This is a historical resource!
This page belongs to a former pack and is being kept for posterity. Adding relevant and accurate information is encouraged, but please do not delete this page.
|Colours||White (#FFFFFF) & Light Blue (#66CCFF)|
|Founded By||Naniko D'Angelo, Pilot Haddon, & Savina Marino|
|Founded On||21 Sept 2008|
|Defunct On||7 May 2012|
|Former Leaders||Naniko D'Angelo, Savina Marino|
|Former Subleaders||Pilot Haddon, Savina Marino|
|Preceded by||Twilight Vale|
The idea for Crimson Dreams was originally discussed by Naniko D'Angelo, Savina Marino, Pilot Haddon, and Urma on August 26, 2008. However, it wasn't until September 21, 2008, that the pack was officially founded. They were a successful and peaceful pack for years, finally disbanded on May 7, 2012 after Savina's departure and Anu's difficult decision to set her packmates free.
On this page... (hide)
- 1. History
- 2. Territory
- 2.1 Lenape River
- 2.2 Highrocks
- 2.3 Haven Manor
- 2.4 Cottontail Mountain
- 2.5 McNamara's Landing
- 2.6 Skip Caves
- 2.7 Silver Showers
- 2.8 Riunione Beach
- 2.9 Koender Windmill
- 2.10 Cinlia Hollow
- 2.11 Old Red (Now defunct)
- 2.12 Tallermein's Cottage
- 2.13 Apple Blossom Orchard
- 2.14 Firefly Marsh
- 2.15 Piccolo Village
- 3. Pack Relationships
- 4. Culture
- 5. Ranks
- 6. External Links
The idea for Crimson Dreams came about on August 26, 2008, when Naniko D'Angelo, Savina Marino, Pilot Haddon, and Urma all got together to discuss a future pack. Shortly after, a location similar to that of Twilight Vale's old territory was chosen for Crimson Dreams. All of the prospective members gathered and leadership was announced, forming the pack. Members came and went, and eventually Anu was promoted to third in command in March 2009.
Early in July 2010, an accident caused a stir within the pack. Naniko, recently falling prey to drug addiction, leaves her pack containing cocaine on the floor where a young Cambria Marino finds it. The girl gets into the drugs and is nearly killed by the exposure. Savina and Anu oust the founding leader because of this, and step up to lead the pack.  Things remain steady in the pack after this, until the collapse of Old Red in April of 2010, when Cambria and Ghita Marino are trapped in the rubble.  In November of 2010, Crimson Dreams undergoes a change in the ranking system. 
Savina Marino and Anu weather the AniWaya Conflict and finally return to a peaceful state, though it takes time to readjust. Eventually Savina decides to gather her family and return to her homeland of Italy. Anu is left in sole control of the pack, and chooses to disband for fear she cannot protect them by herself. She urges her Dreamers to find safe homes with their southern allies Cour des Miracles and Casa di Cavalieri, and sets them free. 
Anu and her son Cypress remained on Crimson Dreams, living in the Orchard. Silvano Sadira and his mate, Giselle Fantasia went on to join Cour des Miracles, where Silvano later became a sub-leader and then leader.
Nestled between the northwestern region of Shiloh Hills and a small area of Ethereal Eclipse, Crimson Dreams encompasses a lightly forested area sprawling with vegetation of all kinds. To the southeast corner are the pristine waters of Rabbit Lake – a prime gathering area for much of the neighboring game. The territory itself seems to have a warm air about it, reflecting the feeling of security the pack was founded on.
The thin river snakes its twists and turns through the southern portion of the territory. The quickly moving water digs deep into the earth, but is hidden well by the surrounding forest and its shores are nothing just steep banks. One must be mindful not to run out of the wood and right off the bank.
Towering 200 feet over the river, the cliffs of Highrocks display the northern landscape of Crimson Dreams. If the powerful winds aren’t whipping across the rocks, the limestone and shale boulders create a wide and comfortable lookout.
Haven Mansion is a large and towering structure made of bricks and cement that sits in the far eastern part of the territory. There are different sections of the mansion, including the foyer, front porch, kitchen, living room, and a large amount of upstairs bedrooms. There is also a secret passage that runs beneath it, but few know about this dark, dusty underground tunnel.
Tucked in the forest behind the Crimson Dreams Mansion is the spacious but intimate Cottontail Valley. The narrow valley is littered with green grasses and wildflowers, a pleasant retreat for any beast. Prey frequent the nutritious grazing, and is cut down the middle by an old stonewall.
