Vinátta

Vinátta

Symbol
ColoursMocha Brown (#8f6e4d)
Forest Green (#274e13)
Founded BySaul Stormbringer & Lilin Soulstorm
Founded OnMay 20, 2012
Disbanded OnJune 9, 2017
Websitehttp://vn.soulsrpg.com
Forum ProfileOOC Account

Current IC Leadership

Current Leader(s)Izrian Firebringer
Current Sub-leader(s)

Current OOC Leadership

Current Leader(s)Candace

Past Leadership

Former LeadersLilin Soulstorm, Saul Stormbringer, Florina Soul
Former Sub-leadersColibri Haki
Former OOC LeadersAma, Honey, Rat, Miyu

Territory Map


Table of Contents (hide)

  1.   1.  History
  2.   2.  Characters born here
  3.   3.  Pack NPCs
  4.   4.  Sub-territories
    1.   4.1  Grand Lake
    2.   4.2  Commune of the Salmon
    3.   4.3  Coastline
    4.   4.4  Amherst
  5.   5.  Pack Relationships
    1.   5.1  Former Pack Relations
  6.   6.  Vinatta's Frithr Beads

Vinátta (pronounced /ˈvɪːnauhta/) is a pack located in the Wabanaki Coast territory of 'Souls, claiming parts of the Commune of the Salmon, Amherst, and the Grand Lake, as well as sections of the shoreline. It is an all-species pack as all canines are welcome to join. Norse mythology strongly influences the pack's culture and ranks system. The name is Nordic in origin, and means friendship.

Vinátta maintains a loose sense of hierarchy and Vináttans revel in the peace that this relaxed attitude creates. Vináttans are however expected to be hard working and contribute to the pack, as well as celebrating with their family. While religion has a strong base in Vinátta, it is not a prerequisite and Vináttans are encouraged to share their beliefs (or non beliefs). Vinátta prides itself on encouraging freedom of speech within their ranks. Jordheim village is where the majority of the pack members reside.

  • Scent: Salt, Pine Needles, Wood Shavings
  • Archetypes:
    • Welcome: Individualists, Caregivers, Thinkers, Loyalists, Conformists, Visionaries, Celebrants
    • Unwelcome: Instigators, Thieves, Rapists and Murderers

1.  History

Vinátta was founded on May 20, 2012 by Saul Stormbringer, Lilin Soulstorm, Ezra Rosen, Colibri Haki, Niernan Stormbringer, Bran Stormbringer*, Miskunn Stormbringer*, Elias Rosen*, Temeraire Stormbringer*.

After five years of love, light, and friendship, Vinátta officially disbanded on June 9th, 2017 following the disappearance of the pack's final Sannindi, Izrian Firebringer. Full history is updated monthly in the Almanac!

(* denotes NPC character)

2.  Characters born here

3.  Pack NPCs

All of these NPC characters are free for use in threads and plots; click their names for more details! If you used one of them in a thread, please add the thread link to the bottom of their Wiki profile. :)

Miskunn Stormbringer
Axle
  • Axle
    • border patrol and protection
Grit
  • Grit
    • border patrol and protection
Jindabyne
Joondalup
  • Joondalup
    • manages sheep and other animal care
Finch Moineau
Tarina Skadi
Tak Oreille
  • Tak Oreille
    • blacksmith, carpenter, and animal caretaker
Holis Reistad
Cody Rhiannon

4.  Sub-territories

4.1  Grand Lake

See Also: Grand Lake

The northwestern area of the territory used to be the production sections of Vinátta. Laying claim to a small amount of the lake gave them a strong supply of water and it is for this reason that all of these structures sat clustered nearest to the lake. Perhaps luckily for Vinátta, farms were a common occurrence before the fall of humanity and while there are repairs that need to be done on most buildings, the structures themselves are strong, well built structures.

Marsh Valley Livery

Grazing & Crop Fields

Raudr Vineyard

Situated about three miles from the Grand Lake, south-east, sits a quaint livery yard, named as ‘Marsh Valley Livery’ on a small, broken sign by its entrance. While the front gate has long since been removed, the majority of the fences serving as the perimeter remain intact. With space for forty horses, the stables were an investment for Vinátta. Alongside the two stout buildings making up the stable block are the remains of ten paddocks, whose fences are likewise in need of repair. Behind the stables is the skeleton of a large hay barn, which has the potential to become functioning once more.

