Skoll Haskel

Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Ideals
  3.   3.  Relationships
    1.   3.1  Family
    2.   3.2  Relations
  4.   4.  Assets
    1.   4.1  Abilities
    2.   4.2  Inventory
  5.   5.  History

Skoll Haskel is the Seneschal of Cour des Miracles. He is the son of Vigilante Haskel, the former King, and Ayita Catori. Always an ambitious child, after the death of his mother by a nameless killer, Skoll climbed through the hierarchy of the Court while bullying others and seeking vengeance for her murder, severing ties with many of his family and even taking innocent lives in the process.

His father's death followed, and Skoll's bitterness for the man's perceived neglect of him fought grief as his sister Charlotte Haskel became Queen in his stead. Swearing to defend the weak and become a Knight of the pack, Skoll rose further still -- but found his new title of Seneschal was little more than ashes in his mouth when his sister drowned. A sinner still, he nonetheless fought to protect his loved ones, even (and especially) if it meant spilling blood.

Skoll was one of the main instigators of the Inferni-Cour des Miracles War and lost his eye in battle. After the conflict, he retreated to a quieter life in the Court, settling down with his mate, Aurelya Shandara. A year later they had a daughter, Galilee Haskel -- but Aurelya went missing a few months after the girl's birth. The single father struggled with grief and over-protectiveness, but with the help of friends and empathy for Lee, he became a better parent (if still not an excellent role model).





OOC Links

  • Date of Birth: 12 September 2011
  • Gender: Male
  • Luperci: Ortus
  • Pack: Cour des Miracles
  • Rank: Seneschal
  • Co-Ranks: Brawler, Venatores


Cour des Miracles members may assume and reference the following without discussion/asking:

  • General conversations (e.g., greetings, chats about interests).
  • Seeing Skoll around CdM: patrolling the borders, training/sparring, hunting, running around, hanging out at the hotel, etc. Basically anything that's usual for him to be doing, it's cool.
  • Skoll being charming or kind of an asshole (or both) to your character.

PM to discuss:

  • Specific conversations, especially conversations which may later affect RP (e.g., arguments, revelations).
  • Training Assumptions

1.  Appearance

1.1  Basics


  • Species: Skoll is a clear balance between wolf and dog -- he has key hybrid attributes. Notably, from his dog blood he has inherited a spitz tail and deep chest; most of him is wolf toughness.
  • Fur: Skoll has thick fur with a double-coat that sheds biannually.
    • Optime Hair: His hair is thick and wild and shoulder-length. It is usually tangled and unruly, but occasionally worn with braids.
  • Facial Features: He has a wolfish face, especially in the muzzle, with large teeth. His doglike ears are wedge-shaped, large in proportion to his head.
  • Build and Size: Skoll is at the large end of the spectrum. He carries himself like he's bigger than he is, head high and dominant. He is muscular and broad-shouldered but not especially bulky -- despite his height, he has a lean, balanced build meant for endurance.
  • Humanization: Low -- Skoll looks very wild and feral, if not for his occasional upright posture. He has no preference in form, visiting each daily.



Tumbleweed (#DFB386)
Pancho (#E9CDA0)
Chalky (#EED69A)
Golden Sand (#F1DA7C)
Bianca (#FAF5EA)

Eyes, Tattoo

Vida Loca (#66A21B)

1.2  Miscellaneous


  • Visible:
    • Missing his right eye
    • Short scar across the top of his muzzle
    • Puncture marks in right ear
  • Hidden by Fur:
    • Claw marks on shoulder blades
    • Teeth marks on right shoulder and foreleg
    • Teeth marks on his neck
    • Various teeth marks on torso



  • Always wears a sun necklace given to him by his mother on her death bed.


  • Tattoos: Stylized Vida Loca (#66A21B) sun symbol on his left shoulder.



100 lbs (45 kg) — 36 in (91 cm)

Skoll is large, with the typical "wolfdog" look. His tail has an upward curl.


160 lbs (72 kg) — 48 in (117 cm)

His Secui form is huge and wolfish, with stiff hackles and powerful jaws.


275 lbs (125 kg) — 7ft (84 in) (213 cm)

Skoll is tall and broad-shouldered with beastly posture and wild hair.


  • Speech: Skoll is bilingual in English and French. He has a smooth baritone voice and speaks casually, often peppering his speech with slurred French.
  • Scent: Dominant, musky, feral. Earth and shoregrass, Cour des Miracles.
  • Quirks, Gestures, Etc.: He constantly brushes his hair out of his face. Defensive of his blind side, aiming to "protect" it.
  • General Posture and Body Language: Always dominant, with high tail and pricked ears. His Optime posture is often feral and bestial, slouching and pronouncing his muscle, but he still stands tall. Wild, almost aggressive posture -- fond of standing in others' space.


2.  Personality

  • Bold, Sociable, Charming:
    • Skoll is an outgoing presence, often with a bold first impression. He commands attention in a room with his sociability, chatting as easily with little "nobodies" as his equals. He uses his charm to endear others to him, playfully flirting and apparently enjoying the most mundane small talk. He is extroverted and friendly and, overall, hard to ignore or forget (if not always for the right reasons).
    • He often takes advantage of his charm to tease shy or introverted individuals. His flirting, especially, is used to get a rise or reaction out of others. He feels validated in his dominance when he can make someone blushing and awkward -- whether in love with him or secretly hating him for it.
    • He is friendly and good-humored -- but he's also kind of a prick. The aforementioned teasing, combined with an abundance of merely superficial connections, means that he isn't generally genuine. He does not make friends easily, tending to hold them at arm's length while treating anyone like a buddy.
  • Dominant, Ambitious, Stubborn:
    • From a young age, he was driven by powerful dominant instincts. He needs to be on top and in control of any situation, and he hates not being acknowledged for his actions. (He just acted selflessly -- why aren't you rewarding him?) He very much butts heads with anyone who acts dominant over him, unless they are one of the rare people he feels has earned it. He is still sour that the crown has been "unfairly" taken from him.
    • His stubborn, ambitious drive can also be used for good. He is a very active and contributing member of the pack, constantly busy with hunting, patrolling, and training to keep in good condition. He has a bit of a reputation in the Court for being a savior -- that is, kicking the crap out of bad guys and rescuing damsels and others in distress. Despite some arrogance, he knows that he can do better and so works toward perfection.
  • Spiritual, Moody, Self-Loathing:
    • Underneath a superficial friendliness and obvious ambition, Skoll is self-loathing. He has committed sins in the past that he needs to atone for. It drives much of his behavior -- from putting on overly friendly masks to hide his emotions, to working to get better and on top so he can feel like a good person again.
    • Skoll is very moody. When he is angry at himself or generally upset at the state of the world, he stops attempting to be friendly and charming and just sulks in his emotions. Symptoms of a moody Skoll include: prowling everywhere with an angry expression on his face, being an asshole to strangers and friends alike, pushing himself past his physical limits to the point of injury, and holing himself up in his room for hours on end.
    • Skoll draws a lot of strength from his faith in God, but tales of sin and damnation also terrify him. He loves his religion and tries to share it with others to boost them up, and he falls back on it when he is troubled and uncertain. Forgetting kingship, friends, love -- he just wants to go to Heaven.

