Inferni





Crest by Kiri!

Basics

Abbreviation

IF

Demonym

Infernian

Scent

Salt, honeysuckle, marshes, horses, coyote, Lykoi

Welcome Archetypes

Coyotes, fighters, scouts, archers, equestrians, falconers, loyalists, semi-feral

Unwelcome Archetypes

Traitors, moochers, wolves and wolf-heavy hybrids

Inferni II

Symbol

Colors

Fire Red (#aa0000)
Burnt Orange (#ac5a10)

Founders

Gabriel de le Poer

Dates Active

2 April 2008 – Present

Inferni I

Symbol

Colors

Blood Red (#aa0000)
Black (#000000)

Founders

Yasu Zarah & Kaena Lykoi

Dates Active

24 Oct 2002 – 1 April 2008

Inferni is a coyote and coyote hybrid clan. It was originally founded in 2002, and was the only pack refounded after the 2008 fire. Members are varying levels of aggressive to wolves; some will not tolerate the presence of outsiders at all, while others frequent the neutral territories and are friendly, if a little standoffish.

The coyotes' signature mark is their border decor -- grotesque skulls hang about the trees all around their territory, warning trespassers to stay away. Inferni's ranks are a multi-tiered system that includes various specialties and jobs, as well as dynamic portions of the ranks. Their social structure is generally very close-knit and protective of its own. Various families make up the majority of the population -- de le Poer, Lykoi, and Massacre are among them.

1.  Culture

Inferni is, and has always been, rather different from the rest of the groups of 'Souls. Inferni typically tends to attract two things: canines with a darker mind and a darker past, and canines of coyote descent. Although Inferni was originally founded as a coyote clan, for several generations now the clan has primarily consisted of hybrids of varying percentages.

Inferni has been perceived as vicious, violent, and there are several negative stereotypes regarding the clan. It's certainly true that many of the Inferni coyotes hold certain prejudices against wolves, just as many of them simply wish to live in peace, preferring to keep themselves defending their territory rather than roaming the other lands in search of a fight.

Inferni does not typically adhere to wolfish standards of respect and submission, and a higher-ranked coyote will rarely assert his or her dominance without reason, nor will a lower-ranked coyote display submission excessively, though exceptions are made in regard to the Quintus coyote, which may be regarded with some level of dominance as a form of stress-relief for the canines of Inferni.

1.1  Trespassers

Inferni does not take kindly to trespassing, and those who trespass may be attacked on sight. Infernians are encouraged to defend their territory viciously, if need be. However, OOC policies of the pack permit minor outsider trespassing to stir up drama!

1.2  Family Ties

Members of Inferni are frequently blood-related, either via direct relationships like father and daughter or more distant relations, such as cousins, aunts, and uncles. Inferni has also been referred to as a "mafia" thanks to their extensive familial connections; in early Spring of 2008 every single member of Inferni was related in some way. Many of Inferni's coyotes descend from the Lykoi and de le Poer bloodlines, as well as the Massacre and Mogotsi lines. Starting in late 2011, many coyote-hybrid Moineaus found their way to the clan.

1.3  Wolf Prejudice

Most of Inferni is prejudiced against wolves, though if a wolf acts ambivalent toward or even curious about coyotes, most of Inferni will treat them respectfully, with varying degrees of standoffishness. A smaller number of them will be outright nasty to wolves regardless of that wolf's feelings toward coyotes. There are one or two coyotes within Inferni that will attack with little or no provocation whatsoever, but Inferni members tend toward neutrality until challenged, especially on neutral territory.

1.4  Border Decor

Inferni decorates its borders with skulls, bones, and other fearsome decorations -- red paint is frequently used on the skulls and other decorations. These items serve to ward off potential trespassers. Any member may make an addition, and Infernians are encouraged to maintain the frightful appearance of their borders. This tradition was imported to Inferni thanks to Gabriel, who discovered this practice in the Scintilla War and brought it home to Inferni upon his return. [1] [2] [3] [4] [5]

2.  Territory

The coyote and hybrid clan Inferni stakes a wide claim; it stretches from the mixed forest and bubbling streams of the Dampwoods, across the low flatlands and rolling hills of the Waste, to the pine forest and stark coasts of Drifter Bay. Settled along the breathtaking Bay of Fundy coast, the coyote territory is marked by tall prairie grasses, solitary glacial boulders, and a few crumbling human structures. Most distinct is the coyote's border decor. Wolf skulls dangle from the trees in the east and perch on pikes in the west. The grim visual markers declare the coyote borders and serve as warning to would-be trespassers.

2.1  Subterritories

The Waste

  • Grimwell Caverns: Stone caves near the shore where Infernians make their home.
  • Riparian Moors: A lush, fertile hunting meadow supplied by the River Acheron.
  • Hades Beach: The beach wraps around the Bay of Fundy's extremity -- stony, rocky, and as far from "tropical paradise" as you can get.
  • Charon's Landing: Former human farmland close to the center of the territory -- it boasts a variety of berry species.
  • Hera's Stairway: A hiking trail that meanders into the Halcyon Mountains.
  • Strandline Coast: A stark coastline separated from the rest of Inferni.

Drifter Bay

  • Great Village: An decaying town located in the western part of the territory.
  • Ravenswrest: A copse of twisted, creepy trees and home to Inferni's wild ravens.
  • Titanstretch: A small, marshy peninsula in the far west.
  • The Waystation: An old underground military bunker.

The Dampwoods

  • D'Neville Mansion: The Mansion is one place coyotes typically choose to reside. The creaking, decaying old house has huge gardens and many, many rooms.
  • The Forest of Nod: The Forest has many different types of prey and trees, as it's part of The Dampwoods.
  • Aquila's Tree: A massive and ancient Red Oak that provides a good vantage point in the forest.
  • Hypnos Glade: A growth of new forest and a small pond, rich in herbs.

