New Caledonia Territory

New Caledonia

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The Realm of New Caledonia

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Table of Contents (hide)

  1.   1.  The City Square
    1.   1.1  Fort Louisbourg
    2.   1.2  The King's Bastion
    3.   1.3  The Guild Hall
    4.   1.4  The Fort's Edge
    5.   1.5  Rhovanion - The Meadow
    6.   1.6  The Chimetower
    7.   1.7  Ashena Apple Orchard
  2.   2.  The Underthing
  3.   3.  The Highlands
    1.   3.1  The Steppes of Belfalas
    2.   3.2  The Teeth
    3.   3.3  The Mordotir
    4.   3.4  Sugar Loaf Resort
  4.   4.  The Lowlands
    1.   4.1  Enedwaith - The Silver Strip
    2.   4.2  Lebennin - The River Valley
    3.   4.3  Lochan Glas
    4.   4.4  The Sword Coast
  5.   5.  The Deadlands
    1.   5.1  The Sleepy Town of Haven
    2.   5.2  The Garden of Bones
    3.   5.3  Goldvein Mine

The realm of New Caledonia begins at its City Square; an ancient fort that has managed to survive humanity’s decline. Though the city lays in disrepair, Caledonians are offered a sprawling territory to explore outside of the city's limits and are surrounded by thick forests, mountain ranges, and a lush green river valley. Cape Acadia sees their border running along Sugar Loaf Resort and ending with the precarious Sword Coast.

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1.  The City Square

1.1  Fort Louisbourg

The Fortress of Louisbourg creates the main living space for New Caledonia. The Fort butts up against mountains and faces out towards the sea. The Residence is made up of a collection of stone homes that form the city square, with a longer building that denotes where the nobility live. Many sections of the tiny town have become overgrown by wilderness, with massive tree roots cracking through buildings and layer upon layer of overgrowth taking over.

See the Residency page for more information!

1.2  The King's Bastion

The Bastion is the area that faces the rest of the Fort, and is divided between the Nobility. The long building is made of brick and stone but has seen better days -- with a rear area that had caved in on itself, and windows that are no longer filled with glass. Due to the Fort's historical value there were efforts to restore the fort in the early 80's, and there are pieces of scaffolding that have long since rusted, or rooms that are half painted or blockaded by dilapidated furniture.

1.3  The Guild Hall

The Guild Hall is made up of the out cropping that extends behind the noble houses. At this time many portions of the roof are caving in, but as New Caledonia grows and Guilds begin to form, this is where they will congregate to ply their trade. The fort has a thin hall that runs through it, with rooms of varying sizes off to either side. Keyhole windows peer out into the clearing that lays between the Guild Hall and toward the Noble House.

1.4  The Fort's Edge

The Fort makes up the edges of New Caledonia's residency. Once used by humans during the wars of old, the fort has now been taken over by New Caledonia in an effort to rebuild. The walls of stone face out toward the sea and are backed by mountains. Many of the walls have crumbled or become overgrown by wilderness, though there are solid patches that act to keep intruders out.

1.5  Rhovanion - The Meadow

The Rhovanion is a clearing that has been dedicated to livestock and horses. As of the founding of New Caledonia there is no stable to protect the animals, so members allow their companion animals to wander at their own risk. Despite its lack of structure, the Rhovanion has ample grazing and room for the animals to roam safely -- though some patches of fence lay in disrepair.

1.6  The Chimetower

Whatever stone building this tower once belonged to has crumbled around it; the tower itself is half collapsed, with what remains of the walls overtaken by greenery. Some sections of the spiral stone stairway leading to the top of the structure can be seen but some are unstable. If a daring Luperci was to make it to the top they would find that small songbirds like to nest in the rafters of a room dominated by an ancient and rusty bell with a chain for ringing still attached. If it still works it's certain that the whole pack will know about it... and the ringer may risk losing their hearing temporarily.

1.7  Ashena Apple Orchard

Four untended rows of apple trees are interspersed with other trees and brush and long grass. The scent of apple blossoms wafts over the area in late spring and early summer, followed by the crisp scent of apples closer to harvest time. The apples that grow are small and sour, partly due to competition for resources, and partly due to the age of the trees.

2.  The Underthing

The Underthing has two entrances if one knows where to find them. The largest entrance is a tunnel that has been carved out of the mountain side over the course of many years by the mountains run off. In the spring this entrance can be more dangerous depending on the seasons snow fall. Another smaller entrance faces toward the sea. It is to be noted that the Underthing is by no means developed, and that it is made up of a cave system of varying sizes, and those who choose (or are forced) to live in its depths must bring their own light, as the depths are known to be very dark and very treacherous.

