Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Ideals
  3.   3.  Relationships
    1.   3.1  Family: Ad'j
    2.   3.2  Relations
  4.   4.  Skills and Inventory
    1.   4.1  Abilities
    2.   4.2  Inventory
  5.   5.  History
    1.   5.1  Achievements

Shaamah is a large, beastly male, who isn't much fun to be around and certainly doesn't have a developed sense of humor that any Sapien's have come to know.

Coming from the Marshes as the failed lord of a disbanded pack, Shaamah joined Sapient under a body-guard contract stipulation. Over time, Shaamah has risen in rank to become a figure of leadership in Sapient.

Shaamah fulfilled a contract with Miwa to birth a litter of pups out of mateship. Through this relationship, three offspring were brought into the earth in a hateful relationship. Jamaigo. Zetsubo, and Kaimu, are all to be brought up under the Ito name. Shaamah want's nothing to do with them.

Currently Shaamah is a member of Sapient, ranked Acredo, holding of the Mercenry metier and his AOS is Combatology (The study of combat and strategy).






  • Date of Birth: 15 Nov 2011
  • Gender: Male
  • Luperci: Ortus
  • Residence: Government Estate, Sapient
  • Mate: —
  • Pack: Sapient
  • Rank: Opus Summus
    • Co-Rank: Mercenary
    • Area of Study: Combatology
  • cNPC: —
  • yNPC:
  • Animal NPCs: —



  • Any leaders in Sapient can ask him to do something, no matter what it is, and he'd do it without question.
  • Any scouting, boarder patrol, or any work on the lines of an Opus, he'd do.

Everyone may assume and reference the following without discussion/asking:

  • Shaamah can be seen roaming the boarders of Sapient, scouting and being generally consumed with soldier type work.
  • That he doesn't like you.

1.  Appearance

At first, one would note the hetero-chromatic gaze. His right eye is a fiery gold, and his left, a chilling blue. His body is adorned with scars from all types of warfare, though what is left of his monochromatic pelt is thick and plush. His nose and pads are a pastel pink, and the healed tone of his scarred skin is a Spanish white. His undertones are a silver, gradually rising and darkening into Mineshaft primal stripe that runs from his hackles and down his spine, to the end of his tail. Paws follow suit with the dark color, tall gauntlets on forelegs and up to the ankle on his hind legs; Elbows reside in the same color. One silver spot adorns each leg, the two on the front are at the wrist, and the two at hind are on the foot between the ankle and the toes. A dark stripe runs from his crown to his nose, reaching out beneath his eyes almost like wings. His eye sockets are a darker gray and a dove gray holds most of his mane and body coloring, alongside a 'v' shaped marking upon his chest. Shaamah's build is a hulking, thick with muscle and broad in the chest, neck, forelegs, and hips. There is very little fat on him, and due to his wary nature, he's often dehydrated, leaving his skin taught and his muscles revealed in his optime form.

1.1  Basics


  • Species: Shaamah is clearly a wolf, and of massive size. I MEAN MASSIVE.
  • Fur: Double Coated. Thick and plush in the mane, spine, feathers and tail. Thinner on brisket, chest, face and forelegs.
    • Optime Hair: Hair is natural and remains in the same maned state as his Lupus form.
  • Facial Features: Strong jaw, high cheekbones, prominent brow. Primal look in eyes.
  • Build and Size: Hourglass body shape. Thin at the waist, broad at the chest, shoulders and hips. Dominant Stance.
    • Lupus: Giant, by wolf standards. Heavy muscle mass and tall hackles, feathers on limbs. Downward angle at the croup. Rear legs are shorter than front legs.
    • Secui: Bulk is multiplied and thicker areas of the coat lengthen. Heavily weighted with muscle with; Height increase.
    • Optime: Stands tall, shoulders back and upright. Tall hackles and feathers present. Signs of Lordisis present.
  • Humanization: Extremely uncivil, antisocial and sociopathic. The look in his eyes is highly feral and his body language is often challenging. Accessories.


  • Fur:
    • Gray
    • Scorpion
    • Mineshaft
  • Markings:
    • Cod Grey: Ears, Gauntlets tapering upward on front legs, boots on rear legs, upper half of tail, hackles.
    • Gray 'V' shaped marking on Chest
    • Silver: Around mouth, inner ears, ankle patches, underbelly.
    • Mineshaft
  • Eyes: Right Golden Tips; Left Polo Blue
  • Optime Hair: Scorpion, with Mineshaft Widows peak and hackles.
  • Nose and Paw Pads: Clam Shell
  • Scarring: Akaroa


Gray (#808080)
Scorpion (#695F62)
Mineshaft (#323232)
Cod Gray (#0B0B0B)
Golden Tips(#40E0D0)
Polo Blue (#40E0D0)
Akaroa (#D7C2A7)
Clam Shell (#D4B6AF)

By J!

