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- 1. Description
- 2. Landmarks
- 2.1 Rainbow Towers
- 2.2 Stálormr Path
- 2.3 Hallet's Cove
- 3. Waterways
- 3.1 Chignecto Bay
- 4. Likely Encounters
- 5. Significant Characters
- 6. History
- 7. More
|Territory||Isthmus of Chignecto|
|Major Waterways||Chignecto Bay|
|Size||?? sq km / ?? sq mi|
The Isthmus connects Nova Scotia with mainland Canada. The land bridge is surrounded by water, bordered on the north with the Northumberland Strait and to the south by the Bay of Fundy. Most of the land here is low and flat -- as much of it is below sea level, it is prone to flooding. In spring, one is hard-pressed to find so much as a footstep of dry ground, and the terrain seems made entirely of mud. The inland areas range from salt marsh to swamp, with a smattering of sparse, piney forest. The most populous area prior to humanity's demise was the city of Amherst, situated around the southerly bay.
Amherst was a large and sprawling town in the time of humanity. Its remnants are a queer mix of early construction -- sprawling Victorian homes and stone churches -- and evidence of rising commercialism -- warehouses and big chain stores. The latter lined the long highways, clashing mightily with the old construction of Amherst on the smaller main streets. One thing both new warehouse and old Victorian share are the signs of natural reclamation -- even in this once-bustling town, signs of human occupation are decaying quickly. Saplings and shrubs sprout from cracks in the asphalt, and the sidewalks slowly lose their battle with the roots of elder trees.
2.1 Rainbow Towers
Colorful markings of graffiti coat any flat surface of the play park. The "castle" is made up of two towers, with bars of rusted metal keeping them up and funny, random shaped sides covering them. Each tower has an accompanying slide, which had remained strong over the years, although enough weight put on it will cause a collapse. One of the towers is connected to smaller ones by a spiderweb of rope, which had turned green over time of damp decay. There is a clear difference between the two towers, both in color and size. The tower connected by tangled ropes has a theme of deep blue, which has faded to a lighter blue over time. The larger tower is covered by pyramid shaped roofs, protecting its inside by minor drops of rain. The smaller tower's bright, sun yellow has faded into a cream over the years, and unlike the larger tower, it doesn't have a roof, and is therefore exposed to attacks from the weather. (Created by Jazzy)
2.2 Stálormr Path
The Amherst Railway Station is an otherwise nondescript red building, with strange steel tracks spanning through the town and out into the wilderness of New Brunswick and even possibly the rest of Nova Scotia. No one knows how far this trail goes, but the section of it in what was formerly Vinátta has been dubbed the Stálormr Path and marks a natural trail through the territory where trees were cleared down by humans. The route is a very scenic one, though occasionally the rusted skeletons of old railway cars dot the tracks -- a good place to hide out a storm. Many of the fields created by the railroad are full of deer, rabbits, and other animals that prefer a more open area to feed or burrow. (Created by Raze)
2.3 Hallet's Cove
This old harbor town was once a quiet little turnout on the outskirts of Amherst. The few boats lining the banks are half sunk into the muck, or otherwise submerged in the still waters of the inlet and are completely unusable. Many of the docks that just out into the water are missing boards or suffering from extreme decay due to the damp, and quite dangerous to walk on. However, there are a few gems to be found in the old fishery shops; hooks, rods, and even old gear have been stored away out of the weather, and remain in relatively good condition! (Created by Leah)
3.1 Chignecto Bay
Chignecto Bay is long, narrow sub-basin of the Bay of Fundy. It extends far inland into the Isthmus of Chignecto area. Wabanaki Coast is to the west and Drifter Bay sits to the east. The Chignecto Bay itself has two separate sub-basins: the Cumberland Basin sits to the east, and the Shepody Bay sits to the west.
- Cumberland Basin
Although the Cumberland Bay's waters are no less dangerous than neighboring Shepody bay, the Cumberland is comparatively calmer. The shoreline is less muddy and more rocky, though copious mudflats are still found throughout the area. The area around the Cumberland Basin was more heavily populated in the time of humanity; the heart of suburban Amherst surrounds the basin.
- Cape Enrage
Cape Enrage is the name given to the southern tip of the peninsula that separates the Shepody Bay and the Cumberland Basin. Cape Enrage derives its name from the large peninsula that extends south into Chignecto Bay. This causes the water off the point to become extremely violent, particularly at half tide when more rocks are exposed and the water is moving quickly.
- Shepody Bay
Shepody Bay extends far inland. It consists of 77 km2 of open water and 40 km2 of mudflats, with 4 km² of saline marsh on the west. Eroding sand and gravel beaches covering an area of approximately 1 km2 on the eastern shore. A huge number of Shorebirds and other coastal life can be found all along the Shepody Bay. The bay and much of the immediate surrounding coast was designated as a bird preserve and protected wilderness prior to the demise of humanity. Beyond the preserve, the ruins of Amherst's rural outskirts, primarily former farming and fishing villages, huddle against the tide and wind.
4. Likely Encounters
- In many ways a central location within 'Souls, there is no shortage of characters to be found. With so many options for places to settle, and access to waterways, Amherst boasts both permanent and transient residents. Locations like Biff's Bar offer neutral gathering places for Luperci seeking entertainment or refreshments.
- Salsola members are likely to be found towards the southern end of the city, which their pack claims among their holdings, though few will reveal their true origin very easily.
- Gaston Trouillefou previously took up residence in Stálormr Path, living there from January 2018 until April 2019, when he joined The Troupe.
- Ferret was born in Amherst. He left the area when he joined Inferni.
- Biff Blackrust used to run a rowdy bar in the area; it closed following the 2020 Earthquakes.
5. Significant Characters
5.1 Permanent Traders
- Vinátta previously claimed a portion of Amherst from May 2012 to June 2017.
- Salsola holds claim on the southernmost section of Amherst.