and a skilled Honeycomber should be able to recognize potential warning signs as quickly as possible. Familiarize yourself with normal bee patterns and behaviors by spending some time observing the colony. Don't forget to take notes!

Tier II

  • Working with bees can literally be a pain! Thankfully, there are options to help minimize the beestings, such as protective coverings and smoke. Work with a Stylist to try out different protective outfits or, alternatively, ask a Tinkerer for their ideas on how to better concentrate and redirect smoke.

  • As summer gives way to fall, the time to start winterizing the hives is nigh. Consider ways to help buffer the bitter winds, weigh down structures to prevent them from being knocked over, and insulate hives to help keep them warm. Take care to allow for appropriate ventilation, however!

Tier III

  • Uh oh, it looks like one of the colonies is preparing to swarm! Use the skills that you've already learned to prevent the colony from dividing and absconding from the hive. Alternatively, allow these renegades to leave and gather the swarm to relocate into a new hive within the Realm!

  • The end of summer is honey-harvesting season, which means its finally time to reap the reward of all the patience, attention, and hard work that you've put into the colonies. Carefully harvest honey and beeswax from the hives for Caledonian use, remembering to leave enough for the bees to survive the winter.


Hunters work as providers of the pack and keep track of the territories big and small game - even fish!
Show Prompts

Tier I

  • Discover an animal that often calls New Caledonia home and keep note for future hunts!
  • Set traps in order to catch something, don't forget to collect your kill!

Tier II

  • Protect the pack's livestock from a predator or poacher!
  • Discover the migrating patterns of our herd animals.

Tier III

  • Follow a set of tracks to discover large or small game.
  • Prepare or break down a kill for storage or immediate consumption.


These are the fisherfolk of New Caledonia. Piscators pride themselves in their knowledge and expertise of harvesting the pack's freshwater tributaries and saltwater shores of fish, mussels, and crustaceans.
Show Prompts

Tier I

  • Every angler has necessities if they want to be successful! Craft yourself a fishing pole or knot yourself a net in preparation for a promising fishing trip.
  • Check on some of the nets or the traps that you set earlier to see if anything has fallen for the bait!

Tier II

  • Bait can often make or break a fishing excursion. Spend some time foraging for worms, grasshoppers, beetles, or other creative bait to help make it a successful time -- then perhaps test it out!
  • Winter can be difficult for the Piscators. Learn how to bore holes into the ice and do a little ice fishing!

Tier III

  • Different bodies of water within New Caledonia carry different specimens to catch. Do some investigating and figure out what can be caught where.
  • Fish don't come out of the water prepared! Work on your catch by gutting the fish and/or doing something to preserve them.

2.2  Scouting & Defense

City Watch

Those who choose to join the City Watch are known as fighters or have proven themselves as loyal to the Crown and wish to protect their citizens.
Show Prompts

Tier I:

  • Prepare an item that marks your character as a member of the City Watch.

  • Protect the Realm or a fellow Caledonian from a threat.

Tier II:

  • Complete a patrol through the City Square.

  • Act as a guard during an event.

Tier III:

  • Patrol the Under Thing.

  • Catch someone committing a crime.


Corsairs are known for their love of the sea. Oftentimes they can be found on boats or treading water - eagerly adventuring to islands off the coast.
Show Prompts

Tier I:

  • Scavenge along the coastline and make observations about the sea.

  • Build a raft and attempt to float down stream.

Tier II:

  • Prince Edward Island is close by - find a way to traverse the water to explore the island!

  • Find a way to get down to the shoreline, the sword coast is known to be treacherous.

Tier III:

  • Explore the shipwreck that lays against the coast.

  • Survive being washed ashore.


Dragoons are combatants that have a specialized talent of being able to fight from the back of warhorses. While these individuals can have a variety of specialties (archery, polearms, blades, etc.), these mounted fighters should all have a strong bond with their horse companion(s) that they ride into battle with. They may work closely with Grooms.
Show Prompts

Tier I:

  • Work with your horse to strengthen your bond with one other. If your horse doesn't trust you, it won't heed you during a fight, which could prove disastrous!

