Salsola Territory

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Main Info

∙ HISTORY∙ CULTURE
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∙ LEADERS∙ ANICOMBS

The Queendom of Salsola

TERRITORY CLAIM

The above linked page is an overview of the whole of the Thistle Kingdom.

∙ THE RUINS∙ RESIDENCY
∙ MARRGERD∙ GRIMRUN
∙ ISLE HAUTE∙ WATERWAYS
∙ STORAGE∙ GARDEN

Character Overview

MEMBER DIRECTORY

We expect our players to keep their own character listings updated in the directory.

∙ COMPANION ANIMALS & LIVESTOCK
∙ SL NPCS

Miscellaneous

∙ PACK PROJECTS∙ PACK PRIDE
∙ THREAD PROMPTS∙ PACK GAME

QUICK MAPS

Contact Us

PACK ACCOUNT

For all general inquiries, please PM the SL Pack Account.

LEADERS

Joining Salsola?

HOW TO JOIN

Reading this introductory information is mandatory before attempting to join the pack.

The Portland Outpost

The Fort Preble Outpost at Portland, Maine, is an important off-board trade destination for Salsola.
Longterm aNPC Salsolan characters end up here.

Familial Houses

Read more about Salsola's hereditary Houses and their importance as IC flavor. Find out if your character is a member of an esteemed House today!

External Links

∙ MAINTENANCE∙ SL FORUM
∙ RANK PORTAL∙ TWITTER

Discord

Salsola has its own Discord Chat! To be added to the channel, please contact Salsolan Leadership.
Only present or past players of a Salsolan may join the SL Discord Chat.


Table of Contents (hide)

  1.   1.  Millstone Village
    1.   1.1  Storage Facility
    2.   1.2  The Clinic
    3.   1.3  The Ruins
    4.   1.4  The Arena
  2.   2.  Marrgerd
  3.   3.  The Peninsulas
    1.   3.1  Lesser Forest
    2.   3.2  Isle Haute
    3.   3.3  Sea Caves
  4.   4.  Pine Barrens
    1.   4.1  Shulie Farmland
    2.   4.2  Tantramar Marshes
    3.   4.3  Pictou Delta
  5.   5.  Western Coast
    1.   5.1  Stone Ship
    2.   5.2  Lake Ligeia
  6.   6.  Upper Tantramar
    1.   6.1  The Blackwoods
    2.   6.2  Ediling Ravine
    3.   6.3  Springhill
    4.   6.4  Pictou Fishery
    5.   6.5  Grotto of Seven Sleepers
    6.   6.6  Great Falls

Territory Map

by Alaine

Salsola is located on the isolated peninsula jutting from the westernmost edge of Drifter Bay. Surrounded by water, the pack enjoys both coastal terrain and grassland plains. A thick swath of forest surrounds the Millstone Village and the western edge of the territory. Surrounded by the Bay of Fundy, the pack utilizes the Pictou River as its eastern edge, preferring to keep its borders well-marked and well-patrolled, as the Salsola are incredibly suspicious of outsiders.


In Autumn 2015, Salsola had its first large territory expansion.

Maintaining the fast-flowing and frigid waters of the Pictou as their strong Eastern border, the Mafiosi extended Salsola's land claim primarily North. It now stretches up well beyond the boundary of the Deception River and the old barbed wire fence, reaching toward the very foot of the Halcyon Range itself. Barring passage through to Drifter Bay, and with Inferni blocking it's Eastern end, Outsiders will now be pushed to trek through the formidable mountains themselves to reach the Southern realms of Nova Scotia.

At the peak of Salsolan territory is the very edge of Amherst. The city itself seems too sprawling and indefensible to claim and properly defend, and so in the interests of keeping Salsola's considerable levels of secrecy and impregnability, the new Northern border ends there.


1.  Millstone Village

Millstone is an isolated village, accessible only by forest paths that stretch and twist for miles through the marshes and forests. Overgrown and surrounded by small plots of open land, the area is unusually fertile.

Small cabins hunker against the elements, many still containing simple tools of the past; technological advances were not present in this village even before the apocalypse. From cabins to barns to a one room schoolhouse and graveyard, one can draw the conclusion that Millstone is in fact, an Amish village tucked away from the eyes of the world.

1.1  Storage Facility

1.2  The Clinic

1.3  The Ruins

On the southern coastal edge of Millstone Village, a small hump of land hunkers against the bay's breeze. It at first seems to be the average esker or drumlin, just another patch of land showing sign of past glaciation. Upon closer inspection, one realizes there is a thick and heavy oak door in the hillside itself, half-disguised by overgrowth from the hillock it sits within.

