Munroe Knight

On this page... (hide)

  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Ideals
  3.   3.  Relationships
    1.   3.1  Family: Knight, Marino, Damaichu, Nomads
    2.   3.2  Relations
  4.   4.  Skills and Inventory
    1.   4.1  Abilities
    2.   4.2  Inventory
  5.   5.  History
    1.   5.1  Achievements

by Kiri

Munroe Knight is the third-born son of Callum Knight and Veyra Damaichu, born in New Dawn in August 2014 alongside his brothers: Marius, Eros, and Harlequin. He was born into the Puppy rank. Munroe was ranked as a Subord.

After a illness swept through New Dawn causing the death of many and due to the Anathema attack upon and subsequent disbandment of New Dawn Munroe now resides within Casa di Cavalieri with Callum, Veyra and Marius and is currently ranked as a First Cadet

In the summer of 2018 after the appearance of some large and suspicious alien plant and after so many rumours going around his prents went out to investigate; only his father returned with the news that Veyra had dies as a result of the plant's pollen affecting her mind and causing her o run off a cliff. Not long after this event and when the grief were still fresh in his mind during a short time spent in the neutral lands around Casa did Munroe recoonect with Khyren who had recently returned to the area after time away.


Overview

Basics

Heritage

NPCs

Etc.

  • Date of Birth: 25 Aug 2014
  • Gender: Male
  • Luperci: Ortus
  • Residence: New Dawn (former residence) , Casa di Cavalieri (current residence)
  • Mate: Characters (DD MON YYYY)
  • Pack: New Dawn (25 Aug 2014 - 15 Aug 2015) , Casa di Cavalieri (23 Aug 2015 -
  • Rank: Subord (25 Aug 2014 - 15 Aug 2015) , Prova (23 Aug 2015 - )
  • cNPC: Characters
  • yNPC:
    • [Characters/Characters]]
  • NPC Name

PLOT OPPORTUNITY!

OOC ASSUMPTIONS!

  • Open for discussion,

Casa di Cavalieri members may assume and reference the following without discussion/asking:

  • That Munroe will often be seen within or around the main fort area of Casa territory, anything more specific let me know.

1.  Appearance

1.1  Basics

Essentials

  • Species: A wolf dominant hybrid, Munroe looks wolf-ish for the most part but does have (albeit small) details that betray his dog and coyote heritage.
  • Fur: His fur is of reasonable length and thickness, only becoming partially thicker within his Secui form and when winter comes along.
    • Optime Hair: Originally his hair hadn't been all that long but over time it has grown slightly longer so that it has grown to just above his shoulders.
  • Facial Features: Looks more wolf like and thanks to his coloration it forever looks as if he has a 'mask' around his eyes and lining his muzzle.
  • Build and Size: Tall like most that share the Knight name, he is also fairly well muscled and fairly slim with it.
    • Lupus: What does their Lupus form look like?
    • Secui: I guess you could stick a Secui section under here.
    • Optime: How about Optime?
  • Humanization: Munroe has never worn any sort of clothing or accessories and for the most part see's little point in it, but who knows? His mind could always be changed.

Coloration

  • Fur: While lighter and yellower than she was, there is no doubt that Munroe's coloration takes after that of his mother's mother, X'yrin.
    • Solid Tacha
    • Birch markings
    • Rope markings
    • Metallic Bronze markings
  • Markings:
    • Birch and Rope mottled over the back
    • Birch around eyes leading down to over the nose, on half of the ears, and along cheek fluff
    • Rope down nose
    • Birch along throat, chest, stomach and all four legs, and all of tail
  • Eyes: Blue Chill ringed by Mosque
  • Optime Hair: Optime hair color to be decided by player, but Tacha with mottled Birch and Rope is suggested.
    • Nose and Paw Pads: Dune

Palette

Tacha (#D6B458)
Birch (#302A20)
Rope (#964C20)
Blue Chill (#0C8990)
Mosque (#036A6E)
Dune (#2E2A24)

1.2  Miscellaneous

Modifications

  • Scars: No visible scars
  • Piercings: None
  • Tattoos: No.

