Jhiral

Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Essentials
    2.   1.2  Images
  2.   2.  Personality
    1.   2.1  Traits
    2.   2.2  Skills
  3.   3.  Connections
    1.   3.1  Family
    2.   3.2  Relationships
  4.   4.  Property
    1.   4.1  Residence
    2.   4.2  Trade
  5.   5.  NPCs
  6.   6.  History
    1.   6.1  Post Log & Archives
by Raze <3

A hybrid of Jackal, Coyote and a little Wolf, Jhiral is a foreign-born man who woke up on the eastern shores of Scotia Nova. Struck with wistful amnesia and a abhorrent ailment, he listlessly wanders, guided and cared for by his protective companion-Raven, Maja, who seems to know far more about him, than the man does himself.

As of now he is newly joined to the Coyote dominated pack of Inferni, claiming a old cottage as his current hideout and slowly intergrating himself. He currently creates traps and trinkets for Vicira, while offering medical assistance to others as well as trying to patrol the eastern borders in a defensive fashion.


Additional notes here if desired.

Overview

Basics

Heritage

NPCs

Etc.

  • Date of Birth: 18 Sep 2013
  • Gender: Male
  • Luperci: Ortus
  • Residence: W of Manor, Inferni
  • Mate: None

Pack Information

Plot Potential & OOC Assumptions

  • Pack: Inferni
  • Rank: Tirones
  • Join Date: 17 Apr 2017
  • MM/DD/YY - MM/DD/YY: Packmates might notice this big thing during this timeframe!
  • Packs members may reference seeing Character doing the following:
    • Kickin butts and doing squats
  • Plot opportunity!

1.  Appearance

1.1  Essentials

Basics

A male Jackal Coy/Wolf hybrid who is 73 inches high and weighs about 210lbs. He has a slim, almost lanky, slight-hourglass build with a deep-ribbed chest. strong, knobbly limbs and slightly broad shoulders. He has a mostly pale-yellow and striped counter-shaded pelt that is thin and sparse all over with dark accents, his thin 'mane' is somewhat longer than the short pelt-fluff. He has bloodshot and bright yellow eyes. Overall his features are strongly Jackal with strong hints of Coyote, his Wolf heritage giving him height and density, making for a tall and imposing form.

He has a fictional condition composed of several real-world illnesses that amount to something similar to leprosy; the condition itself causes wasted, distorted surface-flesh that is wracked with swathes of dark, callused-leathery patches where fur has fallen out, and the skin splits and weeps. Damaged skin is often not regenerated, rather it is more likely to be 'forcibly replaced', creating a ribboned 'sloughing' effect. He feels little to no pain save for 'itches', therefore adding wear-and-tear to his heavily scarred appearance over time, as the extreminites are chipped or ribboned with small lacerations.

His face has a light half-snarl or partial 'rictis' grin on the left side that doesn't make him feel as aggressive or giddy as such a thing might suggest, lips seemed thinned and a little even receeded. His lower eye-lids seem to droop a little. His blunted claws seem fused in the 'out' position, not helping a harmless look.

Palette

 Sisal (#D4CCB8)
 Mongoose (#B39C78)
 Leather (#9C7250)
 Kabul (#544C3F)
 Zeus (#2D231A)
 Soya Bean (#5D574D)
 Golden Sand (#F6E17F)

Distribution

  • Fur: Primarily Mongoose
    • Accents of Leather on ears, muzzle, etc.
    • Darker Kabul agouti markings
    • Lighter Sisal underside and light accents
  • Eyes: Golden Sand
  • Optime Hair: --
  • Skin: Soya Bean
    • Leathers: Zeus

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Interaction

  • Speech: Functionally mute, he can emit a few 'syllables', whistle, warble or huff to help with his sign-language. He is able to let loose a discordant, unsettling screaming-howl that leaves him temporarily winded.
  • Scent: Jackal/Coyote scent, though mostly of soap, medication, and very, very faintly of 'rot'.
  • Quirks, Gestures, Etc.: He uses sign-language to communicate, Maja translates this to accented High Speech. He might seem a little unsteady, twitching occasionally.
  • General Posture and Body Language: Passive, watchful, gives off a near-fearless impression of hardiness.