The Clinic is a free standing structure, comprised of an old hunting lodge later expanded and reinforced upon by the members. It is well hidden but with easy access, as trails branch out from the central area. They are large enough for horses to pass, though a cart would have difficulty. The building itself is roomy and has two floors, including an open upper level where emergency stores, such as blankets and food, are kept.

Like bones, the bleached remains of a grand Chateau and its outbuildings sprawl in eerie, crumbling splendour. The stone remnants of buildings provide secretive pockets, often disguised with a protective growth of wild thistle. The stunning overgrowth of underbrush provides excellent cover.

1.4  The Arena

  • Reference photo is for suggestion only - the Arena does not have Ancient Roman/Greek fighters painted onto it ;>

Constructed under the stern direction of Idrieus, the Arena was built in early 2017 due to a perceived need for specialized combat training space [1]. It was used extensively in preparation for the Inferni-Salsola War. The Arena stands alongside a familiar coastal pathway, under Millstone on the Southern Shores.


2.  Marrgerd

Marrgerd is located just two miles north-east of The Ruins. It is the formal name for an area encompassing Salsola's main livestock grazing area and stables. It is large mire fully encompassing over twenty-five hundred acres, comprised largely of open meadowland. A small pond provides easy water access, left as the remains of a larger glacial kettle.

Most of the barn is constructed within a stand of trees, the center-most of which were felled for building materials. The trees obscure the barn from view to some extent; if someone were not specifically looking for the corral or already aware of its existence, they might easily overlook it. Added shrubbery and vines planted along the barn's sides add to the cover. The barn itself a drab gray-green color on the outside, aiding its disguise.


3.  The Peninsulas

The Peninsulas consist of a shallow cove nestled between two peninsulas. The western peninsula is marshy grassland, while the eastern peninsula is rocky and forbidding. The cove provides excellent fishing, though one must beware the tide, as anywhere else along the Bay of Fundy coastline. Many consider this the most beautiful area of Salsola, often providing a view across the bay to the far coast on clear days. The southernmost coast of Salsola boasts unique geological features such as raised beaches, caves and sea stacks.

In part due to erosion, this cape is often littered with large stones. During particularly turbulent weather, and especially after winter, rockfalls are common.

3.1  Lesser Forest

3.2  Isle Haute

3.3  Sea Caves

Three dilapidated buildings cluster near the park entrance; otherwise, this pristine wilderness park bears no evidence of humanity. The former picnic area provides an excellent small pasture ground.

The island comprising Isle Haute sits just off the coast of Salsola's southernmost shore. It features featuring towering bayside bluffs, which offer some protection from the fierce tides. The mainland coast is slightly more forgiving. The island is accessible via a dock and chain-pulley boat, operated by the Slave of Salt.

Caves are cool, someone should describe how cool they are.


4.  Pine Barrens

The outermost territory is oblong and essentially rings Salsola's outermost perimter. The most heavily forested of Salsola's lands occur in westernmost and easternmost parts of the Pine Barrens, with thick mixed forest along the river and along the coastline. These conifer and broadleaf forests thin near the center of this long territory and the marshland dominates, though copses of trees can be seen here and there.

Most of the Barrens follows the path of a small tributary of the Pictou. Deception River -- more a creek than a river -- provides most of the pack's northernmost border. The farm's former boundary, a low stone fence, stands to mark the remainder of the border. A spring on the farm's property provides the source of the Deception River. The farmhouse itself is part of the neighboring Shulie Farmland.

4.1  Shulie Farmland

4.2  Tantramar Marshes

4.3  Pictou Delta

Formerly a tiny community nestled against the bay, the Shulie consisted of only ten houses -- six of which were summer homes, occupied only during the warmer months. The farmhouse itself is one of two that still stands. The farm's former boundary, a low stone fence, stands to mark the remainder of the border. A spring on the farm's property provides the source of the Deception River. As of Autumn 2013, the farmland is undergoing revitalization.

The Tantramar Marshes are the largest swath of land within Salsola's claim, though one might say it is the least intriguing. It is dotted with sparse trees, generally huddled together in small stands. The forestry grows progressively thinner in the east and becomes grassy plainland by the river's delta. The rolling hills and plains display evidence of glaciation, including various drumlins and eskers, rolling and rising awkwardly from the otherwise flat land.

The Pictou Delta consists of the territory surrounding the Pictou River. The land is flat and rolls into the river, as the earth has given way to the forces of water. Most of this territory has some amount of tree growth and underbrush -- this is thickest to the north, whereas the delta of the Pictou is somewhat swampy land.

Though the river empties into the bay with surprising force, the Pictou experiences a tidal bore with each tide change. The incoming high tide is visible, rolling slowly up the Pictou with each incoming high tide. Water nearest the bay is decidedly brackish during these times, though it again becomes fresh with the tidal outflow.