  • Acclimate your horse to the sounds, sights, and chaos of battle. Bang on shields, swing swords, fire arrows, whatever it takes to make them not be nervous or spooked when you're in a fight.

Tier II:

  • Dismount! Being able to seamlessly get on and off your horse can save you valuable time in a fight. Practice clean dismounts and remounts, both from a stop and at full speed! Knowing how to properly fall off a horse can also prevent injury in the midst of battle!

  • A good Dragoon can still command their horse even if both hands are occupied! Work on using other commands (e.g. using your knees, vocal commands, etc.) that don't require your hands to be on the reins.

Tier III:

  • Even though Dragoons are mounted fighters, they should still be able to fight on their own two feet! What is your horse trained to do during these instances? Move to a safe distance? Fight alongside you? When you're done with your ground spar/fight, recall your horse to you!

  • Put your hours of practice to use: ride into battle to defend the honor of the Realm! Or, alternatively, prevent ne'er-do-wells from causing harm to New Caledonia (attempting to trespass, steal, or harm another packmate, for instance).


Masters of ranged attacks, those who choose to become Marksmen (or Markswomen!) are known for their steady aim and sharp eye. They can specialize in one ranged weapon or many. Some examples of ranged weapons are: bow and arrow, crossbows, sling, and throwing daggers.
Show Prompts

Tier I

  • Work on your aim! Just try not to hit anyone with your misses...
  • Create some ammo or sharpen your throwing weapons

Tier II

  • Create your own ranged weapon or have someone with crafting skills create one for you.
  • Create a target range for practice. You could use bottles, rocks, or hang things from trees to sharpen your aim!

Tier III

  • Run or participate in a marksman contest.
  • Use your skills to defend the Realm. You may choose to work alone or with the City Watch to defend our land!


New Caledonia's version of Scouts. Pathfinders can often be found creating maps of their exploration, or setting out on expeditions that take them well outside of their pack territory.
Show Prompts

Tier I

  • Find a vantage point in New Caledonia where you are able to view something wonderful! Examples include: area for border patrol, view of the sea, place to view city square etc.
  • Scout in the wilds beyond New Caledonia for a minimum of one week and create a small map.

Tier II

  • Take note of your discoveries! Share or collect pieces of nature in an effort to learn more about New Caledonia's Territory.
  • Build a shelter for other members of the realm to use.

Tier III

  • Bush whack a trail to a nearby landmark or popular camp.
  • Spend 3 weeks away from New Caledonia to take note of land marks and ruins. One day we will need to expand!


New Caledonia’s version of mercenaries, Reavers are known for their brutish nature and their predisposition to playing with all things sharp and pointy. Reavers also tend to act as Lenders, as oftentimes their raids find them returning to New Caledonia with some wealth. Reavers who lend can be vicious in seeking their repayments.
Show Prompts

Tier I

  • Offer your services to a member of the realm or to an outside influence.
  • Get into a fight! Protect the honor of New Caledonia.

Tier II

  • Lend some goods to a fellow New Caledonian. Make sure to keep tabs on what has been given and repayment terms.
  • Collect your spoils by any means necessary.

Tier III

  • Practice or teach another member how to defend themselves by any means necessary.
  • Organize a raid on a nearby camp or group.


Rogues are versatile combatants, spies, and thieves. Most Rogues choose to specialize in either daggers or bows and are often keenly observant, and light on their feet. Noted for their subtlety and cunning rogues specialize in stealth and evasion. They have made the shadows their domain and often strike without warning.
Show Prompts

Tier I

  • Steal something of value without being caught. Alternatively, your character can be caught for a slight twist!
  • Hone your skills with blade or bow. Engage in a spar with a pack-mate or foreigner!

Tier II

  • Only the most accomplished rogues can hide in plain sight. Practice this skill! Create a new identity designed to deceive and test it out on a loner or a member from another pack.
  • Create a safe space to hoard your stolen treasures, make sure its location remains a secret!

