Vepar Creo


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WARNING: This page contains material exceeding the general board rating of PG-13. It may contain very strong language, drug usage, graphic violence, or graphic sexual content. Reader discretion is advised.


Table of Contents (hide)

  1. 1. Appearance
    1. 1.1 Basics
    2. 1.2 Etcetera
  2. 2. Personality
    1. 2.1 Interaction
    2. 2.2 Ideals
  3. 3. Relationships
    1. 3.1 Family
    2. 3.2 Relations
  4. 4. Abilities
  5. 5. Residence
  6. 6. History
    1. 6.1 Threads
  7. 7. Achivements

By San

Vepar is a wolfdog born 6 April 2010 somewhere in the Appalachian Mountains of Pennsylvania, USA. He is the son of Vidar Creo and Naama Laveau and older brother of Skana Creo. He was raised primarily by his monstrous father - who wanted to groom him in his image and make him his heir - but eventually ran away, freeing his mother from enslavement under his father. When his mother disappeared one night during a storm, he was left to continue raising his younger sister by himself. Hoping they would find their mother among the packs in Nova Scotia, Vepar and his sister traveled north from their homeland and eventually settled in the packlands.

He spent close to two years rising through the ranks of Anathema before several events near the end of 2015 eventually pushed him to abandon the pack in favor of living life as a wanderer once again. Joined by his sister, his friend Sully, and former slave Malus the small band of loners traveled the packlands for a while before Sully eventually steered them north toward his former pack. He joined Midnight Shores in November 2015 and lived there until its disbandment in December 2016.

It wasn't long after leaving Prince Edward Island that Vepar and his family landed themselves in Sapient, where he presently resides, ranked as Cessavi and settled into an early retirement.

Overview

Basics

Name

Heritage

NPCs

Etc.

  • Date of Birth: 6 April 2010
  • Gender: Male
  • Luperci: Ortus
  • Residence: None
  • Mate: None
  • Pack: Sapient
  • Rank: Cessavi
  • Co-Rank: None
  • Pronunciation: Veh-pahr
  • Nickname: None
  • Meaning: "demon", "create"
  • Origin: Demonology, Latin
  • Epithet: The Demon

GENERAL OOC ASSUMPTIONS

SPECIFIC OOC ASSUMPTIONS

PLOT OPPORTUNITIES

Sapient members may assume and reference the following without discussion/asking...

  • General interactions: him offering a nod in passing or briefly saying hello, that sort of thing.
  • Seeing him around Sully, Skana, Asura, Saleos, and their animals.

Please PM to discuss specific interactions...

  • Training: If your character is interested feral/unarmed/hand-to-hand combat, Vepar can help.
  • Trading: Vepar is always looking for new blades and has many items he can offer for trade.
  • None at the moment

1.  Appearance

1.1  Basics

Essentials

  • Species: Although Vepar is a wolfdog he looks very much like a pure wolf as there is very little dog content in him. The only sign that there is dog in him is the presence of his brow spots since the rest of him is very much all wolf.
  • Fur: He has the thick double coat of a wolf in all forms although the dog in him has made his fur ever so slightly softer than the sometimes wiry texture of pure wolf fur. His fur is all of even length with the exception of his scruff which is extra thick and long.
    • Optime Hair: He doesn't really have styled human-like hair in optime form but his scruff has grown out to its longest and tends to bunch together into a spiky mess that he often grooms upward slightly to enhance the look of the spikes.
  • Facial Features: Vepar's face and head are very wolf like with no expression of his dog genes. His ears are slightly larger than average, but not by a lot.
  • Build and Size: He is very large in all forms, quite significantly above average but not at all bulky or overly muscular. He is very lean and well toned.
    • Lupus: He looks very much like a large wolf, well proportioned and sturdily built. He has quite large paws and a slightly longer tail.
    • Secui: He pretty much doubles in size and slims out quite a bit, though he still looks quite strong and formidable. Very thick scruff, almost lion-like.
    • Optime: He's very tall and well muscled but also slender and toned with very little to no fat. He has large foot-paws with long claws for grip.
  • Humanization: Minimal. He has no clothing or accessories to speak of save for a black cloak he wears in the winter and the knife he uses.

