Key Fennel
Key Fennel
by Raze
Player | |
More Info | |
Basics | |
Date of Birth |
17 November 2010 |
Gender |
Female |
Alignment | |
Name | |
Pronunciation |
kee fah-nel |
Nickname |
Sìth |
Meaning |
A piece of metal to seal and open locks |
Heritage | |
Birth place |
Ireland |
Species |
Domesticated cat |
Subspecies |
Feral breeds, flame-pointed Siamese |
Luperci |
Ortus |
Currently | |
Current pack | Creature |
Current rank | Domesticated cat |
Previously | |
Pack | Ranks |
Creature 30 Jul 2011 - present | N/A |
Fennel Clan 17 Nov 2010 - 30 Jul 2011 | Heiress |
Character is the son/daughter of Character? and Character?. S/he is a species, born into Area?. S/he arrived in 'Souls, heading to the Pack? to join in Month Year. S/he did some other things, like getting a mate, having or adopting puppies, leading a pack, or other superawesome stuff.
On this page... (hide)
- 1. Lifestyle
- 2. Appearance
- 2.1 Build & Species
- 2.2 Coloration & Fur
- 2.3 Modifications
- 2.4 Accessories
- 3. Personality
- 4. History
1. Lifestyle
1.1 Speech
Describe accent, general pattern of speech, whether confident speaker or not. Note mannerisms regarding speech -- e.g., "um" or "er?" a lot.
Do they speak loudly and clearly, or do they mumble words? Are they prone to speaking very fast, stumbling over words and occasionally mixing them up, or do they speak slowly and deliberately, rarely fumbling their words or losing their train of thought?
It's very helpful to actually reflect this in your post, and having a more concrete idea of how your character speaks and sounds can help you write dialogue, which is arguably one of the hardest aspects of writing to do well. Some players even choose particular actors or actresses to represent their character's voice -- consider linking to a Youtube clip of this person speaking!
1.2 Abilities
Strengths
Strength
CHARACTER learned how to skill in AREA from CHARACTER. Otherwise, Character engaged in PRACTICE to help sharpen this skill. Possibly think about: character's biggest accomplishment/worst failure with skill?
Weaknesses
Weakness
CHARACTER has/has not attempted this skill. Why are they bad at it? What went wrong? Could they improve themselves, or are they incapable?
1.3 Residence
Character resides in the Territory of Pack? in her den/house/hotel/hovel/hole in the ground (see map). A basic description of the house would go here, along with a short description of any housemates' arrangements.
Previous residences could be listed in a separate paragraph.
1.4 Inventory
|
Spoils
|
Personal Objects
|
2. Appearance
Character is a species and looks like a typical species. Some basic description goes here. When doing your sizing chart it's supremely helpful to input both metric and imperial numbers, and Google can quickly convert the numbers for you!
Sizing Chart | ||
Form |
Weight |
Height |
Cat |
107 lbs |
32 in |
2.1 Build & Species
Are they tall or short? Lean or chubby? How do they carry themselves -- confidently and proudly, or humbly and unassured? There usually aren't significant differences between body types from Lupus to Optime -- lean, thin individuals will remain lean and thin, and thick, muscular individuals will remain thick and muscular.
If they're a hybrid, you can talk about what species your character most resembles, and how the different species play into their appearance -- e.g., doggish build, wolfish undercoat, coyote muzzle, etc.
2.2 Coloration & Fur
Coloration -- many players use Name That Color to help themselves with coloration. If you'd like to show exact colors, Woody Brown is an example for you. If your character has a varied pattern/coat, you can discuss it here. Don't forget to mention their eye color, either.
2.3 Modifications
- Scars:
- None!
2.4 Accessories
- Always wears a tarnished, golden key on a piece of strong twine.
3. Personality
In a world full of wolves and other dangerous creatures, the Gaelic cat is a pretty brave soul. Despite the fact that she is at a disadvantage, she is optimistic and seems ready to face anything that life has to throw at her. She has a very suave way about her, and her demeanor is easy to get along with. But, don't let that fool you--she is a trickster and a bandit. While friendly, she is secretive, and has an air of business about her. She will socialize, but rarely would she go beyond acquaintances unless the creature is worth the relationship. She sees all her ties as deals; if one does not benefit her and her goals, she will kindly cut off the line and avoid the person hence forth. She is very straightforward with what she wants, and it is unlikely she will hear others' opinions. She can be impulsive, having to have quick reactions or else it could result in her demise. This trigger will be used in normal situations as well, and she can easily snap at others, and just as easily forgive afterwards. She can jump to conclusions, and will believe whatever her instincts tell her.
- Fears:
- Spirits, water, punishment
- Motivations:
- Her goals, protection of close friends, success, possession, power
- Traits
- Brave, sly, secretive, formal, judgmental, implusive
- Alignment: True Neutral
3.1 Demeanor
- Sarcastic with strangers, even more so with known others--but on a more playful level.
- Very formal, and can drive a hard conversation when it comes to business.
- Judgmental and vocal--she will voice her opinion, but then most likely not listen to your's.
3.2 Ideals
Biases
- Species: Canines are ignorant in general. Only a few are smart enough for her to respect. She is respectful of her kin, except for those who allow themselves to be a "pet" to other canines.
- Non-Luperci: No different from the up-walkers.
- Human Behaviors: Key finds human things very interesting, but doesn't particularly fancy luperci lifestyles.
Sexuality
Strictly heterosexual. She rather avoid attaching herself to others, seeing that she dedicates her life to her goals and pleasure. But, she's still a girl, and will be subjected to affections if the individual fancies her.
Substances
Has tried alcohol before, but doesn't find it intriguing. Never attempted drugs, and probably never will.
Spirituality
She has a strong rooted belief in spirits, and if she respects anything in the world, it's them. She believes she is protected and guided by her past ancestors, and feels as if specters and wisps live around them and are there to either help her or tempt her from her goals.
4. History
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4.1 Timeline
YYYY
Month
- Occurrence [1]
4.2 Threads
YYYY
- [2] (DD Mon)