Azade is a Borzoi sighthound mix, born in the Eurasian Steppe of Kyrgyzstan. Her clan was comprised mostly of sighthounds, and lived a nomadic lifestyle, raising horses and sheep. Constantly on the move in order to provide fresh pasture for their livestock, they were caught in territorial disputes almost constantly. She was raised to fight, learning all kinds of valuable skills along the way. Besides the warfare, she lived a good life. Tending the sheep, playing the duduk and tanbur, weaving and sewing. She trained and bred horses, hunted and rode. She rose and trained Golden Eagles to hunt for them in winter. After her clan was decimated by wolves to the north, Azade traveled through Central Asia to Istanbul, then went south along the coast of Africa to Cape Verde. From there, she took a boat to Central America, then traveled north by hoof until she made it to ‘Souls on 04-24-2020 and was accepted to the Del Cenere Gang.
If your character needs something that she can provide, don’t hesitate to ask! If you want to trade, she’s always making clothing and things like saddlebags, all of which she delicately embroiders and decorates.
Rank: Enkindled, "The Ranger" (November 1st, 2020-Present)
04-24-2020 to 06-01-2020: The Unkindled
06-01-2020 to 07-01-2020: Las Brasas
07-01-2020 to 09-01-2020: El Probado
09-01-2020 to 11-01-2020: El Eledigo
- : N/A
Del Cenere Gang members may reference seeing Character doing the following:
Playing the duduk or tanbur, maybe singing
Doing embroidery or making leather
Azade is a Boroi mix, with a red and white coat and dark brown eyes. She stands at 6'7'' in her optime form, with a long thin face and a deep chest. Her form is slender, weighing only 153 lbs despite her height. She has a thick scruff of wavy fur around her neck, and styles her long hair into either several long braids going down her back or in a bun, covered by a cap. She shifts to her lupus form rarely, usually only to hunt. She stands at 2.6 ft at the shoulder in her lupus form, weighing 67 lbs. In secui, she stands at 3.5 ft and weighs 153 lbs.
Her coat is a deep mahogany red, patterned in an odd piebald, smattering across her thick wavy coat. She has extra thick fur forming a frill around her head, and long feathering on her hind legs and tail. When she moves, it is with grace and agility. Her body is built for speed and power.
She wears her clothing in layers due to the extreme weather of her region. In the Eurasian Steppe, the weather in summer clears 105 F and dips to -50 F in the winter (colder than antarctica). To counter the weather, her clan wears fur-lined leather clothing. In the summer, they wear light clothing. All of their garments are adorned in charms and patterned around the openings, both to ward off spirits and bolster the strength of the wearer. She wears a delicately patterned cap over her hair in Optime form.
Speech: She has a Kurdish accent, but speaks "Spanish" well, and one can normally make out what she's saying.
Scent: She smells like horses, leather, and Del Cenere Gang
Quirks, Gestures, Etc.: She tends to pace a lot, and tap her foot. When she's anxious, she tugs on her hair, if it's down. She has insomnia, so you can often find her wandering around at night in search of sleep.
General Posture and Body Language: While she is tall, she is very slight. She carries herself with an athletic grace, never clumbsy, always together. She is usually very relaxed, her body language loose and comfortable. She walks with a slight bounce in her step.
TL;DR: Real Chill, often prefers to spend time by herself
Adaze is very independent, a high-functioning introvert. She does not mind spending time alone, and oftentimes she actually prefers it. However, if someone strikes up a conversation, she will often enjoy spending time chatting with them. She does love performing, though. She playes the Tanbur very well, and enjoys playing around with improv. She cares deeply for the people around her, though she may not show it until she gets close to someone. She’s very creative, a skill that has been bolstered with her music and embroidery. She’s decisive, once she makes up her mind, she’s doing it and nobody can stop her. She’s charismatic, she had to be in order to lead her clan. She’s very open to new experiences, one of the reasons that she was so willing to travel the world despite the hardships that came with it. She loves seeing different cultures, eating new foods, and hearing new music.
