Packs: Relations Explained

This page explains further on relationships and what each one means specifically.

Note that this isn't an official terminology for all of 'Souls, but intended as a main overview of what different kinds of relations might mean or include.

On this page... (hide)

  1.   1.  
    1.   1.1  Actively Warring
    2.   1.2  Recently Warring
  2.   2.  
  3.   3.  
  4.   4.  
  5.   5.  
    1.   5.1  Standard Alliance
    2.   5.2  Military Alliance
    3.   5.3  Trade-Based Alliance
    4.   5.4  Member-Based Alliance
    5.   5.5  Special Alliance

1.  Enemies

Packs can be enemies for various reasons, although it is more severe than merely an unfriendly relationship.

If your pack is enemies with another, please consult your leader before engaging in harmful plots with members of the enemy pack!

1.1  Actively Warring

Two packs may be in war with each other for any reason (territory, resources, member quarrels, blood feuds, etc). To read more about why packs may fight with each other, check out the RP Guide's fighting section!

1.2  Recently Warring

Two packs who have recently been in war with each other may experience extremely poor relations in the aftermath.

2.  Unfriendly

Two packs who are unfriendly with each other are prone to conflict, and generally try to keep out of each other's way. These packs may dislike each other for a myriad of reasons, such as species differentiation, or member quarrels. Unfriendly pack relations may be tense, and provocation may cause unfriendly packs to become enemies.

If your pack is unfriendly with another, please consult your leader before engaging in harmful plots with members of the enemy pack!

3.  Neutral

Generally, packs that are neutral with each other haven't had much interaction at all; these packs are not generally in danger of attacking each other, although it is possible. These packs may be too far away from each other to even know about each other, and thus relations between neutrally aligned packs are not very definitive.

4.  Friendly

Packs that are friendly with each other do not have an official alliance, but they are not in danger of attacking each other. The leaders of said packs have met, and generally relations between these two packs are amiable.

5.  Alliances

Alliances are officially amiable, special relationships between two or more packs. There are different types of alliances in 'Souls; however, an alliance can be a combination of two types (e.g. a Military/Member-Based Alliance).

The different alliances listed here are suggestions for types of alliances that packs may enter, and also examples of past alliances or relationships that packs have had. These are not set in stone -- consider them inspiration!

5.1  Standard Alliance

This is a standard alliance, not holding any specific focus in mind. Packs in a standard alliance may offer medical or even military help in times of war, items to trade, offer free passage between the two packs, and generally act friendly towards each other. The two packs may not have equal offerings between them (for example, Pack A and Pack B are allied; Pack A offers military help, but Pack B offers items to trade in return).

5.2  Military Alliance

In this form of alliance, the focus is placed on military support of a pack in case of war. Usually, these two packs will back each other up in fights, battles, and wars, and offer weapons and man-power to do so - essentially, when fighting, these two packs act as one. This military help can, but not always, extend to medicinal help if needed.

5.3  Trade-Based Alliance

A trade-based alliance is focused on goods and trade routes, and the promise that the two packs will share supplies and livestock. Members would generally be free to trade between them, and a specific trade may be arranged (such as Pack A trading half of all the berries it grows for half of all of Pack B's sheep).

5.4  Member-Based Alliance

This type of alliance is based on the members of the pack, and it is kind of like a friendship alliance. The leaders of the pack may have pups together, many of the members may be friendly, or the two packs may share many members of the same families. A long history of shared friendliness and cooperation could be one way to define a member-based alliance, and they may contain agreements such as extended hospitality and general goodwill.

5.5  Special Alliance

This alliance is set apart from the others in that it has a particular and special focus that deviates from the norm, such as a limitation on species the two packs share, or a cultural base that they both came from. An example may be AniWaya and The Great Tribe - while AniWaya is a branch of the Great Tribe, and they both share similar culture, the two don't interact much.