Armani Catori

On this page... (hide)

  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Ideals
  3.   3.  Relationships
    1.   3.1  Family
    2.   3.2  Relations
  4.   4.  Skills and Inventory
    1.   4.1  Abilities
    2.   4.2  Inventory
  5.   5.  History
    1.   5.1  Achievements
By Nat

Armani Catori is the daughter of Grynn Garcia-Knight and Uryu Catori, born in May of 2015. She currently resides in Casa di Cavalieri ranked as Sworn. She is mated to Dawn Hushhowl








  • None at the moment, sorry!

Packs members may assume and reference the following without discussion/asking:

  • A'somethin'
  • Butts

1.  Appearance

1.1  Basics


  • Species: Armani is a wolfdog.
  • Fur: --
    • Optime Hair: Her red locks are pulled back out of her face and nearly always placed in a sloppy bun.
  • Facial Features: --
  • Build and Size: Masculine yet feminine would be an easy way to describe Armani. A well-built frame leaving her balancing her at seven feet tall like her mother, but graced with her father's broader shoulders.
  • Humanization: Describe the level of humanization your character has, e.g.: Often wears Accessories.


  • Fur:
    • Primary coat color: Redwood
    • Secondary coat color: Oil and Grey Chateau
  • Markings:
    • One type of marking here: black-tipped tail, black-tipped ears
    • Second type of marking here: white throat
  • Eyes: Sea Green
  • Optime Hair: Optime hair color
    • Nose and Paw Pads: Skin color


Redwood (#632511)
Gray Chateau (#A8ABAE)
Oil (#2E2118)
Sea Green (#2C7C33)

By Despi + Katie!

1.2  Miscellaneous


  • Scars: Years of training, and fights have left her with minor scarring and missing fur. The most notable line her hands, and shoulders. Normally she wears leather padding over her shoulders to hide the rather ragged scars. Her hands she has chosen not to hide them as she takes pride in the scars she earned learning her trade.


you can stick more description about their humanization and how they practice it here. or don't! by the way, you might want to adjust the cell widths here: 33/33/33 gives you even columns etc. do the math out of 100% of course :D

Jewelry and Accessories

Kharma necklace Vesper necklace
  • something


  • Leather padding or her Casa cloak grace her shoulders.
  • Deer or rabbit fur is normally tied neatly around her dark shins and wrists.


xx lbs (xx kg)
7 ft (213 cm)


Lupus is Armani's least-used form. She only uses her Lupus form to play with pups.

xx lbs (xx kg)
xx in (xx cm)


Secui is Armani's second-most preferred form

xx lbs (xx kg)
xft xin (xx in / xx cm)

Optime (Preferred)

maybe describe how often they use the form and don't forget to change their form preference


  • Speech: how does your dude talk, son?
  • Scent: i hope you have a smelly, smelly coyote~~
  • Quirks, Gestures, Etc.: oh man what a weirdo
  • General Posture and Body Language: do you have an imposing bro? or a meek and mild mouse?


2.  Personality

Armani once was described as a woman who took on more of her father's characteristics then her mothers. Mud muck and messes shaped her youth and her desires for the future. Her mother's constant doting left the only child at a slight distance with her mother as she doesn’t enjoy what her mother calls the “finer things” more likely to be found helping whoever she can or getting as dirty as possible to tread through her mother's home to drive her mother mad.

Now Armani considers herself a working beauty, a term she used to describe her mother. Though she puts less effort into her looks per say with age she has come to enjoy nice things. She finds herself not lavishing in her mother’s joys of dressing up, but enjoying dressing down. She prefers simple items such as furs or leather to decorate herself.

Over her time in the outpost Armani took the time to discover skills and things she enjoyed. Her overall time outside of Casa was positive giving her time to grow out of her childish nature that she has clung to. Being forced to rely more on herself and her growing skills. Her determination and overall desires to aid her pack fuel her in whatever she chooses to do.

