Ragna Eklund

Table of Contents (hide)

  1.   1.  Basics
    1.   1.1  Appearance
    2.   1.2  Forms
    3.   1.3  Palette
  2.   2.  Personality
  3.   3.  NPCs
  4.   4.  History
  5.   5.  Threads

Ragna Eklund is a wolfdog from Zion and a member of the Boreas faction. She was born and raised amongst conflict with the Sctintilla coyotes, and has never known of a life of peace. Growing up in this atmosphere and losing loved ones to the "enemy" group, turned Ragna to full-heartedly support to the Boreas cause. She, truly, does not believe Boreas to be in the wrong; if anything, they're the victim, and they only want their honor back and to live without having to constantly look over their shoulders. When Amund Fannar led a splinter group to Nova Scotia, Ragna went along as their scout/spy. She participated in the Boreas Conflict II.


Overview

Basics

Names

Heritage

NPCs

Etc.

  • Date of Birth: 9 January 2014
  • Gender: Female
  • Luperci: Ortus
  • Mate: None
  • Nickname: Ragna or Eklund
    (do not call her "Rag" unless you're a friend)
  • Pronunciation: RAH-G-nah ee-ehk-LOO-ND
  • Meaning: "advice, counsel" ; "oak grove"
  • Origin: Ancient Scandinavian ; Swedish

PACK INFORMATION

OOC ASSUMPTIONS!

Boreas Faction members may assume and reference the following without discussion/asking:

  • Having been given basic information about Ragna's scouting finds
  • Knowing she uses her marten, Glade, to expand her knowledge pool
  • Knowing--through repeated actions rather than her admitting it--of Ragna's amusement with testing her stealth abilities on her comrades
  • Ragna having gotten short with your character upon them irritating her
  • Knowing of Ragna's extreme aggression towards gay men, but surprisingly lesser aggression towards lesbians (particularly if the pair are "strong" females)

1.  Basics

1.1  Appearance

  • Species: Appears dominantly wolf, however, her shorter height and shorter fur give it away that she has dog in her.
  • Fur: Double-coat, medium-short in length. She does not sport the "furrier" appearance of a wolf; instead, her coat is rather smooth in appearance and with crisp edges [1].
    • Optime Hair: Cropped short and messy [2]
  • Facial Features: Dominantly wolf-like, minus the fluff. Her ears are small.
  • Build and Size: Very toned, lean, and sleek. She stands on the shorter size range for a wolf-dominate hybrid, but, what she lacks in size, she makes up for in speed and precise attacks; like a bumblebee, she can pack a punch.
    • Lupus and Secui: Sleek but solid build; she does not appear fragile. Her Secui form is simply more muscular.
    • Optime: A repeat of the same. She has strong shoulders and upper body from her work in her preferred profession.
  • Scars:
    • Four claw marks down the left side of her face from a Sctintilla coyote
    • Arrow wound in her left shoulder from a Sctintilla coyote
    • Four teeth marks across her spine from a border skirmish with a Sctintilla coyote when she was younger
  • Humanization: Highly humanized, though can be found often "nude." She prefers concealing and practical clothing with dull or non-conspicuous colors. She is also rarely without a dagger on or near her person if she is without her bow.
    • Clothing:
      • Dark olive green, patterened shemagh
      • Ebony three-quarter-sleeve cotton undershirt
      • Grey leather vest
      • Ebony leather belt with silver buckle
      • Dark khaki cargo pants
      • Thigh-mounted knife holster (attaches to belt) x2
    • Weapons:
      • Knives x4 (two spares are attached to horse saddle; others on person)
      • Bow and Arrow (shoulder quiver mount; can be attached to horse saddle when not in use)

1.2  Forms

Lupus

72 lbs (33 kg) ↔ 29 in (74 cm)

Secui

140 lbs (64 kg) ↔ 42 in (107 cm)

Optime

167 lbs (76 kg) ↔ 5 ft 11 in (71 in) (180 cm)

1.3  Palette

Sisal (#D0CAB8)
Soya Bean (#6B604D)
Shark (#202525)
Ice Cold (#A8F0F5)
Mine Shaft (#242424)
Thatch (#B8A191)

Lupus Lineart by Areot || Optime Reference by Songbird

2.  Personality


Ragna is not a girl who's known for being very vocal. What she lacks in voice, she makes up for in her actions. She's calculating and very intelligent, though she may not let on all that she knows. Her mind is a steel trap, and there is little that she will forget, and those that cross her should be wary of this. She is a girl who is loyal to the few she respects; to others, she can be quite vengeful and spiteful. She will tell an ally of everything she knows, she will tell an "enemy" of the basics, but may lie or "forget" about an important detail if it means getting justice for a perceived "wrong". She values honor, but is not above dirtying her hands.