2.1  Ideals


  • Outlook: Pessimistic
  • Sociability: Very extroverted, thriving in social situations.
  • Expression: Very dominant -- often to the point of insubordination and arrogance.
  • Alignment: Chaotic Good -- will not hesitate to break laws or murder to do what he feels is right.


  • Redemption and forgiveness from God
  • Power, leadership -- acknowledgment of his abilities
  • Protection of his loved ones, comrades, and the weak
  • Passing on his skills and legacy


  • Fading in the Background: Skoll is worried about not being recognized for what he can accomplish. He does not want to be just another guy in the pack; he desperately craves recognition and power.
  • Death: He does not fear dying (some would say he'd welcome it), but the death of others: especially puppies or family.
  • Drowning: Skoll is fine in the water, but deeper water or storms on the sea make him nervous.


  • Monotheistic belief in the Abrahamic God
  • Believes in Heaven and Hell, and redemption through prayer and action.
  • Skoll is usually private about his religion, but he will speak of it with fellow believers if it comes up, and sometimes uses it to comfort others. He is tolerant of other religions but doesn't understand how atheists cope without religion to guide or motivate them. His spirituality is slowly beginning to become a large point in his life, guiding his actions and need for redemption.


  • Packs: Northern packs are suspicious. Southern packs are cool and peaceful. Inferni is full of prick coyotes.
  • Species: Jackals are murderous heathens. Coyotes are held in low regard. Wolfdogs and dogs are treated favorably.
  • Age: Puppies are to be protected and spoiled, as they are complete innocents.
  • Religion: Other monotheistic canines are brothers and sisters in God. Skoll doesn't mind if someone worships a different god, many gods, or no gods at all. However, he sees belief that one is a god as blasphemy.


  • Heterosexual
  • Skoll is flirtatious and confident with those he meets, and he is not against one-night-stands; in fact, he finds "no-strings-attached" much easier to deal with. His flirting is a way of being friendly; he's confident enough in his sexuality to flirt with men.
  • On the romantic end, Skoll is a little more uncertain and shows his inexperience. Like many men, he expresses his love through action rather than words.
  • He appreciates being dominant, but in a long-term partner he wants someone who can match his wit and be an equal partner to him.


  • Avoids most substances, finding them uncomfortable, pointless, or dangerous.
  • Skoll will drink in social situations -- e.g., at a "bar" setting with friends, or a celebration. He tends to be a sad drunk after partying the whole night.


  • Likes: Aurelya, hierarchy, combat, reading, horsemanship, wildness, flirting, hunting, socializing, religion
  • Dislikes: Cowardice, killers, strict humanization, lack of humor, challenges of dominance, jackals, coyotes, Inferni

3.  Relationships

3.1  Family

  • Half-Siblings: Amaranth Catori, Kable Catori
  • Extended: Skoll has only detached links to small families -- such as the Takekuro family, which is linked through his half-sister Amaranth's children.

3.2  Relations

Key Relations

  • Ayita Catori: Skoll lost her when he was young, and his quest for vengeance in the wake of her death (at odds with her kindness and wisdom in her teachings) ruined him. From her he drew his faith.
  • Vigilante Haskel: Skoll idolized his father in his youth, but his adoration waned when Vigilante became increasingly absent from his son's life. Skoll no longer respects the man though he still secretly grieves him.
  • Charlotte Haskel: Skoll was shocked and enraged that Charlotte took his "rightful" throne after Vigilante's death, thinking her unprepared and unfit. When she was washed out to sea, Skoll realized how -- once again -- he'd lost family while focused on his anger. He thinks of her with great regret.
  • Aurelya Shandara: A beautiful woman who can match his wit; Skoll is head over heels for her. Due to past experience and his feelings about himself, however, Skoll tries to play it safe.
  • Silvano Sadira: Skoll respects the King and sees him as a suitable ruler. In a sense he tries to be Silvano's friend, a desire once rife with ulterior motives of rank -- but now that he has his rank, he only wants to keep the King happy.
  • Galilee Haskel: His daughter. He is so happy!!!

Positive Relations

  • Linden Aatte: Skoll has fought with Linden some times, but at the heart of it he respects the man and sees him as a friend -- even if he doesn't act like it.
  • Valencia Catori: Skoll loves his niece and is proud of all she's accomplished. He likes to act the fun uncle.
  • Alistair Callow-Knight: Though he is the leader of Casa di Cavalieri, Skoll sees many similarities between Alistair and himself. They confide in each other though duty keeps their meetings few and far between.
  • George Tibalt: The crass terrier is one of the few Skoll believes tolerates him. They get along as they toss politeness and decency to the wayside.
  • Pascal Sadira: Skoll likes the odd son of Silvano and bonded with him over stories. (Pascal hates Skoll, though. Probably because Skoll teases the shit out of him.)

Neutral / Negative

  • Machidael Lykoi: Ayita's murderer; Skoll spent many months of his life tracking him but has never found him.
  • Sepirah Lykoi: The mother of Machidael's children, targeted by Skoll. He attacked her and kidnapped her puppies, only for them to die in his care.
  • Liam Catori: Skoll resented Liam for defending Lottie and not being around when it mattered. They've fought, and Skoll holds him at an awkward arm's length now.
  • Atalanta Kartal: Skoll's "first love" -- she was his confidant when times were hard as they bonded over running and freedom. However, Ata wanted her freedom more than she wanted to be with Skoll, and left as no more than a ghost in his past.
  • Hati Catori: Once Skoll's favorite brother, their relationship has atrophied as a result of very different lifestyles. Skoll still loves Hati, but they aren't close.