1.2  Images

2.  Personality

Jhiral is used to being surrounded by members of a nomadic pack, he is somewhat co-dependent, with a former, unrelated father-son/daughter relationship from before, the notion of having a purpose in a family being heavily ingrained in the man's desire for a purpose. Perhaps unlike many others, he is deeply self-aware, and fastidiously grooms and cleans himself, taking care not to accidentally cause damage to himself when traveling or crafting. Given that he covers himself to some extent, the male is self-aware of his appearance, and knows that others, from personal experience, and particularly those with certain religious or narrow mind-sets would be offended by his visage.

Alone, the hybrid's physical condition or illness and faint mental instability has a deep and long-lasting impact on quality of life. Jhiral quietly treats himself as something almost akin to a meat-puppet; possessing a low, detached view of himself compared to others, while his mood often is near-serene with triggered spikes of aggression and erratic paranoia, more often harming himself instead of seeking out others for such vicious outlets. Jhiral does have a pragmatic and practical outlook on life, seeking out more to make and use, and new ways to improve himself and others. He also possess a varied skill-set that helps him survive alone or compliments others, from the basic survival skills like hunting, cooking, medical experience and the like, to some woodworking, trap-making, creating useful or aesthetic items from natural materials, to writing, reading, drawing and some combat ability.

Alas, the male is effectively mute, though able to whisper some words and emit a loud, distorted howling scream, he mostly relies upon some sign-language, general non-verbal language, writing or calling upon his avian counterpart, an intelligent if sometimes sardonic raven, to speak with those that care to have patience with the perhaps-indirect method of vocal communication.

2.1  Traits

Expression

Motivations

  • Finding genuine purpose and direction, family, perhaps remember his past, looking after Maja, seeking father/daughter relationship?

Fears

  • Possible sins committed prior to landing in Nova Scotia, giving into less civilised urges, death of close-ones, pain or death of Maja.

Interests

  • Likes: Maja, making trinkets and traps, drawing, writing, painting, wandering and sight-seeing.
  • Dislikes: Being alone and in the dark, cruelty for pleasure, torture, slavery.

Biases

  • Packs: Suspicious of Salsola given the SL/IF war.
  • Species: Has little bias against species.
  • Non-Luperci: Maybe your character thinks Luperci are really scary, or maybe they think non-Luperci are ignorant backwater hicks. YOU DECIDE.
  • Gender: Maybe your character is a misogynist or maybe they're really frightened of men!
  • Color: Has no bias.
  • Sexuality: Perhaps uncomfortable or simply uncertain about homosexual relationships, though to be fair, is uncomfortable with any sexual advance.
  • Age: Respects elders and may seek to protect the young more.

Sexuality

He is uncomfortable with sexual contact of any form, between others, and finds sexual advances towards himself both confusing and perhaps repulsive - more due to wondering how anybody would possibly wish to become intimate with a cadavar like himself. He doesn't feel a great difference in platonic relations with either gender, though does feel more self-aware around females.

Spirituality

He has latent feelings and respect for Christianity, though does not practice them outwardly much, he does believe in -some- kind of higher being, but cannot quite place words to it.

Substances

Frequently uses substances in an effort to control his condition, mostly salves, ingested mixtures and the like. He does however frown upon substance-abuse and the use of anything that causes harm to the user or those around them.

2.2  Skills

Strengths

  • Strength (Journeyman): Brief description on interest level and training. Anything goes! Skills, talents, and strong points of character (e.g. confident, charismatic) can go here with or without a ranking.
  • Strength (Journeyman): Brief description on interest level and training.
  • Strength (Accomplished): Brief description on interest level and training.
  • Strength (Master): Brief description on interest level and training.

Weaknesses

  • Weakness: Brief description of a characteristic shortcoming (e.g. bad at scouting, language barrier, zealot, frail).
  • Weakness: Brief description of a characteristic shortcoming (e.g. bad at scouting, language barrier, zealot, frail).
  • Weakness: Brief description of a characteristic shortcoming (e.g. bad at scouting, language barrier, zealot, frail).