Tier III

  • Spy on a neighboring pack or pack-mate, and report your findings to the leadership. Do not be seen!
  • Use your collective skills to ambush a loner, pack-mate, member of a foreign pack, or dangerous predator. Whether you are protecting your pack from outside threads, stealing a shiny new trinket or two, or dealing with an old enemy the outcome is entirely up to you! Cover your tracks, make sure not to implicate New Caledonia.


Wolfsbane are comfortable in their feral forms (Lupus or Secui). On four legs they are considered formidable hunters and trackers, and some are warriors. Known for settling disputes with tooth or claw and communicating through body language, they are an ode to ancient times. Considered Luperci elitists, they are known to brag about their changeling stories. They tend to run about in their secui-form during a full moon and are known for their fighting prowess in this form.
Show Prompts

Tier I

  • Explain how you were changed or what your first shift was like to a fellow Caledonian.
  • Complete a thread with no dialogue, only body language and gestures in secui or lupus form.

Tier II

  • Complete an altercation on all fours – defend our land from predators or fend off another Luperci.
  • Complete a shift in front of someone to demonstrate your prowess at switching between forms.

Tier III

  • Organize a hunt during the full moon in feral form with at least 2 other characters!
  • Infect at least one non-luperci with the virus. (*this could be an NPC, or another player character)

2.3  Social


Chaperones help take care of New Caledonia’s little ones. From teaching life skills, to wet nursing and puppy sitting, they do it all. Chaperones also can be tasked with watching youngsters who are big enough to step outside of the pack’s territory. Chaperones’ services are available on a case by case basis, but all Chaperones will be expected to offer aid during emergencies. Much like Heartwards, an appropriate gift of compensation is expected. After all, what can they feed the pups if they have no meat for themselves? Remember, the pups taken care of cannot be one’s own children.
Note: If there are no pups in New Caledonia, alternatives to these prompts may be requested and approved on a case-by-case basis. Please reach out to leadership for more information.
Show Prompts

Tier I:

  • Depending on the age of puppies, those rascals can get themselves into different kinds of trouble! Prepare your living space to safely harbor some wayward whelps. For Example; Puppy proof everything by putting all sharp objects out of reach, or maybe patching up any holes in the walls that they may be inclined to spelunk.
  • Upon seeing an overwhelmed parent tending to their young, offer your services so that they may take a break! This is impromptu so one must be flexible in dealing with the pups.

Tier II:

  • Chaperones who have helped raise a generation or two, and likely raised their own children, probably have quite a bit of wisdom stored. Offer that wisdom to new parents, aspiring Chaperones, or anyone interested in the subject, so they don’t have to learn the hard way.
  • Take a youngster or a group of them out of the pack’s territory on a field trip of sorts! Allow them to run and play, but safely in a new environment. While they’re out, you must protect them from all dangers, while balancing the new freedom they’ve been given. This could also be one of their first encounters with someone outside of the pack. A lesson in stranger danger may be necessary.

Tier III:

  • Teach an important lesson to a pup or pups in your care. This could be a lesson in morals, or just some wisdom you’ve acquired in your life thus far. Perhaps they need to learn how to hunt, or don’t understand why they can’t just take a toy another puppy was given. These are life lessons and skills taught alongside their parents’ teachings.
  • Sometimes families need more help than others. Offer your services as a wet-nurse if the mother isn’t producing enough, or offer to be a live-in Chaperone for the time that they need extra help. This is a big sacrifice, as most of one’s time will be dedicated to the pups and the family.


Diplomats are often charming and act as the faces of the Realm when in open discussions with other groups or ambassadors.
Show Prompts

Tier I:

  • Visit a nearby Loner Band or Pack and provide them with a gift or greeting from New Caledonia.

  • Meet someone from another Pack or Loner Band and discuss New Caledonia with them.

Tier II:

  • Turn a poor encounter around. Convince someone that New Caledonia is good.

  • Learn about a fellow pack mates history.

Tier III:

  • Facilitate a meeting with the King or Regent to discuss your work.

  • Invite someone to visit New Caledonia and give them a tour.


The purpose of Entertainers is indeed to entertain. While some are blessed with natural talents, others spend years perfecting their art. Entertainers are often asked to perform at large gatherings and celebrations.
Show Prompts

Tier I:

  • Practice your chosen specialty (singing, dance, puppetry, etc.)

