Edrei Iri
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- 1. Appearance
- 1.1 Basics
- 1.2 Miscellaneous
- 2. Personality
- 2.1 ESTP
- 2.2 Lawful Evil
- 2.3 Ideals
- 3. Relationships
- 3.1 Family Heritage: --
- 3.2 Relations
- 3.3 Minor Relations
- 4. Skills and Inventory
- 5. History
- 5.1 Achievements
- 5.2 History
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Overview | ||||
Basics |
Name |
Heritage |
NPCs |
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PLOT OPPORTUNITY! |
OOC ASSUMPTIONS! | |||
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1. Appearance
1.1 Basics
Essentials
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Coloration
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PaletteBison Hide (#C1BDA2)
Gurkha (#969382)
Moon Mist (#E2E0D5)
Dune (#302F28)
Cod Gray (#0C0C0B)
Tawny Port (#6D2043)
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1.2 Miscellaneous
Forms
![]() 40 lbs (18 kg) Lupusdesc |
No Pixel! Secuidescription |
No Pixel! Optimedescription |
Interaction
- Speech: Fluent in Arabic and English. Thanks to her intelligence and ingenuity, as well as broad exposure to a variety of languages from a young age -- she finds it easy to communicate by gesture even when she does not share words with someone.
- Scent:
- Quirks, Gestures, Etc.:
- General Posture and Body Language:
Images
2. Personality
- Not quite outspoken, not quite reserved. Edrei knows when to speak and when to shut her mouth. She adapts to the needs of the situation.
- There is little she won't do for her own survival. While she does have a healthy respect for the law and order of the world as well as loyalty to those she considers friends, she will readily save her own skin first.
2.1 ESTP
- Blunt, straight-forward risk-takers, they are willing to plunge right into things and get their hands dirty. They live in the here-and-now, and place little importance on introspection or theory. The look at the facts of a situation, quickly decide what should be done, execute the action, and move on to the next thing.
- ESTPs have an uncanny ability to perceive people's attitudes and motivations. They pick up on little cues which go completely unnoticed by most other types, such as facial expressions and stance. They're typically a couple of steps ahead of the person they're interacting with. ESTPs use this ability to get what they want out of a situation.
- Rules and laws are seen as guidelines for behavior, rather than mandates. If the ESTP has decided that something needs to be done, then their "do it and get on with it" attitude takes precendence over the rules.
- ESTP's least developed area is their intuitive side. They are impatient with theory, and see little use for it in their quest to "get things done". An ESTP will occasionally have strong intuitions which are often way off-base, but sometimes very lucid and positive. The ESTP does not trust their instincts, and is suspicious of other people's intuition as well.
2.2 Lawful Evil
- Creatures of this alignments are great respecters of laws and strict order, but life, beauty, truth, freedom, and the like are held as valueless, or at least scorned. ... Lawful evil creatures consider order as the means by which each group is properly placed in the cosmos, from the lowest to the highest, strongest first, weakest last.
- These characters believe in using society and its laws to benefit themselves. Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns.
- Lawful evil characters value the allegiances that they have with their cause, government, religion, or other organization. They also value those individuals that they call allies. Betraying a friend is just as much a transgression for the lawful evil as it is for the lawful good.
2.3 Ideals
Traitsdarp
Motivations
SpiritualityFolklorish type beliefs: spirits of various importance.
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Fears
Biases
Sexuality
Substances & Vices
Interests
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3. Relationships
3.1 Family Heritage: -- | |
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3.2 Relations* Does not know this person by name. | |
Key Relations | |
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Positive Relations | |
Neutral / Negative | |
3.3 Minor Relations | |
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4. Skills and Inventory
4.1 Abilities
4.2 Inventory
4.3 Residence
- somewhere
4.4 NPCs
Something
- something
Trade
No!
Items
icons here |
icons here |
Miscellaneous
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Miscellaneous
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5. History
5.1 Achievements
Catacombs
haha you thought!
5.2 History
Overview
Former Ranks | |
some ranks here |
Timeline
- 2011: Born in Istanbul. Edrei grows up among a large family full of tons of drama.
- 2012: Having grown up amidst the drama and turmoil of her family (someone was always plotting against someone else) and angry with her mother for separating her from Gizem, Edrei departs on a trade ship -- with Gizem. They wind up in Rome with virtually nothing save a few things they stole from their family. Gizem, although homesick, steals to keep them fed. Edrei plies her womanly trade for further goods, though not for long -- Gizem soon captures a runaway slave and is rewarded with the slave. They start a brothel.
- 2013: Although their brother trade is well enough, they are among a minority of jackals in the city. They are treated poorly throughout their time here, though it culminates violently. After each of them is robbed in turn, the brothel closes. Edrei recovers slowly, and the pair decide to head further west, abandoning Rome. During their preparations to do so, by chance they encounter their older brother Seda in the same city. Delighted to have his presence, the trio decide to head overseas.
- 2014: Edrei, Gizem, and Seda get on a ship. They trade virtually everything and agree to work on the ship's oars for their passage. Gizem dies on the voyage, leaving Edrei and Seda alone. The pair landed in Freetown after a long, mournful journey. They come north after a run-in with a wolf; with her time in Rome fresh on her mind, Edrei has no interest in sticking around Freetown long. Seda follows her.
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