Salsola Jobs
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The Thistle Kingdom (Territory)
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The Fort Preble Outpost at Portland, Maine, is an important off-board trade destination for Salsola. » Longterm aNPCs may eventually be moved here.
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Jobs within the Thistle Kingdom
On this page... (hide) Jobs are Salsola's version of Co-Ranks. Jobs are entirely separate from the IC hierarchy and have no true hierarchy of their own – while some Jobs require their occupant to work closely with those in other Jobs, all Jobs are considered equally important. Salsola currently has 49 different Jobs to choose from! Sometimes referred to as alternative “titles” to one’s hierarchical rank and social standing, a Salsolan's Job may also affect his or her notoriety and prestige within the pack. Exceptional performance may result in high praise and regular hierarchy promotions; conversely, consistently poor performance or neglect in one’s Job may result in the loss of it. Salsolan Jobs are split into three cohesive categories: Domestic Jobs, Defense Jobs, and Depository Jobs; along with a highly specialized group referred to as Fluid Jobs. These categories all provide extremely important roles in keeping the Thistle Kingdom functional and wealthy. For the most updated roster of Salsolan Jobs that are currently held by Salsolan characters, please take a look at our Jobs Table. |
Fun Fact! |
Jobs are named in either Italian or Spanish. Some Jobs are gender-neutral, while others specify the current occupant's gender. For example, if a male were to hold the Curandero/a Job, he would be the Curandero. If a female were to hold the rank, she would be a Curandera. |
1. Rules & Guidelines
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FAQ |
Click for more...
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Propose a New Job (Show) |
If you have ideas for a possible Job, you may absolutely submit them to us! You can use the provided form, and either post it to the Salsola Maintenance thread or send it to Salsola's OOC Account. If approved, the Job be listed on this page for others to view and possibly use themselves! Please use this form to propose your idea for a new job! [list] |
2. List of Jobs
Domestic » |
Domestic Jobs are primarily related to the care and health of Salsola’s membership, as well as territory improvements and responsibilities related to the upkeep of the Thistle Kingdom. Typically, they provide a service to a fellow Salsolan. This tier of jobs is intended to make the territory of Salsola and its way of life as hospitable to its inhabitants as possible; additionally, the Jobs relevant to members are intended to promote a cohesive Family group. |
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Defense » |
Defense Jobs, as the name would suggest, are relate directly to Salsola’s defensive provisions. This tier of jobs typically deals with militant aspects of the pack, including dealing with outsider threats and ensuring that Salsola is safe to prosper and build its reputation. Considering the Thistle Kingdom’s infamy, as its power has grown, so has the number of its enemies — These jobs are essential to ensuring that Salsolans can continue living their daily lives in peace. |
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Depository » |
Depository Jobs are essential to the continuation of the Thistle Kingdom’s great wealth, and are directly involved with the upkeep of Salsola's inventory of items, plants, livestock, etc. Some of these ranks focus on the creation and obtainment of trade goods and other items. Others ranks — such the Conserje with Storage — are dedicated to the maintenance of them. These Jobs may also include individuals who are very capable traders. |
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Fluid » |
Fluid Jobs are created when a character has an extremely specialized or rare skill. In these cases, Leadership may create a specific Job for that character. |
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Domestic Jobs |
This rank is intended primarily for female applicants; superior physical appearance and sweet temperament are preferred. The Ancella's duties include maintaining a fellow Salsolan’s member's home, often, someone of Inner Ring or above. They are expected to sort and clean the homeowner’s possessions, and tidy up the home in general. During pack events, the Ancella may be called upon to help with preparations, and may linger afterwards to help ensure everything was as it was before. Ancellas sometimes assist other members in personal grooming and dressing, and may even act as a babysitter for any pups within the pack. It should be noted that these individuals are not servants, but, rather, are simply performing a service that makes use of their talents and helpful nature. They may make use of the Servitori ranks to assist them in their tasks. |
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Individuals that find themselves creatively gifted may find themselves as an Artisto. These Salsolans are skilled and interested in entertainment and/or otherwise creating things for their fellow Luperci to enjoy; be it music, dancing, performances, writing, or visual arts. They thrive in having their works and efforts recognized and appreciated by others, though, may not always crave the limelight themselves. The Artisto may find themselves aligned with the Lore Faction, and their talents are, typically, highly sought after for events and celebrations. » Your character's specialization will appear in brackets beside their Job title, i.e “Artisto (musician - drums)”. If you are not certain if a specialty is suitable, please simply PM us to check! » Examples: Actor/tress, Artist, (Fire)Dancer, Musician - (Instrument), Painter, Performer, Singer, (Wood/Rock)Sculpter, Woodcarver, (Play)Writer |
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Food is often said to be the way to someone's heart, and while anyone can be a cook, few are as impassioned about their culinary skills and know-how as a Cocinero. These individuals have a knack for elevating simple foods, and pride themselves on the dishes they craft for others to enjoy. Those holding the title of Cocinero can be highly specialized or have a variety of different areas of expertise or cooking preferences. Individuals of this job can range from being talented bakers, to having an interest in savory seafood dishes, to being gifted in feel-good home-cooked meals, and much more. They should be knowledgeable in spices and herbs, as well as be interested and able to cook more than just a handful of different meals. These individuals are key to pack events, and play a major part in Last Suppers especially. They may work hand-in-hand with Birraios to ensure that their meals are coupled with a complimenting drink. |