She's hardworking and is never one to let a job go unfinished. She grasps onto orders and tasks given to her quickly, and once she gets a routine down, it's very rare if she doesn't master the skill or task she's been given (i.e. she's taught the "proper" way to perform a scouting patrol once, it takes very little time for her to get it down to something that's second nature, if not perfect it and its methods).

Interaction

  • Speech: Abrassive, to-the-point, irritable
  • Scent: Pine, minerals, river water, leaf litter, fresh snow, woodsmoke
  • Quirks, Gestures, Etc.: She enjoys sneaking up on others and scaring the daylights out of them when they realize how close she got (she will never let them know it amuses her though); Has a tendency to blank-face someone if the conversation doesn't go the way she wants it
  • General Posture and Body Language: Very quiet and methodical in everything she does; Proud and generally cold stature to the point she may come across as arrogant

Biases

  • Packs: Strong hatred for Sctintilla and dislike towards Salsola and Inferni
  • Species: Coyotes are hypocrites, are ruthless, and arrogant
  • Gender: Most women are soft, but most men are babies; she lacks respect towards any that fall into these categories
  • Sexuality: Homosexuality is a sin and she will vehemently challenge and pick on a male that has a preference for other men (she is less aggressive towards female on female relationships)
  • Age: Elders are to be respected when their wisdom is sound; yearlings and younger Luperci are generally stupid

3.  NPCs

Basics

Summary

Can be Referenced...

Glade (American Marten)

  • Gender: Male
  • Species: American Marten
  • Date of Birth: Late spring 2015
  • Onboard?: Yes
  • Size:
    • Height: 6 in (15.2 cm)
    • Length: 26 in (66 cm)
    • Weight: 2.5 lbs (1 kg)
  • Key Features: Triangular face, long-bodied, yellow throat
  • Coloration: Brown with yellow markings, dark brown eyes

Around Packs:

  • ---

Miscellaneous:

Skills & Abilities

  • Capable of broken High Speech.
  • He has been used on multiple occasions for stealth operations; going into enemy territory and and gaining important intel. He has also been used to gather information on friendlies as well.
  • While he loves sharing Ragna's food, he is more than capable of hunting and tracking down food for himself, and has been known to bring snacks back for Ragna.
  • He is a superb climber, and, thus, it's not often that he loses his balance when moving about.
  • As with most weasels, Glade is highly intelligent and very perceptive.

Personality:

TBA

History:

Glade was one of three kits born to a pretty, single mother. Their father had left their mother relatively quickly after their conception, as was the marten way. She often spoke fondly of their mysterious paternal figure though, and frequently told the three boys of the "legacy" they'd have to fill. Glade and his brothers lived a relatively normal childhood; learning all things "marten" while constantly fighting each other like boys often did. They had been on the road to a successful rearing and were a little over a month or so away from their mother sending them out on their own into the world when tragedy struck their little family. The Luperci, two sides caught up in a war with one another, had moved their battleground to Glade's home territory.
Their pretty pelts had caught the eye of a particular individual, and, soon, the predators found themselves to be the prey. They called the Luperci the "Pelt-taker", for, he was donned in the skins of a multitude of animals. Glade's brothers were caught, killed, and skinned one by one; each one eventually being added to the Pelt-takers "skin." The little marten was determined to save and protect his mother until the warmongers moved on, and with it, hopefully the Pelt-taker. The martens moved from den to den in an effort to elude their pursuer, but, they were eventually found. The Pelt-taker tore their den apart, and the two martens were forced to fight back. In an effort to save her last remaining son, his mother sacrificed herself so that Glade could live to see another day. Young, alone, devastated, scared, and overcome with grief from his losses, Glade's attempts at avoiding the Pelt-taker were sloppily made, and, eventually, he too was found.
As the Pelt-taker came upon him though, a whistle shot through the air, and the Luperci fell to his knees, grasping his throat. The scent of blood suddenly coated the air, and, as Glade dove for cover, two figures appeared out of the dark shadows of the night. They too, were Luperci, but, judging from their short ears, they appeared to be from the "enemy" side of the Pelt-taker's. They descended upon the Pelt-taker, relieving him of his weaponry and second "skin." They conversed and left. Curious about his unknown saviors--and afraid that there may be more Pelt-takers after him--Glade followed them back to their camp.
Later on, Glade found out the two individuals to be a young Ragna and one of her older brothers. The marten followed them around, feeling an odd sense of protection when near them or their short-eared comrades. Eventually, his luck at remaining unseen ran out, and he was discovered by Ragna. She found him to be "cute," and, instead of driving him off, decided to let him stay with her and her brother. Eventually, Glade learned how to converse with her, and later decided to stay with her when the Boreas group were given the orders to return home.
He remained a permanent companion of Ragna's from there on out, going with her on missions, and, even acting as an asset to their sorties. He was there for her when she lost many of her family to the Sctintilla coyotes, and is one of the few to have ever seen beneath her hard exterior mask. When Ragna was one of the few selected to go northeast to Nova Scotia in a second war against two faraway packs, Glade went with her.

