He is one of the primary instigators of the Inferni-Salsola War, and directly responsible for an event which allowed his cousin Elphaba to oust her father from both his position and their pack. In the months to follow the war's conclusion the pair would go even further in their quest for dominance and overthrow their grandmother and then-Boss, Salvia Eternity. Together, they assumed control of Salsola.
Beyond his duties as second-in-command, O'Riley acts as a spy and gathers information on other packs and Outsiders, working in close partnership with Kamari Kaiser. Within Salsola, he serves as a hunter, frequently collaborating with members of the Ranger faction.
Eager to see his and Elphaba's rule be just as successful as the pack's "golden age", O'Riley has continued to focus on bettering Salsola despite the many questionable incidents that seem to happen along the way...
Outside of the pack, O'Riley uses the alias "Elhaz", and claims to be a loner living somewhere around the Halcyon Mountain.
Highly intelligent and completely ruthless, O'Riley is a Machiavellian schemer and manipulator, confident to the point of arrogance and suspicious as to the motives of everyone around him. Despite this, he knows the value of a powerful alliance or a shared enemy, and generally tolerates his peers and subordinates. When dealing with Outsiders and "inferior" others, he puts on a false-face for as long as suits his needs, though regularly becomes explosively violent. He's mean, regularly pushing buttons and bullying those he perceives as or behavior he considers weak. Owing to his family connections and position in Salsola, as well as several incidents during his youth with corroborated his perception, O'Riley has ridiculously high opinion of himself and his abilities.
Dislikes: By and large, anything that goes against the norms of Salsola's society. Rapists, weaklings, coyotes.
Species: Highly prejudiced towards coyotes.
Non-Luperci: Ignorant barbarians who have missed their full potential. Easy targets.
Social Class: Royalty within his own pack, O'Riley sees his bloodline as superior. He in general looks down upon others, values blood connections as important. The “middle class” of his pack is full of people who haven't sought to reach their proper potential, displaying their inability to do so.
Gender: Believes females naturally superior to males and puts more weight in matriarchal leadership. Suspicious of other males, views them as potential rivals.
Age: Old people annoy O'Riley, who finds most of them to act like stubborn know-it-alls. He thinks all children are stupid, but is more tolerant of adolescents.
Outsiders: The blanket term for anyone who does not belong to Salsola. O'Riley places his pack (and himself) at a higher position than the rest of the world, and devalues those who are not a part of it.
Regularly smokes marijuana.
Takes psilocybin mushrooms for both ritual and casual purpose.
O'Riley socially partakes in alcohol, though it makes him mean(er). He has a high tolerance and will goad others into drinking as much (if not more) than himself.
Drawn to extreme femininity. He seems to seek sexual partners whom he can control, and starkly rejects advances made towards him.
O'Riley is strongly conservative regarding sexual behavior, believing it belongs behind closed doors. He finds public displays of affection uncomfortable and dislikes being touched.
Salsola's "cheek kiss" and (brief) handshakes are reluctantly excluded from this, though he will avoid either if possible.
Polytheistic: O'Riley does not worship any particular deities, though believes in spirits and gods as a concept that may or may not influence the living world. He borders on agnostic, believing more strongly in things he can see and experience (even if this is sometimes under the influence).
O'Riley is a believer in fate and destiny, and that both can be influenced. Though a mostly-rational person, O'Riley pays careful attention to things which he think might impact his life. He makes and carries charms, avoids "bad energy", and pays attention to astrology.
According to Hearg Njorth lore, O'Riley is exceptionally magical.
Note: Listed skills are those that the character has some significant talent or interest in to be noteworthy. Skills that have been mastered (and are best expressed as such) are marked.
Main Focus: Combat, Hunting, Espionage
Fighting (Sword, Feral, Unarmed) (Master):
With the benefit of several elder tutors, and a habit towards participating in hands-on training, O'Riley is more than capable when it comes to combat. His primary teachers were Stannis de le Poer and Salvia Eternity, both highly skilled in their selective fields. He favors fighting in his Secui and Optime forms, the latter especially when armed. O'Riley's weapon of choice is a sword, though he is experienced in ranged combat.