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The Condivisore is responsible for ensuring that the hearts and souls of Salsola remain open and whole. They have a knack for bringing things out of people, as well as being able to read others and offer advice too. This title can fulfil a variety of different duties dependent on the Condivisore themselves and their subject of expertise; from individuals whose skills and interests lie in matchmaking, to those who act as counselors or therapists, to even highly respected courtesans. Their purpose is to strengthen the internal relationships within the Kingdom, as well as look after their fellow Salsolan’s mental health. Condivisores may be said to act like mirrors, as they often reflect pieces of their client in an effort to soothe or find a solution. They are expected to maintain a certain degree of confidentiality and be respectful of their clients, and, despite the cut-throat nature of Salsola, are not meant to be vindictive or cruel. |
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Though messages can be delivered by any and all, the reliable Corriere in particular has made a career out of it. They are usually fleet of foot, and may be utilized for something as simple as a verbal message sent within the Kingdom, or something as vast as cross-country journeys throughout the realm. If it's a letter or package to deliver, a summons to be sent, or an important rallying call to be made, the Corriere is often called upon for their services. Typically, these individuals have a good sense of direction, and may even have skills in reading/writing as well. They must be trustworthy, as tampering with letters or packages, or gossiping about their work could possibly compromise the range of their clientele. As messengers, they may be highly sought-after targets for their intel, and, so, these individuals may seek services of those of the Shield Faction if they do not possess any combative or stealth skills themselves. |
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The Creatore is responsible for the creation and maintenance of various buildings, structures (eg. fences, walls, lattices, piers, bridges), and sometimes even furnishings (eg. benches, chairs, tables). Their talents and expertise are pivotal to the pack’s more sophisticated way of life. They should be well-versed in some form of construction: carpentry, masonry, etc., and, while they may overlap (and even work closely with!) with an Artesano equivalent, it is their areas of interest (large vs. small scale) that often sets them apart*. The Creatore is to have a strong understanding of structure and be well-versed in their building materials and how they work with one another. Creatores are often essential for Pack Projects, and are regularly called upon for various builds and repair projects around the Kingdom. » *An example being that a Creatore might be willing to craft something as “small” a chair, but lack the expertise or finesse to create a jewelry box. An Artesano might make both, but lack the expertise needed for larger, structure-type builds. The Creatore’s main focus is larger-scale builds and public works, whereas an Artesano is often more small-scale and personal items. |
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The Curandero are healers, and some may even be spiritualists as well. Regardless of their methodology, they must have a strong understanding of medicinal herbs and have basic medic training, and are expected to be able to craft cures/products and mend wounds to some degree. They should know what plants can heal and which can hurt, as well as how to best use them for their intended purpose — be it ground into a powder, ingested whole, or perhaps even reformed into a salve, to name a few. Some that are more curious and hungry to expand their knowledge may be more apt to experiment to find new methods of healing. Others may be more traditional and only use what they know, or, may rely on their spiritual beliefs to aid their patient’s ailments. Curanderos often work closely with Boticarios. During times of conflict, the Curandero may be the difference in whether one sees the light of another day. |
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The Historiador keeps a detailed roster of the pack’s members and a log of the pack's history. They must be capable of reading and writing, preferably, with legible handwriting. Births, deaths, sponsors and wards, mateships and weddings, servants (communal and personal), and other important historical entries (eg. events, significant dramas, changes in leadership or Faction elites) often make up the bulk of what the Historiador catalogues. They may also record changes to the Pauson Studbook. Aside from new data entries though, they are also responsible for fixing inconsistencies, errors, and inaccuracies made within the Kingdom’s records and history books, scrolls, and logs. Because of their work, Historiadors often have a close bond with the Libro Guardiano (if they aren’t one themselves), and may act as aides or apprentices to the Archivist. |
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In a Kingdom that is language-rich and heavily invested in commerce, the Linguista is a vital individual to have. Although there may be many within Salsola that are fluent in other languages, the Linguista in particular is known for their willingness to both teach the language(s) that they know, as well as being trusted to act as an official translator. They must be fluent in at least one language other than English, and those that can speak and read/write in a foreign language may find themselves held in higher regard than those that cannot do both. Because of their valuable skill, these individuals may work closely with those of the Lore and Merchant Factions, if not be aligned to one or the other themselves. » Your character's language(s) will appear in brackets beside their Job title, i.e “Linguista (Italian, Spanish)”. The character must be fluent in all languages listed within their brackets. |