3.  Connections

3.1  Family

3.2  Relationships

Key Relationships

  • Characters is an important fellow and I'm gonna tell you why

Positive Relationships

  • Characters made a big happy impact because reasons
  • Characters is also worth knowing and here's why you should know lalala

Poor Relationships

Notable Associations


4.  Property

4.1  Residence

credit, location, whateva

A old, worn cottage out in the lands of Inferni, it has a small out-building close by, with a half-broken picket-fence surrounding the property. Currently not the best condition to live in, but it is a 'work in progress'. Furniture and items have been re-arranged, the main room/kitchen is somewhat prepared, with a cooking pot in the fireplace and some food-preparing ability in the kitchen. The bedroom is partly sorted, a small side-room is Jhira's "self-treatment room" which smells of old blood, soiled cloth and herbs, equipped with a stool, a table and a bucket with a few small containers.


Residence Inventory

Wardrobe

  • Wide-wrappings
  • Cloth-material shawl
  • Hide/leather patches and strips
  • Skirt/kilt
  • Rimmed hat
  • Crude blue-stone necklace

Inventory

  • 2-handed hook-axe, used as walking-stick, wood-cutting tool, and brutal melee weapon.

4.2  Trade

Offered Goods

  • Specific stuff
  • Even animals I guess
  • Don't forget commissions or mentorship is an option

Requested Goods

  • Stuff you want
    • Specifically this maybe
    • But also this probably
  • Thing
  • Thing

5.  NPCs

Character NPC

Youth NPC

Minor NPCs

Maja

Basics

Summary

History

Can be Referenced...

NPC Name (species)

credit: CREDIT

  • NPC Type: Minor NPC
  • Gender: Female
  • Species: Raven
  • Date of Birth: --
  • Onboard?: Yes
  • Appearance: Yo, how it look
  • Personality:
    • Personality traits
    • Likes, dislikes
    • How it interacts with strangers
    • What it does in its free time
  • Birth location, parents if applicable
  • Traded to So-and-so by Datoneguy
  • Accompanied So-and-so to Packs

Around Packs:

  • Location, doing a thing
  • Location, with So-and-So

6.  History

Jhiral was born into a Jackal village, his gentle features earning him positive attention until he began growing into a adult. It became quite apparent he was neither capable of feeling much pain, and with a form that seemed to outwardly 'rot' to the less understanding folk, he became more and more estranged from his village, trying hard to remain there, covering himself from prying eyes and operating in the dark, before one day he was warned away by those who refused to show their own faces.

Leaving with possessions and a desire to remain part of a family, he found himself following and slowly integrating with a band of wanderers, spending the rest of his younger life in a nomadic 'tribe' comprised of outcasts and remnants from smaller packs in Eastern Europe, led by a religious mother and father figures. Jhiral quickly learned from patient pack-mates and picking up skills to compensate for his relatively sick, quiet nature as well as the attention of a potential avian 'friend', whom belonged to a more eloquent, higher regarded woman.

Before he was crooked and silent, with these off-cuts shedded by their fellows like waste-fur, he became strong and able to speak, write and make things with his hands, even taking a active role in protecting those who took him in, earning himself plenty of scarring for a selfless service. Quite importantly too, they cared for him, preventing his condition for worsening, even managing to reverse it slightly, with hygiene-awareness and medication lacking for what his distorted features needed.

Alas, whilst they made their way to and fro, hunting, bartering, working or sometimes filching what they could, they were attacked while resting near the shores, overwhelmed by individuals greater in number, strength and aggression, and soon to also be seen as sadistic as the captives were taken on-board an awaiting vessel. The purpose was not far from potential slavery and profit, and given where the ship sailed towards...

Jhiral would remember very little, save for flickers of being harmed in the name of information-gathering, spates of darkness... and then awakening in the warming sunlight of a cool Spring's pleasant day, laying on a large piece of wreckage gently bobbing on the shoreline of a backwater land. His body sheathed in clothing only partly-familiar, and accompanied by a dark, avian creature urging him to move onward; as there was nothing left behind.

Thus as one life is changed in the darkness and another given in light, Jhiral would travel inland and almost instinctively westwards, encountering a new world that, perhaps had been more familiar in the past, or to his older bloodlines.

6.1  Post Log & Archives

January 2017

~100-200 word paragraph summarizing the key events of the month in your character's life.

Threads

February 2017

~100-200 word paragraph summarizing the key events of the month in your character's life.

Threads

March 2017

~100-200 word paragraph summarizing the key events of the month in your character's life. Maybe don't write it or add the Hide button until the end of the month!

Threads

  1. thread title
    With Characters.
  2. thread title
    With Characters.
  3. thread title
    With Characters.

April 2017

Categories: 2013 Births | Hybrid | Inferni