Amnesty Lykoi
Amnesty Lykoi
by Mel
Player | |
More Info | |
Basics | |
Date of Birth |
27 October 2011 |
Gender |
Female |
Alignment | |
Name | |
Pronunciation |
am-nuh-stee |
Nickname |
Stee |
Meaning |
A general pardon for offenses |
Origin |
French |
Heritage | |
Family | |
Birth place | |
Species |
Coywolf |
Subspecies |
57% Northeastern Coyote |
Luperci |
Ortus or Verto |
Currently | |
Current pack | Inferni |
Current rank | Tirones Minor |
Previously | |
Pack | Ranks |
Inferni DD Mon YYYY - DD Mon YYYY | Tirones Minor |
Amnesty Lykoi is the daughter of Halo Lykoi. She does not know who her father is. A mostly-coyote hybrid, she lives in Inferni with her family.
On this page... (hide)
- 1. Lifestyle
- 1.1 Speech
- 1.2 Abilities
- 1.3 Residence - Great Village Schoolhouse
- 1.4 NPCs
- 1.5 Inventory
- 2. Appearance
- 2.1 Forms
- 2.2 Build & Species
- 2.3 Coloration & Fur
- 2.4 Modifications
- 2.5 Accessories
- 3. Personality
- 4. Relationships
- 4.1 Key Relations
- 4.2 Groups
- 4.3 Family
- 5. History
1. Lifestyle
1.1 Speech
Amnesty speaks quickly and often puts emphasis on her speech in odd places. She doesn't have a large vocabulary and tends to mix up words she is unfamiliar with.
1.2 Abilities
Strengths
Speed
Since she was a child, Amnesty has relied on her superior speed to outdo others. She not only quick in reactions but in long-distance running, and often employs this as a tactic for combat.
Armed Combat
Unsurprisingly, Halo's daughter began taking after her mother and learning sword techniques from a young age.
Unarmed Combat
Equally unsurprisingly, with a large variety of relatives to learn from, Amnesty's combat skills are broad.
Manipulation
Weaknesses
Temper
Taking after her mother, Amnesty has a foul temper and can often be brought to violence without much effort.
1.3 Residence - Great Village Schoolhouse
- Six classrooms
- Cafeteria with a kitchen alcove, not usable
- Closet and bathroom (non-functioning) in the main hallway
- Overhang porch with firepit beneath
Amnesty resides in Inferni's Great Village, in the only building still completely standing amongst the collapsing ruins of the small village.
Roomates
Inside
As she lives with her mother and brother, Amnesty is restricted to that present room. She has aspirations to take the one next door when she is "a big girl" and can live without her mother's supervision.
1.4 NPCs
NPC Name
None ATM.
1.5 Inventory
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Household Items
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Other Items
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2. Appearance
Amnesty resembles a true coyote, though she appears long-legged and lean due to her hybrid blood. She has a sharp facial structure, though her body still holds onto a large amount of puppy fat.
Sizing Chart | ||
Form |
Weight |
Height |
Lupus ![]() |
107 lbs |
32 in |
Secui ![]() |
154 lbs |
38 in |
Optime ![]() |
180 lbs |
5ft 11in (71 in) |
Prefers Optime form. |
2.1 Forms
Lupus
Lupus description.
Secui
What does their Secui form look like?
Optime
In Optime form, some characters choose to style their hair -- if this is the case, how does your character usually wear it?
2.2 Build & Species
Are they tall or short? Lean or chubby? How do they carry themselves -- confidently and proudly, or humbly and unassured? There usually aren't significant differences between body types from Lupus to Optime -- lean, thin individuals will remain lean and thin, and thick, muscular individuals will remain thick and muscular.
If they're a hybrid, you can talk about what species your character most resembles, and how the different species play into their appearance -- e.g., doggish build, wolfish undercoat, coyote muzzle, etc.
2.3 Coloration & Fur
Coloration -- many players use Name That Color to help themselves with coloration. If you'd like to show exact colors, Woody Brown is an example for you. If your character has a varied pattern/coat, you can discuss it here. Don't forget to mention their eye color, either.
Regarding their fur -- is it thick or thin? Is the fur wiry or smooth, short or long, wavy or straight?
2.4 Modifications
- Scars:
- Location, description. How was it inflicted? Who inflicted it?
- Tattoos:
- Location, description. How was it inflicted? Who inflicted it?
- Piercings:
- Location, description. How was it inflicted? Who inflicted it?
- Other:
- Location, description. How was it inflicted? Who inflicted it? Example: Missing toes or a chip in their ear? Do they dye any parts of their fur? Dyeing might be given its own section, if it occupies many parts of their fur.