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The Reclutador is expected to meet with Outsiders and recruit the best of them for Salsola. They are often personable and persuasive, are quite knowledgeable of the pack’s culture, and should have a strong understanding of how much to reveal about the Kingdom without revealing too much — enough to entice, but not enough to be an information leak. They usually work heavily under an alias, and often only reveal their identity upon an individual being successfully recruited and accepted into the pack. They are the individual at the end of the “I know a guy” phrase, who to talk to “get your foot in the door” types, the person whose ties to a secret organization may be assumed, but have never been confirmed. The Reclutador is always on the hunt for Others that will bolster the Kingdom in some way and can thrive within its culture, and will weed out and steer away those that are unworthy or would otherwise be a liability to Salsola. |
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The Sarto is an individual talented with the creation and alteration of clothing and like items. From complete outfits to clothing accessories (eg. gloves, scarves) to fixing buttons to sewing eye-catching embroideries to other types of alterations or mending services, this is the canine to see. Often smaller or dantier-handed individuals, they are artists of their field; creative, with an eye for detail, and with a steady dexterity in their fingers often required for their intricate works. They may work with and use a variety of different mediums and materials, and may excel better in some more than others. The Sarto is not expected to be able to create the raw materials of their craft (eg. actually tanning leather or creating linen fabric or yarn), though some may be talented enough to do so. These individuals are often well sought-after in the Kingdom, particularly so before big events. A Sarto may have good business relations with an Artesano. |
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The Segno is responsible for marking Salsolan members with the Hand of Eris and must be well-versed in the Cotona ritual as a result. Outside of this more important duty however, the Segno may also be skilled in applying other, more personal, body markings through tattoos, branding, or scarification, and may even be talented in piercings. As a result, the Segno is often considered just as much of an artist as an Artisto. They should understand how the placement, natural friction through locomotion, and fur regrowth will affect the areas they’re applying the body modifications to, and offer suggestions depending on the client’s preferences. Because of the risk of infection from brandings or scarification processes, the Segno may often work with a Curandero or Boticario for healing advice or services, or for medicinal supplies. The Segno’s services may also be requested for marking livestock. » Note: The character must bear the Hand of Eris themselves by the time they submit their application for this Job. |
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While anyone can be a teacher of their chosen expertise, the Tutore is particularly recognized for their knowledge in Salsola itself, and helping further grow those who wish to excel in the Kingdom’s sophisticated society. These individuals should be accomplished readers and writers — bonus if they can do so in another language! — and should be knowledgeable about Salsola, its culture, and its history. More importantly though, they should be able and willing to teach these subjects. They may be useful in assisting Sponsors in training their new Wards, or, may be more likely to be assigned new Associates themselves in order to educate them in the ways of Salsola. Tutores may work closely with those of the Lore Faction, be regularly found around the Library, or assist individuals such as Reclutadores, Historiadores, and the Libro Guardiano. |
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In a place where appearances play an integral role amongst one’s peers, the Visagisto can be a well sought-after individual. They can assist in a variety of tasks depending on their specialties; from personal grooming (ie. haircuts, styling, etc.), to dying fur or applying makeup and/or disguises (via paints, powders and mixtures, masks, etc.), to other forms of self-care (ie. baths, brushing/de-shedding, nail care, etc.). More artistic types may play a vital role in Salsolans seeking disguises for tasks and adventures beyond the Kingdom, or, for things such as Suppers, plays, or other social events or various entertainments. Those that range more on the therapeutic side may dabble in crafting soaps to bring out the best shine in one’s coat, or create/provide materials needed to make for a well-needed pampering experience. The Visagisto may work closely with Jobs like the Artisto, Profumiere, and Sarto, and may easily find themselves aligned with the Lore Faction. |
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Those that believe or deal in the supernatural and/or practice religious or spiritual acts fall under the title of Witch. While they may collectively belong to the infamous Coven of Salsola, these individuals can have a wide range and variety of different beliefs, gods, and practices. Some witches may create altars and other places of power, or carry out sacrifices. Others may only pray or give simple offerings. More still might believe in sorcery, magic, and the power of (un)holy rites, spells, incantations, charms, blessings, and curses. Some might even find their calling in breaking spells or curses, or removing specters. This title is all-encompassing. How Witches practice their faith or beliefs varies from Witch to Witch, and, generally, Salsola allows them the freedom to attend to their own spiritual needs without intervention (within reason, of course). And while their faith as a whole may differ, Witches often look to the Seer, and, furthermore, to the Crone, to promote, lead, and further encourage the abundance of Salsola’s spiritual, magical, and religious power. The Blackwoods is, notably, one of many places within the Kingdom to be utilized by Witches. |
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Defense Jobs |
The Assassino deals with the art and craft of one thing: killing others and doing so subtly. They make sure that their targets are taken care of without raising alarm or drawing suspicion onto themselves. Above all though, they make sure that their actions cannot be traced back to Salsola. Though their methods and tools may vary, a good Assassino is not sloppy with their work. They may rely on ambushes, elaborate schemes, sleight of hands, or deception to pull off their acts, and may work alone or with the aid of others. Typically, they are highly skilled tacticians, have talents in stealth, and have some level of skill in combat. Most Assassinos are likely to find themselves amongst the Shield and work closely with related jobs as a result. They may also find use in the Veleno if they make use of poisons. |