  • Not every attempt is a success. Overcome a failure within your performance.

Tier II:

  • Create or obtain an outfit to wear during your performance. Alternatively, set up your own "stage" or find some props!

  • Get feedback about your performance from a fellow packmate.

Tier III:

  • Perform at a New Caledonia event. Please contact the Valar to organize this!

  • Teach another New Caledonian about your speciality.


Traditionally Heartwards are women (though in more recent times this has begun to change) who seek to provide comfort to others. They act as counselors or bed warmers to the realm. It is considered polite to offer gifts to Heartwards for their services.
Show Prompts

Tier I:

  • Comfort a pack member during a difficult time.
  • A Heartward should do their very best to appear approachable. Spend some time on making yourself and your space look appealing.

Tier II:

  • Invite someone into your bed in an effort to console or comfort them.
  • Discuss the cost of your services -- what gifts do you accept?

Tier III:

  • Act as a matchmaker for someone in the court.
  • Heal someone's heart by providing them with sage advice.


Those with an eye for deals become traders to supply New Caledonia with riches and necessities. These merchants cultivate useful sources of goods to barter with and aim to bolster the wealth of New Caledonia with their trade dealings.
Show Prompts

Tier I

  • Speak with a pack-mate to determine what goods they might need - especially those with co-ranks or in guilds.
  • Trade goods or services with another pack-mate.

Tier II

  • Acquire goods for trade, including self-made, scavenged, or things made by other pack-mates.
  • Obtain a means of transportation for merchant trips be it horse, cart, or ship.

Tier III

  • Facilitate a merchant trip to another pack, loner band, or region (eg. Portland).
  • Organize or develop a storage facility for holding trading goods.


In New Caledonia all manner of religions have been brought to the realm as refugees of the war-torn west and newcomers carry their traditions with them.
Show Prompts

Tier I

  • Learn about one of the Clans' gods from a past-member of Old Caledonia; if an old Caledonian yourself, teach!
  • Make an offering to your chosen deity. Remember, different gods expect different things from their followers.

Tier II

  • Preach the good word! Share the message of your chosen deity or deities to receptive Caledonians. Share stories of hope and triumph... or vengeance.
  • Counsel those whose faith has been shaken, bring them back into the fold. Alternatively, attempt to convert the faithless, take them into the grace and wisdom of your chosen god(s).

Tier III

  • Preside over a ceremony be it a funeral, marriage, or a ritual initiation.
  • Guide an aspiring priest/priestess into the priesthood. Have them shadow you throughout your ritual practices and prayers.


It is the job of the Stylist to make sure that everyone in the Realm is looking their best. These luperci’s skills may include grooming, tailoring, tattooing, piercing, or any number of other cosmetic processes that keep their fellow Caledonians sharp and tidy. Many of their working materials (the ones that aren’t readily attached to the body of a fellow Caledonian) are the product of Weavers, so these two co-ranks often work hand-in-hand to further New Caledonia’s aesthetic appeal.
Show Prompts

Tier I

  • Someone’s hair/pelt is looking like a frightful mess! Offer this Caledonian your services and try to tame their mane.
  • You notice a tear in someone’s clothing ‒ but it’s nothing a bit of thread and your trusty needle can’t fix! Offer your services to this poor packmate.

Tier II

  • Convince a packmate to try a fresh new look: offer to cut their hair, give them a simple piercing or brand, or try something else that would spice things up!
  • Upcycle a bland article of clothing that needs some work. Alternatively, dye a packmate’s pelt or mane a different color!

Tier III

  • If you’re feeling especially generous and have some spare fabric or pelts on hand, consider crafting a new outfit for a fellow packmate! Everyone loves a thoughtful gift.
  • Master a new technique in your niche that you haven’t undertaken before! Whether that is piercing a new part of the body, tattooing with colored dye, try something fresh that sets you apart from the average Stylist.