Adornments

you can stick more description about their humanization and how they practice it here. or don't! by the way, you might want to adjust the cell widths here: 33/33/33 gives you even columns etc. do the math out of 100% of course :D

Jewelry and Accessories

Kharma necklace Vesper necklace
  • something

Clothing

  • something
  • something
  • and another something

Forms


100 lbs (45 kg)
36 in (91 cm)

Lupus

This is the form Munroe is often found in, mostly due to his acceptance that it would make others in New Dawn feel more at ease.


170 lbs (77 kg)
40 in (102 cm)

Secui

Less often used compared to his Lupus form, Munroe will resort to this halfling form should it be necessary.


200 lbs (90 kg)
7ft 3in (87 in / 221 cm)

Optime

This is Munroe's least used form, not to say he would never use it. More that he would mostly use this bipedal form when hands are needed or when visiting other packs that may prefer this form.

Interaction

  • Speech: well spoken,
  • Scent: Casa,
  • Quirks, Gestures, Etc.:
  • General Posture and Body Language: Neutral for the most part, though will display the right submission / dominance when required.

Images

2.  Personality

2.1  Ideals

Traits

  • Outlook: Tends to be somewhat more pessimistic upon occasion but tends to be something of a realist unless otherwise persuaded.
  • Sociability: Extroverted/introverted, dominant/submissive?
  • Expression: equally dominant and submissive, depending upon what the situation requires and the individuals within his company.
  • Alignment:

Motivations

  • Family

Fears

  • Death: More accurately losing one in which is close to him due to death, even if it is a natural part of life.

Biases

  • Packs: Anathema; has a negative outlook towards this pack due to their attack upon New Dawn
  • Species: Hasn't met others to know who he does / does not like yet!
  • Non-Luperci: Due to his feral upbringing Munroe is accepting of any regardless of whether they are non-luperci or luperci
  • Gender: No Bias.
  • Color:
  • Sexuality: Though has only taken note of male/female relationships there is a part of Munroe that does understand and accept that no one can control their feelings.
  • Age: Respects all those who are older than he is as he knows they harbor more knowledge of things than he does, any puppies he finds them an entertaining sight to watch.

Sexuality

Kinsey Scale 3 - Equally Heterosexual and Homosexual - Bisexual / Bicurious

Having not really expressed deep feelings for one or the other and already being surprisingly accepting of any type of relationship whether it be same-sex or male/female relations would leave Munroe open to experimenting before settling down.

Interests

  • Likes: A list of single or few-worded interests: e.g., horses, animal husbandry, leather-working, hunting, howling, running, jumping, playing, begetting a vast number of progeny, etc.
  • Dislikes: A list of single or few-worded dislikes
    • Maybe a BIG DISLIKE HERE

Substances

Has no experiance in such things - hopefully never will, but who knows?

Spirituality

Understands and accepts that many within Casa - and many other packs - believe (in varying degrees) in some sort of higher power, but he has yet to find himself believing in such things.

3.  Relationships

* Does not know this person by name.

3.1  Family: Knight, Marino, Damaichu, Nomads

3.2  Relations

Key Relations

  • Marius Damaichu (IS YOUR CHARACTERS FAVORITE THING EVER!!!1111one) The main brother in which Munroe is close to.
  • Khyren A firm friend when the dark female originally joined New Dawn - then Casa di Cavalieri with Munroe and his family. During the summer of 2018 this friendship began to become something more.

Positive Relations

Neutral / Negative

Minor Relations

4.  Skills and Inventory

4.1  Abilities

Skill

  • Education and Learning:
  • Skill (Master):
  • Skill (Master): describe skill
  • and over here go some weaknesses~

Skill 2

  • Education and Learning: how'd your character learn this?
  • Skill (Master): describe skill
  • Skill (Master): describe skill
  • and over here go some weaknesses~

4.2  Inventory

Trade

blah blah blah

  • Offering: what kind of stuff does your character trade?
  • Accepting: what do they want?