Minor Relations

4.  Assets

4.1  Abilities


  • Education and Learning: Skoll was interested in the military tier from a young age. He trains frequently, especially during periods of obsession, and was mentored by many warriors greater than him. He has one-on-one combat experience and has dispatched several foes to keep his pack and allies safe.
  • Optime (Journeyman): Skoll is a brawler -- he fights best hand-to-hand, without weapons, where he can grapple and use his size to defeat foes. He has no qualms about supplementing his attacks with teeth and claws and is overall feral in his fighting.
  • Lupus/Secui (Journeyman): Skoll is a decent fighter on four legs as well. He throws his weight around and again uses his teeth and sheer endurance to bully others with his large size.
  • Spear (Apprentice): He is learning how to fight with a spear and shield, taking advantage of his already long reach with a long weapon and defending himself with his shield.
  • Endurance (Master): While not the fastest or strongest fighter, Skoll is enduring -- it takes forever for him to tire, and if he is patient, he can outlast almost any opponent. This is likely a result of hybrid vigor, his enduring dog breeds and wolf blood lending him natural resilience.
  • Skoll has no defense against weaponry, unless he has his shield -- so he'd be outmatched by someone with a sword.
  • He relies on his endurance to win fights, tiring out the opponent until they trip up. While this works well, someone who ends the fight fast might be able to defeat him.
  • His temper can get the best of him in a fight, still; while his rage and hatred can make him dangerous, like a beserker, he is also easier to trip up.


  • Education and Learning: Skoll learned to read and speak French from childhood, raised by a bilingual mother and getting his paws on books almost before he could shift. He practices these skills generally on his own. Alder taught him the basics of riding, and since then he has practiced more or less on his own.
  • Shifting: (Master): Skoll is a fast shifter -- one of the fastest, taking no more than a couple minutes to shift from Lupus to Optime form. He can hold conversation and focus on other tasks while shifting as well. Because he shifts daily and is comfortable in all his forms, he's become great at it.
  • Reading (Journeyman): Skoll reads frequently and spends a lot of his time looking for new books. He has a large vocabulary and especially likes books of fiction and action.
  • Canadian-French (Journeyman): Skoll was raised more or less bilingual thanks to a French-speaking mother. He spices his speech with terms of endearments and other brief phrases -- though he is capable of carrying on a longer conversation with another Canadian-French speaker.
  • Horseback Riding (Journeyman): He knows how to sit a horse and is in tune with his mare. On a familiar horse, he can go through all the paces -- from galloping to jumping obstacles -- and even on new or difficult horses, it takes a bit to throw him off.
  • While Skoll can read very well, he is a slow reader. He can absorb every word on the page, but only if he takes his time. He also cannot wrap his mind around more abstract description -- beyond the obvious Luperci-unfriendly jargon or philosophy, Skoll has a hard time following written instructions.
  • Skoll will balk at some vocabulary in French as he has not learned every single word -- but corrections help him, and the prominent French in his pack aids him. Still, he generally keeps to brief phrases rather than long speeches in this language.
  • His skill at riding does not mean skill with horses in general; he leaves everything but simple tasks (like washing, saddling) to the experts. While he won't be thrown off an unfamiliar horse immediately, he is far less comfortable and prone to make mistakes with a flighty or aggressive horse. His size also means he is far more comfortable with larger horses.

4.2  Inventory


Chien Hotel, Cour des Miracles

Skoll lives on the first floor's west ring -- room number six. His room is in the center at the end of the hallway, not sharing a wall with any other rooms.

His bed is really a wooden king-sized bed-frame with padded pelts and blankets in lieu of a mattress. It takes up a great portion of the room, leaving little area for activities. An old bookshelf that has underwent obvious Luperci repair is pressed to the wall and is empty of books. A single nightstand sits by the bed -- usually, a Bible rests there.


Skoll is willing to trade other Courtiers in the following skills:

  • Combat, both feral and Optime hand-to-hand
  • Hunting, feral basics
  • French language

Contact me if you would like your character to be trained by Skoll in one of these skills, and we can set up OOC assumptions for ongoing practice. Non-Courtiers may seek training on a case by case basis, especially part of a trade.


Skoll is an infrequent but honest trader. He seeks out useful or entertaining items, but knows he has little to offer in return other than his skills.



  • Wooden shield reinforced with steel
  • Wooden spear with a heated stone tip

5.  History

2011 Threads

2012 Threads


  1. Innocence and Instinct
    Meeting with Regner Vilhelmsen and Adelle Vilhelmsen.
  2. I Like To Pretend I'm Burning Bright
    Rescued by Anatole Aston.
  3. Life Collecting Dust
    Meeting Jiva Takekuro.
  4. The Trouble with Kids
    Sparring with Terra.
  5. Rage Against the Sea
    Rescued with Neela Garcia.
  6. Take What You Want, Give Nothing Back
    Meeting Trent.


  1. You've Got a Long Way To Go, Young Master, If You Think
    Talking with Ayita Catori.
  2. It Was Seven O'Clock of a Very Warm Evening
    Participating in Winter Festival with Wayne McCoy.
  3. For Mowgli the Frog I Will Call Thee
    Reading with Robin Aatte.
  4. March On, Soldier
    Playing with Ayita Catori and Charlotte Haskel.
  5. Exploring Can Wait...
    Meeting Bambi Lafton.
  6. Magnifique Bateau
    Visiting Cercatori d'Arte with Terra.
  7. Plants and Playdates
    Meeting Taliesin dir Rhiannon.
  8. Shake It Out
    Meeting Orin Takekuro.
  9. Too Little, Too Late
    Meeting Oak.


  1. Mighty Oaks from Little Acorns Grow
    First shifting thread.
  2. Colors Unlocked
    Exploring with Kable Catori.
  3. A Bit Too Far
    Meeting Kace Grey.
  4. First Contact
    Bringing Kace Grey home.


