Cypher Blackwater

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  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Ideals
  3.   3.  Relationships
    1.   3.1  Family: Families
    2.   3.2  Relations
  4.   4.  Skills
    1.   4.1  Abilities
  5.   5.  History
    1.   5.1  Achievements

Cypher Blackwater is the only known offspring of Hatham Blackwater and a yet unnamed female. Raised in on the outskirts of Chesapeake Bay, his father maintained more of a mentor-apprentice relationship with him. Taught the art of combat, the young Luperci left his father and began to travel with a group of mercenary types. He used his skills in this employment and found himself undertaking all manner of dirty business. He believed it for a good cause however, and upon discovering the deceit after enduring the loss of someone he had grown close to, he left them and headed out on his own.

After being isolated for several months, Cypher joined Inferni in December 2016.






  • Name Etymology:
    • First Name: secret or disguised way of writing; a code.
    • Last Name: wordplay on former PMC name.
  • Sobriquet:
    • Wonderboy: bestowed by several older members of The Guild.



  • Be part of his history!
    • Did you hire the group of mercenaries he was with?
    • Are you a former member of the group?
    • Do you know his mother/nomads?

Inferni members may assume and reference the following without discussion/asking:

  • Seeing him randomly roaming alone through Inferni territory.
  • Note: Cypher is unlikely to be found in/around Grimwell Caverns.

To be discussed:

  • Any specific details to tasks/travels.

1.  Appearance

1.1  Basics

A creature of mixed heritage, if one truly deigns to understand they might be able to discover subtle hints in his appearance. An overall physique one could describe as being lean and angular, reminiscent of the Mountain Coyote blood that hails from both paternal and maternal lines. But one could be confused for indeed his size betrays the notion that his coyote heritage is tainted but something of a larger stature. Indeed, he is tall in any of his forms but not to the extremes that some come to expect from those who can lay claim to being part wolf. There is a certain kind of ruggedness to his appearance, something that might suggest that he has wholly adapted to his physical being without the typical conformity that most would allow.

If then one would move beyond the obvious aspects of body shape and size, they would see yet more details that would herald an appreciation of what this creature is. His colouration is not standard for those with coyote lineage, instead it errs more on the side those Grey Wolf features inherited from his father. A fine mix of charcoal and ash adorns most of him, brilliantly blending into a monochromatic palette. But even this is tainted with a strange hint of pale sable that flows throughout his coat until it meshes seamlessly into a single section of white than runs from his tapered muzzle to his chest. Perhaps then it is this hue that might allude to something akin to what was once a domesticated dog in his ancestry. A final point of matter to contest this though would be his eyes, a strange and eerie steely blue, which is not indicative of any of the species within his family tree.

When it comes to his other forms, there is little difference between his lupus and secui forms save for the thickening of fur that will form a dense but trimmed mane in his optime form. But even as he shifts, there is a strange sense that the creature sheds most of his coyote heritage for something with more bulk. Only his slightly overly large and angular ears belie that this creature is more coyote than wolf. Even then though, there is a roughness to his appearance and though his fur might have lengthened, specifically on his nape, he will not allow it to form a full mane that resembles something more human.

Then there are the other features that take something more than a casual observation. The way he carries himself suggests a kind of purposeful aloofness, but there is something in the odd behavioural tick that would imply an alertness as well. Indeed, there is a strange deftness of movement to this creature, a kind of silent strength that has not compromised agility. But he is not without scars and imperfection. There are two nicks that mar his left ear and a faded scar whose location is yet undisclosed. Multifaceted as he may seem, it is the subtleties that one should use to truly understand him. A certain kind of guardedness in his expression, the lingering scent of foreign places that permeate his fur. Perhaps then, and only then, would one gain whole comprehension of what this creature is.


  • Fur:
    • Primary coat colour Dune.
    • Secondary coat colour Cod Gray (specifically on ears, muzzle and tail).
    • Tertiary coat colour Shadow (as undercoat).
  • Markings:
    • Chest and underbelly, as well as inner ear-fur is Desert Storm.
    • 'V' marking on his back is Desert Storm.
  • Eyes: Blue Smoke.


COD GRAY (#121211)
DUNE (#383533)
SHADOW (#837050)
BLUE SMOKE (#748881)

By Despi!

1.2  Miscellaneous


  • Scars:
    • Two nicks on outside of left ear.
    • Short scar on right flank not visible through fur.


Only wears a tattered red bandanna which was a gift.


30 lbs (13.6 kg)
27 in (68.5 cm)


Only used if stealth is mandatory, or if preferred by company.

132 lbs (60 kg)
44 in (111.6 cm)

Secui (Preferred)

Generally always in this form, preferring the balance between dexterity and speed.

220 lbs (99.8 kg)
6ft 9in (206 cm)


Typically only uses this form for combat, a growing necessity has seen it used more frequently.


  • Speech: Hardly ever raises his voice. Speaks in a low tone, measured and even. Like this.
  • Scent: Salt and pine needles.
  • Quirks, Gestures, Etc.: Expression Conversationalist, frowning all the time, quirking an eyebrow - or two.
  • General Posture and Body Language: Imposing silent type, imperial lurker mastering in facial dialogue.