Items

Header

  • info

Header

  • info
  • info
  • info

Header

  • info
  • info

5.  History

5.1  Achievements

Catacombs

go get yo' catacombs template, son

history overview here

Timeline

2014

  • 26 Aug: Munroe was born in New Dawn to Callum and Veyra.
  • 13 Sep: Munroe and his brothers have their first chance to meet a limited number of pack-mates: Aunty Lucia Amarok, Fayne, and Leela Amarok.
  • 28 Sep: The boys go with their father on a walk near the pack's border, and they meet Juliette Grimm.
  • 04 Oct: The boys are moved to the communal den. The next morning, they meet Thoirní Síondaite
  • xx Oct: The boys spend an entire day with Aunty Lucia while their mother and father attend to other business.
  • 24 Oct: Munroe and his brothers have several firsts. They meet their first horse, they take their first long trip, enter the first pack that isn't New Dawn, and spend their first nights away from home -- Cal and Veyra take them to visit Casa di Cavalieri for several days. Meet Jazper Rhiannon-Knight and Alistair Callow-Knight.
  • 25 Oct: Munroe spent his first night in Casa territory, but now it's morning he wanted to do some exploring! Lets just hope that he doesn't get himself into too much trouble.
  • 30 Oct: After getting bored and hearing stories of the Orca ghost - after the pack hunt several days / a week previous - Munroe wants to go ghost hunting! So goes sneaking after Altair and learns some things along the way.
  • 20 Nov: Munroe tries and fails at his attempts at rodent hunting and disturbs Thoirni in the process, rather than be reprimanded Munroe is learning the basics and importance of hunting.

>>>>>>>

2015

  • 11 March: (Although set later in March, after the floods) Munroe and his three brothers go hunting for Elk with their father, Callum.
  • 13 Apr: The Damaichu / Knight boys get their eye tattoo's
  • 26 Aug: they turned a year old hooray!

Threads

2014

  1. (NPC) 1 (26 Aug)
    New Dawn, with Veyra Damaichu, Callum Knight, Lucia Amarok. Birthing thread.
  2. (NPC) 2 (13 Sep)
    New Dawn, with Veyra Damaichu, Callum Knight, Lucia Amarok, Leela Amarok, Fayne. First meet and greet.
  3. (NPC) 3 (28 Sep)
    New Dawn, with Callum Knight, Juliette Grimm. Walking on the borders.
  4. (NPC) 4 (04 Oct)
    New Dawn, with Veyra Damaichu, Callum Knight, Thoirní Síondaite. Moved to the communal den.
  5. (NPC) 5 (22 Oct)
    New Dawn, with Lucia Amarok. Babysitting thread.
  6. (NPC) 6 (24 Oct)
    Casa di Cavalieri, with Veyra Damaichu, Callum Knight. Trip to Casa.
  7. 7 (25 Oct)
    Casa di Cavalieri, with Valerie Rhiannon-Knight. Time to explore Casa! Until running into some relatives of course.
  8. 8 [30 Oct]
    New Dawn, with Altair Amorak?. Ghost hunting! Sneaks after Altair to look for the Orca ghost.
  9. 9 (20 Nov)
    New Dawn, with Thoirni Siondaite. Hunting lessons and other important things.

2015

  1. 1 (11 March) \\New Dawn, with Callum Knight, Marius Damaichu, Harlequin Knight and Eros Daimaichu?. Family hunt.
  2. 2 (11 March)
    New Dawn, With Veyra Damaichu, the boys get their eye tattoo's.
  3. 3 ()
    New Dawn, Pack meeting; after an illness has spread through the feral pack causing death in some cases - including Alpha Zalen - Raeka never recovered and steps down as Alphess promoting Kiara instead.
  4. 4 (24 May)
    New Dawn, with Kiara Amarok, Munroe has been sulking as a result of the choice of new leadership but his mood soon improcves after an interaction with Kiara.
  5. 5 (9 July)
    New Dawn, with Khyren, A new member joins the ranks of the feral wolves and Munroe tries his best to help the dark pelted female settle in a little.
  6. 2 (15 August)
    New Dawn, Anthema attacks the wolves of New Dawn - injuring many and killing some; in turn forcing all to scatter to the winds thus ending New Dawn.

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