New Caledonia Co-ranks

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Table of Contents (hide)

  1.   1.  Co-Rank Procedure
    1.   1.1  Obtaining a Co-Rank
    2.   1.2  Create a New Co-Rank
  2.   2.  List of Co-Ranks
    1.   2.1  Apothecary
    2.   2.2  City Watch
    3.   2.3  Corsair
    4.   2.4  Diplomat
    5.   2.5  Falconer
    6.   2.6  Grovekeeper
    7.   2.7  Heartward
    8.   2.8  Herdsman
    9.   2.9  Hunter
    10.   2.10  Ironpaw
    11.   2.11  Magister
    12.   2.12  Merchant
    13.   2.13  Pathfinder
    14.   2.14  Piscator
    15.   2.15  Priest(ess)
    16.   2.16  Reaver
    17.   2.17  Rogue
    18.   2.18  Tinker
    19.   2.19  Woodwright
    20.   2.20  Wolfsbane

1.  Co-Rank Procedure

Characters in New Caledonia can maintain three co-ranks and may combine them in any way they choose. Each co-rank is split into three tiers ((I, II, and III) to indicate your character's mastery over their chosen discipline.

The jewels upon each co-rank icon illustrate how many co-ranks a character has earned (red = 1 co-rank, green = 2 co-ranks, and blue = 3 co-ranks), and the hover over the co-rank icon reveals which tier the character has reached for each of their co-ranks.

1.1  Obtaining a Co-Rank

To obtain a co-rank, you need to write the required amount of words for your specific co-rank tier, utilizing one of the provided thread prompts. This can be over multiple threads, and threads do not need to be "finished" for their word count to be submitted -- this is so that your words continue to count even if threads die due to inactivity!

  • Posts must reference the co-rank prompt in order for the words in that post to count toward the requirement.
  • Bob wants Wolf to earn the Herdsman I co-rank. He writes a thread where Wolf just chats with their friend about the weather for three posts, then writes about Wolf caring for an animal in the fourth post. Only the words written in that fourth post count toward the requirement.
  • That means that, even if the total thread is 1000 words, if that single prompt-relevant post is only 300 words, submitting the completed thread will only give you 300 words toward the co-rank requirement.
  • If every post instead had Wolf chatting with his friend while caring for an animal, all of those words would count, even if only part of the content of each post involved the animal.
  • Your word count "resets" to zero once you have completed the requirement for your specified tier (e.g., you need to "start fresh" with 2000 new words for Tier II).
  • You do not need to complete both prompts for each tier as long as you've satisfied the word count.
  • Prompts can be re-used within their specific tier only (e.g., you can use the Herdsman I "care for an animal" prompt in multiple threads until you reach the total word count requirement, but you cannot use that prompt for Herdsman II).

When submitting to obtain your co-ranks in the pack maintenance thread, please ensure that you have clearly indicated your word count for each thread and the tier of your intended co-rank! Once approved, your character will earn your co-rank icon.

Word Count Requirements

  • Tier I: Write 1,000 words in relation to your desired co-rank.
  • Tier II: Write 2,000 words in relation to your desired co-rank.
  • Tier III: Write 3,000 words in relation to your desired co-rank.

1.2  Create a New Co-Rank

Players are able to create their own co-ranks! You will need to include two prompts for each tier, a description of the co-rank, and the title of the co-rank. New co-rank ideas should be submitted via the pack maintenance thread.

2.  List of Co-Ranks

Each tier of prompts (I, II, and III) is included below in alphabetical order. As new co-rank ideas are submitted, we will add them to the list! We encourage players to play with theme, story, and arcs that could be related to their character's new purpose in New Caledonia.

2.1  Apothecary

Apothecaries are known for dealing with the collection and prescription of herbs and remedies for the other peers of the Realm. Some Apothecaries choose to specialize towards cultivation, while others may sell their creations outside of the pack.

Tier I:

  • Scout for and harvest herbs with applications for healing, seasonings, and/or poisons.
  • Study the many uses for each herb and keep a record in your journal. Alternatively, you can experiment to learn more.

Tier II:

  • Stockpile your goods for the use of your pack-mates and/ or trade. Organization is key.
  • Barter your wares with a foreign party. Be sure to keep a reserve for pack use.

Tier III:

  • Create a poultice or tincture to heal a pack-mate's injuries or soothe their pain. Alternatively, you can concoct a poison to be used for hunting or other more unsavory pursuits.
  • Mentor an aspiring apothecary. Produce a copy of your journal to aid them in their herbal pursuits, medical or otherwise.