  1. A Wayside Adventure
    Receiving Hwin.
  2. Clearing the Field
    Working on ampitheatre with Strelein von Rosnete and Ayita Catori.
  3. You've Lost Nothing but Your Self-Conceit
    Playing with Terra.
  4. I'm Not Sure I Can Do It
    Talking Liam Catori.
  5. Spring Fever
    Reuniting with Adelle Vilhelmsen.
  6. The Horse and Her Boy
    Horse riding with Alder.
  7. I Will Search the World
    Meeting Giselle Fantasia.
  8. April Showers
    Meeting Amy Sunders.
  9. Hide and Seek!
    Meeting Euphemia Ouriel.


  1. Off on a Trip'
    Going off on a journey with Terra.
  2. Swap Secrets
    Meeting Alessandra von Sin.
  3. Bears To Eat
    Harassing a bear with Terra.
  4. Tracking Trouble
    Trespassing on Casa di Cavalieri with Terra.
  5. Different Sight
    Crushing on Adelle Vilhelmsen.
  6. Au Claire de la Lune
    Exploring with Hati Catori.
  7. Things Are Going My Way
    Talking with Niro Takekuro.
  8. A Spark and a Bit of Sulfur
    Meeting Alyssum de Fonte.
  9. Young and Free
    Meeting Keldava Wolfe-Denahlii.


  1. A Bouquet of Bruises
    Sparring with and discussing feelings for Adelle Vilhelmsen.
  2. School of Mules
    Meeting Silvano Sadira.
  3. Look At This Trove, Treasures Untold
    Exploring with Orin Takekuro.


  1. Have at Thee, Brother
    Fighting Hati Catori.
  2. Boats and No's
    Rescuing Heiro Catori.
  3. Palms Cupped Like Shovels
    Helping Niro Takekuro.
  4. Just Visiting
    Comforting Adelle Vilhelmsen.


  1. Fading but Holding On
    Being with Ayita Catori
  2. Wannabe Superhero
    Meeting Gemma Rhiannon Sawtooth.
  3. Defenders
    Reuniting with Keldava Wolfe-Denahlii.
  4. Urban Monoliths
    Meeting Sonje Helsi.
  5. Taxidermied Terrors
    Meeting Lillith Trombetta-Behr.
  6. Boisterous Steps
    Meeting Terra's new puppies.
  7. Change on the Wind
    Cour des miracles meeting.
  8. It Doesn't Surprise Me That We're Livin' Out of Phase (And Quickly Decaying)
    Sparring Anatole Aston.


  1. And Onward We Go
    Greeting Jimson Morris at the borders.
  2. Show Me That Fire In Your Heart
    Sparring with Silvano Sadira.
  3. I Know I Miss More Than I Hit
    Sparring with Jimson Morris.
  4. Don't Take the Girl
    Death of Ayita Catori.
  5. Joyeaux Anniversaire
    Grieving with Adelle Vilhelmsen.
  6. Digging for Kryptonite on This One-Way Street
    Fighting Raoth.
  7. When My Face Don't Seem To Shine ('Cause It's a Little Bit Dirty)
    Fighting Nathaniel King.
  8. The Trouble with Storms
    Rescuing Charlotte Haskel and Mars Bartholomew Russo.


  1. Hiding It's Easy Enough
    Talking with Amaranth Catori.
  2. Muddied Roots
    Playing with Pascal Sadira.
  3. [M] There's a Hate Inside of Me Like Some Kind of Monster
    Rescuing Keziah Keller.
  4. I Found These Were the Thoughts I Brought Along
    Meeting Soran Aatte.
  5. It's Nothing but Flesh
    Getting tattooed by Liam Catori.


  1. Night, and the Spirit of Life, Calling
    Cour des Miracles meeting.
  2. Crooked Smiles and Worn Out Miles Between Us
    Visiting Terra.
  3. Neighborly Gesture
    Meeting Jazper Rhiannon-Knight.
  4. A Place Where the Wind Calls Your Name
    Rescuing Roselle Gauthier.
  5. Empty Thoughts Fill My Ears
    Meeting Rio Marino.
  6. And I Can Feel the Magnets Pinch My Hands
    Meeting Sebastian.
  7. Keep Your Feet Sliding to the Side, to the Side
    Meeting Eugene Sadira.
  8. Alone in the Morgue
    Sparring with Mars Bartholomew Russo.


  1. All That Matters
    Talking with Hati Catori.
  2. Between Two Lungs
    Meeting Harrow D'Angelo.
  3. Walking Down the Wrong Side of the Street
    Meeting Alister Callow.
  4. Who Watches Over the Knight?
    Fighting Liam Catori.
  5. Promises
    Visiting Terra.
  6. We Hear the Flood-Tides Seek the Sea
    Talking with Niro Takekuro.
  7. Let Us Hasten Away
    Meeting Eclipse Soulstorm.
  8. The Trouble with Love
    Greeting Roselle Gauthier at the borders.
  9. The Prince and the Pauper
    Meeting Baird Byrne.

2013 Threads


  1. A Hungry Mouth Eager to Swallow What Does Not Belong to It
    Skoll challenges Charlotte Haskel about her leadership, stating his disapproval.
  2. What'll It Be, a House on Fire or the Rising Sea?
    Skoll meets Aoves.
  3. Pretty Life
    Skoll meets Elvira Winters, who is carrying a dead baby.
  4. Tame the Hart and Wear the Bear
    Skoll meets Tony Marino-Knight.
  5. On Heartless Wings
    Skoll flirts with Rose de le Poer.
  6. Stars in Your Multitudes
    Skoll teaches Roselle Gauthier how to ride a horse.
  7. Winter Wonderland
    Skoll warns Tasha Takekuro about the dangers a puppy faces in the forest.
  8. Mare Nostrum
    Skoll meets Harrow D'Angelo again, and flirts with her.
  9. Come Bare Your Arms
    Skoll attends the Casa di Cavalieri Tournament.
  10. Get Off of My Back
    Skoll fights Neela Garcia in a tournament match, but loses due to his overconfidence.
  11. Somewhere in the World There is a Defeat for Everyone
    Alister Callow gives Skoll a shield, and teaches him a little how to use it.