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The Cavalleria are the Kingdom's mounted fighters. While their combat style may vary from archers, to blades or blunt weapons, to polearms, to shield users, they all have one thing in common: they're all talented horsemen and can fight efficiently from the saddle of one. Knowing their horse and having their horse's trust is a must for a Cavalleria to be efficient on the battlefield, and while they may use communal horses, most often have their own personal mount(s). These individuals are tasked with training warhorses and familiarizing them with the sights, sounds, and movement of battle. A Cavalleria usually works closely with a Vaquero (if they aren't one themselves), and may even see regular contact with the Equinest. They provide the greatest strategic advantage from horseback, and, in times of conflict, these soldiers are best used for intimidating the enemy into splintering or scattering upon being charged at. |
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Although there may be projectile users amongst those of the Milite and Cazadors, Cecchinos in particular are distinctly recognized for their skill with a bow; be they longbows, shortbows, and/or crossbows. These individuals are known for their good eyesight and abilities and accuracy in shooting objects from long range. As such, they are particularly vital as combatants — be they actively involved, or more as a support or deterrent — after all, a threat stopped at a distance means fewer casualties or injuries to Salsola’s own. Cecchinos should be skilled at predicting and making the necessary adjustments to their aim to ensure accuracy in their shots, and should be capable of also crafting their own arrows/bolts. While many and most are ground archers, some Cecchinos may further hone their skills to allow them to be mounted combatants. |
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The Collettores are canines whose cleverness and creative talents are put to use in the creation and maintenance of Salsola's border traps. They are expected to establish and maintain these, as well as check the quarry of such traps on a daily basis. The Collettore and their inventions are essential for building a security and defense system that will alert Salsolans or otherwise keep the pack relatively safe from intruders even when nobody is around to actively patrol the border. These traps can range widely in trigger mechanisms, size, purpose, complexity, and lethality. The Collettore should strive to make traps that are well hidden (some right in plain sight!) but easily avoidable for Salsolans. Accidental by-catches of lesser creatures are not uncommon, and the Collettore should try to troubleshoot to minimize these unwanted, false triggers. Because of their work on the pack’s borders, Colletores may find themselves working regularly with Vedettos. |
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Because of its desire for secrecy, Salsola encourages rumors that make Outsiders wary of straying too close, of drawing the wrathful eye of the Kingdom upon them, and the Diablo is meant to help keep those rumors alive; they are ghosts, demons, the root of nightmares, and the terror of nighttime stories to children. These individuals are fighters that haunt the territories just beyond the Kingdom’s claim, acting as a first-line deterrent for any that may have ill-intentions for Salsola. They are often stealthy, and may also possess talents in hunting and tracking. Their primary duty is to scare off troublemakers, attacking only if it is in the best interest of the Kingdom to do so. Diablos do well to disguise their scents, and should not reveal their allegiance with Salsola to Outsiders. Because they operate beyond the pack, they may occasionally end up intercepting those wishing to speak diplomatically with the Kingdom, and are entrusted with escorting any such individuals to the borders — after careful scrutiny, of course. |
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The Difensore is an individual whose skills and expertise lie specifically in the pack’s defensive measures (eg. barricades, barriers, trenches, traps/ambush points, etc.)', however, their duties or interests may even extend to the creation and/or operation of Salsola’s siege engines (eg. ballistas, catapults, etc.). These individuals should have a good grasp on different types of militant defenses and deterrents, as well as how to best use them effectively. They usually have talents in construction (eg. as carpenters, masons, etc.)'', may be skilled tacticians, and are typically expected to have experience in combat or are a fighter themselves. During times of conflict, these individuals are often called upon to ensure the pack’s safety, and their expertise may be utilized to help undermine similar enemy countermeasures. While less-often used, operation of the pack’s siege engines is also an expectation of this role, as these weapons are generally placed in protective areas where the Difensore is likely to be operating. |
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While Salsola as a whole may value anonymity and have many individuals that use aliases and are talented in the art of deception, the Informatore elevates these skills to a higher level. They act as eyes and ears for the Kingdom beyond its borders, and keep up with the knowledge of foriegn matters. A spy, these individuals are especially talented in the art of espionage and keeping secrets, and deception must come naturally and easily to them. Their methods may vary from individual to individual, from working from the shadows or in plain sight, but, regardless of this, their identity and affiliation to Salsola should not be known. While these individuals may not necessarily have an affinity for the Shield, they often work closely with and report to the Emissary of their findings, and are otherwise highly valued for their intel. |