2.4  Professions


Everybody needs a drink every now and again! Those who choose to become Brewmasters provide beverages in one way or another, be it through steeping, boiling, fermentation, distillation or infusion. Brewmasters often team up with Honeycombers and Apothecaries to obtain materials for their brews and with Merchants to export them. Brewmasters aren't limited to just drinks of the alcoholic variety, though! They can choose to create tasty drinks instead, like fruit juices or delicious tea blends.
Show Prompts

Tier I:

  • Go gathering and foraging until you find what you need: contact a Honeycomber or Apothecary to receive materials for brewing, or find containers to hold what you make — flasks, barrels, etc.!

  • Practice brewing. There will be failures and successes, so don't give up until you have something drinkable. Be careful with the ratios!

Tier II:

  • Convince someone to try what you have made. Adjust accordingly to their criticism of how it tastes. Maybe your brew needs more or less spice or alcohol. Is it back to the drawing board for you, or does it taste well enough?

  • Find ways to ensure that your supply is kept and in good condition. Take anti-thievery measures by hiding your booze, or ensure that your chosen containers are air-tight and shelf-stable!

Tier III:

  • Now that you've got your recipe down (perhaps your signature recipe, even), recreate it on a larger scale! Consider all factors of production — creating the drink, bottling it, etc. — and streamline your process.

  • It's time to export! Work with a Merchant or Diplomat to get your goods on the market: or, take matters into your own hands and schmooze with an outsider to trade your beverages! Try to get a fair price for all of your hard work.


Though there isn't a need for getting fancy with the herbs and spices, the sign of a successful pack is the ability to produce food for the sake of enjoyment rather than fulfillment. Chefs are specialists with a talent for flavors and seasonings, masters at their culinary craft that provide a much-needed elegance to any mealtime. They work closely with Hunters, Piscators, Apothecaries, and even Merchants to gather everything they need to put on a real treat for others.
Show Prompts

Tier I:

  • Learn from a more experienced cook, especially something you may not be particularly good at such as baking, fermenting, or pickling.

  • Make a meal or dish successfully! Sure it might be a little burnt on the edges, but if it's still edible and recognizable that's a win.

Tier II:

  • Acquire an uncommon or new-to-you ingredient such as a spice from a warmer climate or a protein you've never seen before. Talking to a Grovekeeper, Hunter, Piscator, Merchant, or Apothecary might be in order.

  • The cookhouse is always in need of a culinary hand to occasionally supply the Brass Potato with food for its drunken patrons. Sure, those patrons may not necessarily appreciate the extra flair you throw in, but they sure do love something fried and fatty. Maybe you're even feeling generous enough to take requests in exchange for a drink or two yourself!

Tier III:

  • Help another person learn the basics of cooking or try and rescue their questionable attempts from being tossed back into the fire. Try to be nice in your critique, no matter how bad their attempt is.

  • Help oversee a meal for a large gathering with a multitude of dishes that need preparation. The best time to show off would be for a big event like the Call to Court or a harvest festival, party, or caravan.


It is the task of a healer to maintain the health of the pack whether by relieving pain, curing disease, or promoting recovery from wounds.
Show Prompts

Tier I:

  • You are your pack's best hope whenever someone is injured. Provide basic first aid to a pack-mate.
  • There can always be more to learn in your trade. Seek a more experienced healer to teach you new ways of aiding the sick and injured.

Tier II:

  • Sometimes you won't be able to help using only sharp senses and deft touch. Obtain supplies with which to aid your patients.
  • Show you can alleviate the suffering of another. Help a pack-mate suffering from an illness, whether insomnia, indigestion, or a rash.

Tier III:

  • You may require a place for your patients. Establish and maintain an area where you can reliably give rest to at least three patients simultaneously.
  • You once sought to be taught, but now it is your turn. Teach another pack-mate in the ways of a healer.


Known to work specifically with metals, those who claim the title of Ironpaw were almost always patrons of the Aegas Clan and subsequently their god Dúr. They are capable of building practical items as well as weapons in the city's forge. Ironpaws are known for working with their hands and for being loyal contributors to the realm.
Show Prompts

Tier I

  • New Caledonia has been blessed with two forges. Visit one of them to begin your work or to organize materials.
  • Work with a pack-mate to find out what sort of weapon they work with or require. Offer to craft them one, for a price.