1.2  Miscellaneous


  • Scars: See Profile for scar references.
    • Outstanding scars: Large scar across croup, and scar across the bride of his nose.
  • Piercings: —
  • Tattoos: —


Under Sapients more civilized unwritten law, Shaamah dons only clothing in an effort not to disrupt culture.


  • A vest of light blue tunic with gold trim and a black sash for a belt. Black harem pants and in colder seasons, a blue, gold and black scarf.


  • Wears protective leather gear as shown here


205lbs, (92 kg)
45'' (114 cm)

Lupus (Preferred)

Lupus is the form that Shaamah is more naturally inclined to use. Because of his previous nomadic lifestyle, he can cover more ground and preserve more energy in this form.

280 lbs (132 kg)
Secui: 52'' (132 cm)


Rarely uses this form. Will only utilize in battle against non-luperci.

580 lbs (263 kg)
8 ft ( 96'' - 244 cm)


Shaamah utilizes this form more often now under the claim of Spaient. He lacks dexterity for finer details, so the addition of thumbs is only a slight improvement to clumsy hands. He is known to break finer items with his grip and destroy furniture with his weight. Massive size and massive weight.


  • Speech: His language is stilted and extremely formal. His voice is usually a low, rolling hum. Doesn't speak much.
  • Scent: Heavily Sapient. Lightly Krokar. Also, a humid, boggy scent, with a hint of pine shavings.
  • Quirks, Gestures, Etc.: He glares angrily. At everything. Always tense.
  • General Posture and Body Language: His body language is dominate and confident, and more often than not irritated.


2.  Personality

Shaamah is a husk of a living being. Memories phase him little, and are nothing but fleeting. He doesn't care for talk about the weather, or how the local sport is coming along. He is, with every fiber of his tense and strict being, a warrior. Rules dictate his motions and he lives very much by the book, when there is one to live by. His heart is as cold as a winter's night, ne'er to thaw at the motions of another. He doesn't feel such wonderful things as love, happiness, or contentment. He never finds himself in the low trough of sadness or depression. His mind and body breathe of his wary nature, and his face rarely moves from it's stern and apathetic visage. It is, simply put, easy to feel uneasy when his aura reaches into the atmosphere. His presence is strong and demanding, despite his lacking personality, and his eyes could make a soft child cry, with one unmoving glare. If the order was given to kill, he would not argue it. Be it best friend, woman or child. Alongside this callous creature's emotional constipation, he feels very little of the pain from injury. When in a fight, he is fully capable of ignoring the pains that any normal being would 'call it quits' over. Debilitating injures will still effect his body, but his pull to disregard the pain as weakness is enough to keep him fighting, long after many have fallen. Yet, even through all of this, his body's natural desire to survive is quite a force to reckon with. When in a state of healing in a protected place, he'll usually drop his tense nature and allow himself ample resting time. He takes better care of himself when he knows he's reached his limit, but the moment he's back on his feet, whether wound is closed or not, he's back to his usual, stoic and indomitable self.

2.1  Ideals


Indomitable -- Bereft -- Austere -- Assiduous - Aloof

  • Outlook: Realist
  • Sociability: Introverted, Dominant
  • Expression: Dominant
  • Alignment: True neutral


  • Work Ethic
  • Keeping his body toned


  • Something: Dying outside of the Battlefield
  • Something: Growing old.


  • Packs: Aligned with Sapient currently; All enemies and allies are synced.
  • Species: Hates coyotes, but does so internally.
  • Non-Luperci: No concern
  • Gender: Dislikes feminine nature; He believes it to be a sign of frailty
  • Color: No concern
  • Sexuality: Heterosexual
  • Age: Hates pups and the youth; highly respects very aged souls, especially retired soldiers


0 on Kinsey scale. Shaamah lacks in class, style, personality and any form of romantic nature. He is not often looked upon as attractive and has a physically unpleasant appearance. He doesn't have time in his day for relationships.


  • Likes: Hard work, exercising, ignoring irritating people, Patrolling, Wood-cutting
  • Dislikes: Pups, idle prattle, frailty, disrespect, parties, tresspassers


Has not initiated in any substance use. Feels compelled to be at his most capable at any given moment.


Has no beliefs, faith or spirituality. When you die, you turn into mud. That's that.

3.  Relationships

* Does not know this person by name.

3.1  Family: Ad'j

  • Mother: Amadè
  • Father: Isaiah
  • Siblings: Malleus
  • Half-Siblings: Murder, Maim, Jadgehkt, Sevi LafeyettFurgeralWald
  • Children: Sinner, Callisto, Zetsubo, Kaimu, Jamaigo
  • Cousins: None.
  • Extended: Ad'j

3.2  Relations

Positive Relations

Neutral Relations

Negative Relations

  • Maximilian Barnet Employer. Training student. Explorer.
  • Akantha Diplomat for Sapient. Somehow sees Shaamah in a different light.
  • Miwa Disrespectful Healer for Sapient. Doesn't know her place.
  • Character Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras ut tortor urna. Quisque ac ornare enim.

