Ame Rouge

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Located near the small city of Port Perry on the shore of Lake Skugog in Ontario, Canada. A half-day walk from the city of Toronto, this area is relatively rural. The Silevue family moved from the more immediate suburbs of the city to this location to move the ever expanding family from the influence and violence of the gang life in the city. However, they still often offer their services to the highest bidders and the "magicians" in the family often keep shops for selling trinkets and services near the more occupied portions of the suburbs. They have created a choke point to Skugog peninsula, and control the hunting in the area.

Ame Rouge



Statistics & Foundation

Primary Map


  • Location: Port Perry, Ontario
  • Status: REQUEST. More Information
  • Demonym: Rougans
  • Languages Spoken: English, French
  • Pronounciation: AH-meh roozh
  • Archetype (Group): Mercenaries, Gypsies, and Merchants
  • Archetypes (Individuals): Mercenary, Fortune Teller, Thief, Warrior, Lovers, Prostitutes, Vendors, Traders

Table of Contents (hide)

  1.   1.  Essentials
    1.   1.1  Geography
    2.   1.2  Climate
  2.   2.  Culture
    1.   2.1  Species
    2.   2.2  Outsider Relations & Travel
  3.   3.  Structure
    1.   3.1  Leaders
    2.   3.2  Law & Justice
  4.   4.  Religion
  5.   5.  Significant Families
    1.   5.1  Silevue
  6.   6.  History
    1.   6.1  Significance
    2.   6.2  History
  7.   7.  Notes & References
    1.   7.1  Quick Reference Index
    2.   7.2  Notes

1.  Essentials

1.1  Geography

Once a decidedly more rural farming region outside of the suburbs of Toronto, the town of Port Perry is more of a quiet suburban looking town that petters out into the farming and wooded areas. Since the decline of man, the wooded areas have begun to more aggressively take over the once well maintained fields and wild grass covers most of the abandoned fields. Game has increased, returning to the area, which is mostly flat with frequent crisscrossing of rivers and streams. Beaches by Lake Skugog are more grassy banks and pebble, home to an array of waterfowl during the migratory months. During the winter, the lake frequently freezes over, as well as many of the other waterways in the region.

Roads crumble and many houses are in disrepair or worse. However, quite a few of the houses along the road that crosses the lake are taken in by members of the pack and maintained as housing for the growing families. Few members prefer traditional dens, instead keeping their valuables in sturdy stone or brick houses that have lasted decades.

1.2  Climate

The area often has warm summers and cold winters, with rainfall common in the spring and fall months though not excessive, with quite a bit of snow in the winter months. High summer averages at 25°C (77°F) and low winter averages at −9.9°C (14°F), with oscillations causing variance in both directions.


2.  Culture

If your area has a particular culture specific to the area, you include it here. Again, general details will do just fine; there's no need to get really detailed here unless you want to--totally up to you. For 'Souls, one might say that there are many different packs with individual personality, but in general the canines of 'Souls are middling in their level of civilization; for the most part, everyone is just fine in their four-legged forms, but they are also generally not averse to canines who wear clothes or use human tools.

2.1  Species

What is the predominant species of your group? Refer to the species guide for realism! Remember that large groups of Luperci will not likely be of one species unless very isolated; in Europe this is especially true.

Luperci & Shifting

Are the canines in your area Luperci? If so, do they shift, or do they prefer one form over the others? Perhaps they forbid a certain form from use.


What is the primary language spoken by the canines of this area? Make sure you're specific -- linking to a Wikipedia page of that particular language is awesome! Remember, too, that if your area is populated by many different canines, an "official" language spoken by most canines is unlikely -- various dialects and different languages will likely exist in your area!


How adept are the canines of your area with old human technology? Did they bother to restore the human ruins, or are they simply living among the rubble? The most adaptive Luperci of the North American continent are roughly a Bronze Age level of prowess, with most areas populated by European and west Asian Luperci slightly exceeding them.

Here are some sample technology subheaders you might want to use on your page. These are just suggestions, go wild -- your tech sections might be the most expansive, as you probably want a character who has some of these skills to come to 'Souls, yes? Just remember the unlikelihood of a master armorer/metalworker/glassworker uprooting and leaving their forge and tools for no reason. :)

Animals & Compaions

Companions range from cats to horses as the most common. There are a few communal goats and a handful of sheep brought in over the years. Some are stolen from mercenary raids and others are payment for services rendered. There is a surprising amount of chickens, though, as their blood is often used in rituals for sacrifice to the Goddess and they are the most easily raised and slaughtered.

Style and Fashion



Where do they live? The remains of a human city? Sprawling forests and mountains? Do they remain in one place, or are the canines nomadic over a particular territory?

Practices & Traditions

This section is intended for any particular beliefs your canines may have -- note that this section is separate and different from religion. For example, in Sobiratsya, canines practice piercing "rituals" wherein a canine considered to be turning into an adult is given an eyebrow piercing.

Some sample headers (again, go wild, these are just samples):

Gender and Sexuality

Families and Family Structures

Hedonistic Behavior


Luck and Superstition

Fishing and Hunting

2.2  Outsider Relations & Travel


If your area is in Europe, think about the connections it may have to other prominent European areas -- for example, is it along any of the trade routes of the maritime map? Is it a port? Mediterranean sailing is much more common than Atlantic sailing, so keep that in mind! Arctic sailing is a bit beyond our Luperci; they do not possess ice-breakers or much of the requisite technology. Perhaps your area traded for horses in Bucharest.