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While there may be many combatants within the Kingdom, not all can or are willing to take on students, thus leaving many to turn to an Istruttore for guidance in growing and honing one’s talents in fighting. These individuals are skilled in combat, though, their range in style, preference, and expertise may vary from instructor to instructor. As this is a teaching role, not all who hold this title may be active combatants; some may be retired due to a debilitating injury, others, due to age — even with limitations, however, Instruttores are prized for their experience in fighting and making Salsola’s soldiers better than their enemies’. Instruttores are expected to host lessons/drills, though they may also work as a private teacher as well. Some may even have a class of students if they are capable enough. Because these individuals are teachers of combat, they are often heavily aligned with the Shield Faction, and work regularly with its members, if not have previously been a member of the Shield Elite themselves. |
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Milites are the combatants of Salsola, and are entrusted with protecting the Kingdom, the Crown, its people, and its assets. Individuals with an uneven temperament (e.g., the insane) are not considered for this Job, as Salsola's warriors are not meant to mindlessly or recklessly provoke attacks. From hand-to-hand, to blades, to polearms, to bludgeoning weapons, to projectiles, the range of expertise, style, and preference differs from fighter to fighter. Highly skilled in combat, they are regularly deployed to act as guards for events, for trade or diplomacy caravans, or for other Salsolan parties or individuals traveling beyond the Kingdom. Milites may find themselves working alongside a number of different Salsolans, particularly those within the Shield Faction. With the job’s diversity and availability to have different weapon users, skills in a variety of combat, and guardian-type roles, the Paladin may find the most use of them. During times of conflict, Milites often play an active role on the front lines. |
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Sophisticated as Salsola’s society may be, not all that fight may do so with their fists or with a weapon in hand. Those that hold the title of Selvaggio are skilled in the usage of their Lupus and/or Secui forms. They are fighters that use their own teeth, claws, and bodies to attack or stall a threat, or to intimidate another. As a fighter utilizing one of these primal forms, they are often quite agile, and can quickly gain ground on any Luperci fleeing on their own two feet in Optime. What these combatants lack in hands, they more than make up for in their abilities to track scents closer to the ground, cover more terrain more quickly, and remain fleet-footed overall. Some may even don specialized armor to protect them from bladed weaponry and/or other threats such as bears, cougars, or boars. They may often work heavily around Milites, Cecchinos, and Vedettos. |
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The Vedettos are the pack’s scouts. They are talented trackers, and are renowned for their abilities to find someone or something even after the trail may have run cold. They have some of the sharpest eyes, ears, and noses in Salsola, and are typically very good at reading their environment and stealthy making their way through it. These individuals make up the bulk of Salsola’s patrolling units, and are quick to neutralize threats along the border and intercept any would-be trespassers. They often work in close conjunction with Milites, Collettores, and Cartografos. Vedettos can also be tasked further afield, however, performing reconnaissance work for the Shield or during times of conflict, securing safe routes of travel for Salsolan merchants or caravans, or with aiding Informatores and Assassinos with gathering intel for missions abroad. Vedettos typically report to the Striker. |
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The all-encompassing title of the Artesano refers to skilled craftsmen and artisans who bring their specialized knowledge in creating and working with unique materials to supplement the citizens of Salsola. These individuals have a passion for their craft, be it something more broad and limited to a particular material or something highly specialized to a specific item. » Your character's specialization will appear in brackets beside their Job title, i.e “Artesano (horse tack)”. If you are not certain if a specialty is suitable, please simply PM us to check! » Examples: Armorsmith, Basket Weaver, Blacksmith, Carpenter, Leathersmith, Jeweler, Metalsmith, Papercrafter, Potter, Saddle maker, Weaponsmith » Please note: Artesanos should be specialized in one Material / Item Type only - for example, Wolf is a specialist at crafting items from wood, and he may make a number of items from wood, but he cannot also be a specialist in iron or rope-made items. Coyote is a specialist at making tack for horses - she can make horse tack from multiple materials, but cannot also be a specialist in making weaponry or woodworking. This crafting skill is of such quality that your character simply does not have time to realistically specialize in more than one thing. |
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The Birrario is an individual that crafts tasty beverages, be it teas, ales, wines, punches, moonshines, etc. If it's a liquid that is consumed, the Birrario is there to craft, mix, and serve. They are more than just a fancy barkeep, however. These individuals make it their business to create beverages that can be bottled, stored, and traded, after all, there are many Luperci beyond the Kingdom that would pay highly for a good bottle of drink. Of course, these Outsider-trades may not be as delicious or as strong as one that might be found at a Salsolan table or event. In a society that markets itself as sophisticated, Birrarios can be a well sought after individual, particularly so for large events like a Last Supper. They often work closely with the Cocineros for these, making sure their drinks pair up nicely with the provided food and vice versa. |
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The Boticario’s purpose is to maintain and create medicinal and recreational supplies. Typically, these individuals are well-versed and knowledgeable with plants and herbs, and are expected to be able to craft something useful from these raw materials. Medicinal items might include crafting bone needles, balms and ointments, teas or other cure mixtures/powders/drinks, or sterilizing alcohols for wound cleansing. Recreational items might include crafting cigarettes or consumables for psychedelic, spiritual, calming/stress-relieving, or sleep purposes to name a few. Their work may run in a similar vein as a Curandero (and they may even work closely with or be one themselves!), however, the Boticario does not necessarily have to have knowledge in first aid, unlike the Curandero. Regardless, they must know their materials and how to create an end product that can be used by another Luperci. Aside from Curanderos, Boticarios might also work alongside or provide products for the Segno. |
