Whyrl

Whyrl is a young wolf that comes from a pack far north of 'Souls. She is currently a loner.

Whyrl

% by Players

Player

Black Bird

More Info

Forum Profile

Basics

Date of Birth

20 December 2012

Gender

Female

Heritage

Birth place

Northern Canada

Species

Wolf

100% Canis lupus (Wolf)

Subspecies

100% Labrador Wolf

Luperci

Ortus

Current

Mate Characters
Pack Super Awesome
Rank Omega

Previous

Mates Characters
Packs (Mon YYYY - Mon YYYY)
Omicron, Phi, Beta, Delta

Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Coloration
    2.   1.2  Forms
    3.   1.3  Other
  2.   2.  Personality
    1.   2.1  Demeanor
    2.   2.2  Ideals
  3.   3.  Relationships
    1.   3.1  Key Relations
    2.   3.2  Family: Families, Families, and Families
    3.   3.3  Minor Relations
    4.   3.4  Former Relations
  4.   4.  Interaction
    1.   4.1  Residence
    2.   4.2  NPCs
    3.   4.3  Abilities
    4.   4.4  Inventory
  5.   5.  Achievements
  6.   6.  History
    1.   6.1  Timeline
    2.   6.2  Threads

1.  Appearance

True to her heritage, Whyrl is a large wolf with a sleek, lean frame. She's not particularly special when it comes to appearance. She is neither overly muscled nor especially curvy. Every part of her body appears slightly boxy. Her face is a pleasant square and her muzzle is almost doggish. Her appendages look to thin and long for such a heavy wolf. It gives her a precarious picking, almost skipping, gait. Her walk has more purpose than grace. She carries herself with confidence that is almost arrogant.

When in Optime she is large, but not outstandingly tall. Slender, but not thin. Her limber legs make up most of her body, her arms are long and slender. She wears her long mane in not particular style. Its tangled and wild, the only styling it receives is an occasional combing. She doesn't really care about her appearance, she's never had a reason to. Without her arrogant posture, she would seem wispy and easy to overlook.

Whyrl's coat is mostly white in color. clear specks of black and smoky grey along her back break the pureness of her coloration. Her fur has a sleek texture and is very dense. Her eyes are a powdery baby blue. She goes unclothed and is most often seen in lupus form.

1.1  Coloration

Go go name that color!

  • Optime Hair: Brown Derby (#4E2418), highlighted with Red Robin (#783421)
  • Eyes: Trinidad (#E33908).
  • Fur:
    • Primarily Bull Shot (#785021).
    • Lighter Cape Paliser (#9E7747) on underside.
    • Brown Derby (#4E2418) and Red Robin (#783421) scattered and ticked throughout coat

1.2  Forms

Lupus

Secui

Optime

xx lbs (xx kg)
xx in (xx cm)

xx lbs (xx kg)
xx in (xx cm)

xx lbs (xx kg)
xxft xxin (xx in) (xx cm)

Describe Lupus form. Don't forget imperial and metric (Google does this for you) sizes because not everyone can read one or the other.

Describe Secui form.

Describe Optime form. In Optime form, some characters choose to style their hair -- if this is the case, how does your character usually wear it?

1.3  Other

Modifications

  • Piercings: None, but maybe someday soon.
  • Tattoos: None.
  • Scars:
    • None.

Accessories

No accessories at the moment.

Clothes

  • No clothes at the moment

2.  Personality

2.1  Demeanor

  • Nomadic; Whyrl has an strong desire to roam. She wanders not because of a need to see the world, but because of the since of freedom travel gives her.
  • Ignorant; The woman isn't stupid, stubborn, or judgmental, she is simply inexperienced and innocent. Her solitary, mostly Non-Luperci past has left her without much knowledge.
  • Curious; Whyrl hates looking stupid, but she needs to ask questions to learn. She has a particular affinity for human like behaviors of Luperci. Her curiosity and inexperience can make her very gullible.
  • Sarcastic; Although she is typically a very friendly individual she has a dark and sour sort of humor.
  • Open Minded; Whyrl isn't the type to hold biases. She'll try anything once, and is not very stubborn.
  • Arrogant; Whyrl likes to think she's the best at everything, even if she knows she's not. While she won't be outright boastful, her dominant posture and snarky comments speak for her.
  • Wild; Whyrl is unaccustomed to life as a Luperci. Although she is very open and eager to try new things she still finds more human like behaviors strange. She is most comfortable in her Lupus form.
  • Temperamental; Whyrl has a tendency to be emotional and jump to conclusions to quickly. Her anger is fierce and quick. She can be frustrated and hurt easily.