  1. Son of Man, A Man in Time You'll Be
    Skoll spars with Eugene Sadira.
  2. La La Ta Da
    Skoll meets Paz Russo.
  3. Start a New Fashion, Wear Your Heart on Your Sleeve
    Skoll warns Alder about his relationship with his brother, Hati.
  4. The World You Must Have Crossed, You Said
    Skoll discovers his mother's killer's scent.


  1. What Have I Done but Wander with My Eyes in the Trees?
    Skoll meets Caspian Bane.
  2. Wouldn't Bow Down
    Skoll spars with Temeraire Stormbringer.
  3. Can't Stop the Gods from Engineering
    Skoll meets Salem Kaul.
  4. Pick a Star on the Dark Horizon
    Skoll runs across Mirutes Mwinyi, who smells of his mother's killer. He's aggressive, but Mirutes' snakes fend him off.
  5. There's a Wild, Wild Whisper Blowing in the Wind
    Skoll meets Lena Rhiannon.


  1. [M] Hiding in the Lion's Mane
    Rose comforts an upset Skoll. He loses his virginity to her.
  2. What Honor Do You Have Left?
    Skoll runs across Sepirah Lykoi, who has Machidael's puppies. He attacks her and kidnaps them.
  3. Daddy's Ghost Behind You
    Skoll hides the stolen puppies, not telling a sole person about them.
  4. [M] Sleeping Dog Beside You
    Charlotte Haskel discovers Skoll's secret.
  5. Delphinus Delphis
    Skoll and Rio Marino rescue a beached dolphin.


  1. Deus Hic
    Skoll talks to the dolphin and decides to leave the pack a while to get his mind off things.
  2. Genesis and Revelation
    Aoves reads the Bible to Skoll, and tells him about forgiveness.
  3. Dream a Little Bigger
    Skoll meets the adorable Samuel Butler.
  4. The Change
    Skoll visits Liam Catori and niece Valencia Catori.
  5. Is This All This Day Will Hold?
    Early on his trip, Skoll meets Artemis Nightclaw.


  1. A Fellow Who'd Ring the Bell For Once, Not the Gong
    Skoll spars with Laina Radell.
  2. Led You Straight Aboard This Rusty Train
    Skoll is attacked by an aggressive stallion belonging to Belmonte D'Amore, who rescues him.
  3. What'd You Do To End Up Here?
    Skoll and Belmonte run across Farina vin Haki.
  4. [M] We Still Are Made of Greed
    Skoll, Temeraire and Belmonte go drinking.


  1. Of Secrecy and Spears
    Skoll spars with Harvey Butler.
  2. Turn and Run
    Skoll and Belmonte chase off a trespasser, but Belmonte become too aggressive and hateful to the wolf they're pursuing. Skoll rebukes him when others witness the event.
  3. His Last Chance
    Skoll warns Belmonte D'Amore about his attitude. Belmonte appears to leave the pack.


  1. [M] Where the Dogs Were Hungry, Roaming
    Skoll saves Pascal and Silvano Sadira from Belmonte, who he kills.
  2. On Your Backs Was This Kingdom Made
    Skoll is knighted.


  1. Shelves for Stories (NPC)
    Pascal offers to help build Skoll a shelf for his books.


  1. Maybe I'm Just Tired (NPC)
    Skoll attempts to give Pascal some self-defense training, but he's too rough on the boy. Linden Aatte steps in to defend him, challenging Skoll's dominance. The two men spar, and Linden wins. Skoll storms off.

2014 Threads


  1. And I'll Rise like the Break of Dawn (NPC)
    Skoll witnesses Pascal coming to terms with his mother, Giselle's departure from the pack. Reminded of his grief for his own mother, Skoll leaves him alone to cope.
  2. Dona Nobis Pacem (NPC)
    Skoll shows Pascal a cathedral in hopes the place of God will bring peace to him. Harvey Butler comes in, and Skoll chats amiably with him before leaving Pascal to talk by himself.
  3. The Song of the Sword (NPC)
    Skoll and Pascal go for a run. They come across George, an interesting and energetic character, whom Skoll fights with to release some excess energy.
  4. Butterfly in the Sky, I Can Go Twice as High (NPC)
    Judas Poer de Aika XIII interrupts Pascal and Skoll in the Halifax library.


  1. Beeswax and Wooden Bowls (NPC)
    Skoll escorts Pascal to Cercatori d'Arte to trade.
  2. Behind the Dreaming (NPC)
    Skoll, Pascal, and Tasha organize the Court's library.
  3. But Many Times We're Given Rhymes That Are Quite Unsingable
    Skoll and Pascal give Cavalieri Alistair and Lola a tour. Skoll also rekindles a friendship with Alistair.


  1. Who Are You Chasing? Who Are You Fleeing?
    Skoll visits Atalanta Kartal to forget about his pack for a while.
  2. Counsel
    Skoll chats with Silvano Sadira to further endear himself to the King.
  3. [M] Heartseeker
    Skoll has an interesting romp with the sharp Kali de le Poer.
  4. The Romans Are Knocking At Your Door
    Skoll visits the cathedral to pray with George Tibalt.
  5. This Prince Ain't Disney
    Skoll attempts to get a rise out of the princess, Abigail Sadira.
  6. Tell Me What You Tell the Wind
    Skoll meets Grace D'Angelo.
  7. Save a Mist On the Rise
    Skoll meets Charlotte Laroux.
  8. On a Personal Level
    Carya Aston stops by the Court seeking advice about her horse.
  9. Gods of War in the Jungle Corridor
    Skoll comes across the vagrant Linden Aatte and tests him, though they soon work together to recapture one of the Court's missing horses.


  1. The Midas Touch and a Heart of Stone
    Tennyson Knight greets Skoll when he heads to Casa di Cavalieri to have Chamerion trained.
  2. Be the Wind and Cross the Storm
    Skoll meets Ciara during a rainstorm.
  3. Gold is Another Word for Culture
    Seeking shelter from the rain, Skoll meets Mullica Leeds near The Outpost.
  4. Come To Me With Your Smoky Mouth
    Skoll trespasses on Inferni lands for a quicker route home -- but he is driven off by two coyotes.


  1. I Fight to Fly with Much to Prove
    Skoll butts heads with bratty "princess" Mistral de l'Or but ultimately sees his own attitude in her.
  2. [M] By Firelight
    Skoll comes across a bored and amorous Match Bríddn.
  3. Bluesummers
    Skoll playfully flirts with Constantine Von Troy.


