O'Brien

Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Summary
    2.   2.2  Traits
    3.   2.3  Details
  3.   3.  Relationships
    1.   3.1  Family
    2.   3.2  Other Relations
  4.   4.  Assets
    1.   4.1  Skills
    2.   4.2  Residence
    3.   4.3  Trade
  5.   5.  History
    1.   5.1  Significant Threads
Credit: Alaine

O'Brien is a pickpocket with The Troupe.

Born in Eilean Cù the bastard son of a shepherd woman, he jumped at the chance to join his vagabond father in Airgid Gleann. Following a tragic accident and a traumatic encounter with a Badb witch, O'Brien fled the Silver Valley. He spent some time pickpocketing in Dublin before crossing overseas. He met his future "family" in Portland, where his impulsive defense of an old man sparked the brawl that sent the Troupe fleeing east.

The band made their own luck on the road, gaining new members and strengthening their bonds with one another. They've recently settled in an old schoolhouse, preparing to unveil their dream.


Overview

Basics

Heritage

NPCs

OOC Info

  • Date of Birth: 28 May 2015
    • Age: ~5 years
  • Gender: Male
  • Luperci: Ortus
  • Species: Dog
  • cNPC: —
  • Animal NPCs:

Pack Information

OOC Assumptions

Troupe members may assume and reference the following without discussion/asking:

  • General conversations (i.e. unlikely to affect later roleplay) -- O'Brien is quiet and very private, but friendly with everybody.
  • Dutiful, he does chores around the camp without being asked, and hunts small prey (rabbits, woodchucks, etc.) for everyone to eat.
  • If you need something small enough to be pickpocketed, O'Brien will filch it for you.
  • He frequently wanders off and can be gone for several days at a time.

1.  Appearance

1.1  Basics

Physical

  • General Description:
O'Brien is a mongrel dog who looks the part -- utterly nondescript. He looks like the average shepherd mix, with his retriever blood showcased strongly; his fur is short but dense, shedding water well. His leanness is indicative of some sighthound heritage. His face is rugged, almost-handsome (not memorably so), with a disarming smile. He has floppy ears that partially stand up.
  • Optime Hair: Messy and a little wavy, slightly overlong but never below the jawline.
  • Build, Size, and Forms:
    He is remarkably average in height, with a slightly lanky build. He has a deep chest with long limbs. He boasts rough-hewn muscle, the type you develop after years of nonspecific menial work.
    • Lupus: 25 in (63.5 cm) ↔ 50 lb (22.5 kg)
    • Secui: 39 in (99 cm) ↔ 135 lb (61 kg)
    • Optime: 6ft 2in (62 in / 157 cm) ↔ 200 lb (90 kg)

Coloration

Shark (#1B1B1F)
Armadillo (#3A352C)
Irish Coffee (#5D4023)
Potter's Clay (#8F6130)
Tan (#D0B18E)

Optime Hair

Metallic Bronze (#412C18)

Eyes

Jambalaya (#603111)

Nose/Pawpads, Claws, Scars

Cod Grey (#0C0C0C)

1.2  Miscellaneous

Interaction

  • Speech: Husky, naturally quite quiet. Cannot get rid of his Scottish accent.
  • Scent: Spruce, cedar, peat moss, rabbit, The Troupe
  • Quirks, Gestures, Etc.: Fidgets with his dagger.
  • General Posture and Body Language:
    • O'Brien makes a living being "invisible," so his posture consistently shifts to match his environment so that he's overlooked.
    • When exposed and in the open, he is often tense, his eyes flitting to possible escape routes. He telegraphs his discomfort by the lean of his body; if he's pointed toward a woodland trail, he wants to bolt that direction.
    • With friends, he is openly affectionate in a roughhousing sort of way: hitting arms, squeezing shoulders, grabbing heads, tousling hair.

Adornments

O'Brien favors nondescript outfits that helps him blend into his environment (whether woodland or crowd), or obfuscates his features (he's quite fond of hoods, but it's probably an emotional security thing). His closet isn't very diverse; he trades out tattered garments with near-identical replacements. If someone gave him a really nice cloak he'd probably cry.