Approximately six miles from the Stables is a small farm settlement that served Vinátta as housing and grazing for livestock such as sheep as well as providing fields for growing crops. While no boundary surrounds the entire area, there are boundaries around large sections of grazing with a small barn in two of the fields for housing. As with the paddocks in the stables, the fences will need repairing and small sections of the barn should be replaced but the stone of the barn has stood well against the weather and only minor repairs will need to be undertaken.

Previously a successful vineyard near the banks of the Grand Lake, the Vineyard was renamed as Raudr Vineyard when Vinátta moved in. Spread over 100 acres of land, the Vineyard boasts an impressive variety of L'Acadie (white) and Lucie Kulhmann (red) grapes in large orchards. Founded in the early 1980's, the brewery's brick foundation is still functional, dotted with a vast underground cellar. Once the grape vines were free from the weeds and trimmed down to something more manageable, the grapes would be harvested in early autumn and made into wine for Vináttan consumption as well as trade.

Sacred Grove

Idun's Meadow

The Sacred Grove was cultivated by the Godja, Miskunn Stormbringer, when Vinátta moved in to the area. A small grove in the expanse of forest, this area served a religious purpose. Standing dominant in the centre of the Grove, a giant White Walnut tree rests. It was said by the Godja that this tree is representative of Yggdrasil, the life tree, and was worshiped fervently by those who believe in the Old Norse way. All Frithr Necklaces were carved from the branches of this tree. The Godja was usually found in this little grove, worshiping the Gods. Miskunn also made the addition of Horgr stones in between the roots of the Walnut tree. These Horgr stones were perhaps the Norse equivalent of altars and they appeared in stacks of stones in all shapes and colours. Members often sought the Godja out for advice here.

Situated near the Sacred Grove, this break in the dark forest is filled with light. In the spring when the snow has melted and the flowers start to bloom, the heavy scent of their perfume fills the air along with the buzzing insects and graceful butterflies that aid in their pollination. The grass grows high enough to obscure a full grown lupus. The meadow gets its name from the single apple tree that grows near the middle of the field; the old tree seeming to have been there forever. The bark is dark and cracked with age, yet the tree still blooms every year, adding the sweet fragrance of apple blossoms in spring, and providing golden yellow apples in the summer months almost as if they are a gift from Idun herself. (Created by Djiacamo)

4.2  Commune of the Salmon

To the south of the Grand Lake is the area known as the Commune of the Salmon, to which Vinátta previously laid claim to. As with the majority of what was once Vinátta’s territory, the Commune of the Salmon is shrouded in forest. The ground in this area of the territory becomes bumpier, hills a common occurrence. There are some old stone walls and structures left behind from the human era, though they are mostly crumbling. Additionally, there is a working stone well, drawing water from a deep underground aqueduct.

Jordheim

Communal Garden

Sveit Village Hall

  • For a detailed map and list of character residences, see: Jordheim

Perhaps the most memorable aspect of what was once Vinátta’s territory, Jordheim was the residential area for the pack. The houses themselves were built with little organisation and sit hickledy-pickledy in the valley that creates the majority of Jordheim. The houses are actually stone and brick underneath, but blend well into the scenery due to the large amount of earth and grass that mould them into the hill and valley. With a small porch area (showing the building materials beneath the earth), the beautiful wooden doors and thick glass windows, it is not difficult to understand how these structures have withstood all nature can throw at them.

West of Jordheim is where Vinátta's communal herb garden, created by Saul Stormbringer and Colibri Haki in their first month of residence, once rested. Herbs and wildflowers with medicinal properties were gathered and grown here for the good of the pack. Witch-hazel, Meadowsweet, Common Sage, Catnip, and Chamomile are just a few of the many plants here, which were free for all members to use and tend to. There is also a raspberry bush and several apple saplings flourishing in the back.

East of Jordheim is the Village Hall, built in the summer of 2012 by a dedicated group of Vináttans with the help of a Cercatori member who was indebted to assist on the construction. Notably, this building once housed a detailed map of the territory, as well as the pack's Almanac.