Tier II

  • Sharpen or enhance a weapon for another member of the realm. Alternatively, craft much needed material components for everyday pack use.
  • Practice combat with one of your weapons! Check it for balance and heft, be sure it meets all and any prior specifications.

Tier III

  • Restructure and reinforce the buildings on the pack's claim. You may recruit as many of the common ranks as you need.
  • A time comes in an Ironpaw's life when they set aside lesser projects to pursue their greatest work. These "masterworks" are to be specifically crafted towards the Ironpaw's own interest and skill, and used only by them. They are a weapon of the smith's choosing...and a work of art. Create your own masterwork! Spare no expense! Shirk no detail! The weapon you make will carry forward into the afterlife.


Considered scholars, Magisters are dedicated to studying a topic of their choosing. They keep careful notes on their lessons and can often be found teaching other members of the pack how to read and write.
Show Prompts

Tier I

  • Explain New Caledonia to a new recruit.
  • Arrange an area for study.

Tier II

  • Create something to keep track of or display studies such as a book or specimen jars.
  • Conduct an experiment!

Tier III

  • Have a lesson with another member to teach them how to read or write.
  • Demonstrate or teach something within your expertise to a member of the realm.


Tinkers are renowned craftsmen and creators of different specialties. Many offer wares of their own creation, whether with scavenged parts or materials crafted from scratch -- e.g., jewelry-makers, potters, leatherworkers, inventors. It is considered bad luck in New Caledonia to be rude to a Tinker.
Show Prompts

Tier I

  • Gather or trade for materials and tools that you require for your trade -- for example, pelts to cure into leather, wax to make candles, or feathers for fletching.
  • Showcase your specific talent! Create something for the pack to use or trade.

Tier II

  • Fulfill a commission for another pack member.
  • Repair, replace, or refreshen something broken or missing in New Caledonia. Mend a necklace or leather bag, add a new coat of paint to an art piece, etc.

Tier III

  • Experiment with a new process or material -- whether the end result is success or failure!
  • Collaborate on a project with another craftsman or specialist. For example, a leatherworker can go to a blacksmith to add studs or metal pieces to armor; a potter or artist might lend their clay to a jewelry-maker.


Part chemistry, part art. Weavers have a keen eye for fabric and color, while still possessing a working encyclopedia of various dye-producing plants and materials. They are often incredibly strong ‒ lifting heavy pots of scalding water is not for the faint of heart! ‒ and can turn any material into a masterpiece. Their skills may include dyeing, weaving, knitting, embroidery, or any other crafts that involve the creation of fabric. They often work closely with Stylists to create products of impeccable quality.
Show Prompts

Tier I

  • Learn a basic technique to manipulate fabric, whether it be a basic knit stitch, one-color dyeing, basic weaving, etc. Alternatively, serve as an apprentice for a master Weaver: follow their orders and learn from their example.
  • Discover a new plant or material that could be used in dyeing. Whether it’s a successful resource or not is another story altogether!

Tier II

  • Bored of making the same thing over and over again? Try out an extended technique on a swatch of fabric.
  • Pass on your skills to another pack member interested in becoming a Weaver! You never know who will catch the bug.

Tier III

  • Finish creating a fabric of esteemed quality using advanced techniques (fine weaving, brocade, all-over embroidery). Show it off to another packmate!
  • Develop a new technique for manipulating fabric. Give it a name.


The carpenters of New Caledonia, Woodwrights are responsible for rendering felled trees into lumber, making or repairing important wooden structures, furniture, or other items, and assisting in the construction of buildings, boats, and shelters.
Show Prompts

Tier I

  • Identify a good tree to fell and get to work at chopping it down.
  • Learn from a knowledgeable woodworker or teach someone else the basics of carpentry.

Tier II

  • Start working to split and/or hew a felled log in order to turn it into lumber.
  • Make trunnels (or treenails) out of pieces of wood to use for reinforcing future projects.

Tier III

  • Make or repair a piece of furniture, fencing, or a small structure for the good of the pack.
  • Start working on building a new dwelling or a boat for someone else or for the pack as a whole.
Category: New Caledonia