  • Dark forest-green cloak with a hood, frayed at the ends, dirty
  • Leather collar with a tarnished buckle
  • Thin, un-dyed wool tunic
  • Buckskin trousers
  • Leather belt with a dagger sheath

Images

2.  Personality

2.1  Summary

O'Brien is quiet and reserved, very private about his thoughts and difficult to get to know. However, he is also kind and gentle -- deeply devoted to his close friends and service-oriented in his desire to please. He demonstrates his love through actions rather than words, a steadfast friend who wants to see his companions happy.

Laid-back, without a desire to lead, he is content to defer to others, but he does things at his own pace. At the same time, he is quick-witted and passionate even if he rarely shares these feelings, with a strong moral code.

O'Brien struggles with guilt and is prone to melancholy and existential dread.

2.2  Traits

2.3  Details

Interests

  • Likes: Woodlands, hunting, water, crowded places, companionship, humor, music, his dagger, Malik, Willow
  • Dislikes: Black birds, the supernatural, empty open spaces, cruelty

Sexuality

O'Brien is bisexual, with a preference for strong women (bonus points if they're taller than him) and beautiful men. He is a serious and committed partner, demonstrating his love through acts of service, and is equally giving in the bedroom.

He has a deep well of emotion and caring to give, but this is not always obvious; O'Brien struggles to express his feelings verbally. He often leaves things unsaid and holds back parts of himself from his love interests, especially if there exist problems.

Spirituality

O'Brien is most familiar with the Coisricthe pantheon, but he accepts other gods and spirits. He is extremely superstitious, performing little rituals to appease his gods (e.g., burying the hearts of his prey for Lugh). He is private about this.

He also totally thinks he's been cursed and is hella angsty about it.

Vices

  • Biases: Deep wariness toward witches and occultists.
  • Substances: Enjoys a good beer and a good smoke (tobacco or cannabis), almost exclusively socially. Because many of his marks are drunkards, he avoids getting plastered and likes to be in control. He is likely to have a bad reaction to stronger drugs; hallucinogens and paranoid delusions do not mix.

3.  Relationships

3.1  Family

  • Ailsa Douglass was his mother, a strong-willed woman who used "the eye" to herd her flock. Despite her clan's xenophobia, she treated her bastard son with compassion and understanding. He sorely misses her.
  • His father, Cormac O'Brien, is an Irishman with a silver tongue and wandering feet. He was genuine in wanting a relationship with his son, but he never quite figured out how to be a father figure. When he wandered off again, no one was surprised.
  • Seònaid Douglass, his aunt, was dismissive of her sister's bastard. While she was never cruel to him, she looked down on him and helped give him a complex.

3.2  Other Relations

Key Relations

  • Of all the Troupe, O'Brien seems closest to Malik Amaranthe. He is protective of the man and concerned about his opinion of him, though a little oblivious to some of Malik's glances... and his own feelings. He cares a great deal for Mal, but it hasn't occurred to him that these strong feelings are more than platonic.
  • Willow Cormier reminds O'Brien of the idyllic parts of his childhood; this and her kindhearted nature made him fall for her, hard. However, he feels torn between his love for her and loyalties to the Troupe. It makes him feel guilty, but of course he doesn't talk about his feelings.

Notable Troupe Relations

  • O'Brien adores Sawyer Cook and treats the man like he was his own grandfather, providing food and comfort for him at every turn and brushing these favors off as something he'd do for anyone. (Which is true, but he dotes on Cook especially.) He likes that they don't pry into each other's paths, and is just happy to have an older male figure in his life.
  • He likes Calrian Amaranthe and thinks he's a good guy with good (if ambitious) ideas. He also likes to prank him because he's a good sport about it. Secretly, though, O'Brien is quite concerned about Cal's opinion of him.
  • Mateo Salcedo is a good friend, which means that he teases Mat all the time and draws on his face while he sleeps. He likes Mat and is quick to bat for him.
  • He respects Adrianna Julia for her levelheadedness and profession. While not especially close with her, he watches out for her and makes sure she has what she needs.
  • He would do almost anything for The Troupe in general, viewing them as his "family," even if he isn't as close with (and is sometimes wary of) the others.