Coloration

  • Fur: Predominantly Cod Grey B
  • Markings:
    • Cod Grey A on the bridge of his nose, forehead, back of his neck, shoulders, a saddle on his back, and along the base of his tail.
    • Dune dipped muzzle, throat, collar, inner ears, just above the eyes, back, underbelly, under tail, rump, and back toes.
    • Korma brow spots, one just above each eye.
  • Optime Hair: Cod Grey B
  • Eyes: International Orange
  • Nose, Pads, and Claws: Cod Grey A
  • Scars: Oyster Pink

Palette

Cod Grey A (#0D0C0C)
Cod Grey B (#191716)
Dune (#292422)
Korma (#864511)
International Orange (#FF5900)
Oyster Pink (#EDD0D0)

By Nat

1.2  Etcetera

Forms


148 lbs (67 kg)
40 in (102 cm)

Lupus

  • Common

He uses this form quite often as he finds it's easier to get around in it than in optime or secui. He hunts smaller prey in this form.


272 lbs (123 kg)
54 in (137 cm)

Secui

  • Uncommon

This form is used almost exclusively for feral fighting, hunting larger prey, or simply as a means of intimidation. It is not used often.


314 lbs (142 kg)
7ft 6in (90 in) (229 cm)

Optime

  • Preferred

Vepar is almost always seen in his optime form and it is usually his "go-to" form for day to day life unless circumstances deem otherwise.

Scars

  • Four long claw marks on his right shoulder from his father.
  • Two small claw marks on the left side of his muzzle from his mother.

Weapons

  • Vepar can often be seen with his knife strapped to his right thigh where he can easily reach it whenever he needs to use it.

Clothing

  • Whenever it's cold or rainy he wears a slightly oversized faded black hooded cloak made from a thick heavy material that does well to block out the elements.

2.  Personality

The FetteredAnti-HeroBadassBlood KnightBerserk ButtonJerkass Façade

By Mel

Loyal, Protective, Straight-forward, Dependable, Easy-going
At his core Vepar is a warmhearted individual who is loyal and protective of those he considers close to him. He strongly believes in family and those within it have his unfailing devotion. He used to be quite subdued and did not speak much, but since joining a pack he has become much more relaxed and comfortable with conversation. While he may appear quite primitive and uneducated, mainly due to the fact that he prefers to be more animalistic than humanized, Vepar is very perceptive, resolute, and cunning. What he lacks in academic knowledge he makes up for in practical knowledge, which he applies to his various skills. Although his behavior is somewhat unpredictable, to those he trusts he is a reliable ally.

Hardened, Stubborn, Opinionated, Cynical
Due in most part to his past Vepar has become quite hardened, which has done well to hide the warm and friendly side of his personality that he reserves for his family and those he considers his friends. This has made him into somewhat of a bullheaded cynic, trusting in his own thoughts and opinions and unlikely to sway toward anyone else's beliefs. He is not afraid to step up and speak his mind if he feels his voice needs to be heard. While he is very much unyielding and has no true respect for authority, this should not be confused with arrogance. He does not believe himself to be any better than anyone else and he does know when to back down and submit if need be. For the most part, however, he is more likely to intimidate instead of resulting to diplomacy.

Easily angered, Penchant for violence, Blind rage
Vepar, more than anything, resembles his father when it comes to the ugly side of his personality. While he does his best to keep his temper in check he can be somewhat easily riled up and ruffled, which almost always leads to violence. He takes no satisfaction in violence but has become quite accustomed to using it as a means to an end. Pushed far enough and Vepar can go into a blind rage making him a danger not only to whomever has instigated such fury, but everyone else in-between including himself. This state lasts as long as it takes to annihilate the source of his frenzy, after which he is completely drained and oftentimes experiences a bout of depression. Unsurprisingly, he does not like this side of himself, especially if it comes out in view of his sister.