2.2  Ideals

Interests

  • Likes: Traveling, hunting, learning things, anything odd and unique.
  • Dislikes: Responsibility, hunger, stupidity.

Traits

Curious, snarky, arrogant, temperamental, wild

  • Outlook: Realist
  • Expression: Extroverted, dominant,
  • Alignment: Chaotic Good

Fears

  • Responsibility, starvation, being ignorant.

Motivations

  • Gaining new experiences, learning, being the best at something.

Biases

  • Packs: She fears the responsibility that comes with a pack.
  • Species: Whyrl has never spent time with any species other than wolves. She has a very neutral opinion.
  • Non-Luperci: Whyrl grew up in a pack that had both Non-Luperci and Luperci. She holds no prejudice, and does not see a different between wolves that can shift and wolves who cannot, she doesn't truly understand the virus either.
  • Gender: She feels more comfortable around males.
  • Color: No prejudice.
  • Sexuality: Whyrl has no idea that relationships other than traditional monogamy exist.
  • Age: Children are the future and a great responsibility, therefore very scary.

Sexuality

Whyrl's sexuality remains undiscovered, she hasn't thought about romance much.

Substances

Whyrl has no experience with substances.

Spirituality

Whyrl has no specific religion, but she has some Pantheistic beliefs.

3.  Relationships

3.1  Key Relations

  • Characters: Here is where you might describe especially important family members (e.g., if your character has a close, competitive relationship with a sibling, describe it here) or friendships or whatever else.

3.2  Family: Families, Families, and Families

  • Mother: Characters
  • Father: Characters
  • Siblings: Characters
  • Extended: Here is where you might describe their extended family, if necessary. This template is formatted to include only nuclear family -- why repeat all of a character's possible relations when it's a list of 100+ characters in some instances? :| Easier to link to family pages, says Sie.

3.3  Minor Relations

  • You might want to just keep a simple list of characters your character has encountered, or you might want to describe them, or whatever.

3.4  Former Relations

  • Dead and inactive characters should go here.

4.  Interaction

  • Speech: Strong, sharp, and clear.
  • Scent: Wood and cold.

4.1  Residence

  • Describe their residence here.

4.2  NPCs

Name

  • Species:
  • Age and DOB:
  • Description:
  • Personality:

Note: you can find a template for all your NPCs here. For brevity's sake, this larger template only includes basic information regarding NPCs.

4.3  Abilities

Strengths

  • Hunting(Journeyman): Whyrl was taught to hunt by her parents. Her ability has changed from something she did to simply survive to something she excels at.

Weaknesses

  • Whyrl can be easy to sway and gullible.
  • Whyrl is prone to fits of rage. Brash actions are no uncommon.

4.4  Inventory

Trade

Describe your character's trading here -- are they open for lots of trade? Where can others seek them out to trade? Are there any "caveats" about trading with your character (e.g., is your character a slimeball looking to screw everyone over -- HI ERIS)?

  • Offering: Things your character can offer.
  • Accepting: Things your character wants.

Items

Category of Things

  • Your character has a thing.
  • Your character has a thing.

Category of Things

  • Your character has a thing.
  • Your character has a thing.
  • Your character has a thing.

5.  Achievements

Pack Game

Go get your Pack Game template and put it here; else delete this section.

Catacombs

Go get your Catacombs and put it here; else delete this section.

6.  History

In the well hidden nook of a mountain far to the north of 'Souls lived a pack of Non-Luperci. They had lived in the mountains for as long as any of the living members could remember. They would endure the terrible winters, living off the plentiful supply of sickly animals. During the lean summer months, they would pray not to stave.

