Midnight Shores - Co-Ranks


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This page belongs to a former pack and is being kept for posterity. Adding relevant and accurate information is encouraged, but please do not delete this page.

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  1.   1.  Obtaining a Co-Rank
  2.   2.  Co-Ranks
    1.   2.1  Artisan
    2.   2.2  Chronicler
    3.   2.3  Distiller
    4.   2.4  Envoy
    5.   2.5  Fisherman
    6.   2.6  Gardener
    7.   2.7  Guardian
    8.   2.8  Hunter
    9.   2.9  Librarian
    10.   2.10  Mason
    11.   2.11  Master of Ceremonies
    12.   2.12  Medic
    13.   2.13  Merchant
    14.   2.14  Navigator
    15.   2.15  Sailor
    16.   2.16  Scholar
    17.   2.17  Scout
    18.   2.18  Shepherd
    19.   2.19  Spiritualist
    20.   2.20  Urban Explorer
    21.   2.21  Wrangler
Art by Sunny

Co-ranks are skills that your character develops outside of caring for the pack - it is their 'specialty', so to speak. Characters can have more than one co-rank, and one co-rank can be owned by more than one character.

1.  Obtaining a Co-Rank

To earn a co-rank, you must complete two threads pertaining to your co-rank skill - for example, a character pursuing the 'medic' co-rank could submit one thread where he bandages a packmate's wound, and another thread where he is tending to medical herbs. The co-rank skill must be the focus of the thread

  • Good: Wolf heals Coyote over the span of five posts whilst talking to him
  • Bad: Wolf heals Coyote in one post and it is not mentioned again

All threads must follow our completion rules. Once you have completed those two threads, feel free to submit them to leadership with the following form!

[b]Desired Co-Rank:[/b] What co-rank you want
[b]Related Threads:[/b][list]
[*] [url=THREAD LINK]TITLE[/url] - Description of what was done
[*] [url=THREAD LINK]TITLE[/url] - Description of what was done
[b]Current WC:[/b] TOTAL WORD COUNT over TOTAL POSTS[/list]

Want a co-rank, but don't like any of the ones listed below? Complete your two threads for a custom co-rank of your choice, and it will be given to you and added to the list!

2.  Co-Ranks

2.1  Artisan

The artisan creates works of art - whether they be paintings, poems, music, woodwork, or other forms of art. They can also help decorate for ceremonies or parties, and help 'beautify' Midnight Shores.

2.2  Chronicler

The chronicler writes down the events that happen in the pack in its journal. Events that should be recorded include births, deaths, newcomers, leaving members, and larger events as well.

2.3  Distiller

The distiller is in charge of making wines, ciders, moonshine, and other deliciously alcoholic beverages.

2.4  Envoy

The envoys deal with pack relations. They may meet with other pack ambassadors and leaders in lieu of the Centauri, organize trading trips, and negotiate friendships or even alliances.

2.5  Fisherman

The fisherman takes advantage of the island's location and makes it his duty to catch plenty of different kinds of fish and sea creatures for the pack to eat.

2.6  Gardener

The gardeners tend to the crops and gardens of Midnight Shores. They are knowledgeable about different types of plants, and ensure that the plant stocks are up to date.

2.7  Guardian

The guardians of the pack ensure its safety by defending it against wrongdoers, and serve as the first line of defense in battle.

2.8  Hunter

The hunters track herds and are in charge of leading pack hunts. They also may hunt solo to keep the pack’s food stores up to date.

2.9  Librarian

The librarian is the keeper of the books in Province House's library, and may also acquire new books to add to the collection.

2.10  Mason

The masons help repair old, deteriorating buildings and lighthouses around Midnight Shores, and also helps erect new ones.

2.11  Master of Ceremonies

The Master of Ceremonies conducts parties and other organized events within Midnight Shores. He or she can be in charge of directing or calling gatherings, or just starting them, and encouraging everyone to have a good time!

2.12  Medic

Medics help heal the sick, wounded, or old. They should know various herbs and their uses, and may also act as a midwife to those giving birth.

2.13  Merchant

The merchant deals in the trading and collecting of wares. He or she should also keep careful stock of Midnight Shores's current items in inventory.

2.14  Navigator

A navigator should know where everything is in relation to landmarks and packs. They should be able to read the stars to navigate, and should also be adept at tracking.

2.15  Sailor

Sailors are adept at sailing, handling the canoes, and steering the smaller boats that Midnight Shores owns. They should be familiar with the strait, and know the safest path to get to the mainland.

2.16  Scholar

The scholar concerns themself with knowledge - whether it be war and battle strategies, social wisdom, or inventive knowledge. They share their wisdom with the rest of the pack, and teach pups the basics of life.

2.17  Scout

Scouts patrol the borders of the pack to prevent trespassers from entering, and freshen up the scent markers so that outsiders know that the land is claimed.

2.18  Shepherd

The shepherds maintain and care for the captive animals of the Shores, and collect product from them (such as eggs from chickens, or wool from sheep).

2.19  Spiritualist

The spiritualist is knowledgeable about various kinds of spirituality, and can act as the pack's therapist when members have problems, or religious issues.

2.20  Urban Explorer

The urban explorer takes it upon themself to explore old ruins of humanity, such as cities, lighthouses, towns, buildings, etc. and scavenge things along the way.

2.21  Wrangler

Wranglers are adept at capturing wild animals, namely horses, and breaking them so they can be integrated into the pack’s livestock. They work with the wild horse herds in the Northern Wildwood.

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Category: Midnight Shores