5.  Western Coast

This stretch of coast is the most serene of Salsola's beaches. The shore is comparatively gentle, comprised primarily of muddy sand rather than rocks. The bay's tide is nevertheless fierce, and the tidal range here is quite striking, with rises of 46 feet (14 m). Inland, the soil is unsympathetic to plants; few survive save gnarled pines, twisted and turned ugly by their harsh existence. The underbrush is similarly hardy, and the sparse pine forest gradually gives way to the beginnings of marshland to the east.

The most striking feature of this coastal terrain is the large number of erratic stones decorating the territory: it seems this stretch of coast was a particular hotspot for glacial dumping. Numerous round, flat, and misshapen stones, most of them rather large, decorate the Western coastline.

5.1  Stone Ship

5.2  Lake Ligeia

Along the shore, nestled in a flat area, one can find an odd confirmation of stones. Upon inspection it becomes apparent that these were deliberately placed here, and many bear signs of crude carvings. Various religious rituals are performed here, and as such, signs of the purpose to this place can be found all around.

Nearly crossing into the Pine Barrens is a medium-sized, glacial lake. The shore surrounding it has dark, nearly black earth, perhaps the reasoning behind its name. This place serves as excellent hunting ground--as a "watering hole", many animals can often be found in the surrounding area.


6.  Upper Tantramar

6.1  The Blackwoods

6.2  Ediling Ravine

As the name suggests, this dense patch of woodlands is so overgrown that it emanates an eerie, haunted quality. Although close by the coastline, the tall trees mask all scent of the nearby ocean, and can be quite disorienting to those traversing the forest's depths. In some groves, the trees grow so close together and the underbrush is so thick that it blots out a lot of the natural light, leaving deep areas of shadow. A coastal mist will often rise from the nearby bluffs and roll into the forest, shrouding it with fog. The Blackwoods were named by Lokr Revlis, upon his first investigation of the area.

At a glance it would be easy to miss; from above, Ediling Ravine appears to be a mere fissure in the earth, but once one is able to find either entrance, its true breadth is revealed — relentlessly carved from the earth by a stream jutting off the Pictou over the course of many years, the feeling it envokes is similar to that of a shaded grove or shadowy garden; foreign, exotic, but relatively non-threatening. The air here is intoxicating, smelling deeply of cold spring water, fermented berries, and rich earth. During the fall and winter months the water (which, on average, would reach only your average Luperci's ankle) freezes and creates a slink ice rink from one end to the other.

6.3  Springhill

6.4  Pictou Fishery

Springhill is easily explored as it is not very large. Marked by a dilapidated church and a small cluster of long-abandoned buildings, Springhill offers little in the way of salvageable materials. The forest has taken over the small church, and the once white building is now a sad diluted grey, its sides covered with vines and debris.

The most interesting discovery is behind the ruined building; an area littered with smooth square stones and roughly hewn markers. Once a graveyard, a family tomb lays beneath a thick slab of stone set into the hillside – dark and dank, it smells of ancient times and has obviously been used for shelter by other animals that call Salsola home.

Along the Pictou further in from the coast, a small area that seemed to be a dedicated fishery was established by a small lake that marks the halfway point in the river. There's a beaten cabin and a small area likely used to breed and harvest the Atlantic Salmon that made their way up the river to breed. The whole area still smells like fish and smoke, but only faintly. However, the smell could easily be re-established by someone tidying up the area and getting the fishing operation running once more. Anyone there could also see a good ways into Drifter Bay.

6.5  Grotto of Seven Sleepers

6.6  Great Falls

Embedded into the Halcyon is the Grotto of Seven Sleepers. The entrance is cut by thin cascades of water, likely a branch of the Pictou from the main vein that makes the Halcyon Waterfall. It is unclear whether the water from the Pictou seeped through the porous mountain stone and created the cavern, or if the water existed there previously. The pools run very deep in some places, hinting at an underground river or spring, and very shallow in others. There are seven distinct alcoves in the grotto, which lends it the name for the myth of seven sleepers, who awaken to a world that is unlike the one they knew. The Grotto has a mystical, transformative ambiance, in part due to the way light enters (especially at sunset, when the sun hits the western mountain side) and reflects throughout. At night the Grotto can be dangerous, although on a full moon the waters seemed to become luminescent in an ethereal way.

Flung far in the easternmost corner of Salsola’s claim, the Great Falls come thundering down from the Halcyon mountains. A convergence of several smaller falls that become one massive drop of water, the bottom is deep but unreachable; the waters would mercilessly drown any who attempted to swim beneath them. Nearby pools have been carved over many thousands of years, however, and are perfect for swimming; but beware, the natural rock formations are as dangerous as they are a wonder to look upon.

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