Minor Relations

Combat Log

  • Win: None.
  • Draw: None.
  • Loss: None.

4.  Skills and Inventory

4.1  Abilities


  • Education and Learning: Over many years in a war-faring pack, he's learned how to surprise his enemy by amazing unarmed combat skills. If he fought poorly, his life was on the line. He absorbed the knowledge of the warriors that fought at his side and picked what styles worked, and what didn't work. The greatest element of surprise that he has to offer is absorbing damage, utilizing the force to return the blow in close-contact.
  • Unarmed Fighting (Master): Unarmed hand-to-hand combat. Fists, feet, utilizing his own body as a shield.
  • Berserk Style Defense (Master): Absorbs damage to get in close, and uses the force to return devastating strikes.
  • Shaamah is not fast

Skill 2

  • Education and Learning: After stealing an axe from a pesky Krokar woman, he started chopping down trees and clearing paths for Sapient.
  • Woodcutter (Journeyman): Chops down trees and makes firewood from the leftovers.
  • He hasn't perfected the art of landing the tree in the right direction. Firewood has no uniform size.

4.2  Inventory


Shaamah tends to barter in more natural goods.

  • Offering: Firewood. Large predatory pelts. Mercenary work.
  • Accepting: Food and drink. Mostly meats, bones, marrow and water.



  • info


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5.  History

A pup was born to forbidden incest among royalty in a marsh not far from his parents native lands. This young one's father sought the death of this child and his mother, his sister, in the name of his own redemption, but as the thick of war struck their nation, there was little time for the father to come and cull his wrongdoing. The mother and her first litter, of which only two survived, lived happily on the meager existence in the marshes, and soon her children were hunting as she kept the den free of invasion. The two pups, boys with the likeness of their grandfather, grew strong, though something seemed unwell in their young minds. A wire in their systems hadn't fully developed, or rather, had developed too much. Either of the boys, in their own right, began to display mental illness, though none of it resided before their mother.

It was one day, when the boys were out for the night to gather their dinner, that the father had returned. It was a crimson skirmish, as their mother sought to protect their den. It was a quick fight, however. War honed father had been in the battlefields, where as their mother had learned naught but to care for her young in their time apart, though the father had not won unscathed. He was fresh off of the fields, torn from war itself, and now ripped by his sister but moments before the boys returned with their eyes wide. Two young warriors, blood tried and true to their father's purpose, had won over the murderer who had taken their mother's life, but there was no trophy in it. They split apart. Shaamah remained in the dens, living with the corpses of his parents as he processed through the shock he hand endured. His brother was long gone. It wasn't long after Shaamah found that he had to move on, as well. He left the marshes, for his mother's native land, and to it's leader he told the story of the end of Isaiah, his father. Ad'j, the king of this land, was surprised to hear of the death of his son so easily. Without replacement for the warrior he had lost, the leader of his small band of strong canines with his strange physical likeness to Shaamah, decided that the boy would have to step in and fill the gap he had made. Shaamah soon learned, and thrived in the art of war.

Their enemies had pushed them back and Shaamah, now the leader of this band, had found himself once again the marshes he had previously called home. He had grown into a malicious man, hard of heart and paranoid in his position. The threat now wasn't only his enemies, but the very criminals that he had allowed into his pack as a trump card. He rarely allowed a living thing behind him, and in his battles, he would find his mind taking the image of his mortal enemy, the king of his opposition. His life was riddled with chaos, and every attempt he planned to overtake the lands that were once Ad'j, he was defeated. It was the night of a raid, his enemies slipping through the mud under shield of darkness, that his band had come to an end. Broken and near death, Shaamah took off. These cur were not worth his death, and these lands held nothing more to him than the purpose of battle. For the first time in his history, he fled. Yet, it wasn't the end of his warring ways.

He traveled through many packs, bands and towns, throwing himself anywhere that would take him for food and shelter in return for the protection of the lands of which he was hired. One by one, these packs found that they had no need of him. War was thick in his veins and if he scented mutiny of the kings that hired him, the death of those considered loyal were not given permissions. When given scouting missions, renegades and bandits would receive no fair trial through Shaamah's eyes. Threats were immediately culled with each opportunity they were given to him. By taking things into his own hands to protect those that hired him, he was cast out, again and again. Simply put, his did his job to an extreme, and he did his job very well. Only, in his travels, did he find one that found worth within him.

While roaming in Nova Scotia after several encounters, he was wounded in a hunting mishap and found not but a few days after by a man of the name, Maximilian Barnet. This man brought him back to health under the contract of hired protection in trade of it, and for the beast to join Sapient in their ranks. As Shaamah's rank in Sapient grew and Max was able to better defend himself with training from the soldier, his position in the pack required more of him.

5.1  Achievements


go get yo' catacombs template, son



  • DD Mon: your character was born hooray!


  • DD Mon: they turned a year old hooray!


Categories: 2011 Births | Sapient | Wolf