2.1  Interaction

  • Speech: A mid tone. Not low, not high, and ever so slightly gruff but not distinctly so. Very easily understandable though riddled with contractions. Somewhat sarcastic.
  • Scent: Hints of juniper, pine, and other evergreens, fresh sodden earth, cold rain, river water, granite, grass, and moss. Smells highly of wolf. Also ocean, salt, sand.
  • Quirks, Gestures, Etc.: While he may grin, smirk, or very faintly smile he almost never shows a genuine smile to anyone except his sister or someone he trusts.
  • General Posture and Body Language: He stands very straight and tall with shoulders square and chest out though very relaxed, not aggressive or domineering.

2.2  Ideals

Traits

  • Outlook: Cynical, Skeptical
  • Sociability: Introverted, mildly Antisocial
  • Expression: Dominant, mildly Aggressive
  • Alignment: Chaotic Neutral, can be pushed to Chaotic Evil.

Motivations

  • His fears, overcoming them, getting stronger
  • His sister, her welfare and well-being
  • His pack, its stability and support
  • His past, escaping it, moving on
  • The idea of a better future

Fears

  • Weakness and failure
  • Harming or losing his sister
  • Losing his mind, losing control
  • Becoming evil like his father
  • His father returning

Spirituality

What little he knows of religion and spirituality he learned from his mother, as his father was a devout atheist and believed more in himself than anything else. Vepar's mother held loosely to a mixture of Louisiana, African, and Haitian voodoo, which she only vaguely discussed with her children due to her disconnection from her homeland and falling out of practice with rituals she once held dear. Simply put, Vepar believes there are good spirits and there are bad spirits and each has some sort of pull on the various aspects of life - whether it be good luck, bad luck, easiness, hardship, and so on.

Biases

  • Gender: He prefers the company of females but has no qualms with conversing with males. Those with a similar demeanor as his own - dominant, aggressive - will irritate him to the point of aggression.
  • Sexuality: While he has no strong feelings for or against homosexuality, he is evidently off-put by the idea of two males together. Any gay advances toward him would most likely be met with serious aggression.
  • Age: He likes pups as long as they're not snotty little brats but does not hold a lot of respect for the elderly, thinking of them as somewhat useless due to the fact that they can no longer fend for themselves.

Sexuality

  • Vepar is strictly heterosexual (Kinsey 0) and only interested in females; particularly tall, strong, and healthy females that fit his personal definition of beautiful - predominantly wolf, natural colors, bright-eyed, and well groomed. He is also demisexual and will not experience a sexual attraction to a female unless he has formed a romantic relationship with her. He strongly believes in monogamous relationships and will be exclusively faithful to whomever he chooses as a mate. He finds pansexuality and panromaticism entirely incomprehensible, but does not judge nor condemn anyone who engages in polygamy.

Interests

  • Likes: Solitude and silence, thick ancient forests, warmth and summertime, feathers, claws, and bones, knives, training, sparring, and hunting.
  • Dislikes: Others who talk too much, trivial conversation and small talk, excessive noise and crowds, flying and biting insects, having nothing to do, laziness, and obnoxious personalities.

Substances

  • He has yet to come across any substances with the exception of alcohol, which he has often found during his travels but decided the taste was quite intolerable when he first tried it. He does not have an addictive personality and is not likely to develop one, so he most likely will not take an interest in any substances in the future. He may be willing to try anything once though.