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The Cartografo is an individual skilled in translating their understanding of local terrain and topography into a visual aid, AKA a map. They should have a natural sense of direction and physical orientation in relation to their placement in the environment around them. They are expected to have an excellent, steady hand, and be artistic enough to make clean, easily readable, and understandable maps at a glance. They may rely heavily on merchants and papercrafters for their materials, or work closely with scouts and falconers (if not be one themselves) when creating new maps. Their maps and skills are typically well-sought after by the Shield, Ranger, and Merchant Factions alike for things such as missions or military movements, environmental or herd changes, or notating safe or secretive trade routes. |
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While there are many hunters within the Kingdom, the Cazador in particular is finely tuned to this trade, and is highly regarded for their skills in hunting down land game. Cazadors may use a variety of different methods for hunting; their Lupus or Secui forms, weaponry (such as a bow), or utilize snares and traps. Some Cazadors may be exclusive to a certain style, where others are more versatile and change things up depending on their quarry. The Cazador is primarily tasked with providing food for the pack, being knowledgeable about wild game activity, and for noting herd movements within or around Salsola. It is not uncommon for Salsolans to seek out a Cazador for tracking down other animals too, ranging from personal reasons (for the creature’s pelt or due to a pest problem) to those that are threats (such as bobcats, bears, and cougars). Cazadors are often the main provider of meat for events such as Last Suppers, and may defer and/or report to the Jagermeister. |
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As a pack that prides itself on its wealth, the Conserje has the momentous task of overseeing the bulk of Salsola’s inventory and stores. They are primarily tasked with the maintenance of Saslola’s communal Storage. However, they also be seen less frequently around the Clinic, Stables, War Room, and even the emergency stores at Isle Huate. Though they may not be directly involved with the usage of the items at these other areas, if it is a place that carries communal goods, the Conserje is sure to stick their nose in it and make sure that these areas have all the items its regular users or frequent visitors might need. As a result, they come in frequent contact with individuals like Mandrianos, Curanderos, Milites, etc. as they keep a running roster of items those individuals might require to perform their work. The Conserje often works quite closely with Mercantes, and may aid or report to the Steward. |
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The Falconiere is highly skilled in working with birds, be they raptors or otherwise. Their work can range widely depending on their interest; from hunting, to reconnaissance, to messenger-types. Regardless, they have a strong bond with their bird companion(s), understanding of their care and needs, and training them for their chosen tasks(s). Some Falconieres may seek to differentiate their bird(s) from others through the use of a jess, band, or ribbon; others may prefer subtly. Pending their role of expertise, the Falconiere may work closely with the Shield or Ranger Factions, and may be of use to Cartografos. Those with birds specializing in delivering messages (be they written or verbal) may find themselves useful to a wide variety of Salsolans. |
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Where the Mercante may obtain goods through more or less legitimate means, the Ladro, decidedly, does not. These individuals are known for their sticky fingers, and have obtained their title because they are skilled in the art of getting away with the items that they pilfer. They may use a variety of methods to lift their goods, be it through stealth, sleight of hand, or other deceptive measures. A few might even be skillful at picking locks or other security measures. Ladros walk amongst the shadier side of the Kingdom’s dark reputation, and should do well to not become too greedy and risk causing an incident that could come back to harm the pack. It is in their best interest to not turn their thieving skills onto a fellow packmate either. Their spoils should generally be for the good of the community rather than selfishly kept entirely to themselves. These individuals may work closely with those of the Merchant Faction who are skilled enough in fencing their stolen goods. |
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If it at all deals with meat, the Macellaio is the one to call. Butchers, they are skilled with a blade and making precise cuts, and some may even have the uncanny ability to weigh out portions with nothing more than their eyes. They usually have a good idea on how to cook various parts of an animal, and can even be asked for advice on the best cuts of meat. In a higher-class society, they are a particular boon for the lazy and unskilled. Many Salsolans may utilize their services, taking what they want of their own kills and leaving the Macellaio to have the rest or to donate the unwanted portions back to the community. These individuals often work hand-in-hand with Cocineros, Cazadors, and Pescadors, and are heavily utilized for communal events, such as Last Suppers. |
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Livestock are essential to helping support a growing society, and it is the Mandriano that is charged with their responsibility. As such, they are a frequent face around the Marrgerd Stable. Aside from the unavoidable, less glamorous duties of the job (eg. cleaning pens and paddocks, providing food and water, etc.), the Mandriano sees to the general and overall care of livestock, and may even act as a livestock-specific version of a Curandero. They collect eggs, milk, and wool, and perform routine checkups and maintenance on the animals too. Mandrianos may be more knowledgeable (or prefer) certain livestock over others, but they should have a basic knowledge of the rest of them as well. Additionally, some Mandrianos may also be talented in making of materials originating from Salsola's livestock (eg. butter, cheese). The Mandriano’s work may be overseen by the Shepherd, and their expertise on which animals to cull or provide for events or Coven activities may be regularly called upon. |