Evergreen Tangles & Kissing Trees

Futhark Falls & Lovers Leap

Hart Pond

A mixed wood of evergreen trees and bramble creates a literal maze of paths and nooks through otherwise thick, impassable forest. These paths lead both further into and away from the territory and entrances are harder to find during the warmer seasons, when plants grow thick around them. Ferns, fiddleheads and vines grow freely along the paths' edges, making for an exotic appearance. Deep in the center of all of these paths, a more cultivated tunnel has been named the Kissing Trees. At one point two separate columns of trees have bowed together, branches entangled like lovers. In the autumn, berries adorn the Kissing Trees. At the end of the tunnel, a small clearing gives a secluded spot to those who can find their way here. (Created by Sky & Rat)

Hidden among the overgrown hiking trails of the Fundy National Park is a collection of small waterfalls known as Futhark Falls. The fresh water falls into shallow drinking pools, trickling over mossy rocks along the slope or splashing down in larger cascades, and tastes of the mountains. Vegetation grows thick here, and other than a few broad streams branching away or feeding into the falls, there is little danger of raging rapids forming. Just a small way down this steep slope, the ground levels out and shows one particularly old and gnarled oak that has borne the brunt of time and is scarred from the carvings of human couples. A sturdy rope has been tied over one of the old limbs, hanging out over the shallow, clear water with a petrified branch serving as a seat of sorts to make a swing. (Created by Raze & Djiacamo)

Near the most North Western part of Fundy National Park, hidden behind Jordheim and the thick woodland, is a small and colourful clearing, dotted with wildflowers and all but hidden by towering trees. The pond is a few feet in diameter, bordered by grass and rushes, and populated with amphibians and many aquatic plants, some of which may be useful in herbalism. The pond is frequented by many smaller animals seeking water, if they can get through the trees, but also by deer. Occasionally a stag might be spotted – hence the pond's name – but the more obvious signs are parts of antlers which have been broken or shed, which can be found buried among the thick bushes on the edge of the clearing. (Created by Rat)

4.3  Coastline

See also: Wabanaki Coast

The southernmost terrain that Vinátta lays claim to is the coastline, stretching along the length of the territory. A natural harbour further up the coast gives this stretch of ocean and sand a calmer aspect than most. Fishing and swimming are feasible activities in the calmer waters, while the beach consists of soft sand and pebbles. This is one of the wilder areas of Vinátta, as the relentless waves and salty air have washed away nearly all traces of human occupancy.

Rán's Watch

Hoggva Strand

Sing Sands Dunes

An old lighthouse weathered by the passage of time. Named after the Norse goddess Rán, it stands tall above the rolling waves as a beacon of safety to passing sailors. The paint is all but worn off, and the windows cracked and busted. In the winter, the entire building becomes coated in a thick layer of ice from the spray of the sea. There are a couple of empty rooms which have remained mostly dry, but others have rotting floorboards and patches of damp on walls and ceilings. The items inside are unremarkable at best; a few coils of frayed rope, a couple rusted tools, and other miscellany. The highest level, the room in which the light used to burn, is more dangerous still but if one was brave enough to climb the creaking spiral stair to the top, they might discover the intelligent, old osprey that makes his home here. The view of the ocean, even with the danger of the rickety rail make the climb definitely worthwhile however. (Created by Leah & Rat)

Also known as the Hopewell Cape. The high tides of the Bay are especially prominent on the Hoggva Strand, where large rocks up to seventy feet high have been carved from the ebb and flow of the tides. At low tide, this area is a fun place to explore: check out the odd topheavy shapes and arches of the rocks, or chase nesting shorebirds on the cliffs! However, Luperci are advised to avoid the high tides, which completely cover the beach twice a day. An unsuspecting canine might very well get washed away or trapped in the caves and other sandstone formations carved by the water. The most common shorebird species are sandpipers, dowitches, plovers, knots, sanderlings, and dunlins. Peregrine falcons, merlins, osprey, cormorants, eider ducks, and the great blue heron are also common to the area. Horned and barred owls have also occasionally been spotted. (Created by Raze & Tammi)

At the edge of the coastline are the singing sand dunes. Steep semi-fixed dunes with a great view of the whole coastline and, in the other direction, of the interior of the territory. Discovered by a founding member of Vinátta, Bran Stormbringer, he is convinced these should be called the Bran Dunes, and knows that taking a piece of driftwood, standing on it, and skimming down them, is just about as much fun as you can have while keeping a clear head. Other than looking really cool, the dunes have another surprise: they sing. The ridges made by the sand make an eerie noise when the wind is blowing in the right direction and passes over them. The noise is incredibly haunting, doubtless leading some to believe that spirits, benevolent or otherwise, reside there. Despite there being no sign of this, it’s a strange place sometimes. (Created by Draiko)

4.4  Amherst

See also: Amherst

Vinátta expanded their territory north to claim a section of Amherst, to include various stores and a children's playground and park. Amherst was a large and sprawling town in the time of humanity. Its remnants are a queer mix of early construction -- sprawling Victorian homes and stone churches -- and evidence of rising commercialism -- warehouses and big chain stores. One thing both new warehouse and old Victorian share are the signs of natural reclamation -- even in this once-bustling town, signs of human occupation are decaying quickly. Saplings and shrubs sprout from cracks in the asphalt, and the sidewalks slowly lose their battle with the roots of elder trees.