3.  Relationships

3.1  Family

  • Mate: None
  • Children: None
  • Extended: Laveau, Creo, Torrentem, Whiplash

3.2  Relations

Key Relations

  • Skana Creo is Vepar's younger sister and someone he is very protective of. Though they live separate lives they still like to stick close to one another and will more often than not be found together rather than apart.
  • Sully became Vepar's closest friend when he suddenly happened upon the male's camp one day and got to talking with him. He has since become the only other soul aside from his sister that Vepar seeks guidance from.
  • Naama Laveau is Vepar's mother, still alive and back in her homeland of Reverie, but neither he nor his sister know this. He loves and misses her and hopes to reunite with her someday.
  • Vidar Creo is Vepar's father, also still alive and wandering the Appalachian mountains all by his lonesome. Vepar hates his freakin' guts and hopes he dies a horrible death and never sees him again.

Positive Relations

  • --
  • --
  • Axelle Napier is his closest friend from Anathema. He cares deeply about her well-being.
  • Nero Napier was steadily becoming a good friend. He hopes to see him again one day.

Neutral / Negative

  • Malus is Skana's friend and former slave, someone Vepar does not trust or like one tiny little isty bit.
  • Kentaro Lykoi is someone Vepar thinks very little of, though he does not hate him outright.

Minor Relations

  • Enemies: Former New Dawn members
  • Murders: Misc. NPCs

4.  Abilities

Fighting

  • Education and Learning: Vepar's father Vidar Creo taught him to hunt and fight the moment he could walk. After his mother fled from Vidar, she continued his father's teachings but focused on survival rather than the dominance his father stressed in his teachings. When his mother disappeared Vepar learned the rest on his own, perfecting the skills he learned from both of his parents. He regularly trains by himself and engages in some friendly sparring to keep his skills sharp.
  • Unarmed (Master): Having lived for a long time without any weapons of his own Vepar instead developed his skill in unarmed, close range, and feral combat. He is a very good hand-to-hand fighter in optime form and an even better fighter in both of his four-legged forms.
  • Knives (Journeyman): Since joining a pack he's gotten his hands on knives and throwing knives and is learning how to use them effectively. Using these simple weapons almost exclusively has allowed him to develop his skill with them quite quickly.
  • Axes (Apprentice): Another weapon that has caught his interest lately and one he also finds simple to use and easy to understand. Due to focusing on his knife training however, he has had very little time and practice with these weapons.
  • Due to his above average size Vepar has increased strength and stamina allowing him to hunt, fight, and endure strenuous activity longer. This makes him a good long distance runner capable of tracking his prey for miles or even days with very little to no rest.
  • Adversely, being so large comes with a detriment to his speed and agility making him somewhat ineffective at sprinting and maneuvering. This is especially true for his secui and optime forms, though not so much for his much more streamlined lupus form.
  • Having focused all of his training upon unarmed combat, Vepar is somewhat ineffective at long range, lacking any skills with any sort of projectile weapons. He is trying to remedy this by learning throwing knives and axes. Due to his highly observant nature he has very good aim.

Hunting

  • Education and Learning: Both Vepar's father and mother taught him different aspects of hunting, mainly in his four-legged forms as both his mother and father's families were very animalistic and not at all humanized. His father taught him about hunting in secui form while his mother preferred lupus. Like fighting, his skills in hunting were furthered on his own and he continues train and hone his skills every day.
  • Tracking (Master): From years of wandering the forests of North America as a loner Vepar has developed and honed keen navigation, scouting, and tracking skills. He can find his way around quite well day or night and is acutely aware of his surroundings. He is also very good at picking up scents and tracks, however faint.
  • Hunting (Master): Vepar is an exceptionally good hunter capable of taking down all sorts of prey, large or small, with relative ease in both secui and lupus forms. He prefers his secui form over lupus due to its great size and strength, using both to overpower whatever prey he has in his sights.
  • Skinning (Journeyman): Although he usually only does this in the winter, he has become quite good at removing the fur from an animal, taking care not to puncture the skin whenever he can. He knows to preserve the flesh with salt and snow but beyond that, as far as tanning and leathermaking is concerned, he doesn't know much else.
  • Vepar's mother taught him to navigate at night by using the moon and stars to orient himself in whichever direction he's going. While he can pick out specific constellations and star patterns, he has no idea what their names are or what they mean.
  • Smaller animals tend to prove more of a challenge than larger ones and as a result Vepar has specialized in larger prey like caribou, elk, deer, boar, mountain goat, and the like. His favorite animal to hunt is caribou but his favorite animal to eat is young deer.
  • Meat preservation is a trick he picked up while wandering the wilds with his sister. While certainly no expert, Vepar is pretty good at making jerky out of various meats, but only ever makes some in the winter when preservation is easier to control.