2.2  City Watch

Those who choose to join the City Watch are known as fighters or have proven themselves as loyal to the Crown and wish to protect their citizens.

Tier I:

  • Prepare an item that marks your character as a member of the City Watch.
  • Protect the Realm or a fellow Caledonian from a threat.

Tier II:

  • Complete a patrol through the City Square.
  • Act as a guard during an event.

Tier III:

  • Patrol the Under Thing.
  • Catch someone committing a crime.

2.3  Corsair

Corsairs are known for their love of the sea. Oftentimes they can be found on boats or treading water - eagerly adventuring to islands off the coast.

Tier I:

  • Scavenge along the coastline and make observations about the sea.
  • Build a raft and attempt to float down stream.

Tier II:

  • Prince Edward Island is close by - find a way to traverse the water to explore the island!
  • Find a way to get down to the shoreline, the sword coast is known to be treacherous.

Tier III:

  • Explore the shipwreck that lays against the coast.
  • Survive being washed ashore.

2.4  Diplomat

Diplomats are often charming and act as the faces of the Realm when in open discussions with other groups or ambassadors.

Tier I:

  • Visit a nearby Loner Band or Pack and provide them with a gift or greeting from New Caledonia.
  • Meet someone from another Pack or Loner Band and discuss New Caledonia with them.

Tier II:

  • Turn a poor encounter around. Convince someone that New Caledonia is good.
  • Learn about a fellow pack mates history.

Tier III:

  • Facilitate a meeting with the King or Regent to discuss your work.
  • Invite someone to visit New Caledonia and give them a tour.

2.5  Falconer

Falconers are those that work closely with birds in order to complete a job of some type; hunting, reconnaissance, messaging, etc. Falconers are not limited to birds of prey/raptors, and may partner with any type of bird (ex. corvines, pigeons) so long as the bird is worked to complete some sort of task.

Tier I

  • Bond with your feathered companion! Find out (or demonstrate) what motivates and encourages your companion to do the tasks given to them.
  • Introduce your bird to a fellow packmate so that your companion will recognize a familiar face.

Tier II

  • Create some sort of distinguishing marker (ex. jesses) that sets your bird companion apart from other wild ones.
  • Work with your bird in the desired task that they are trained for.

Tier III

  • Teach a fellow packmate in how to work with your bird.
  • Practice something new with your bird! These can be new commands/signals, working on a new method or in a different environment than what they're used to. Alternatively, work on a problem area/behavioral issue that needs polishing.

2.6  Grovekeeper

Otherwise known as Gardeners, Grovekeepers can often be found with their hands in the dirt. They can be seen seeking out new patches of land to cultivate their craft, and to ensure that crops are harvested.

Tier I:

  • Prepare a patch of land to become part of the garden.
  • Spend some time watering the plants.

Tier II:

  • Trim back overgrowth that threatens to overtake a portion of the garden.
  • Collect something from the garden to use. (eg. Healing, Cooking, Decoration etc.)

Tier III:

  • Plant seeds in an area claimed for crops.
  • Chase a pest from the garden.

2.7  Heartward

Traditionally Heartwards are women (though in more recent times this has begun to change) who seek to provide comfort to others. They act as counselors or bed warmers to the realm. It is considered polite to offer gifts to Heartwards for their services.

Tier I:

  • Counsel a member through a difficult time.
  • Explain your role to a fellow New Caledonian.

Tier II:

  • Receive a gift for your services.
  • Invite someone into your bed in an effort to console or comfort them.

Tier III:

  • Act as a matchmaker for someone in the court.
  • Heal someone's heart by providing them with sage advice.

2.8  Herdsman

In New Caledonia, Herdsmen take care of the livestock. Most will specialize in the care of a few types of animals. Their duties include feeding and grooming the animals, as well as making sure that enclosures and fields are in good shape.

Tier I

  • Care for one of the animals in the pack.
  • Create or repair a section of fencing.

Tier II

  • Acquire a new communal animal for the pack.
  • One of the communal animals has escaped! Find it and return it to its home.

Tier III

  • Remove something from a pasture that could be dangerous for the animals.
  • Teach someone else about caring for one of the animals.

2.9  Hunter

Hunters work as providers of the pack and keep track of the territories big and small game - even fish!

Tier I

  • Discover an animal that often calls New Caledonia home and keep note for future hunts!
  • Set traps in order to catch something, don't forget to collect your kill!

