New Caledonia Goods and Storage

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Table of Contents (hide)

  1.   1.  About
    1.   1.1  Items and Use
  2.   2.  Current Stores
    1.   2.1  City Square
    2.   2.2  Haven
    3.   2.3  Guild Goods

1.  About

The communal storage for New Caledonia is separated into two locations: the City Square and Haven. Goods are divided between locations depending on their use -- e.g., a plethora of common goods are kept in the City Square where most of the pack lives, while those related to establishments in Haven, such as the dye studio, stay there.

The storage space in the City Square consists of a single stone building. Most goods are kept in the main room, organized against the walls and placed on or under tables where applicable to create ample space (and allow a walk-way through the building). Both it and a smaller side room have windows that have been boarded up in an imperfect attempt to block out the elements. Any goods that are especially vulnerable to moisture are stored in a large, walk-in closet just off the main room.

A detached two-car garage provides secure storage space in the town of Haven; its main doors are easily lifted by the average Luperci. Metal tables and shelves line the walls, as do hooks for hanging some tools. Small, weather-sensitive goods are sequestered away in an old, beaten-up gunsafe; its lock doesn't work, and it doesn't shut tight, but it serves as some protection from water.

Additionally, Guilds often have their own stockpile of goods related to their purpose -- often kept in their room in the Guild Hall. These goods may be for pack use, or may exist solely for trade, depending on the guild.

1.1  Items and Use

  • This page adheres to the Tagging System. Pay attention to the tags, as they designate whether items can be freely traded or where trade is barred.
  • Please update item quantities. If you do not want to update the Wiki or cannot, please let us know to update it.
  • All members can add items to storage that can be used by the pack. Many co-ranks are especially encouraged to add goods for the benefit of the Realm (e.g., an apothecary adding medicinal herbs, a hunter adding dried meat or pelts, a tinker adding crafted items).
  • Feel free to use items in storage; they are intended to be communal! Do note, however, that excessive consumption or trading of goods without replacing them may have negative IC consequences.
  • Guilds may or may not allow use of their goods; please contact the specific guild frontman if interested in using or trading a guild's items.

2.  Current Stores

2.1  City Square

Item Amount Tags Notes or Description

Materials

Common Pelts Medium amount Cured skins of deer, elk, rabbit, beaver, raccoon, and other common prey. Their condition varies.
Cougar Pelt x1 An average-sized specimen with plain tawny fur. Skinned and tanned by the the Dark Strider.

Medicinal Herbs and Supplies

Dried Feverfew 3 oz [NT!] Wrapped in a tree bark envelope. Traded for by Kalypso from the Plague Doctors.
Licorice Seeds 25 [NT!] Wrapped in a tree bark envelope. Traded for by Kalypso from the Plague Doctors.
Cough Medicine 1 bottle [NT!] 7 daily doses to be taken as tea (broadleaf plantain, honey, vinegar). Traded for by Kalypso from the Plague Doctors.
Note: Ingredients are not ICly known; they may be discerned if your character is very familiar with the herbs, but are not obvious!
Poison Antidote 1 bottle [NT!] (Contains wheatgrass, and trace amounts of iris, poppy, mandrake root) Traded for by Kalypso from the Plague Doctors.
Note: Ingredients are not ICly known; they may be discerned if your character is very familiar with the herbs, but are not obvious!
Dried Basil 3 oz [NT!] Wrapped in a tree bark envelope. Traded for by Kalypso from the Plague Doctors.
Dried Dandelion Leaves 3 oz [NT!] Wrapped in a tree bark envelope. Traded for by Kalypso from the Plague Doctors.
Sleep Aid 1 bottle [NT!] 10 daily doses (lavender, valerian root). Traded for by Kalypso from the Plague Doctors.
Note: Ingredients are not ICly known; they may be discerned if your character is very familiar with the herbs, but are not obvious!
Plague Remedy 1 bottle [NT!] 10 daily doses that act as a stomachache remedy (deer flavouring, dandelion root, mint; trace amounts of yarrow, chamomile, ginger). Traded for by Kalypso from the Plague Doctors.
Note: Ingredients are not ICly known; they may be discerned if your character is very familiar with the herbs, but are not obvious!

Weaponry

Arrows Medium amount [NT!] Most of the arrowheads are made with sharpened wood or bone, but a small amount are stone-tipped. Fletching made from turkey or goose feathers. Contributed by Atalanta.

Odds and Ends

Candles x15 Predominately simple wax candles made of tallow, short and thick. A couple are made with bayberry wax and repel insects. Contributed by Pascal.

2.2  Haven

Item Amount Tags Notes or Description

Category

2.3  Guild Goods

Item Amount Tags Notes or Description

Limthoron

Fresh Fish Fluctuating Various types of freshwater and saltwater fish, freshly-caught from the Realm's waters. Amount depends on the day (and luck!), but the fish are always free for Caledonians to take for a meal.
Dried Fish Small amount Various types of salted and dried fish -- good for Caledonians on the road!
Cast Net x1 [RE!] 5ft radius. Woven by Willow, with plant fiber cordage and stone weights.
Fishing Hooks x3 [RE!] Two are carved from wood and sturdier. One is made from sharp bone.

New Caledonia Trading Company

Rough Cotton Fabric 6 bolts [NT!] Undyed, medium-weight cotton broadcloth, acquired from the Landry Collective. Free for anyone working at the Dye Studio to work with.
Bloodroot Fluctuating [NT!] Varying quantities, depending on harvest. Can be used fresh or dried. Free for anyone working at the Dye Studio to work with.
Indigo blue dye powder 1 satchel [NT!]

[NO!]

Extremely limited quality of potent blue indigo dye. Until a more secure amount is available, ask Calan for permission to use.
Tyrian purple dye powder 1 satchel [NT!]

[NO!]

Extremely limited quality of potent tyrian purple dye. Until a more secure amount is available, ask Calan for permission to use.
Sewing Shears 2 [NT!] Sharp shears for cutting fabric and thread only. Free for use.
Thread (cotton and linen) Small amount (2-3 spools) [NT!] Enough thread for small repairs and/or to make a couple less-intricate garments. Free to use with permission (IC or OOC) from a Dye Studio member.
Embroidery Thread (cotton and wool) Small amount (2-3 spools) [NT!] Embroidery floss in a series of bright colors - reds, yellows, greens, blues, cyan, purples, pinks. Free to use with permission (IC or OOC) from a Dye Studio member.
Category: New Caledonia