Rainbow Towers

Stálormr Path

Hallet's Cove

Colorful markings of graffiti coat any flat surface of the play park. The "castle" is made up of two towers, with bars of rusted metal keeping them up and funny, random shaped sides covering them. Each tower has an accompanying slide, which had remained strong over the years, although enough weight put on it will cause a collapse. One of the towers is connected to smaller ones by a spiderweb of rope, which had turned green over time of damp decay. There is a clear difference between the two towers, both in color and size. The tower connected by tangled ropes has a theme of deep blue, which has faded to a lighter blue over time. The larger tower is covered by pyramid shaped roofs, protecting its inside by minor drops of rain. The smaller tower's bright, sun yellow has faded into a cream over the years, and unlike the larger tower, it doesn't have a roof, and is therefore exposed to attacks from the weather. (Created by Jazzy)

The Amherst Railway Station is an otherwise nondescript red building, with strange steel tracks spanning through the town and out into the wilderness of New Brunswick and even possibly the rest of Nova Scotia. No one knows how far this trail goes, but the section of it in what was formerly Vinátta has been dubbed the Stálormr Path and marks a natural trail through the territory where trees were cleared down by humans. The route is a very scenic one, though occasionally the rusted skeletons of old railway cars dot the tracks -- a good place to hide out a storm. Many of the fields created by the railroad are full of deer, rabbits, and other animals that prefer a more open area to feed or burrow. (Created by Raze)

This old harbor town was once a quiet little turnout on the outskirts of Amherst. The few boats lining the banks are half sunk into the muck, or otherwise submerged in the still waters of the inlet and are completely unusable. Many of the docks that just out into the water are missing boards or suffering from extreme decay due to the damp, and quite dangerous to walk on. However, there are a few gems to be found in the old fishery shops; hooks, rods, and even old gear have been stored away out of the weather, and remain in relatively good condition! (Created by Leah)

5.  Pack Relationships

-- Actively warring or recently warring or otherwise experiencing conflict.
-- Poor relationship. It's pretty clear these guys don't like each other much.
-- Neutral.
-- Good relationship, but no official alliance.
-- Officially allied.

Northern Packs

Salsola

  • Vinátta has had little (official) interaction with this pack, so they are essentially neutral. There are numerous personal conflicts arising with individual members of SL, but they have all been conducted under disguise.

Krokar

  • Vinátta gets along well with their neighbors across the valley, and welcomes visitors and traders. A livestock breeding program has been established between packs.

  • September 2014, the leaders of new pack Krokar, Lucille and August, pay Florina Soul a visit. They share gifts and information, and make a good impression. [12]
  • October 2014, Ascher Stormbringer visits Krokar and meets Milos Parhelion. They exchange information about the packs' various livestock and lay the foundation for an inter-pack livestock breeding program. [13]
  • December 2014, following her mate's return home with information about Krokar's animals, Aspen arrives in the pack to evaluate the livestock herself. She and Milos Parhelion further discuss details about the livestock breeding program between packs. [14]
  • May 2015, moving forward with the livestock breeding program, Aspen and Shore Stormbringer follow Milos Parhelion back to Krokar with a bull in tow they intend to breed with a hairy cow from Krokar. [15]
  • August 2015, Milos Parhelion travels to Vinátta for further discussions about the program and to see Aspen's llamas for a possible trade. [16]

Sapient

  • Vinátta has had little interaction with this pack, so they are essentially neutral.

Southern Packs

Inferni

  • Vinátta has had little interaction with this pack, so they are essentially neutral.

Aniwaya

  • Vinátta has had little interaction with this pack, so they are essentially neutral. Several VN members have family in AW.

Cour des Miracles

  • Vinátta has had some friendly interaction with this pack, and considers them a neutral presence in the south. Several notable VN members have family in CDM.

Casa di Cavalieri

  • Vinátta has had some friendly interaction with this pack, and considers them a neutral presence in the south.

Anathema

  • Vinátta once had a trade-based alliance with AT, established in 2012 and ensuring that they were business partners and had a safe route to Freetown. This was abolished in 2015 when ND disbanded under suspicious and violent circumstances, and AT was the prime suspect. VN members are warned to steer clear of the southern pack, and to trust the word of other packs who have had issues with AT in the past.