Tier II

  • Protect the pack's livestock from a predator or poacher!
  • Discover the migrating patterns of our herd animals.

Tier III

  • Follow a set of tracks to discover large or small game.
  • Prepare or break down a kill for storage or immediate consumption.

2.10  Ironpaw

Known to work specifically with metals, those who claim the title of Ironpaw were almost always patrons of the Aegas Clan and subsequently their god Dúr. They are capable of building practical items as well as weapons in the city's forge.

Tier I

  • Currently there is no forge. Begin plans to build one! Recruit your pack-makes to aid you in this endeavor.
  • Work with a pack-mate to find out what sort of weapon they work with or require. Offer to craft them one, for a price.

Tier II

  • Sharpen or enhance a weapon for another member of the realm. Alternatively, craft much needed material components for everyday pack use.
  • Practice combat with one of your weapons! Check it for balance and heft, be sure it meets all and any prior specifications.

Tier III

  • Restructure and reinforce the buildings on the pack's claim. You may recruit as many of the common ranks as you need.
  • A time comes in an Ironpaw's life when they set aside lesser projects to pursue their greatest work. These "masterworks" are to be specifically crafted towards the Ironpaw's own interest and skill, and used only by them. They are a weapon of the smith's choosing...and a work of art. Create your own masterwork! Spare no expense! Shirk no detail! The weapon you make will carry forward into the afterlife.

2.11  Magister

Considered scholars, Magisters are dedicated to studying a topic of their choosing. They keep careful notes on their lessons and can often be found teaching other members of the pack how to read and write.

Tier I

  • Explain New Caledonia to a new recruit.
  • Arrange an area for study.

Tier II

  • Create something to keep track of or display studies such as a book or specimen jars.
  • Conduct an experiment!

Tier III

  • Have a lesson with another member to teach them how to read or write.
  • Demonstrate or teach something within your expertise to a member of the realm.

2.12  Merchant

Those with an eye for deals become traders to supply New Caledonia with riches and necessities. These merchants cultivate useful sources of goods to barter with and aim to bolster the wealth of New Caledonia with their trade dealings.

Tier I

  • Speak with a pack-mate to determine what goods they might need - especially those with co-ranks or in guilds.
  • Trade goods or services with another pack-mate.

Tier II

  • Acquire goods for trade, including self-made, scavenged, or things made by other pack-mates.
  • Obtain a means of transportation for merchant trips be it horse, cart, or ship.

Tier III

  • Facilitate a merchant trip to another pack, loner band, or region (eg. Portland).
  • Organize or develop a storage facility for holding trading goods.

2.13  Pathfinder

New Caledonia's version of Scouts. Pathfinders can often be found creating maps of their exploration, or setting out on expeditions that take them well outside of their pack territory.

Tier I

  • Find a vantage point in New Caledonia where you are able to view something wonderful! Examples include: area for border patrol, view of the sea, place to view city square etc.
  • Scout in the wilds beyond New Caledonia for a minimum of one week and create a small map.

Tier II

  • Take note of your discoveries! Share or collect pieces of nature in an effort to learn more about New Caledonia's Territory.
  • Build a shelter for other members of the realm to use.

Tier III

  • Bush whack a trail to a nearby landmark or popular camp.
  • Spend 3 weeks away from New Caledonia to take note of land marks and ruins. One day we will need to expand!

2.14  Piscator

These are the fisherfolk of New Caledonia. Piscators pride themselves in their knowledge and expertise of harvesting the pack's freshwater tributaries and saltwater shores of fish, mussels, and crustaceans.

Tier I

  • Every angler has necessities if they want to be successful! Craft yourself a fishing pole or knot yourself a net in preparation for a promising fishing trip.
  • Check on some of the nets or the traps that you set earlier to see if anything has fallen for the bait!

Tier II

  • Bait can often make or break a fishing excursion. Why not spend some time foraging for worms, grasshoppers, or beetles to help make it a successful time?
  • Winter can be difficult for the Piscators. Learn how to bore holes into the ice and do a little ice fishing!

Tier III

  • Different bodies of water within New Caledonia carry different specimens to catch. Do some investigating and figure out what can be caught where.
  • Fish don't come out of the water prepared! Work on your catch by gutting the fish and/or doing something to preserve them.

2.15  Priest(ess)

In New Caledonia all manner of religions have been brought to the realm as refugees of the war-torn west and newcomers carry their traditions with them.