  1. It Was Many and Many a Year Ago, in a Kingdom by the Sea
    Skoll attends a gypsy-hosted bonfire celebrating Cour des Miracles' anniversary.
  2. Even the Walking Damned Defend Their Lambs
    Skoll protects Mistral from a trespassing bear with the help of Alder.
  3. [M] You'll Find It Is beyond Contrary
    Skoll bickers with Annabeth de Fonte, an Infernian in heat.


  1. What a Life I Lead When the Sun Breaks Free
    Skoll reunites with Mullica Leeds. The two walk along the beach and chat, and Skoll invites her to join the Court.
  2. Dangling There, Gold and Fair, in the Sky
    Skoll and niece Valencia play with a cheeky young dolphin.
  3. My Soul Is Painted like the Wings of Butterflies
    Skoll's sister drowns.
  4. But Not in Our Loving Arms She Died
    Silvano pulls Skoll out of his grief as the man fights with his guilt.
  5. He's Made of Sand, Not Flesh and Not Bone
    Skoll goes to Atalanta for comfort. Out of loneliness and grief, he tells her he loves her -- but Atalanta rejects him.
  6. Blessed Are Those Who Mourn, for They Will Be Comforted.
    Skoll leads Charlotte's funeral.
  7. So Heavy That the Dogs Can't Hide in the Hot, Hot Rays
    Snapdragon Lykoi steals Skoll's warhorse, Chamerion, after an argument.

July (cont.)

  1. Out of the Ashes of Our Grief
    Skoll is promoted to Seneschal.
  2. What Have You Ever Thought underneath the Fire
    Skoll shows new Courtier Maciel Lopez a good hunting spot.
  3. Shall I Play a Song for You
    Skoll accepts an oddly-dressed joiner, William Pendragon.
  4. Be My Mirror, My Sword, and Shield
    Skoll spars with Safire Hotep.
  5. This for That
    Skoll and Pascal trade for Elsie Hennamin's leather goods.
  6. Rust Suddenly Falling beside Me
    Skoll admits his burden to Linden Aatte.


  1. He Was so Kind, Such a Gentleman Tied to the Oceanside
    Skoll and William Pendragon gather mussels while discussing suits and pasts.
  2. Pay Mind to the Demons
    Skoll rescues his niece, Tasha, from a crazed loner. He insists she learn some self defense.
  3. [M] It Only Takes Just One Card
    Skoll saves Mullica Leeds from a coyote attacker.


  1. Chains of Fate
    Skoll attacks and drives off a jackal, Sababu.
  2. I've Won Hundreds at the Track but I'm Not Betting on the Afterlife
    Mullica Leeds bonds with her rescuer.
  3. It Was a Mistake to Let in the Pouring Rain
    Skoll meets Mara Savoy, an up-and-coming Marquess of the Court.
  4. I Saw Sinners Making Music but Their Lips Were Still Dry
    Skoll visits the cathedral to pray. He teaches an intrigued Maciel about his religion and baptizes him in the name of God.
  5. Wild and Water Take Us Both
    Skoll and Silvano share a lighthearted romp around the pirate ship.


  1. My Decision for Once
    Skoll accepts William Pendragon's student, Amelia Cromwell, into the pack.
  2. Belle of the Ball
    Skoll spooks Snufkin Isotalo and Kira Raine at the pack's festival.


  1. Joining
    Skoll greets and accepts newcomer Aurelya Shandara; the two hit it off.
  2. Footsteps Follow, down through the Hollow Sound, Torn Up
    Skoll runs across an odd loner. They discuss names and myths.
  3. Brave
    Skoll comes across an antsy Aveline Silver'leaf, who nearly kills him with a desperate arrow. Skoll immediately berates the girl, who argues back at him before dropping the argument with the hot-head. Skoll basically shrugs and rides off.
  4. Expectation Is a Liar
    Mistral de l'Or confronts Pascal over a slight. Skoll tries to smooth things over.
  5. Floating on the Breeze
    Skoll catches up with Artemis Nightclaw, learning about Krokar.


  1. Still Is Starlight Reflected in Fountains
    Cartier Inferni is suspicious when he comes across prior trespasser Skoll.
  2. A Bit of Light Reading
    Pascal and Skoll attempt to teach Aurelya Shandara a little about how to read.
  3. My Heart Was a Song That Lost Its Way
    Skoll meets AniWayan leader Olivia Tarasova, flirting with her along the beach.
  4. Leave Their Husks to Be the Prey of Vultures and Dogs
    Skoll and Florina Soul tussle for dominance over a kill.
  5. All That Copper Glowing Fine
    Dante Centri comes to Skoll with questions about the Court's military.
  6. Curiosity Killed the Cat
    Skoll meets Luca Knight.
  7. [M] Rescue Me (This Can't Be How My Story Ends)
    When Aveline is assaulted by her abusive brother, Skoll does not hesitate to save her.
  8. We Kiss on the Mouth but Still Cough down Our Sleeves
    Rei tends to Skoll's injuries.
  9. Don't Pull Me down, This Is Where I Belong
    Investigating Anathema's disappearance, Skoll wanders south and comes across one of its leaders, Axelle Napier.

2015 Threads


  1. The Woods Are Lovely, Dark and Deep
    Skoll spends some time with his horses, finding Mara Savoy at the barn.
  2. Come and Be Welcome
    Casa di Cavalieri and Cour des Miracles celebrate their new alliance.
  3. Swooning to the Charms of Mephisto's Waltz
    Skoll dances at the ball with Grynn Garcia-Knight and the eccentric Morty.
  4. Quarter Stick Rocket and Nails in His Pocket
    Linden and a tipsy Skoll sneak around Fort Kingsbury during the festivities.
  5. Dancing with Discomfort
    Aurelya has a panic attack at the ball, and Skoll drunkenly tries to comfort her.
  6. The Music of the Spheres Start to Bounce and Sing
    Skoll gets drunk(er) and hangs out with Alistair Callow-Knight.
  7. Something Borrowed, Something Blue
    Skoll hides out from a snowstorm in an old cabin, bumping into a loner.