  • Grace D'Angelo defected from Anathema to join Vinátta in June 2012, under the condition that the two packs remain peaceful with each other. [48]
  • Grace and Lilin meet with then-leader Alaki in July 2012. [49]
  • Aeron Ganesa, Alaki and Naniko's successor, brings gifts in October 2012 in hopes of cementing their alliance. The talks go well, establishing the ground rules. [50]

5.1  Former Pack Relations

Sangi'lak

Vinátta had strained relations with this pack, due mainly to their close proximity and vastly different beliefs. They endeavored to stay out of each others' way to avoid conflict, barring several failed attempts to improve their shaky truce. The birth of Bel Tlu'gv and Orvar Stormbringer, offspring resulting from the forbidden romance between Ascher Stormbringer and Sequoia Exultare, marked the disbandment of the pack.

  • Jaden and X'ies of SK met with Saul and Lilin in July 2012, to discuss their territory diplomatically. It ends poorly when Lilin asks them to move west, and Jaden refuses. [51]
  • This is followed by several encounters between SK and VN members, most of which remain tense and unfriendly:
    • Shiloh meets a lone dog named Jordyn near SK borders in September 2012, and are openly threatened by X'ies, narrowly avoiding a scuffle. Jordyn then joins VN for her protection. [52] [53]
    • Niernan meets X'yrin at the Grand Lake in September 2012. They both leave the encounter believing each other to be sorely misguided. [54]
    • X'ies and Shylome call at the borders, intending to glean more about VN, but they are purposely ignored and leave in contempt. [55]
    • Palaydrian reaches out to her friend X'yrin in November 2012. They get on well, but then X'ies confronts Palaydrian to ask why she did not move her family to SK instead of VN, and alludes to war in their future. [56] [57]
    • Sky visits X'yrin in December 2012 for much the same reason, and is pressed to explain why she chose VN for the welfare of her family, and why Sangi'lak and New Dawn both did not suit her. [58]
    • Shiloh meets a lone wolf named Naira near SK borders in December 2012, and X'yrin arrives to drive Shiloh off and take charge of Naira's welfare. [59]
  • January 2013, diplomats Sequoia of SK and Raeka Rain of ND visit VN to speak of improving their relations. They are met by guardians Shiloh and Bran, and leader Colibri, and are cautiously optimistic that things could change. [60]
  • September 2013, Sangi'lak moves away from the Grand Lake. Colibri, Shiloh, Ascher, and Lochlan bring goodwill gifts to their new territory, and meet with leaders X'yrin and Sequoia for diplomacy purposes. They do not make much progress. [69]

Cercatori d'Arte

  • Vinátta was friendly with members of this pack, mainly due to family ties and trading. They had no official alliance, but got along well and welcomed visitors and traders alike.

New Dawn

  • Vinátta was friendly with members of this pack, as they share a close proximity and many former members. They had no official alliance, but got along well and once sought the possibility of an arranged mateship to tie the packs by blood. Their sudden and violent disbandment was upsetting to VN, who wants to punish those responsible for the attack.

Midnight Shores

  • Vinátta had a good relationship with their predecessor CdA, and is interested in forging a fresh bond with Midnight Shores.

6.  Vinatta's Frithr Beads

Rank Beads

Become a Council Member
Become a Council Member
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [93]
Ascend to A Chosen Path
Ascend to A Chosen Pathe
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [94]
Earn A Co-Rank
Earn A Co-Rank
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [95]

Participation Beads

Organise A Pack Activity
Organise A Pack Activity
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [96]
Celebrate A Norse Holiday
Celebrate A Norse Holiday
Ostara Spring Festival, March 31st, 2013. Throw open wide...
Trade With Another Pack
Trade With Another Pack
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [97]
Teach The Aeska
Teach The Aeska
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [98]

Personal Beads

Gain A Mate
Gain A Mate
Name - DD Month YYYY
Have Pups
Have Pups
Had pups with Name - DD Month YYYY
Become A Grandparent
Become A Grandparent
Grandparent of Name, Name & Name.
Convert to the Norse Religion
Convert to the Norse Religion
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [99]
Attend A Party and Become Intoxicated
Attend A Party and Become Intoxicated
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [100]

Special Beads

Founding Member of Vinátta
Founding Member of Vinátta
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [101]
Participate in Building The Sveit Village
Participate in Building The Sveit Village
Lorem ipsum dolor sit amet, consectetur adipiscing elit. [102]
Categories: Soul | Stormbringer | Vinátta