If you plan to have a lot of characters get to 'Souls through this area, make sure to include some information about how long it would take to travel to 'Souls. O:


How do canines regard outsiders? Are they a cohesive, tightly-knit group or are they a quarrelsome group, prone to outbursts of disobedience or even "mutiny? If there are any civilizations that are nearby with which your area interacts, you can give them a subheader under here, even.

3.  Structure

3.1  Leaders

Visionary Solitaire rules the group as an authority figure, though his advancing age has decreased his physical involvement with the majority. He is still considered their head, though most day to day tasks and physical issues are taken up with Desmond Heiwa, who is primed to succeed him on Visionary's death.

3.2  Law & Justice

Typically familial justice, almost martial, as the male leaders of the group are former mercenaries and ergo lead their lives in a much more militaristic way. However, they are considered fair thanks to the softening presence of their female mates who assist in any cases to increase justice and fairness. Visionary and Desmond have final say, though they take their spouse's advice seriously. At times, a priestess may interfere, though such cases are rare and require true scrutiny among all priestesses and men involved.

4.  Religion

The dominant religion, and the only recognized one, is that of the Goddess. A rather vague description of a female entity that governs the earth, life, and death. She is considered the sole ruler of canines and especially favors women who are made in her image. Men do not suffer, per se, though men are rarely permitted to interpret cards or ply the trade of fortune telling. Men are rarely priests of the Goddess and the small collective of women that call themselves priestess do not allow them into their circle.


The Goddess is a female formless entity that rules over the earth from which springs life and to where the dead go. She is a benevolent god that watches over women, children, and brings knowledge to those who seek her wisdom.

Sea and Sky is a vague genderless entity that is considered a presence in the sky and sea, though it is more of a force than a god. It has no name and is nothing more than a companion to the Goddess, whose asexual fertility bears life through her own existence. It does have a strong wrath, bringing storms, rain, and high waves, and is considered to be calmed by the Goddess for the faithful when the weather is fair.

Religious Order

Women who are considered faithful and particularly strong in their interpretation of the will of the Goddess are called to name themselves Priestess though it is not necessarily a rank. It is merely a different social tag that is added to ones standing with the rest. These are women that are particularly good at their trades that they use in the name of the Goddess. Men are forbidden, mostly since the Matriarch rejects the few that tried to take the title of Priest. If she does not approve, then the title is not granted. She rarely rejects female hopefuls as she is decidedly more accepting of women devoted to her deity.

There is always an Oracle in this group, who sees better than the others and excels. She has no more power than the others, beyond the one that the believers give her. She has no more authority than her sisters and it is often merely a distinction of ability. At present, the Oracle position is empty, with newcomer hopeful Delfina Heiwa having an eye on the spot - she is likely to get it due to her mother's influence upon the family.


Card reading is a common ceremony done privately for a manner of things. New marriages, unborn litters, and other such things are considered grave and priestesses will conduct readings for those asking. They will often provide "holy" alcohols and drugs that may induce euphoria or a state of hallucination.

Newborns are anointed with oils blended of herbs and flowers to give luck and whatever traits the parents dictate they desire in their offspring. The oils will vary by both traits desired and the priestess that anoints them.

The dead are burned, their ashes collected, and before the few fields that the family uses for their herbs and things are planted, these ashes are spread to encourage new life where the dead returned to the Goddess. These ashes may wait nearly a year depending on time of death.

5.  Significant Families

5.1  Silevue

The line of Lydia Silevue spread wide as her fertility bore many children and those children bore young of their own. The majority of the pack is in some way related to the aged matriarch, though she does not lead the group. Her second mate, Visionary Solitaire leads with the strength of her eldest son, Desmond. With his advanced age, Visionary is more of a figurehead leader with a powerful authority while Desmond runs the majority of the day to day and handles most issues.

6.  History

6.1  Significance

Salsola is home to several Silevue childre

6.2  History

If there was a massive war or other large scale occurrence here, you may include it here, however, please keep in mind that these events don't have a lot of meaning for characters who did not originate from the place during that time. A generalized summary is much better.

7.  Notes & References

7.1  Quick Reference Index


Isthmus of Tehuantepec
Define areas, practices, beliefs, etc. quickly down here. This helps you in roleplay if you only need a momentary reminder, and it helps others especially if you use a tonnage of foreign words in your area's culture or whatevers. ;_; Isthmus of Tehuatepec


("altar") The single deity revered by Eternian religious canines.

7.2  Notes


  • Creator: Players — see Wiki page for contact information.
  • Status: REQUEST.
    • I may approve characters from this area in the past; however, please ask first. You will need to adhere to the information within this document and show me you have a strong understanding of the area and its culture in order to be approved.
    • You can also check out PLAYER's Adoptions to see if I have any available Families characters.


  1. Current maps show the Great Blue Heron Casino but it was constructed in 1997 - ergo it is not a part of current maps.



Name Meanings

  1. Red Soul in French
Categories: Gen | Silevue