  1. Well If I Could Tame All of My Desires (Wait out the Weather That Howls in My Brain)
    Skoll and Aurelya hunt a deer during the storms. Braving a flooded river and muddy footing, they succeed by helping each other.
  2. Trouble Meets Trouble
    Skoll interrupts Liir Altav's hunt, and they get into a scuffle.


  1. [M] It Has Begun
    William Pendragon reveals to Skoll that his lover has been kidnapped. Skoll promises to help him get her back.
  2. Men with Contriving Hearts Are Lacking in Duty
    Linden Aatte has a panic attack after punching an asshole Skoll; Skoll tries to calm him down the only way he knows how.
  3. The Drink Is Worth the Journey
    Skoll and George Tibalt head to the Mullen family bar to unwind.
  4. Starting Over
    Skoll accepts Salem Hark into Cour des Miracles and gives him a tour of the territory.


  1. Think Lightly of Yourself and Deeply of the World
    Linden, Silvano, and Skoll play and kill geese.
  2. I'll Be the Compass That Points You to North
    Aurelya returns to the Court injured. Skoll promises to protect her, and the two share their feelings for each other at last.


  1. Hands like Houses Will Protect You from the Storm
    Skoll and Mara Savoy encounter each other in their house of worship.
  2. Hidden in the Glorious Wildness like Unmined Gold
    A content Skoll goofs off in the sunflowers.
  3. I Once Got Attacked by a Bearskin Rug (Two Days Before It Was a Rug)
    Skoll, Maciel, and Aurelya deal with the problem of a young she-bear in their territory.
  4. Sound of a Switchblade Shining in the Summer Rain
    Skoll intimidates Vicira Tears to get information -- namely, whether his enemy, Liir Altav, lives in Inferni. He gets his information before Marlowe de le Poer drives him off.
  5. Dog at the Barbed Wire Barking at My Buzz Cut Friends and Me
    Skoll informs Silvano about Liir's whereabouts and history. Though displeased that the information has come so late, Silvano agrees to go to the clan.
  6. Playing the Wrong Kinds of Games
    Silvano soundly punishes Skoll for his insolence and putting the Court at risk.


  1. Tripping Over Words and Stories
    Skoll informs Alder about the tensions.
  2. Let Me Clear My Head
    Skoll shares dinner and talks about the tensions with his niece Valencia.
  3. The Liked and the Loathed, the Bruise and the Blow
    Skoll puts together a training session for other Courtiers to learn self-defense in light of the Inferni tensions.
  4. Bit of a Fixer-Upper
    Skoll meets new Courtier Calanthia Lucetta Faire, making a rather bad impression on her.
  5. I Came to Your Window Threw a Stone and Waited
    Skoll tells Aurelya what's been going on.
  6. Seasons Change but People Don't
    Linden Aatte notices Pascal's disappearance and brings it to Skoll's attention.

July (cont.)

  1. In the Valley of the Shadow
    Silvano calls Cour des Miracles together for a meeting to announce Pascal's disappearance and how they were turned away again by Inferni, and advises his pack to begin preparations.
  2. [M] Events Conspire to Set Afire the Methods We Employ
    Skoll helps Mara Savoy let off some steam by running.
  3. I'm Still Here and You're There I Know
    Skoll welcomes Akantha to the Court to visit her sister and Pascal -- informing her of the latter's disappearance.
  4. Better Is the Enemy of Good
    Skoll attacks Cartier Inferni and Stark when they show up on the Kingdom's borders. He nearly kills both but is attacked by two dogs, letting Cartier escape.


  1. [M] It Scattered on the Right of His Face
    Skoll encounters Liir. They battle, but Liir stabs out Skoll's right eye.
  2. [M] Seen Through the Haze and the Spit in Our Eyes
    A bloodied, half-blind Skoll drags himself to the borders of Cour des Miracles.
  3. Underneath the Shell Is an Angry Fire
    Skoll and Maciel return to the area where Pascal's scent trail disappeared, only to be accosted by Infernians Kennedy Fisher and Kára Lykoi. Thanks to Skoll and Kára's quick tempers, a skirmish breaks out.


  1. Penniless and Tired With Your Hair Grown Long
    Linden Aatte visits a sorry-for-himself Skoll.
  2. Stormchaser
    Skoll shares moonshine with Ember Stormfall.
  3. Life Will Have Its Way
    Skoll attempts to intimidate young Anatheman Lithia Napier.
  4. Were We the Belly of the Beast or the Sword That Fell
    Skoll spars with his King's daughter, Thyri Dawnbringer.
  5. Everything You've Ever Dreamed Of
    Skoll and Maciel go on a peaceful walk through the woods, tracking deer.
  6. Such a Strange Numb, It Could Bring Back Peace to the Earth
    Rio Marino returns to Cour des Miracles.
  7. The Righteous Suffer in a Fallen Land
    Skoll gathers Aurelya and Maciel for a mission to Inferni.
  8. It'll Take Your God Filled Soul, Fill It with Devils and Dust
    Skoll, Aurelya, and Maciel infiltrate Inferni in an attempt to rescue Pascal.


  1. The Drive to Do Great or Terrible Things
    Linden reports a meeting with an Infernian to arrange a battle.
  2. [M] we were born with fire and gold in our eyes
    Skoll leads Cour des Miracles against Inferni in the Battle of Halifax. The two packs clash -- until Vesper and Silvano make an unexpected appearance and call a stop to the fighting.
  3. What Do I See in Your Eyes Besides My Reflection Hanging High?
    Skoll tends to a concussed Aurelya.
  4. We Were Once Victorious (Never Mind That We All Lost)
    Silvano addresses the end of the war.


  1. Baby, It's Cold Outside
    Skoll talks to Valencia about her mother's return.
  2. Drink the Water Drink the Wine
    Skoll drinks with Silvano.
  3. When Our Parts Parted, We Bled and Bled
    Rio Marino tends to Skoll's wounds as they discuss the war and her return.
  4. We Can't Stop Even If We Want To
    Skoll bullies Kira Raine out of spite.
  5. Do You Remember Watching Fireworks?
    Skoll proposes to Aurelya.