Capable of hunting solo or with a group, either as a lead or as a support. Favors Secui form for hunting. O'Riley is an excellent tracker, and able to hide his own presence relatively well. Capable with a bow and arrow.
Social Manipulation & Information Gathering (Master):
From a young age, O'Riley learned that there were plenty of ways to get people to do what he wanted. He is a talented liar and highly charismatic, relying on his charm and good looks to help mask his true intentions. O'Riley has been spying almost as long, first observing his grandparents and then working his way up to packmates and strangers. Alongside Kamari Kaiser, O'Riley developed a secret written code to help maintain privacy between them.
Auxiliary Skills and Hobbies
Out of necessity, O'Riley began learning how to repair buildings in his adolescence. He is capable of handling most basic work, and has some experience with larger structures and projects. Beyond this, O'Riley has a talent for demolition – he knows what to look for when it comes to structural safety and weak points.
Multilingual (Common Tongue, German, Gaelic):
O'Riley is fluent in English, German, and Gaelic. He has a working understanding of Russian and Norwegian, but speaks both with an accent. He has some familiarity with Arabic, Spanish, and French, though only understands common words.
Reading and Writing:
Capable of reading and writing. O'Riley reads books recreationally, though he is a slow and easily distracted reader. There are several words O'Riley spells incorrectly when he writes, especially those he has learned by ear.
O'Riley can make and has been known to wear powders to change the color of his fur, most often by darkening his face entirely. He would be capable of applying this makeup powder to others.
Note:Italics indicates an unknown relationship; they may be offboard or the relation is merely uncertain.
Elphaba Revlis and O'Riley are very close. Their shared interest in magic and involvement in some more nefarious behavior has created a twisted bond between the pair.
Igor Kotovo is a foreign-born packmate related to O'Riley -- they share a great-grandfather. When Igor and his father joined Salsola, O'Riley became his sponsor. Since then, they've worked very closely together, even if poor Igor seems to have gotten the worse end of the deal.
Grievous Eternity is O'Riley's cousin. They have known each other since childhood, and during the early part of their independence shared a home. O'Riley is the dominant figure in their relationship, however, and often reinforces the idea in subtle ways.
Half-Siblings: It is important to note that O'Riley does not currently believe he has any siblings. He is only currently aware of Indra's existence, and believes her to be his cousin. He respects her as a warrior but has a rather negative view of her repeated absences from the pack and supposed religious icon she is rumored to be.
Parents: O'Riley loves his mommas, but has complicated feelings about them. Less of a father and more of a donor, Dullahan never developed a relationship with his eldest son. As such, O'Riley doesn't feel any particular connection to the man.
Grandparents: Salvia Eternity, his paternal grandmother (Oma), and Stannis de le Poer, his paternal grandfather (Daideó), guided him throughout his youth and adolescence. Salvia provided the primary care to O'Riley upon his return to the Kingdom-proper, and her influence is not hard to spot. Kynda Helsi is his maternal grandmother (Amma). A völva practitioner the tradition of his great-grandmother's teachings, Kynda provided many early lessons while O'Riley spent his childhood in her home. She and his maternal gradfather (Afi) Hugleikr Silfr helped to raise him during this brief period. In adulthood, O'Riley would learn falconry from her. She gifted him his own eagle, though O'Riley later "lost" the bird.
Extended: O'Riley has two younger aunts, Víborg Helsi and Siv Silfr. He has spent time with both of them, but doesn't feel a strong familial connection to either. His older relative Bogdan Kotovo, lives within the pack and the two regularly interact.
2.2 Other Relations
Kamari Kaiser often works alongside O'Riley; the two have developed a secret code for communication when working. The two have a friendly relationship and could be considered partners in the field. O'Riley is less friendly with Kamari's husband, Krios Revlis, but has come to tolerate his presence.
Neith Heiwa is his rival. Don't ask, no one understands.