2.5 Accessories
- Necklaces? Outfits? How frequently does your character don this item?
- A second outfit? Another necklace?
3. Personality
A basic description of the character's personality goes here.
- Fears:
- Fear one
- Fear Two
- Motivations:
- First motivation
- Second motivation
- Traits
- Trait
- Trait
- Trait
- Alignment: More information about why your character adheres to a particular alignment or how it pertains to their behavior.
3.1 Demeanor
Discuss how your character treats others here, and their general "presentation." Although less a defined appearance quality, think about the way your character presents him or herself -- are they open, outgoing, and social, or introverted, quiet, and aloof? Considering and jotting this down as part of their appearance can help you as you're roleplaying -- keeping this small but vital detail in mind can give you major clues as to how your character would act and present themselves in situations in terms of body language.
How do they react to certain situations -- newcomer at the borders, a stranger with bad attitude in the neutral territories, a lost puppy? Do they have a strong sense of right and wrong, or does their morality shift to accomodate the situation and their best interest? What motivates them, and what frightens them? What do they enjoy and what do they dislike? Although this is a lot to think about, considering these aspects can help you fully flesh out your character. It's helpful to make sure that aspects of their personality mesh well with their biography -- thus, try to think of a plausible reason why a character acts a certain way.
3.2 Outlook
Optimist/pessimist? Submissive/dominant? Introvert/extrovert? A character who is more introverted might cross his or her arms while talking or avoid eye contact more often. This can also assist others in “reading between the lines” of your posts. While you may not take the time to detail how your character presents him or herself every time they make a move, having a general idea stated in your profile can help players fill in the blanks if they don't know your character so well.
3.3 Ideals
Biases
Big Bias
A big bias goes here, discussed in paragraph form
Other Biases
- Species: How do they feel about different species, perhaps? Maybe not just coyotes versus wolves, but how they feel about pets, how they feel about prey, etc.
- Non-Luperci: How do they feel about non-Luperci?
- Human Behaviors: How do they feel about human behaviors?
Sexuality
Heterosexual/homosexual? How do they approach sex and issues of such? Some information about romances may also be pertinent under this section.
Substances
How do they feel about the use of substances such as alcohol, tobacco, etc.? Would they use them?
Spirituality
Discuss the character's spirituality and religion under this section -- a brief overview goes here.
Specific Beliefs
- Short points go here, or subheaders -- whatevs; depends how religious your character is! c:
4. Relationships
Fair | |
BRIEF description of relationship. If more than three sentences, consider moving to "Key Relationships" -- don't forget to reference threads, either. [1] | |
Neutral | |
BRIEF description of relationship. If more than three sentences, consider moving to "Key Relationships" -- don't forget to reference threads, either. [2] | |
Various Minor Aquaintences | |
A list of relations to which there is no great meaning for your character (e.g., meet and greets or unfinished threads) | |
Poor | |
BRIEF description of relationship. If more than three sentences, consider moving to "Key Relationships" -- don't forget to reference threads, either. [3] |
Does your character have many friends and acquaintences? How do they treat them?
4.1 Key Relations
Name
Character and Character Name?'s relationship is FAIR/NEUTRAL/POOR.
4.2 Groups
Pack
Describe how they relate to their pack here -- why did they join in the first place?
- Packmate?: A description of someone within the pack your character has interacted with might go here.
Pack
Maybe a different pack -- how do they feel about this pack?
- Foreigner?: A description of someone within the pack your character has interacted with might go here.
4.3 Family
What's their relationship like with their family? Do they like being part of it, are they indifferent, or do they dislike it?
Immediate Family
- Littermates: Character Surname?
- Children by Character Surname?:
- First Litter: Character Surname?
- Second Litter: Character Surname?, Character Surname?
Maternal Ancestry
- Great Grandparents: Character Surname?
- Grandmother: Character Surname?
- Great Grandparents: Character Surname?
- Grandfather: Character Surname?
- Mother: Character Surname?
Paternal Ancestry
- Great Grandparents: Character Surname?
- Grandmother: Character Surname?
- Great Grandparents: Character Surname?
- Grandfather: Character Surname?
- Father: Character Surname?
Extended Family
- Maternal Aunts and Uncles: Character Surname?
- Paternal Aunts and Uncles: Character Surname?
- Half Siblings: Character Surname?, Character Surname?
- Nieces and Nephews: Character Surname?, Character Surname?
- Grandnieces and Grandnephews: Character Surname?
- Cousins: Character Surname?, Character Surname?
- Second Cousins: Character Surname?, Character Surname?
5. History
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5.1 Timeline
YYYY
Month
- Occurrence [4]
5.2 Threads
YYYY
- [5] (DD Mon)