  1. Oi Look at Dat Ice Hmmm
    Skoll and an unfortunate Maciel slip around on a frozen river.

2016 Threads


  1. We Do Not Need Magic to Transform Our World
    A group of Courtiers bring a tree to the ballroom for the festivities.
  2. Hoof and Stone
    Skoll meets a shy newcomer at the stables.
  3. Tripe Hanging from a Branch Outside the Butcher's
    While butchering elk, Skoll and Silvano discuss their love lives.
  4. I Howled at the Moon with Friends
    Skoll and Alistair catch up and get drunk at the ball.
  5. I'll Be Your Greatest Distraction
    Valencia Catori struggles with the temptation of alcohol, which Skoll inadvertently makes worse.
  6. May I Have This Dance?
    Tristan Callow-Knight and Izrian Firebringer's romantic ballroom dance is interrupted by drunk, flirty Skoll and embarrassing dad Alistair.
  7. Long Time, No See
    Skoll attacks a trespasser, only for Aurelya to come to the loner's aid.
  8. A Little Sincerity Is a Dangerous Thing
    Skoll "helps" Linden Aatte and Elijah Winters pack for a diplomacy trip; he learns a little of Elijah's faith.


  1. Joining
    Eponine joins Cour des Miracles.
  2. We Are All Illuminated
    Skoll and Aurelya Shandara officially become mates in a peaceful ceremony.
  3. I'll Bet You Feel so Lonely
    Skoll gently harasses a traveling loner, Killian Hawke.
  4. The Day I Tried to Live
    Skoll and Vexile swap verbal jabs, but ultimately part ways without fighting.
  5. So Long to the Headstrong
    Skoll intimidates Crucifix de le Poer until he realizes they share the same faith.
  6. Why Is the Earth Moving Round the Sun?
    Skoll crosses paths with Parrish Dominion.
  7. Lesson Number One
    Skoll kills a mountain lion that attacked Teagan Stryder. She does not act grateful.
  8. This, That, and Something Else
    Skoll meets Indi Knight, Teagan's sister. She is starstruck.


  1. The Third Angel Sounded His Trumpet
    During the tsunami triggered by the meteor impact, Skoll falls into the sea and is narrowly saved by Silvano and Aurelya.
  2. We Are Not Broken
    Silvano calls a pack meeting to address the aftermath of the meteor's destruction.
  3. I Can't Ever Be Afraid
    Rio Marino busts Skoll's nose then informs him she wants to become a warrior. Skoll grills her about this choice, then agrees to take her on as a student.
  4. Don't Let Me Be Lonely Tonight
    In the wake of the meteor and his mother's death, Raoul Dubois joins Cour des Miracles. Skoll is, for once, sympathetic.
  5. Dangerous Times Can Cause Distrust
    Skoll mocks Leo Shepard, who comes with the offer of aid.


  1. Show Me the Quiet Air (A Face That Fades Without Worry or Care)
    Skoll meets a newcomer, Ariadne Arcanum.
  2. With Curses Spilling from Your Head
    Skoll meets up with Thyri Dawnbringer.
  3. Once Upon, and Once up High
    Skoll meets Xylia Napier.
  4. Happily Ever Under, Gone for Days
    Skoll playfully spars with Teagan Stryder.
  5. The Scene of the Crime
    Skoll bumps back into Indi Knight, only to find she's become timid.
  6. Seems to Me It's Just as Plain as Please
    Skoll gifts his mare's foal, Bree, to Aurelya.


  1. With the Will of Muscle
    Skoll has a heated "heart-to-heart" with Alder.
  2. Killing Our Heroes
    Silvano tells Skoll to look over the pack while he is away.


  1. The Healer
    Skoll drives off a pair of jackals.
  2. Running to Another Day, I Wanna Break Away and Take the Leap
    Skoll and Abigail Sadira investigate Halifax.
  3. We Are Not Going in Circles, We Are Going Upwards
    Skoll, along with Linden Aatte and others, go to greet the gypsies before the celebration.
  4. Into the Night We Danced Our Hearts Away
    On the last night of the celebration, Skoll feasts.
  5. Can You Save My Heavy Dirty Soul?
    Skoll dances with Valencia Catori, made a wallflower due to her fear of alcohol addiction.
  6. Let Me Walk Upon the Waters
    Skoll chats up Khyren at the birthday celebration.
  7. You Breathe, You Learn, You Lose
    Skoll mentors Rio Marino in unarmed combat.


  1. I'm Not Freaking Out
    Skoll and Crucifix again talk religion.
  2. The Sun Is Coming Through
    Skoll hunts in the burned Kodiak Path.
  3. There's So Much Left in the Air
    Skoll has a run-in with Achaikos Visus.
  4. Leave Your Mark on Us
    Skoll accompanies Silvano and Shiloh on a diplomacy trip to Vinátta.


  1. Heya
    Derek Winter joins Cour des Miracles.
  2. Mirrors Start to Whisper
    Exploring Halifax, Skoll and Percival Bradley come across a pretty "loner."
  3. In That Dream Moving Slow Through the Morning
    Skoll congratulates Shiloh and Silvano on the birth of their pups.


  1. Ain't No Sunshine
    Rei offers Skoll some "medication." It does not end well.
  2. Under the Moonlight You See a Sight That Almost Stops Your Heart
    Skoll dresses up as a spooky ghost and tries to scare Silvano. Skoll gets punched in the face.
  3. This World Will Never Be What I Expected
    Skoll, Percival, and Linden run into Gaston Trouillefou.


  1. Gather 'Round My Friends
    Casa di Cavalieri and Cour des Miracles throw a tournament, but Skoll's happiness is short-lived when he realizes Alistair has left.
  2. Remember the Days When Our Feet Led the Way
    Skoll reunites with Atalanta Kartal and urges her to follow her heart.
  3. Take a Little Time
    Skoll meets a Casa puppy, Myra Garcia.
  4. Shaping up and Shipping Out
    IN PROGRESS. w/ Indi Knight.
  5. This Is War
    By virtue of his experience, Skoll wins the grand melee.
  6. Breathe Deep Before the Plunge
    Skoll participates in the swimming contest, but his latent fear of drowning panics him.
  7. Knowing Then and There Was Where We'd Start to Grow
    Skoll learns that Aurelya is pregnant.


  1. New Day, New Life
    Skoll's daughter Galilee Haskel is born.
  2. Tightly Held by Rocks Through Winter
    Driven to provide for his new family, Skoll joins a pack hunt.

2017 Threads


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