2.2  Inferni Maps

3.  Adopt an Infernian

Want to join with strong relations and plot possibilities with current Inferni members? Check out our adoptables! With NPCed adoptables, you can even OOC join the pack! Get points and other awesome perks for adopting any Inferni Open Character today!

4.  Pack Relationships

More?

Key

-- Actively warring or recently warring or otherwise experiencing conflict.
-- Poor relationship. It's pretty clear these guys don't like each other much.
-- Neutral.
-- Good relationship, but no official alliance.
-- Officially allied.

4.1  Active Packs

Northern Packs

Salsola

  • May 2016: Despite her mother's reservations about Salsola, Vicira pursues livestock trade with Salsola. [6]
  • May 2014: Inferni and Salsola work together to round up Drifter Bay foals.
  • Fall 2012: Salvia and Myrika engage in the Covenant of Salt, a trade pact. [7]
  • Spring 2012: The Boreas Conflict brought these packs closer together, as the wolves targeted them for their members' coyote heritage.
  • Winter 2012: Some in Inferni participated in the Sequoia Raid, including Vesper, Zana, and Ángel.

Vinátta

Krokar

  • Inferni has no significant relationship with this pack.

Sapient

  • Early 2015: Theft and subterfuge creates tensions between the two packs, which fizzles out after a few months.

Southern Packs

Cour des Miracles

  • Summer/Fall 2015: The Inferni and Cour des Miracles War breaks out. An armistice is called in October, but the packs remain on wary terms.
  • Summer/Fall 2014: Tension spreads between the two packs -- including stolen horses and general argument and distrust.
  • Unknown: a Court member destroyed skulls upon the Inferni borders and escaped punishment.
  • Spring 2010: During the Second Dahlian War Jacquez says that his pack is neutral, but later he secretly offers help to Kaena and Firefly also offers information to Anselm.

Casa di Cavalieri

  • 2016: Vicira pursues trade with the Cavalieri. [11] Vesper attends the Leader's Feast and engages in snark-to-snark combat with Alistair.
  • 2014: Inferni sends an old lady and a a mid-ranked member to the Leader's Feast hosted in Casa di Cavalieri territory, which is seen by some (including Alistair Callow-Knight) as a slight.
  • Summer 2012: Myrika sent gifts to most packs shortly following her leadership -- the Cavalierian leadership returned the favor! [12]

Anathema

  • 2016: Anathema's destruction of New Dawn sours Vesper's opinion toward them. However, she is somewhat friendly with the new (old) leader Aeron -- and seems to want to take advantage of Anathema's new status as a disliked pack. Liir(Altav's rape of Nyx complicated this relationship.
  • Summer 2014: New leader Kentaro Lykoi, son of Helotes, visits Inferni to learn about his heritage. [13]
  • December 2012: Axelle gives gifts to Inferni and discusses an alliance between the packs with Vesper, who agrees such a thing is possible in the future. [14]
  • Winter 2012: Anathema leader Aeron has puppies by Helotes, who acted as a sperm donor.
  • April 2011: Former Inferni member Itzal's departure from Inferni to join Anathema is seen as a betrayal by Gabriel and is a sour spot for members.[15]
  • December 2010: Inferni and Anathema experienced some tension when Izaak accidentally trespassed onto Anatheman territory.[16] This incident cost him his life and resulted in bad blood between the two groups.

5.  Members

5.1  Active

5.2  Inactive

 Harosheth Kimaris

6.  History

Inferni was formed after several coyotes wound up in the original Bleeding Souls territory at the same time. From their loner beginnings, these coyotes banded together loosely at first, nearly crumbling several times before the simultaneous influx of several bloodlines resurrected the clan. Many of these families remain firmly entwined in Inferni to this day, and to discover Inferni's past, one must also encounter these major players.

In 2008, when the great fires struck and obliterated the former territories, Inferni was the only group to survive the trek over the mountain. They prevailed largely due to Gabriel de le Poer's "foresight" of the fire, as well as a passage through the mountain rather than over it. Following their 2008 re-founding, the clan was subject to various tensions with packs such as Dahlia de Mai and Phoenix Valley. The tension with Dahlia culminated in two full-scale wars between the packs, the most recent of which took place in early 2010.

Upon Gabriel's retirement, his son Ezekiel became Inferni's Aquila. After losing both of his subleaders in October 2011, Ezekiel became far more aggressive in arming and training Inferni's members for combat. The fall and winter of 2011 saw a growth of membership, and with it, the upper ranks began to fill. In summer 2012, after the Boreas conflict, Ezekiel stepped down and gave the clan to Myrika Tears.

Under Myrika and her subleader and mate, Vesper, the clan experienced peace for a few years -- but that peace was shattered in 2015 with the Cour des Miracles war. Vesper wrested control from Myrika at war's end, becoming the first non-Lykoi Aquila to lead in eight years.

7.  Trivia

  • Inferni has been referred to as a "mafia" thanks to their extensive familial connections; in early Spring of 2008 every single member of Inferni was related in some way.
  • Inferni has been led by a member of the Lykoi family for eight years straight, until Vesper became leader in 2015: the last time the leadership was entirely non-Lykoi was 2006, during Roane Kinsella's leadership.
  • Ironically, pretty much the only rank that has remained consistent throughout Inferni's history has been the Outsider rank -- for wolves. :|
Categories: Boreas | Inferni | Lykoi | Massacre | Moineau | Sie | de le Poer
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