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Mercantes perform a particularly important role when it comes to foreign relations, as they exist specifically to craft trade relations with foreign entities. They should be persuasive in speech and cool-headed; additionally, the ability to capitalize on opportunities (especially at the expense of foreign traders) is a must. They are often quite knowledgeable in the merchants, vendors, and traders in the surrounding areas (some even beyond!), and may specialize in a particular market of trade themselves. When making or negotiating trades, individuals must decide early on whether they are to keep their affiliations to Salsola a secret or to be a known merchant for the Kingdom, for, once their affiliation is outed, they often cannot return to anonymity. Skilled and especially knowledgeable Mercante can become a valuable resource for all Salsolans! It is not uncommon for a more public Mercante to be a regular face in the Marketplace and dealing with visiting vendors. |
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The Mietitores are the pack’s agriculturalist, and are proficient in the cultivation, care, and use of plants and other vegetation. Primarily, they are in charge of the Garden and its products; additionally, they must also monitor the mushroom supplies on Isle Haute. Their scope of care is for plants in general, not just medicinal ones — recreational, poisonous, and food types are also amongst their concerns. The Mietitore should be an individual who is unafraid to get their hands dirty, and should be knowledgeable in how to keep the pack’s flora happy, healthy, and thriving. Aside from plants that can be harvested, the Mietitore’s natural green thumb can be of use for taking care other vegetation as well, and they be seen or tasked to help beautify the The Ruins, Millstone Village, and/or Amherst areas. |
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The Nostromo is skilled in the creation and maintenance of water-faring vessels. They know the best woods for their craft, the most prized oils and lubricants to seal and maintain boats with, and seek the best water-faring materials to use for their vessels. They should know how to operate the boats they craft, though, they may not necessarily be good sailors. These individuals may specialize in certain boat types over another depending what body of water they are most familiar with. The Nostromo may find themselves working closely with fisherfolk, and interacting regularly with those looking for an alternate route of travel by water. Crafters themselves, the Nostromo may also find a valuable business partner within a Creatore or an Artesano. |
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There are those who fish, and there are those who are skilled or knowledgeable enough to make a profession out of it, and it is the latter that may proclaim the title of Pescador. These individuals are specifically gifted in hunting where the oceans, rivers, and lakes are concerned, though, regardless of their water preference, they should be accomplished fishermen. The Pescador must have intimate knowledge of Salsola's various waterways and the fishes and other aquatic life to be found within them. They may use a variety of different methods — line fishing, spearfishing, traps, cages, nets, structures (weirs), and more. Some may be proficient in creating the tools of their trade, others, may find it easier to constantly barter for their needs. Because of their water-bound quarry, Pescadors may also have some talent as sailors and/or be strong swimmers. Pescadors may help provide a hefty sum of meat or shellfish for events such as Last Suppers. |
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In a world abandoned by Those that came Before, and with Luperci constantly coming and going from place to place, there are many strange and rare items that become lost or long forgotten. Some of it may be junk, but to specialized individuals such as the Spazzino, these relics are treasures yet to be discovered. The Spazzino is someone who searches for such things. From scraps of metal, to artifacts, to random trinkets and baubles, to forgotten goods, if it’s something that can be salvaged in some way, they collect it! These individuals often have an adventurous heart, and some may have almost a sixth sense for discovering lost or hidden items. Their explorations may lead to places previously undiscovered or long forgotten, and, as such, they may often find companionship with a Cartografo or Vedetto, and may hold a business-like relationship with craftsmen or Mercantes. |
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The Vaquero’s focus is horse husbandry, and often work closely with the Equinest, assisting in the maintenance of horses within both Salsolan Stables, evolving the Pauson horse, and assisting members with their personal mounts. They are expected to be skilled horsemen and experts; having a deep understanding of how to raise horses, how to train them, and their general care. They are also knowledgeable in breaking green horses, capturing wild ones, and may be sought after for their insight on the best breeding. In addition to upkeep with the horses in Salsola’s Stables, the Vaquero is additionally responsible for keeping up-to-date information on the Bay Horses. With their shared interest in horses, Vaqueros may often find themselves working side-by-side with the combative Cavalleria, if not being one themselves. |
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(Domestic) Soothsayers, cartomancers, oracles, sibyls, prophets, whatever their common name, the Chiromante delves in the practice of fortune telling. Spiritual beings, the Chiromante reads fortunes for those within Salsola, foretelling their future and predicting information about their past (or past lives). They may be consulted for spiritual advice and predictions regarding a specific problem in a Salsolan’s life, or, Salsolans may consult with the Chiromante regarding broader problems, as well as the Chiromante’s prediction of public reactions and consequences. Dependent on the individual, they may channel their skills through palm readings, tarot cards, dream interpretations, bone readings, runes, etc. The art lies solely in the belief of the one who’s fortune is being read, and the ability for the Chiromante to accurately predict events or consequences, read the individual or situation, or sell their craft. |