Brimstone (Horse)

  • Gender: Stallion
  • Species: Mustang x Lusitano
  • Date of Birth: Unknown
  • Onboard?: Yes
  • Size:
    • Height: -- hands (-- in; --- cm)
    • Weight: ---- lbs (--- kg)
  • Key Features: Faded mane
  • Coloration: Sooty charcoal with mane that fades from charcoal to a dirty blonde; dark brown eyes

Around Packs:

  • --

Miscellaneous:

Skills & Abilities

  • Rider-trained
  • War horse
  • Excellent endurance

Personality:

TBA

History:

TBA

4.  History


Born and raised amongst the Boreas faction members, Ragna knows very little of much else. She was the last litter born to her parents, Brynjar Berg and Lára Eklund, and is the only remaining daughter of their brood. She was raised amongst boys, and she was treated like one since she was brought into the world. She has lost many of her family (extended and immediate) and friends to strife against the Sctintilla group, and, because of it, she harbors no good will against one of coyote ancestry.

Due to her smaller size amongst her brethren, she was trained more so in the talents of subterfuge and deadly combat in close quarters, and has shown a strong preference for poison-laced weaponry. She knows very little of a life without conflict or war, and if given the opportunity of a peaceful existence, she would likely not know how to go on with life.

She lives for the next mission, for the next order, for the next fight.

5.  Threads

  1. hate to see you like a monster (1 Jan)
    Black River Reserve with Elkin Ward.
    Elkin and Ragna patrol the area between the camp and the Salsola and Inferni for information.
  2. [M] Hitting Mailboxes (3 Jan)
    Dampwoods with Methuselah Capello.
    Ragna enlists Methuselah's help, and the pair replace some of Inferni's wolf skulls with those of a few unfortunate coyotes.
  3. Go ahead and try and hit me, if you're able (4 Jan)
    Isthmus of Chignecto with Delphinium D'Angelo.
    Delphinium and Ragna cross paths and try to play things casual.
  4. I know your insides are feeling so hollow (5 Jan)
    Dampwoods with Amariah Eld, tNPC Brita Fletcher.
    Boreas' Infiltrator, Amariah, offers what he's found out about the clan during his stay there.
  5. And the lamb said to the shepherd boy (6 Jan)
    Dampwoods with Oriole de l'Or, cNPC Snorri Niequist.
    Using runaway sheep as bait, Ragna and Snorri lure out an Infernian.
  6. Baited (8 Jan)
    Dampwoods with Helena Troy Lykoi, cNPC Snorri Niequist.
    Not satisfied with their previous catch, Ragna and Snorri try to lure out bigger prey.
  7. ideology is destiny (10 Jan)
    Black River Reserve with Boreas.
    The Boreas leaders call for a meeting to discuss tactics and plan their multiple night attacks.
  8. Their heads full of mischief and their newspapers of blood (12 Jan)
    Salsola with Bethlehem Anders, Rafael Salcedo, Emmett de le Poer, Salvia Eternity, Snorri Niequist (NPC), Gjalda (NPC).
    Boreas attacks Salsola in a night raid.
  9. Stand beside one another, cus it ain't over yet (28 Jan)
    Black River Reserve with Idrieus, Loki Helsi, Noel Priyantha, Snorri Niequist (NPC).
    Salsola and Inferni attack the Boreas camp in one final battle.