2.1  Ideals


Anxious, dramatic, hot-headed, controlling

  • Outlook: Optimistic/pessimistic?
  • Sociability: Extroverted/introverted, dominant/submissive?
  • Expression: Dominant/submissive?
  • Alignment: True neutral


  • something
  • something


  • Something: something something
  • Something: something something


  • Packs: If your character has a bias against a pack?
  • Species: If your character hates coyotes, Inferni haets u right back. :'(
  • Non-Luperci: Maybe your character thinks Luperci are really scary, or maybe they think non-Luperci are ignorant backwater hicks. YOU DECIDE.
  • Gender: Maybe your character is a misogynist or maybe they're really frightened of men!
  • Color: Maybe your character hates wolves with white coats, or maybe they hate wolves with blue eyes.
  • Sexuality: Maybe your character rejects anything but a m/f monogamous relationship as dirty and unclean.
  • Age: Maybe your character thinks old people are totally useless, or maybe they think children are just adorable and can do no wrong.


Describe your character's sexuality here -- sexual orientation (e.g., heterosexual) isn't enough of a descriptor, by the way! How about their libido (their desire for sexual activity)? How promiscuous are they? Are they monogamous or polygamous? How do they go about obtaining sexual partners (are they a nervous approacher, or a giant flirt)?


  • Likes: A list of single or few-worded interests: e.g., horses, animal husbandry, leather-working, hunting, howling, running, jumping, playing, begetting a vast number of progeny, etc.
  • Dislikes: A list of single or few-worded dislikes
    • Maybe a BIG DISLIKE HERE


What substances has your character tried? Are they highly experimental or not at all inclined to try? Do they have an opinion on those who do indulge in "illicit" substances?


Describe your character's spirituality. What do they believe? Do they believe in (a) higher power(s)? Do they perform rituals? What do they believe after death? Do they have a creation myth? Maybe this section is long enough to require more space.

3.  Relationships

* Does not know this person by name.

3.1  Family

3.2  Relations

Key Relations


Positive Relations

  • Characters is also your character's buddy-old-pal-old-friend-of-mine

Neutral / Negative

Minor Relations

4.  Skills and Inventory

4.1  Abilities


  • Education and Learning: how'd your character learn this?
  • Skill (Master): describe skill
  • Skill (Master): describe skill
  • and over here go some weaknesses~

Skill 2

  • Education and Learning: how'd your character learn this?
  • Skill (Master): describe skill
  • Skill (Master): describe skill
  • and over here go some weaknesses~

4.2  Inventory


blah blah blah

  • Offering: what kind of stuff does your character trade?
  • Accepting: what do they want?



  • info


  • info
  • info
  • info


  • info
  • info

5.  History

5.1  Achievements


go get yo' catacombs template, son

Born into Casa di Cavalieri, Armani grew up rather coddled. Her mother had wanted children for a while and Armani was that gift. She was treated like a doll for at least the first six months of her life. She always found herself running off to play or trying to hide with her father.

As she grew older and began her training in Casa her mother’s need to groom her never subsided. Moving into the courthouse away from her mother was her only reprise from her mother’s grooming. As a member of Casa she took her training seriously more so after the second attack of the syndicate.

Her first real taste of battle left the young woman hungry. She found herself needing to spread her wings from Casa and took the opportunity shortly after to go to the outpost in Portland. The distance between her and Casa gave her a chance to really discover who she was and what she enjoyed doing. Much like her mother, and grandfather she found herself drawn to iron. Though it took a lot of convincing she was able to become an apprentice of a local blacksmith.

Hard work and dedication to her craft allowed her more ability to help Casa. In the outpost she started using her blacksmith skills as a form of trade to acquire goods and information that Casa needed. Though homesick and ready to make a journey back to Casa she plans to leave the outpost to bring some goods to Casa.



  • DD Mon: your character was born hooray!


  • DD Mon: they turned a year old hooray!