However, she can burn herself out and will often need to spend time to herself, away from contact with others. She’s a perfectionist, which can make her work go slower if she gets stuck on something. She’s not very conscientious, often overlooking small details. And, while she is usually very relaxed and chill, she can be prone to irritability and moodiness. Over time, though, she’s learned that it’s best to go and spend some time to herself whenever she finds herself snapping at a friend.
Unflappable: Azade has experienced much in her life, and will react quickly in anxiety-provoking situations. Where others panic, she draws her weapon, literally or figuratively. Of course, she is not indomitable. (See Anxiety under Weaknesses)
Faith: Azade is a strong believer in her faith, and will often retreat to it in times of need. It is a powerful tool for her to use, both to protect herself from her depression or anxiety, as well as to rationalize her deeds, including murder.
Insomnia: Azade struggles to fall asleep and stay asleep, which can lead to her being awake at odd times and falling asleep during the day. She will often be tired during the day, though your character may have a hard time seeing it if you aren't already close with her.
Depression: Azade will find herself falling into bouts of depression, and always has a hard time pulling herself out of it. Usually, when she begins to feel one coming, she will retreat to someplace quiet and peaceful and far away from civilization and focus on re-centering herself.
Comittment: Azade tends to be flighty whenever she starts to form a serious relationship with someone. Perhaps it's her way of avoiding losing anyone else that she cares about after the mass slaughter of her people, but in the end it tends to hurt her more than it helps her.
Anxiety: To everyone around her Azade is strong and dependable, never flustured, and that is partly true. Azade is very dependable for many tasks, and will get shit done. Even so, she tends to doubt herself when she's alone. Usually at night, while she's lying awake, or after she's had a nightmare, of which she has many.
She has her own moral code, one not easily defined. She does not allow herself to be deluded about the people she is fighting or the people she is protecting. She knows that there is no such thing as someone who is born evil, and that very few people deserve to die. Even so, she is content with killing people if need be. She is a firm believer in fate and destiny, and if she defeats someone in combat, then that was what was fated to be. She will pray for their spirits, and honor their death, but she will not feel bad about the act of killing someone.
She does not like structure, and spent much of her youth rebelling the confining nature of her clan's religion. She took their teachings and shaped them to fit her own spirituality. She follows herself, and anyone who wants her respect must earn it.
A free spirit, she goes goes where the wind takes her. She's not one to be tied down, and will only stay in one place as long as she feels free. Once she begins to feel tied down, she moves on.
Balance/Peace, to bring all things into equilibrium, both within herself and her environment
Feeling trapped, both physically and emotionally
Does NOT like spiders. Not intense enough for it to be called a phobia, but she has a hard time with them.
Likes: Horses, art, music, hunting, exploring
Packs: Doesn't know many of the packs just yet, so N/A
Species: She tends to act cold towards wolves that she doesn't know, which makes it harder than usual to get close to her
Non-Luperci: She thinks that non-Luperci should be pitied and turned (though wouldn't turn one without permission).
Gender: She doesn't really have any particular bias, but tends to be more comfortable around women.
Color: Doesn't really care
Sexuality: Azade has no particular bias about sexuality.
Age: Everyone must earn their respect.
Azade is bisexual, and not very sexually active. She doesn't really see what the fuss is, and prefers making emotional connections (but not too close!).
Azade is very spiritual, and while she doesn't really believe in a higher being that controls everything from some hidden place, she does believe in destiny. She believes that every living thing is connected, and that everything has its life plotted out before them. She is fairly vocal in her beliefs, unashamed to let out prayers and give thanks. Even so, she is not one to go around trying to convert people. She had religion pushed on her when she was young, and she did not like it.
Azade is a social drinker/smoker and will not be seen doing either alone. She will always partake in psychedelics, though.
Horseback Riding (Master): Growing up in the Steppe of Kyrgyzstan, she had to learn to ride. Her clan bred horses and relied on them both to hunt for food and to raid for valuables.
Mounted Archery (Master): Mounted archery is hugely important to her clan and the entire region. Having a group of warriors who could reign down upon a small village, shoot people down quickly, then leave just as quickly is a devastating tactic that is well used. It was also important for hunting in the region, seeing as Azade can't get to where much of her prey would be (like mountain goats) in time to catch them in her ferus form.