Those who live within the Underthing sometimes live in tents or dens.

3.  The Highlands

3.1  The Steppes of Belfalas

Some say that in the old tongue, Belfalas was the name of a forgotten noble -- a man who on the Longest Night was turned to stone. In New Caledonia the Steppes of Belfalas stretch along one side of the territory in peaky ridges of coniferous trees and flat parcels of rock that act as perfect vantage points to peer into the valley far below.

3.2  The Teeth

The mountain range that encircles New Caledonia is named for its peaks of craggy stone. Some whisper that the mountains are left over teeth from a time where dragons still roamed -- while others assume it is due to the often snow capped peaks.

3.3  The Mordotir

Known locally as the "Shadow Watchers," these distinctive peaks, which are admittedly lower in altitude than the highest stretches of The Teeth, maintain a prominent admiration (and sheepish disquiet) from the Realm. Standing clear from the mountain range that it calls family, these sharp and jagged pinnacles almost appear as though sentinels of New Caledonia, watching both its people and its enemies for evidence of wrong-doing.

3.4  Sugar Loaf Resort

If a curious Caledonian follows the line of ski chairs up to a mountain peak, they will be surprised to find an abandoned ski resort. The resort is in disarray from the many harsh winters that it has seen, and many of the once beautiful rooms have mostly been destroyed. It is evident that for the winter months there were squatters in some of the dirty alcoves, and much of the exposed concrete has been desecrated with paint and grime.

4.  The Lowlands

4.1  Enedwaith - The Silver Strip

The Silver Strip as it is so often called is a beautiful patch of forest that is made entirely of birch trees. Often noted as a peaceful place, the Enedwaith is crisscrossed with trails for meandering.

It is possible to hunt small woodland creatures that oftentimes find shelter in the thick ferns that gather around the trees.

4.2  Lebennin - The River Valley

Set at the bottom of mountains colloquially known as "The Teeth," the River Valley is a beautiful stretch of land that is made up of gentle hills and flat areas of grass. A river cuts through its center and runs out towards the sea.

An excellent place for hunting, fishing, and tracking game.

4.3  Lochan Glas

Saddled up against one of the meandering trails in Enedwaith leads to a peculiar pond. It is stagnant and ripe with algae, the likes of which are so pervasive and dominant of the body of water that no Luperci efforts can ever hope to rid the pond of its presence. While it offers little in the way of fishing, it is indeed an awe-inspiring sight, a freak incident of nature not ordinarily displayed in other ponds of the area.

4.4  The Sword Coast

Where the rivers meet the sea is referred to as the Sword Coast. Known for its uneven edges and uneven shoreline, only those who are comfortable with the turbulent waters come down to the waters edge to explore during low tide.

5.  The Deadlands

5.1  The Sleepy Town of Haven

A small "blink and you'll miss it" town complete with a post office, bar, and scattered homes all in different states of disrepair. Haven is a town that is very loosely shaped like a horse shoe, with a dilapidated church at its centre and small homes that all face towards it. In olden times it acted as a hub for ranchers and wary travelers, and as nature has laid claim to it once more, it has turned the town into a sleepy sanctuary for those who stumble across it. Everything is mostly overgrown, with gnarled trees cutting through many of the cottages. Strangely enough, the church seems to have escaped much harm, though its front door and windows are missing. A bar lays on the edge of Haven, a new place where members of New Caledonia may congregate and share stories away from the bustling City Square.

Haven is most beautiful in the spring -- dotted with wildflowers that breathe color into every corner.

5.2  The Garden of Bones

The graveyard, named the Garden of Bones, is a shadowy piece of land on the outskirts of the Realm. It is recognizable for its overgrown tombstones and the wrought-iron fence surrounding it on all sides. Looters and thugs have dug up many of the would-be grave sites, and a ravenous bear has broken into one of the large tombs which has left a gaping maw in the craggy hillside. The central mausoleum has a stairwell that leads you deep underground, where you can explore ancient tombs crawling with spiders and littered with dust. Just be careful -- some of the paths are long caved in.

5.3  Goldvein Mine

A path into this long-abandoned mine was revealed by recent seismic activity, opening up a dark shaft for exploration. By torchlight one can find old, rusted equipment and a plethora of small caverns, but the real treasure glitters among the quartz veins running through the mine: deposits of coarse gold.

Category: New Caledonia