Life went on, season after season in the traditional way until one summer a strange thing occurred. Two wolves who walked up-right staggered into their home and attacked Bleak, the Father of the Family. Bleak fought them away, but he was severely beaten. He healed quickly and all seemed well, but one day he stretched and snarled and twisted into a two legged wolf. The pack saw it neither as a curse nor a blessing. It wasn't long after that the Mother of the Family began to shift as well. It was strange, but no one questioned it, it was not the Family's way to question what nature gave them. It was a joy however, when the Mother showed signs of pregnancy.

The winter in northern Canada is harsh and strange, but never has winter seen a night as harsh and strange as the night when Whyrl and he siblings were born. It was the darkest day of the year and so cold that a wolf's nose would crack and dry if exposed to the weather for too long. Never in all the years that the Family could remember had a litter been born at such an unfortunate season.

Though the Family felt as if the puppies would surely die, they huddled around the entrance of the Mother's den to keep out the wind and snow. The Mother, Dandelion, found it strange to be curled up in a badger's abandoned den with her newly discovered hands and feet curled around her squealing puppies. There were three of them. The fist was a large male with a pelt of timber wolf grey and white, the second a female who's pelt was like melting snow, and a third male who was small and dark in color. Their names were Omen, Whyrl, and Ever.

Despite the strange timing of their birth the pups were hardy, much stronger than any Dandelion had had before her shift. The puppies played and ate and pestered their packmates as all young puppies would. In the winter months food was plentiful, there were many sick and injured animals for the ancient pack to hunt down. The spring was just as good to the Family. Dandelion and Bleak were able to catch prey that was twice as large as they. The ability to shift could have been a blessing, but they only thought of it as an oddity, if they thought of it at all.

It was strange when the puppies first shift occurred, but the pack soon dismissed it and went on to think about more serious matters. It was Summer and food was scarce. Herds seemed to be moving away. The situation became so dire that some of the pack's wolves died of starvation. The Family mourned, accepted the deaths, and went on.

The puppies had, by now, shown a bit of their personalities. Omen was strong and dutiful. Ever was modest and wise. Whyrl was curious and brash and rebel-like, all things that the Family looked down upon. She would often sneak away from her home to adventure and explore. The Family frustrated her. They would ignorantly accept anything that occurred to them and forget about it as soon as possible. The Family did not take time to learn from their mistakes, or even consider change as an advantage to survival. It bothered her how try could so easily forget the deaths of such beloved pack mates. There was So much more prey beyond the mountain, why wouldn't the family even attempts to relocate?

One day, as the leaves began to show the first signs of change, Whyrl meet a stranger on one of her excursions. She had never meet anyone outside of the pack and was both curious and fearful. When the old luperci spoke to her without aggression she began to talk with him. Though their conversation was short, she realized how ignorant she was. He could not read or write or carve things from wood or even know the proper name of a knife. She also realized how brutal and stupid and meaningless the life of the Family was.

Why hated feeling stupid. In a moment of brashness and rage whyrl flung her skinny body in a southward direction and began to look for the knowledge she had just began to thirst for. The days grew shorter and the weather cold, food became more plentiful. Though she had become a proficient hunter and her fur had gotten back it's healthy shine, she was not closer to being any wiser. When she arrived in nova scotia she realized she had not meet a single soul on her travels.

6.1  Timeline

2012

  • December: Born for north of souls to a mostly Non-Luperci pack.

2013

  • May-August: Whyrl's pack faces sever famine. Some pack members die of starvation. Whyrl grows frustrated with her pack's inflexible lifestyle and begins to wander away from them for a few days at a time.
  • September: Whyrl's encounter with a wise stranger frustrates her, she decides to leave her family to find knowledge and fortune in the south.
  • December: After months of solitary travel Whyrl arrives at 'Souls. During the time away from her family she has regained her health and become a strong hunter. Although she is no longer starving, she is hungry for knowledge, companionship, and experience.

6.2  Threads

YYYY

  1. [M] (NPC) [1] (DD Mon)
    AREA, with CHARACTER. Example of mature thread where your character was an NPC.
  2. (NPC) [2] (DD Mon)
    AREA, with CHARACTER. Example of thread where your character was an NPC.
  3. [3] (DD Mon)
    AREA, with CHARACTER. Example of regular thread.

YYYY

  1. [4] (DD Mon)
    AREA, with CHARACTER. Example of how to re-start numbering following section break.

Back to Top of Archive

Categories: 2012 Births | Loners | Wolf