Mounted Swordplay (Journeyman): While mounted archery is the strategy most used by her clan, sometimes things would go wrong and closer combat would be necessary.
Falconry (Journeyman): Eagle falconry has been practiced in the Eurasian Steppe for thousands of years, and is very practical. It's very difficult to hunt in the winter, where it's bitterly cold and the ground is covered in a thick layer of snow. Eagles don't need to run through that snow to get to a much-lighter rabbit or fox, and are far more efficient predators in the winter months.
Fletcher (Journeyman): Azade has been making her own arrows for as long as she's been able to shoot.
Embroidery (Journeyman): The clan's traditional clothing calls for delicately (as delicately as Luperci can get) embroidered garments, covered in charms and stories. It is tradition for young women to make clothing, rugs, and other misc items as a bridal dowry. Azade would not have been exempt from this tradition, and though she hated it as a child, she now finds embroidery as a fun way to relax.
Playing the Duduk and Tanbur (Journeyman): Her clan has a rich culture of music. She grew up playing the duduk, a small flute-like instrument (though it's actually in the same family of wind instruments as the oboe), both with her family and pack and on her own while taking care of the herds. The tanbur was her father's instrument, and though it took her longer to learn to play, she finds the tanbur to be more spiritually centering. She will often play it by herself to connect to her family and roots. Otherwise, she loves playing for a crowd.
Singer (Apprentice): She isn't very good at making up her own songs yet, but she does love singing. There are all kinds of poems and stories that have been passed down through song, and those are the songs she sings.
Tanner (Apprentice): She's been tanning her own hides for years, to be made into all kinds of items and sold whenever she gets the chance.
Leatherworker (Apprentice): The temperature in her homeland dips below -50 F, which calls for good protective clothing, which is usually covered by fur-lined leather clothing. Azade grew up making such clothing as well as things like her quiver and bags.
Weaving and Spinning (Apprentice): She never did much weaving when she was young, but she did do a lot of hand-spinning. It was only in the past year that she picked up weaving, when she got a loom.
Woodcarver (Dabbler): Her father did a lot of woodcarving, and she was never interested in the art until it was too late. Now she has aquired a small knife that is similar to her father's carving knife, and is trying to mimic what she remembers her father making.
Low Speech (Dabbler): Azade has only recently begun learning low speech (horse), and isn't very good at it yet.
Hand-to-Hand Combat: Azade has never been good at hand-to-hand combat, partly because her clan strikes quickly and retreats on horseback, and therefore there is little need for actually getting very close to the enemy.
Fishing: Azade has never fished and she isn't well inclined to try now, seeing as how she hates the smell of them (triggering due to her seasickness).
Illiterate: Azade never learned to read or write, and never even saw a book until she traveled to Istanbul, seeing as her clan passed down knowledge via oral tradition.
Wolves: Azade can get spooked by wolves and will tend to be on guard around them, usually having a hand on her saber. She will often find herself acting aggressively towards them, with her tail up and ears alert.
Feral Fighting: Azade has rarely fought in her feral form, and therefore is not very good at it. It's instinct for her to pin down the enemy without hurting them, so she isn't very good at killing in her feral form. (Due to hundreds of years of breeding Borzois to pin down wolves so that the hunter could kill them.)
First Aid: While Azade can bandage a cut if need be, she's pretty useless if the injured party needs anything more.
Sailing: Azade gets horribly seasick and therefore is not one to be happy about getting on a boat.
Building Things: Azade almost broke the yurt when she tried to put up some new wall hangings, and has since decided that she will never build anything if she doesn't have to, for the sake of everyone around her. Of course, she's going to have to try and build a yurt now that she's settling down, just as soon as she gets the required supplies. Maybe your character can help and make sure she doesn't accidentally kill herself!
Gardening: She doesn't know it yet, but she is going to kill every plant she tries to grow.
Fernando - Boyfriend, committed but sexually open relationship. He was her best friend for a period of time, until she left town suddenly. Chance brought them back together in June 2020 and they've been together ever since.
Can be seen roaming either alone or with Azwer and or Azade.
Can be Referenced...