5.  Residence

Unknown

Coming Soon


6.  History

The jist of it is that Vepar was born to a monster of a father and a saint of a mother. Once he was old enough, he helped her escape his father and they lived on the run from him. His sister was born and then after a while their mother disappeared, so Vepar had to finish raising his sister all on his own. Since their mother always spoke of a lovely place called Nova Scotia where there were packs and wolves and coyotes and all sorts of wondrous things, they traveled there and eventually settled in the packlands.

To know Vepar one must first know his father Vidar, the merciless, unyielding beast of a wolf who brought nothing but anguish and sorrow to any life he touched. He was, in every sense of the word, a monster – in size, in might, in action, and in nature. Taking a mate was literal. He would prowl the North American wilderness and play the sympathetic loner eager to help any wandering family of canines lost within his domain. Then he would steal the female most appealing to him and disappear into the night, never to be heard from again by the shattered remains of her family, assuming they survived. She would be kept with him in bondage, tormented and used physically and emotionally until she was broken and no longer of use to him. Then she would be cast out, alone and unlikely to survive in such a decrepit state.

Vepar's mother Naama was one such female, a beautiful and vibrant young wolfdog who had been traveling from the southern United States toward Nova Scotia with her elderly parents. She kept to the eastern coast so as not to stray off in the wrong direction and maintained a snail's pace as she carried on, not wanting to overstress the elders who loved their daughter immensely. Following the sight and scent of a campfire, he came to them out of the darkness. Strolling into their company with gifts and smiles, he claimed to be just another traveler. With all the charm, guile, and grace of a perfect gentleman he worked his magic on the poor unsuspecting family, and when they had lain their heads to rest for the night, he smothered the elders in their sleep and snatched their daughter into the darkness.

It was not long after her enslavement that Naama became pregnant and gave birth to twin boys, Vepar and Valac, the latter of which was stillborn. Although he was both an illegitimate child and not a pureblooded wolf, Vidar looked upon the boy with favor and decided to allow Naama to keep him, accepting Vepar as his son. As the pup grew he would regularly be taken away from his mother to spend time with Vidar, who wanted to groom the boy in his image. Unsurprisingly, the more Vepar grew up and learned about his father, the more he utterly despised him and what he did to his mother. When he was about fourteen months old he learned his mother was pregnant again and he vowed he would free her from his father's cruelty.

The next night, after drugging Vidar with the same toxins he used on those he enslaved, Vepar freed his mother from her restraints and slipped away with her into the darkness. With a tumultuous storm raging over their heads, Vepar held tight to his mother and rushed her as far away from their prison as he could before exhaustion forced them to stop. Vidar pursued them, but the storm had washed away any trace of their tracks and any hint of their scent, and it wasn't long before he gave up chase and they were free of the monster forever. Just a couple of months later, in the early fall, his sisters Skana and Calypso were born. Being the runt of the litter and part of a stressful pregnancy, Calypso had only the strength to take her first few breaths before slipping away in her mother's arms. Skana, though weak, would survive.

Having to provide for his nursing mother and baby sister, Vepar spent a lot of his time hunting for and protecting his family. They were always on the move, uncertain of whether or not Vidar was around the next corner and unaware that he had let them go. When Skana was about twelve weeks of age tragedy struck their tiny family once again and where the great storm had offered Vepar and his mother freedom not so long ago, this time it took his mother away. Without a trace or scent to find each other, Naama and her children ended up drifting farther and farther apart as they frantically searched for each other, and when the sun rose the following morning there were miles between them. Although he yearned to find his mother Vepar knew he had to stop looking in order to properly care for his sister, who still needed him to protect and provide for her.

