Eire Lykoi

Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Ideals
  3.   3.  Relationships
    1.   3.1  Family: Lykoi, Napier
    2.   3.2  Relations
  4.   4.  Skills
    1.   4.1  Abilities
  5.   5.  History
    1.   5.1  Achievements

Image (c) Despi

Eire Lykoi was born of a non-consensual encounter between Axelle Napier and Basilio Lykoi. She is the only surviving pup out of three other siblings and a pawn in her mother's eventual plan to get back at her biological father. She is currently residing in Inferni in the beginning stages of her plan.


Overview

Basics

Heritage

NPCs

Etc.

  • Date of Birth: 29 Jun 2016
  • Gender: Female
  • Luperci: Ortus
  • Residence: Areas, Packs
  • Mate: --
  • Pack: Inferni
  • Rank: Bellum
  • cNPC: --
  • yNPC:
    • none
  • Minor NPCs:
    • none

PLOT OPPORTUNITY!

OOC ASSUMPTIONS!

  • None at the moment, sorry!

Packs members may assume and reference the following without discussion/asking:

  • Nothing until I figure it out!

1.  Appearance

1.1  Basics

Essentials

  • Species: Eire is a mix between a Coyote and a Wolf, and there is a lot of Coyote in her facial features, while there's a lot of Wolf in her build.
  • Fur: Eire has thick fur, complete with an undercoat for those colder months.
    • Optime Hair: Eire's Optime hair is short, and poorly styled. Usually brushed and tucked behind one of her ears. It is kept short to stay out of her face during combat, a thought drilled into her head by Axelle.
  • Facial Features: Narrow muzzle, angular face, angled cheekbones, skeptical, blood red eyes - due to her Lykoi heritage - always reading the world, always pondering her next move. Eire looks upon the world as a warrior looks upon their opponent.
  • Build and Size: Having a small-ish mother and a very small father, what Eire lacks in height, she makes up for in strength. Under her thick coat are lean muscles that contribute to her overall strong appearance.
  • Humanization: Medium — Eire makes use of clothing and weapons, but does not have skills like literacy or domestic skills such as cooking or preparing meals for aestheticity.

Picture

Palette

WESTAR (#E4E1DC)
ASH (#C7BFB2)
SANTA FE (#B07353)
OLD COPPER (#7B4D35)
FUSCOUS GRAY (#4B4844)
DUNE (#282523)
EL SALVA (#853231)

1.2  Miscellaneous

Modifications

  • Scars:
  • Piercings: None.
  • Tattoos: None.

Weaponry

  • Scimitar: Only used when engaging some serious battling (or training).
  • Dagger: Used in close-contact situations, such as hand-to-hand or martial arts fighting styles.
  • Long Bow: Used in stealthy and ranged attacks or for hunting.

Accessories

  • None

Clothing

  • Outfit 1 (consists of heavy leather garments [save for the skirt] made from animal hide)

Forms


73 lbs (xx kg)
29 in (xx cm)

Lupus

Used the least. Eire doesn't like her feral form because she is the smallest and the weakest in this form. She dislikes feeling vulnerable.


140 lbs (xx kg)
39 in (xx cm)

Secui

This form is often used for hunting and attacking. She likes that her musculature bulks her up and makes her look more intimidating.


200 lbs (xx kg)
5ft 7in (xx in / xx cm)

Optime (Preferred)

This is her go-to form because she prefers being able to operate weaponry. She feels most comfortable on two legs - like she can control a lot more.

Interaction

  • Speech: --
  • Scent: ravens, dust, Inferni, metal, meat
  • Quirks, Gestures, Etc.: --
  • General Posture and Body Language:
    • Generally, Eire is assertive in her own right, though she knows the right time to step up and when to shut up and sit down.

Images

2.  Personality

A brief (1-3 paragraphs) personality description goes here. It'd probably be best to write this last, since you should pull key traits out of the rest of your information and then put it here. This section is good to stick in your forum profile as their "Personality" section.

2.1  Ideals

Traits

Anxious, dramatic, hot-headed, controlling

  • Outlook: Optimistic
  • Sociability: Extroverted, dominant
  • Expression: Dominant
  • Alignment: Alignment?

Motivations

  • something
  • something

Fears

  • Something: something something
  • Something: something something

Biases

  • Packs: If your character has a bias against a pack?
  • Species: If your character hates coyotes, Inferni haets u right back. :'(
  • Non-Luperci: Maybe your character thinks Luperci are really scary, or maybe they think non-Luperci are ignorant backwater hicks. YOU DECIDE.
  • Gender: Maybe your character is a misogynist or maybe they're really frightened of men!
  • Color: Maybe your character hates wolves with white coats, or maybe they hate wolves with blue eyes.
  • Sexuality: Maybe your character rejects anything but a m/f monogamous relationship as dirty and unclean.
  • Age: Maybe your character thinks old people are totally useless, or maybe they think children are just adorable and can do no wrong.

Sexuality

Describe your character's sexuality here -- sexual orientation (e.g., heterosexual) isn't enough of a descriptor, by the way! How about their libido (their desire for sexual activity)? How promiscuous are they? Are they monogamous or polygamous? How do they go about obtaining sexual partners (are they a nervous approacher, or a giant flirt)?