Tier I

  • Learn about one of the Clans' gods from a past-member of Old Caledonia; if an old Caledonian yourself, teach!
  • Make an offering to your chosen deity. Remember, different gods expect different things from their followers.

Tier II

  • Preach the good word! Share the message of your chosen deity or deities to receptive Caledonians. Share stories of hope and triumph...vengeance.
  • Counsel those whose faith has been shaken, bring them back into the fold. Alternatively, attempt to convert the faithless, take them into the grace and wisdom of your chosen god(s).

Tier III

  • Preside over a ceremony be it a funeral, marriage, or a ritual initiation.
  • Guide an aspiring priest/priestess into the priesthood. Have them shadow you throughout your ritual practices and prayers.

2.16  Reaver

New Caledonia’s version of mercenaries, Reavers are known for their brutish nature and their predisposition to playing with all things sharp and pointy. Reavers also tend to act as Lenders, as oftentimes their raids find them returning to New Caledonia with some wealth. Reavers who lend can be vicious in seeking their repayments.

Tier I

  • Offer your services to a member of the realm or to an outside influence.
  • Get into a fight! Protect the honor of New Caledonia.

Tier II

  • Lend some goods to a fellow New Caledonian. Make sure to keep tabs on what has been given and repayment terms.
  • Collect your spoils by any means necessary.

Tier III

  • Practice or teach another member how to defend themselves by any means necessary.
  • Organize a raid on a nearby camp or group.

2.17  Rogue

Rogues are versatile combatants, spies, and thieves. Most Rogues choose to specialize in either daggers or bows and are often keenly observant, and light on their feet. Noted for their subtlety and cunning rogues specialize in stealth and evasion. They have made the shadows their domain and often strike without warning.

Tier I

  • Steal something of value without being caught. Alternatively, your character can be caught for a slight twist!
  • Hone your skills with blade or bow. Engage in a spar with a pack-mate or foreigner!

Tier II

  • Only the most accomplished rogues can hide in plain sight. Practice this skill! Create a new identity designed to deceive and test it out on a loner or a member from another pack.
  • Create a safe space to hoard your stolen treasures, make sure its location remains a secret!

Tier III

  • Spy on a neighboring pack or pack-mate, and report your findings to the leadership. Do not be seen!
  • Use your collective skills to ambush a loner, pack-mate, member of a foreign pack, or dangerous predator. Whether you are protecting your pack from outside threads, stealing a shiny new trinket or two, or dealing with an old enemy the outcome is entirely up to you! Cover your tracks, make sure not to implicate New Caledonia.

2.18  Tinker

Tinkers are known traders of strange wares of their own creation. They blur the line between artist and repairman. It is considered bad luck to be rude to a Tinker.

Tier I

  • Claim a space as your work room!
  • Name an artifact that you scavenge from the remains of civilization and give it a backstory!

Tier II

  • Create an item using your talents (eg. Pottery, Painting, Whittling) for a member of the pack or for trade.
  • Present one of your items as a gift to a packmate.

Tier III

  • Collect and scavenge pieces to build something of your own creation. Don't forget to give your invention a name!
  • Repair something that has been broken in New Caledonia.

2.19  Woodwright

The carpenters of New Caledonia, Woodwrights are responsible for rendering felled trees into lumber, making or repairing important wooden structures, furniture, or other items, and assisting in the construction of buildings, boats, and shelters.

Tier I

  • Identify a good tree to fell and get to work at chopping it down.
  • Learn from a knowledgeable woodworker or teach someone else the basics of carpentry.

Tier II

  • Start working to split and/or hew a felled log in order to turn it into lumber.
  • Make trunnels (or treenails) out of pieces of wood to use for reinforcing future projects.

Tier III

  • Make or repair a piece of furniture, fencing, or a small structure for the good of the pack.
  • Start working on building a new dwelling or a boat for someone else or for the pack as a whole.

2.20  Wolfsbane

They believe that the Luperci gene is to be shared at all costs. Considered elitists, they are known to brag about their changeling stories. They tend to run about in their secui-form during a full moon, and are known for their fighting prowess in this form.

Tier I

  • Explain your origin story to someone else in the pack. How were you changed or how was your first shift?
  • Conduct a hunt in feral form.

Tier II

  • Dig a den to stay in during the full moon.
  • Complete a shift in front of someone to demonstrate your prowess at switching between forms.

Tier III

  • Must infect at least one non-luperci with the virus. (*this could be an NPC, or another player character)
  • Must organize a hunt during the full moon in feral form with atleast 2 other characters!
Category: New Caledonia