Altani (Bald Eagle)
NPC Type: Minor NPC
Species: Bald Eagle
Date of Birth: March 22nd 2020
Appearance: Juvenile Bald Eagle, mixed brown and white plumage and black beak and legs (starting to lighten, will be bright yellow upon maturity). She currently weighs 10 pounds and will weight between 13-14 pounds at maturity.
Incredibly smart, quick to savage hands that are not trusted. Very dangerous, very large, very sharp. She watches everything going on around her very astutely, and when she is not hooded she will practice her hunting skills on small creatures (like mice, bugs, kittens, very small puppies, etc).
Can be seen roaming either alone or hanging out at the Yurt.
Adaze’s clan was located in the Steppe of Kyrgyzstan. They were nomadic, raising horses and sheep, constantly on the move in order to provide pasture for their livestock. They were also a bloody, warfaring clan, in near constant battle with one of the other clans in the region, not to mention the wolves of the north that were moving in on their territory. Adaze was raised, like all pups, riding horses and fighting. She learned many valuable skills, being in constant battle. Though her clan had a very conservative mindset, they were small enough that they needed everyone who could fight, including women. She was trained to fight on horseback, both with bow and saber. She was profusely skilled in this, and rose in rank quickly after maturity. With her shrewd advising, they managed to defeat their rivals and claim more territory for their herds.
After being born into war, then two more years of battle, Adaze finally lived in peace. Unfortunately the peace lasted barely six months. Grey wolves of the northern territories moved into their land. Vastly outnumbered and still recovering from their previous war, Adaze’s clan was swiftly defeated. After having their livelihood, their livestock, ripped from their grip, and many of their members murdered, the clan disbanded. Adaze, her parents and sister dead, left for Istanbul, where her horse, Agrin, passed away. From there she traveled south to Cape Verde.
At Cape Verde, she was stuck, not knowing where to go or what to do with her life. One day, she met a trader who invited her to join her crew and travel to South America. For a price, of course. Due to her extreme lifestyle as a nomad, she had learned many skills. Fighting, of course, but also sewing and embroidery. She was very skilled at playing the Tanbur, knew how to hunt very well, and could barter. She joined the group and made clothing, clothing with beautiful embroidery that could catch a hefty price wherever they sailed.
Unfortunately, she was prone to seasickness and almost left the group as soon as they landed in South America. The captain convinced her to stay until they made it to Belize, where she would have more options than if she left in the middle of nowhere. Upon landing in the city, she sold the garments she had made at sea and paid the group for the voyage.
She did not like Belize, it was hot and humid. She had no more clothing to sell, so she traded her armor (embroidered leather with metal plates sown in) for material. With that material, she began making horse blankets, bags, belts, and shirts, and managed to scrape together enough to buy a horse. Azwer was a young buckskin Mustang stallion, standing at 15 hands. Barely broken in, Adaze had to break him and train him from scratch. Fortunately, she already knew how to do so, since her family raised horses and she had trained Agrin herself when she was a pup.
Even so, she was unused to horses this large, since all of the horses in her region were small, hardy, mountain horses that had evolved to survive an extreme climate. She struggled with Azwer for weeks until she was finally able to get his obedience. After that, they got along wonderfully, both being hard-headed, free-spirited, and intelligent. They had a strong sense of respect, and that was what their relationship was built on.
Together, they traveled through Central America and made it to Texas. Along the way Adaze had collected or made plenty of valuables to trade. When she was able to invest in another horse, her pace doubled. A small pinto mare, much more in line with the size she was used to, standing at 14 hands. Rojin had a far more levelheaded temperment, and watches everything carefully.
At this point, her goal was to find a good place to call home. She stopped and visited plenty of packs on her way north, but there was no point in her journey where she felt any urge to stay. She would stay with packs for a couple of days, tell her story and play music, then thank them for the company and be on her way.
Fortunately, she had everything she needed to survive. Skilled with both bow and sword, she could defend herself. She knew how to take care of herself in the desert, having grown up in one of the harshest deserts in the world. Unhurried, she travelled to the east coast, and made her way north until she came to ‘Souls. Altogether, the journey from Kyrgyzstan to ‘Souls took two years.