Interests

  • Likes: A list of single or few-worded interests: e.g., horses, animal husbandry, leather-working, hunting, howling, running, jumping, playing, begetting a vast number of progeny, etc.
  • Dislikes: A list of single or few-worded dislikes
    • Maybe a BIG DISLIKE HERE

Substances

What substances has your character tried? Are they highly experimental or not at all inclined to try? Do they have an opinion on those who do indulge in "illicit" substances?

Spirituality

Describe your character's spirituality. What do they believe? Do they believe in (a) higher power(s)? Do they perform rituals? What do they believe after death? Do they have a creation myth? Maybe this section is long enough to require more space.

3.  Relationships

* Does not know this person by name.

3.1  Family: Lykoi, Napier

3.2  Relations

Key Relations

  • Characters IS YOUR CHARACTERS FAVORITE THING EVER!!!1111one

Positive Relations

  • Characters is also your character's buddy-old-pal-old-friend-of-mine

Neutral / Negative

Minor Relations

4.  Skills

4.1  Abilities

Skill

  • Education and Learning: how'd your character learn this?
  • Skill (Master): describe skill
  • Skill (Master): describe skill
  • and over here go some weaknesses~

Skill 2

  • Education and Learning: how'd your character learn this?
  • Skill (Master): describe skill
  • Skill (Master): describe skill
  • and over here go some weaknesses~

5.  History

5.1  Achievements

Catacombs

go get yo' catacombs template, son

history overview here

Timeline

2009

  • DD Mon: your character was born hooray!

2010

  • DD Mon: they turned a year old hooray!

Threads

2016

  1. a melody of angry growls (Aug 10)
    Eire is dumped in the Northern Tides with her siblings. She notices one by one, her siblings disappear. She quickly scrambles in the nook of a tree, and throughout the night, listens to their cries as they are picked off by predators. In the morning, Petra Damaichu finds her and takes her under her wing for the next few months.
  2. (NPC) hands reveal a meeting, but did they come? (Sep 22)
    Eire and Axelle come upon these huge, weird, flattened circles in the grassy plains of Sticks and Stones. Soon, they see another wolf checking them out and ask him about them.
  3. Drag another dragon down the hole (Nov 07)
    Tzila finds out she has a half-sister, and learns the truth about why Axelle never told her. Eire is skeptical about the whole situation.
  4. (NPC) Tagalong (Dec 10)
    Eire and Axelle come upon another woman and her child, Eliza Cormier and Logan Cormier.

2017

  1. These words keep rattling my soul (Jan 26)
    While climbing on the rocks along the beach, Eire sees Helena Lykoi lounging on the shore. Axelle warns her not to get too close.
  2. I will control you and distort your dreams (Feb 02)
    Eire encounters her sister, Tzila, while hunting. Tzila begins to ask her all sorts of questions about her and Axelle's relationship.
  3. Baby Steps (Mar 13)
    Eire meets Elisabeth de le Poer by the Halcyon Mountain. She's captivated by how similar she looks - as if her twin. Elisabeth uses the moment to brag about Inferni.
  4. I never want you to know (Apr 04)
    Attempting to catch a meal, Eire sets a trap and falls asleep. What wakes her up is not a deer, but someone's horse caught in the snare.
  5. robotic, hypnotic (Apr 14)
    After debating how she's going to kill Basilio Lykoi, Eire decides to infiltrate Inferni and surprise the man with a house call. She joins the pack with ill intentions.
  6. now it's raining bones (Apr 24)
    Eire observes Magpie's efforts to save the ravens from the sickness from up in a tree. When found out, Eire asks about Inferni's companion bird culture.
  7. When the wind works against us in the dark (Jun 07)
    Vicira approaches Eire to ask about Basilio's crimes against her mother. Figuring she doesn't have much of a choice, Eire divulges all the information she knows about it.
  8. The slit in the sky when you left is all I see (Jun 13)
    Basilio Lykoi leaves after a whole mess of drama goes down. Sent to initially kill him, Eire goes looking for him - maybe just to talk to him or maybe to finish him off. She doesn't know. When she finally finds him, she realizes she's too late. Helena Lykoi, who has been hiding nearby, comes to comfort Eire and they share the moment together.
  9. blue lips, blue tongue, blueberry season has begun (Jun 15)
    With the intention of picking some blueberries for the cooks, Eire sets out to the bushes, but the first she comes upon is 'claimed' by Oriole de l'Or who has eaten them all. Seeing how disappointed Eire is, he agrees to show her where he's seen the other bushes.
  10. Diplomacy and virtue do not make easy companions (Aug 03)
    Eire wanders in to listen after hearing voices in the common room. She finds Vicira Tears, Virue, and Rialu Avarice all sitting at the banquet table giving their two cents.
  11. Salt of the sea (Aug 31)
    Eire finds a woman and her horse on the beach. Fearless, she walks right up to the horse and begins to pet it, making conversation with the woman about her camp's location.
  12. It paws fiercely, rejoicing in its strength (Oct 01)
    Eire observes Goliath Harland train a horse for battle and eventually asks for him to show her.
  13. [M] making a science out of coincidence (Oct 13)
    The Salsolan Boss kills Molcaxitl Yocatl, and her screams alert a group of coyotes to give chase. They're led right into an ambush.
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