Great Village

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Table of Contents (hide)

  1.   1.  Great Village Schoolhouse
  2.   2.  Barn and Corral
    1.   2.1  Description
    2.   2.2  Stalls
  3.   3.  Images
  4.   4.  Rooms and Residents
    1.   4.1  Schoolrooms
    2.   4.2  Other

Note: This location was abandoned in fall 2017 -- this page's descriptions remain for posterity for now!

Just north-east of the lake and along a narrow, desolate road lays Great Village, announced by a weather-beaten sign. Perhaps once great, most of it has fallen to ruin -- the westernmost parts of the town have sunken thanks to lack of maintenance on the dykes surrounding the town. Some buildings are visible only up to their windows, their construction warped twisted to the will of the earth itself. There are few worthy of inspection for scavenged goods and fewer still worthy of occupation, but prey animals take up residence in the shattered remnants of buildings.

1.  Great Village Schoolhouse

The largest building, the six room elementary school, still stands intact on the edge of the town. The area just outside of the school is generally free of grass and rather well-trodden by hooves. A few large stones make a fire ring just outside the entrance to the schoolhouse.

The main entryway doors and the rear doors of the cafeteria are big and metal. Doors inside the schoolhouse are generally made of heavy wood, most with windows. Some windows are broken, while others still have glass. Most of the open windows in the used rooms and the main hallway have been boarded up or covered with large strips of leather. The unused rooms are not sealed in this manner; the doors are therefore kept closed.

2.  Barn and Corral

2.1  Description

  • In October 2011, the corral was constructed around a collapsed outbuilding. The building was replaced with a simple three-walled shack-style building containing horse stalls and a larger stall for the sheep.
  • A third room, the only fully enclosed room within the building, contains animal feed and other equipment. The corral itself contains a smaller paddock animals require separation, and an even smaller area for mothers with young foals or sickly sheep.
  • Inferni's chickens are allowed to roam freely around the Great Village's corrals.

2.2  Stalls

3.  Images

The schoolhouse The rearmost schoolhouse room, the cafeteria Myrika's former workshop

4.  Rooms and Residents

  1. Feel free to claim unoccupied residences. The procedure is simple! Look over at the map. Pick a residence.
  2. Find the number of the residence on this page, check that it's not occupied, unavailable, unlivable, etc. If you can, try to avoid residences that have previous claimants, in case they come back.
  3. You need only edit the page and write in your claim -- or post to the Inferni Maintenance thread if you're not comfortable editing the Wiki.
  4. Please keep your room description to less than 100 words. You are absolutely welcome to link to a longer description, but keep it short on this page, please.
  5. If you leave Inferni, we can't guarantee your residence will be available when you rejoin the clan. We suggest to players to avoid previously claimed rooms, but it's not a hard and fast rule, and so your residence may end up taken. Sorry!
GV01 characters Description Former Occupants

4.1  Schoolrooms

GV01 --
  • This is the frontmost room on the left side of the schoolhouse, with shelves and lots of space for storage.
Halo; Tacet
GV02 --
  • This is a large space. It is bare except for a large free-standing closet and a large sink, which likely means the space previously held host to some sort of science classroom. This has been re-purposed this in spite of a lack of running water, and many young plants are sprouted here. The room contains a large collection of herbs and smells like it, despite having large windows along the side.
Amnesty; Enkiel, Pazuzu; Brumaire , Nathaniel , Damianus , Kallistos
GV03 Crucible de le Poer
  • This room is airy and simple. It has some old shelves, and a square hole where a window used to be. A pair of reindeer pelts are laid out on top of each other in the center of the room.
Moloch, Sparrow, Delilah, Abigaël
GV04 Vicira Tears
  • Formerly the administrative office. A working woodstove sits against the wall. There is a tall bookshelf, a long workshop bench, a shelving unit, an orderly desk, and a bed of warm, cured pelts strewn in a corner. The rear "closet" was the principal's office; a cracked full-length mirror, borrowed from the schoolhouse's bedroom, hangs on the wall.
Myrika, Vesper
GV05 Redtooth
  • Formerly Myrika's workshop, this was a classroom in the time of humanity. A "workbench," consisting of two long cafeteria tables of fake wood over sturdy metal, remains. One shelving unit also remains. The bathroom has since been refashioned into a rear closet. The sole, small window had its glass removed and has been replaced with transparent plastic covering, acting as a "cat flap" for ravens while letting in natural light.
  • A nest of pelts is piled in one corner, while a hammock hangs from its opposite. The latter was implemented by Kennedy at the request of Mags.
Myrika (shop), Mags, Kennedy
GV06 --
  • The room is open and airy -- all the windows are typically left wide open for fresh air. The room itself is bare, having no surfaces, shelves, etc.

4.2  Other

Storage --
  • Storage space, whee!
Cafeteria --
  • Unused and unoccupied, the cafeteria houses most of the junk collected out of the other schoolrooms. It is therefore a mess of chairs, tables, chalkboards, school supplies, and so on and so forth.
Kitchen --
  • Mostly cleared out, thanks to Enkiel and Rémy; there is a wood-burning stove within, alongside a small stack of pre-cut logs. The pantry has been re-purposed to serve as meat storage, with various hooks and the like for food to hang from.
Category: Inferni