Notable Outsider Relations

  • His feelings toward Athras Eryn are... complicated. He is Willow's other paramour, cause for jealousy, but he was quick to seduce O'Brien too. O'Brien enjoys their occasional fling, but he has other reasons to be wary of Athras and their similarities.
  • --

Past Relations

  • Fiadh Dubhthaigh was his best friend in the Badb Tribe. She died in a tragic accident O'Brien blames himself for.
  • There's a witch the story somewhere.

4.  Assets

4.1  Skills

Key: Dabbler --> Apprentice --> Journeyman --> Master

Main Focus: Pickpocket

  • Stealth (Master):
O'Brien's vocation depends on him being invisible -- often in plain sight. He is perceptive and graceful, able to adjust his posture and gait so that he is overlooked in a crowd; his unremarkable appearance helps with this. He can dodge quickly through bodies and blend into groups. He is fast and quiet in the forest, too, and often perches on branches for an unorthodox hiding place.
  • Sleight-of-Hand (Journeyman):
O'Brien is an expert at pickpocketing the unsuspecting, as well as planting objects on people. This is thanks to nimble fingers, but also a talent for misdirection and -- most importantly -- choosing the right victims. He hasn't used these skills for more theatrical legerdemain, but it's only a matter of time before card tricks join his repertoire.
  • Climbing (Journeyman):
The best escape routes are the hardest to follow. O'Brien is adept at scaling trees and ruined buildings alike, with a generally keen eye for bad wood or loose stone that cannot bear his weight. He isn't the fastest climber due to his caution, and he is limited by what can hold his Optime weight.
  • Combat (Dagger) (Dabbler):
Of note is O'Brien's utter lack of combat experience with his dagger. He often uses the weapon for show, and he can certainly stick it in someone's gut if he's lucky, but for all that he twirls and fidgets with it, he isn't good at using it.

Auxiliary Skills and Hobbies

  • Hunting (Journeyman):
O'Brien hunts in his Lupus form. He is a fast sprinter, able to turn quickly enough to catch rabbits and squirrels. He has a high success rate when he hunts small- to medium-sized prey. He's less comfortable hunting larger prey in a group, like deer.
  • Skinning (Journeyman)
O'Brien's deft hands make him good at skinning prey like rabbits, though his poor-quality tools make for ugly edges. He doesn't know how to tan or cure these hides, however.
  • Trapping (Apprentice):
He can set simple snares along game trails and branches, and he's quite good at disguising them. However, many of his traps are knocked loose or broken when the prey is caught. He has no desire to learn more complex traps, not seeing a need.
  • Whittling (Apprentice):
His father taught him the basics of wood-carving when he was young, but O'Brien didn't continue with the skill and it atrophied. Recently, he's picked up whittling again, and he can make blobby shapes that look like animals nine times out of ten. (They just don't always look like the right animal.)

4.2  Residence

O'Brien lives in and around the Great Village schoolhouse with the rest of The Troupe; they have a communal sleeping room and some places for storage. O'Brien can just as commonly be found outside on clear nights, sleeping under the stars or keeping an eye out for trouble.

4.3  Trade

O'Brien is an awkward trader, more interested in getting what he needs and leaving than getting a good deal. He doesn't like to barter. Generally, he trades on the behalf of the group rather than himself, and uses stolen goods.

  • Offering: Pelts, prey, small trinkets and baubles he's purloined
  • Accepting: Better daggers, clothes and materials, gifts and goods for others

5.  History

wouldn't you like to know weather boy

5.1  Significant Threads

The following threads are notable because they are related to significant events, demonstrative of relationships, or otherwise grant insight into plots and characters. Mostly, though, it's an abridged list so I don't die cataloging years and years of threads!

Pre-'Souls (2015-2018)

2019

2020