Life became a constant struggle from that day onward. Both Vepar and his sister had to grow up quickly in the absence of their mother and for him, being the eldest meant having to act selflessly in favor of his sister's survival. Remembering what his mother had told him once before, Vepar set his sights on Nova Scotia and the packlands of the north. With his sister in tow, the trek was a slow but steady one, marching through wilderness, wind, rain, and everything else Mother Nature had to throw at them. As his sister grew, Vepar did his best to teach her everything he knew, and with her to help him surviving became less hard but not at all easy. There were nights when they would go without, huddled together in the cold and dark, but they would carry on. Downtrodden but not broken, the hope that they would find their mother in the packlands drove them further onward until finally they had reached what was once thought to be only a dream.

6.1  Threads

2013

2014

2015

2016

7.  Achivements

Anathema Spiders

Dark IC Catacombs

Hesperus
Hesperus: Sinner
Committed a total of three major crimes and got away with all three!
1; 2; 3
Mactans
Mactans: Addicted
Took some form of substance in a large quantity OR gave a large quantity of a substance to another. X
Variolus
Variolus: Blackmail & Bribery
Extorted a valuable 'item' from a canine by threatening to expose criminal acts or discreditable information, and offering a bribe. X
Antheratus
Antheratus: Punishment
Caught comitting a crime that was against pack rules, and submitted to punishment. X
Apicalus
Apicalus: Polygamy
Became a part of an official polygamous relationship.

Pure IC Catacombs

Artonis
Artonis: Contributor
Contributed to Anathema's pack stores. X
Colphepeira
Colphepeira: Savior
Received five (5) or more serious injuries in the defense of the pack. X
Enacrosoma
Enacrosoma: Educator
Taught another pack member a new skill or trade. X
Melychiopharis
Melychiopharis: Alliance Builder
Completed 2 threads where your character either befriends, trades with, or generally shows a foreign pack member good will and helps form a friendship between both Anathema and the pack. 1; 2
Sedasta
Sedasta: Shield
Defended Anathema's territory, whether from trespassers or lost predators. X

Participation Catacombs

Artoria
Artoria: Specialization
Currently holding a Co-Rank/Specialization in Anathema: Comminus
Lycosella
Lycosella: Master
Reach the top of your rank tier: Eligos
Notocosa
Notocosa: Mateship Ceremony
Acquired a mate and held a Mateship Ceremony. X
Evippinae
Evippinae: Meetings
Attended five (5) pack meetings or pack events.
1; 2; 3; 4; 5
Stygnidae
Stygnidae: Pack-wide Plot
Participated in a pack-wide plot. X

Membership Catacombs

Cyphophthalmi
Cyphophthalmi: 6 Months
Vepar Creo has been an Anatheman for 6 months.

[22 October 2013 – 22 April 2014]

Stylocelloidea
Stylocelloidea: 1 Year
Vepar Creo has been an Anatheman for 1 year.

[22 October 2013 – 22 October 2014]

Pettalidae
Pettalidae: 2 Years
Vepar Creo has been an Anatheman for 2 years.

[22 October 2013 – 22 October 2015]

Troglosironidae
Troglosironidae: 3 Years
Vepar Creo has been an Anatheman for 3 years.

[22 October 2013 – 22 October 2016]

Eotrogulidae
Eotrogulidae: Concil
Vepar Creo held a Council Rank.