2.  Personality

Anti-HeroThe AtonerBeware the Quiet OnesChronic Hero SyndromeCombat Pragmatist

For once the adage proves rather apropos – at least to a certain extent. As with his outward appearance, there is a ruggedness to his personality, something that touches at the aspect of almost being damaged. A stoic outer layer tends to be the default in any situation, even if dire. Perhaps this is due to some kind preconceived notion of what is expected. Or maybe it runs on a deeper level than that, like a kind of coping mechanism. Certainly, it makes it hard for him to be approachable by most and indeed it might be a preference to avoid becoming attached, but then he somehow manages to exceed expectations and become a contradiction of his own. There is an unwavering sense of loyalty that binds him, if through circumstance or need. But an aggrieved heart is not so easily tamed and being reserved is only but one trait in his arsenal.

Even when speaking there is a measure manner to his words and tone. His cadence barely shifts, remaining steady and precise. Even if his syntax is frequently littered with sarcasm. On the matter of tone, it remains low and almost guttural. But one should never take this as a sign of shyness or weakness. A caution should be noted, and one should beware to arouse his ire. Even a silent fury does not make one any less dangerous. So, because of this demeanour one might think the creature has moral ambiguity but instead he does in fact have a code. Whether he wishes to share it or not is another matter entirely.

On the rare occasion one can gain his trust, you would discover a being wholly in the throes of succumbing to something akin to hero syndrome. Perhaps though even this is as clear cut as it seems for there appears to be reason to this method, a kind of self-inflicted atonement for pervious misdeeds that are preferably left to be forgotten. This would explain those scars but one would be false in assuming a creature such as this shies away from physical conflict. Diplomacy is not a strong aspect of his character and typically actions speak louder than words but it leads to further complications when it is a tactful approach in speech that is required. Regret comes in many guises, the simplest of which is silence

Dark and Troubled PastDeadpan SnarkerDeterminatorProperly ParanoidThe Stoic

2.1  Ideals


Quiet, stubborn, cynical, socially awkward

  • Outlook: The Cynic | Melancholic
  • Sociability: Predominantly Introverted but can be an extroverted in extreme cases.
  • Expression: Situation dependent, largely neutral
  • Myers-Briggs TI: ISTP


  • Atonement: Making up for all the wrong caused.
  • Loyalty: Bound by his word and relationships.


  • Claustrophobia: being trapped in a cave-in can do that to you.
  • Failure: fears failing at something that might end up causing harm to another.


  • Packs: None (yet).
  • Species: None, although dogs tend to make him feel uncomfortable. Has also had a previous bad experience with "pure-blood" wolves.
  • Non-Luperci: Holds no bias, believes that everyone is equal.
  • Gender: No bias, but tends to be a bit more aggressive towards males.


Predominately heterosexual, he has only been interested in females. However, he could potentially develop a close/intimate relationship with another male much in the manner like Heterosexual Life Partners.


  • Likes: Camaraderie, the sea, training (especially unarmed combat).
  • Dislikes: Horses and jerks.
    • Due to his claustrophobia, he really dislikes small, enclosed places and such situations usually make him to react emotionally.


Has fallen into drinking heavily in the past after losing someone close to him, and now tries to avoid fallen off the wagon as it were. It presently makes him The Teetotalar.


Cypher believes that everything happens for a reason. He's conflicted however on believing in freewill while still having the belief in some greater power in his life. As The Atoner, he is well aware that he might await judgement of some kind but he still wishes to make up for those misdeeds with however long he has left.

3.  Relationships

* Does not know this person by name.

3.1  Family: Families

3.2  Relations

Key Relations


Positive Relations

  • Characters is also your character's buddy-old-pal-old-friend-of-mine

Neutral / Negative

Minor Relations

4.  Skills

4.1  Abilities


  • Education and Learning: Most of his combat and fighting skills were taught to him by his father who was a former warrior. His skills were also honed while working with a group of mercenaries.
  • Hand-to-Hand (Master): Became his preferred method of combat due to being able to use his hands more with striking and grappling. His fighting style is a combination of Krav Maga and Wing Chun.
  • Feral Fighting (Jouneyman): In secui form he uses his speed to his advantage as well as the added benefit of size to handle most attacks.
  • Knife Welding (Apprentice): Not typically a weapon user, Cypher finds the feeling of holding a blade unnatural. He is still in the process of learning to adapt the weapon as an extension of his arm but since becoming a loner hasn't had the training to excel.
  • While proficient in optime form, he can be overwhelmed by larger opponents and with sheer numbers.
  • His preference for unarmed combat leaves him vulnerable to opponents with weapons.

Skill 2

  • Education and Learning: how'd your character learn this?
  • Skill (Master): describe skill
  • Skill (Master): describe skill
  • and over here go some weaknesses~

5.  History

5.1  Achievements


go get yo' catacombs template, son

history overview here



  • DD Mon: your character was born hooray!


  • DD Mon: they turned a year old hooray!


Categories: 2014 Births | Hybrid | Inferni