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(Domestic) The Custode is responsible for overseeing, training, and tending to the care and wellbeing of pack’s Servitori, be it of servants that hold a communal debt, or, hold a personal one to a ranked individual. They ensure that the servants, despite their lowly rank, have basic necessities, are in decent health, and are, more or less, treated fairly. While unable to impede on personal matters between debt-holder and servant, the Custode can make recommendations and offer constructive criticisms where needed to foster a stable relationship between the two. Debt-holders may often send their servant to the Custode for checkups, training, or task-work. This is especially so during times of community events (eg. Last Supper) where additional hands are often needed; the Custode is the one to take charge and make sure servants understand and are best suited for the tasks they are given. As a whole, the Custode is expected to have a certain level of kindness and compassion in their work, as they are not intended to be cruel or abusive to the servants they look after. » Trivia: In historical times, the Signorino (Job) and Overseer (Faction Elite) held a similar task, however, it was in tending to the pack’s slaves. |
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Incendiario/a (Fire Specialist) — Lit. “Arsonist” (Italian) (Arius de le Ulrich) |
(Depository) In the Luperci world, fire is a powerful, versatile resource. It can be used as a tool or as a weapon, to create or to destroy. The Incendiario is an individual who has made it their specialty in understanding everything there is to know about this beneficial but dangerous element. They are knowledgeable in various types of accelerants, dampeners, additives, and kindling, both for domestic use and for warfare, as well as how well or poor certain materials burn or react when lit aflame. The Incendiario is as much of a fire enthusiast as they are a detective. Additional duties may include creating firewood and fire-starting kits for households or for those traveling abroad, as well as being called upon to help with putting out fires. Even those of the Sanctus Faction might find use of the Incendiario for ceremonial reasons. |
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Libro Guardiano/a (Librarian) (Idrieus Eternity) |
(Depository) Knowledge is power, and, in Salsola, it is highly valued. The Libro Guardiano maintains the largest collection of written materials in the pack, of which, they are expected to maintain and upkeep. Books, scrolls, tomes, records and logs; their collection covers more than just pack history however — novels, recipes, instrumental/song pieces, instruction manuals, ancient texts/relics, and sometimes even maps can be found amongst the treasure trove of materials that they have control over. The Libro Guardiano is required to be efficient in reading and writing, and, aside from just maintaining written materials, they are also charged with obtaining new knowledge and entertainment ones, repairing damaged materials, and even making copies of popular or important texts. The Libro Guardiano may work regularly with a Historiador (sometimes even the Archivist!) and may entertain regular visits by Cartografos looking to donate new map materials for public use. |
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(Domestic) In a pack where its members often rely on anonymity beyond its borders, the Profumiere can be a well-sought after individual to mask one’s scent. They exist within Salsola to provide a means of perfuming oneself, either for aesthetic reasoning or reasons of disguise. The Profumiere is proficient in the creation of perfumes, scented oils, balms, and scent-infused items. They typically use bark, wood, roots, leaves, flowers, herbs, spices, and seeds to accomplish this art. And, while their creations can be as simple as a potpourri, the Profumiere should be skilled enough to craft these scents into something more complex, and should keep stock of a variety of differing scents for pack use. Their talents may also be accompanied by plant cultivation skills, as certain scented plants may not be readily available within Salsola's pre-existing garden or plant stock. » Note: All perfumes and scented oils must be realistically craftable by Luperci means. |
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(Domestic) Big, small, or private, where there is an event to be held, the Scenografo is often called upon for their skills in ensuring that everything is done to — if not exceeding — perfection. They help make sure decorations are just right, that there is enough food for all of the event’s attendees, that the right music and ambiance are set, that the itinerary schedule flows seamlessly and is followed, etc.. They plan it all! They are often detail-oriented, and are often well-organized (some, more so than others though), and may often even play a vital role in communal events. As someone who aides and directs event setups, they may often work alongside the Custode and those of the Servitori. Though they may pull talent, goods, and expertise from many Factions, they may find themselves heavily interested in the Lore Faction due to their work often being related to Salsolan customs and traditions. |
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(Defense) Sometimes viewed as an darker offshoot of a Curandero, the Veleno is specifically known for their expertise, knowledge, and creation of poisons. They have a strong understanding of poisonous plants, their symptoms, and how they affect Luperci. They know how to make the best use of the plant’s effects, and their talents can be used for a variety of different outcomes, be it for something as non-lethal as creating a topical burn, or for something more fatal, such as causing a heart attack. Their work does not always have to end in the death of another. As well, a Veleno may also be quite skilled in knowing how to cure the effects of poisonous plants as well. The Veleno may work side-by-side with Curanderos and Boticarios, and their talents are typically used by the Shield Faction. |
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