In the Northwestern portion of the territory lays an old, rust-covered military cargo jet. The jet appears to have crashed; the front portion of it is crushed like an accordion, and there are large gashes in the metal of its sides. The jet carried many different kinds of supplies, and some boxes are scattered around it.
The Skip Cave system lies to the Southwest of Haven Manor. There are a few smaller caves on the outside, but most of the caves are connected; those could be used for hiding in or as protection from the rain.
Silver Showers is the name of a series of small waterfalls that spring from the Lenape River. The river runs up for a short time along the Highrocks before tumbling down over a couple of drops of about ten feet each.
Where Crimson Dreams reaches to the Atlantic is where one will find Riunione Beach. Though much of the coastline in the Trenches is steep and craggy rocks, there is a natural path leading down to a secluded, beautiful, and peaceful sand beach. It is a perfect place to play in the surf or even have a nice little picnic. If one is a fan of spending a quiet day on the beach observing the ocean, there is no better place than Riunione Beach.
South of Haven Manor and west of Rabbit lake sits a quiet and gentle giant. Settled in a forgotten field whose grain was taken over by more native flora stands an ancient windmill. Constructed from river stones, it sits on a wide circular base. It was once the center of the Koender farmstead. Hollowed by time and decay, the inside holds only remnants of the inner workings that made the mill function. Only three out of the original four sails remain, though their shutters have been stripped from years of wind and weather. Though it looks docile the Koender Windmill still holds a few mysteries, its pieces rickety and old… How long it will stand is any beast’s guess.
A large, beautiful forest of trees has grown over the remains of a military base. Some buildings are here and there but many have been overcome and hidden in the thick forest. The underground tunnels are still in great condition and spread throughout the forest like the small creaks and streams from the falls.
Just south of Haven Manor and to the West of Rabbit Lake is an old tall barn made by the humans. The building is made of wood, now faded red with paint and filled with holes, with an old rusty metal roof. Within the barn there sides are lined with wooden stalls filled with hay.
To replace the old, dilapidated barn that had been fondly known as Old Red, a small house and fence were created. Gated, the area encompasses all that Old Red’s walls once own, and then some. The wooden rung fence, constructed from old barn doors and walls of the Old Red, protect those that call Tallermein’s Cottage home. The house of sorts looks much like a small barn, but it’s construction is completely made of old recycled wood, and if looked at from a certain angle the building owns a slight tilt to its foundation. Weather worn and a dulled red color the cottage’s purpose was the breeding and harvesting of fowl. But its residents are not the normal folk that call the Dreaming lands home, or the feathered creatures that the pack had intended it for. They own bitty hooves, small horns and a throaty ornery call. Goats, wanders and wild from the years without reinforced domestication found their way into the small paddock and now call it home. Now it’s not uncommon to find one or two of these sure-hoofed creatures traipsing on the cottage’s subtle slopping roof, staring out into the beautiful landscape of Crimson Dreams.
The sweet smell of apple blossoms lingers about this thirty acre orchard in early spring. Throughout the summer and autumn months, falling apples attract all sorts of large grazers, including deer, elk, and moose. The apples have grown wild for years and most are no longer the rich, sugary, plump fruits humans might have enjoyed--instead they are smaller, more bitter, and reminiscent of the apples traditionally used to brew cider.
South of Rabbit Lake lies its thinner body of water, the vegetation getting thiker it the farther down one travels. Long shoots of marsh grass, from cattails to fanwort, envelop a good portion of the lake's surface. Some places are thicker than others, making one able to practically walk upon the water and over to the other side. This soft-stemmed vegetation is often used by wolves as a natural net to catch stray fish that wander there. Though the underwater growth here is thick, the water is remarkaby clean. The roots of the trees that border this marsh are thick; they rise, fall, and twist to make for small archways and hidden little places. In early spring, bordering the lake are marsh marigolds, beautiful butter-yellow flowers that add to the peaceful scenery.
Surrounding the southern part of the lake is an open field, seemingly untouched by man or wolf. The grasses here are lush, and can reach up to three or four feet in some places, complimented by small rolling hills. Fog will roll in occasionally in the early mornings, making the fields look like they are dotted with small patches of clouds close to the earth. A myriad of wild flowers dot the plains, mirroring the very colors of the sky: Blue irises and white bindweeds are entwined together here, only a few of the wildflowers that decorate this field. This field makes for an ideal spot to look up into the heavens and daydream.