[DD Month YYYY – DD Month YYYY]

Catacombs

Basic Achievements

Find a Mate
Pink: Find a Mate
Became mates with Characters on DD Month YYYY. X
Have Puppies
Green: Have Puppies
Had children with Characters on DD Month YYYY. X
Rescue Someone
Cross: Rescue Someone
Rescued Panda Behr on 01 April 2014. X
Lose a Fight
Yellow: Lose a Fight
Lost to Characters on DD Month YYYY. X
Win a Fight
Red: Win a Fight
Won against Characters on DD Month YYYY. X
5 AW Threads
Henna Red: Participated in 5 AWs
1, 2, 3, 4, 5
Luperci Change
Burgundy: Luperci Change
Turned a non-Luperci into a Luperci. X
Human City Threads
Rust: Human City Threads
Participate in five threads in Halifax, Yarmouth, Barrington, Amherst, or St. John.
1, 2, 3, 4, 5
Foreign Diplomat
Olive Green: Foreign Diplomat
Visit three foreign pack territories and thread there.
1, 2, 3, 4, 5
Playable Territory
Light Green: Thread in Every Territory
The Waste, Drifter Bay, The Dampwoods, Arachnea's Revenge, Quartz Shoreline, Halifax, Whisper Beach, Overgrowth Sunrise, Ethereal Eclipse, Shattered Coast, Shiloh Hills, The Trenches, Serena Reserve, Yarmouth and Barrington, Fellmoor Swamp, Halcyon Mountain, Aelcrest Shore, Withered Realms, The Blacklands, Concrete Jungle, Isthmus of Chignecto, Wabanaki Coast, Miramichi Wilderness, Saint Croix Highlands
Playable Subterritory
Forest Green: Every Subterritory
Sunflower Sunsets, Millstone Village, Musquodoboit Valley, Dawn's Breath, The Sugarwoods, Moonstone Lakes, Hydrostone District, Thornhill District, Spring Heights, Greater Halifax, Berwick & Wolfville, Flander's Fields, The Witch's Cauldron, Rabbit Lake, Blackmoor Castle, Grandfather's Tears, Mersey Lagoon, Clements Park, Wolf's Peak, Des Reveurs, Highway 103, Vapor Sound, Spear Headlands, The Ashlands, The Oasis, Serene Sands, Howling Caverns, Stellarton Mines, Pictou Falls, Phosphagos Foothills, Colchester Quarter, Wentworth Valley, Arsiag Shoal, Cobequid Foothills, Ames de la Mort, Moaning Wood, Yawrah River, Haunted Forest, Death Mountains, Devil's Shoreline, Skeletal Sanctuary, Amherst, Black River Reserve, Fort Cumberland, Fundy National Park, Commune of the Salmon, Grand Lake, Miramichi Valley, Camp Gagetown, Mount Oromocto, Cape Hopewell, Saint John

Pack Membership

3 months
Light Blue: 3 Months
22 October 2013 – 22 January 2014
6 months
Sea Blue: 6 Months
22 October 2013 – 22 April 2014
One year
Deep Blue: 1 Year
22 October 2013 – 22 October 2014
Two years
Shock Blue: 2 years
22 October 2013 – 22 October 2015
Three years
Midnight Blue: 3 Years
22 October 2013 – 22 October 2016
Participated in foundation
Cadet Blue: Pack Foundation
Participated in a pack's foundation.

Pack Participation

Lead/sublead for 3 months
Sparkling Gold: Pack Leadership
Be a pack leader or subleader for at least 3 months.
Pack hunt
Cream: Pack Hunt
Participate in a Pack Hunt. X
New member threads
Goldenrod: New Members
Threaded with three new members of your pack.
1; 2; 3
Pack member threads
Chocolate: 5 Packmembers
Have a thread with five characters in your pack.
1; 2; 3; 4; 5
Earn a Co-Rank
Purple: Co-Rank
Earned Comminus in Anathema.
Pack Thread
Magenta: Organized Pack Thread
Organize a Pack Thread.
Leader Special
Cadmium: Leader Special
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'Souls Participation

Adoptable Love
Adoptable Love
Impossible.
Yearbook Superlative
Emerald: Yearbook Superlative
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Spotlight Soul
Starlight: Spotlight Soul
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