What gives this place its name, however, is when nighttime bathes this portion of land. While the only sound is of the crickets chirping serenely among the fields, the stars themselves seem to rise up from the earth and litter the place in a soft, golden glow. These floating stars are the plentiful fireflies in the area, their light bathing every part of this land, making the place visible even on the darkest of nights. Colors seem to come alive at night in Firefly Marsh, as the glowing bugs move and illuminate the colors of the world. Soft pinks, greens, yellows, and blues play off the lake's surface and illuminate the fungi-lined trees, make this place a beautiful spot by day and by night.
At the south-eastern boarder of Crimson Dreams lays a small village where humans with basic needs lived. There is very little signs of technology however, there is a large library full of old books in the town square. The houses, made out of a off white stone, are all unique in shape and size, though the roofs are almost all a dull blue or red. Many of the houses are covered in vines with beautiful flowers blossoming and the hilly surroundings and many wild flowers make for beautiful green scenery. This is a simpler alternative for Luperci wanting to have a more private and personal living space.
Gabriel de le Poer is pretty friendly with Anu Sheah; during the Second Dahlian War Savina Marino declares the pack's official neutrality. Kaena Lykoi has met two members of the Dreams pack, and they got along well enough—Inferni does not consider this pack a threat, though they are not extremely friendly with one another.
Neutral? :O AniWaya is pretty friendly with everyone—Dawali Amara tries not to be mean to anyone. Unfortunately they went to war during the AniWaya Conflict, though the Dreams pack accepted several refugees from AniWaya to protect them.
These two packs are are on decent terms with one another; Princess Chance moved from Crimson Dreams to take up residence with her love interest, Haven Aatte. Prior to this event, however, the leadership of the Dreams pack—Savina Marino—met with Ruri Aceline, a subleader of the Miracles pack, to discuss the movement and learn a little about each others' packs; this strengthened the relationship between the two packs. When CD disbanded, the Miracles pack welcomed several of the former Dreamers to make their homes there.
These two groups are pretty friendly with one another, though Naniko D'Angelo, a former member of Crimson Dreams was removed from the pack due to a problem with drugs. These personal circumstances don't affect the whole pack relation, though, and in general they're on good enough terms.
Savina Marino declared the pack's neutrality during the Second Dahlian War. The relationship between these two packs has been overall good. Their bonds strengthened after Conor Soul rose to leadership and the leadership on both sides are related to each other and on a good wavelength.
Crimson Dreams and Esper Hollow were only around simultaneously for about a month? :O
- We're one big happy family
- Share your books
- No excise tax! I mean...
- Wolves howl at the moon, yo.
- PUT SOMETHING HERE, YEAH.
On November 17, 2010 Crimson Dreams underwent a change to a new ranking system based on the Roman Republic, with tiers similar to the previous ranking system.
- Cursus Honorum, Leadership Ranks - Consul, Praetor, Quaestor
- Senatus, Second Tier - Censor, Tribune, Praefectus, Aedile, Lictor
- Publica, Basic Tier - Patrician, Eques, Veles, Plebian, Proletarius (Lowest rank)
- 'Proprius, - Special Ranks - Contains special ranks Senior and Iuvenis, for elders and adolescents respectively.
- Infans, Puppy Ranks - Pusio, Puella
Crimson Dreams' original raking system was named after modern military ranks, and reflected a character's overall activity within the pack. They were separated into three main tiers, and two special tiers.
- Leadership tier is the highest, consisting of Commander, Lieutenant General, Major General, and Brigadier General.
- High Officers tier is the second highest, consisting of Colonel, Lieutenant Colonel, Major, Captain, and Lieutenant.
- Officers tier is the initial tier all new members begin in. It consists of Master Sergeant, Chief Sergeant, Sergeant, and Basic Officer.
- Other tier is reserved for special ranks. The Worm rank is the position of Omega, the lowest ranked member of the pack. The Cadet rank is for adolescent wolves between 7-12 months of age. The Veteran rank is for those who have retired from the ranks.
- Puppy tier is for the pups of the pack, consisting of Deputy Sergeant, Petty Officer, Junior Brigadier, and Private First Class.
Co-Ranks are recognitions of a character's talents. If a member shows exceptional skill or interest in a particular field, they will be awarded a co-rank by the leaders. Current available co-ranks are Practitioner, Storyteller, Carpenter, Spiritualist, Cook, Teacher, Jester, Bard, Mediator, Sensei, Horticulturalist, Nanny, Courser, and Manciple.