Odalis and O'Riley first met when he was spying on Cour des Miracles. Her seeming inability to remember him, combined with her fall from grace, has sparked a dangerous infatuation in O'Riley. He frequently attempts to isolate and harass Odalis.
His mothers' friend, Morgana Revlis, works for O'Riley. Her arranged marriage to Brocade was a long-term plan concocted by O'Riley and Morgana, though they framed this to appear coincidental. O'Riley believes that the loss of her child has complicated (and perhaps compromised) her use to him.
Till van Ulrich-Lykoi, Salsola's Jagermeister, and O'Riley often work together. O'Riley respects Till's work as a hunter and spiritualist, as well as the older man's long-term commitment to the pack.
This is less true for Till's eldest son, Coaxoch, who grew up alongside O'Riley. Coaxoch was often the victim of O'Riley's bullying. These days, the two tolerate each other.
The pretty, naive Embla Soul was someone O'Riley developed an infatuation with. Luckily for her, she escaped the pack.
Gavroche Benoît was a loner that O'Riley met north of Salsola. The Outsider's charisma and knowledge drew the young man in, though he grew genuinely fond of the old dog. After Gavroche was killed by a coyote, O'Riley performed his funeral rites. He feels the old man's death was unfair (as he did have time to pass on everything he knew to O'Riley) and carries a grudge about this loss.
Though he is not a craftsman, O'Riley was raised in a home where material goods were valued by rarity and quality, and these are things that he considers valuable. He is used to receiving items for free, and often expects “gifts”, but generally is fair in in his dealings, especially with members of Salsola. If O'Riley truly desires an item, he will go to extreme lengths to acquire it.
Game meat, animal parts (claws, teeth, bones, etc.)
Weaponry & Armor:
Blades (knives), leather armor, arrows
Goat meat, gemstones & minerals, antlers
Unique pelts, leather, paper, journals/books, home decor and furniture
Note: While the character may have other personal effects, the items listed here are those that are either unique, are significant or have sentimental value to the character, or are items that are regularly referenced to.
Wooden bead necklace, with singular black (stone) and white (bone) beads on either end
Woven, black fiber bandana
Leather belts of various width. Though they are all the same color, he rings and buckles are made of differing materials and design.
Various pouches and bags, mostly made of leather. Some are fancier than others.
Several styles of utility-kilts.
A water-resistant leather cloak.
Armor: Made of heavy leather and crafted for Optime form.
A relatively large one-floor farmhouse with surrounding pasture. The shape of the place suggests that the building was originally a barn which underwent extensive repair; it is broken up into three seperate spaces, the largest of which is an open gathering area with a few constructed storage additions.
A three room cabin located by Salsola's clinic, the place is relatively isolated. Well maintained, the outside is always clean of debris though the inside of the cabin can be far more haphazard. The horses and wander freely around the area, and it often smells heavily of fire due to frequent use of the firepit.
Keenan was born in Salsola, the offspring of Abendrot and Mirijam, a pair of lynx owned by Salsolan Luperci. He and his siblings were given as gifts, and Keenan wound up in O'Riley's hands. He has worked alongside the wolfdog his whole life, acting as a sometimes-spy and messenger for O'Riley.
Born to Salsola horse Eyre, sired by Salvia Eternity's primary mount Nacht. Olaf was gifted to O'Riley by his grandmother following his completed Cueponi ceremony, and used as O'Riley's mount until he outgrew horses. He is currently used for labor.
O'Riley was born in the late summer of 2016 within Salsola, to mated pair Blair Eternity and Reykja Helsi. The son of Reykja Helsi and Blair Eternity, O'Riley was sired by his "uncle", Dullahan Eternity. His birth resulted in contradictions arising against the teachings of Siv Helsi, Salsola's former-Crone and O'Riely's biological great-grandmother -- namely, that völva (like Reykja) were unable to bear sons -- though this information was largely kept secret by the other Helsi women. He and his family soon moved to Fort Preble, Salsola's trading hub in Portland. His youth was spent surrounded by his birth-mother's family, who lavished him with attention and stories of their faith and more or less allowed him to do as he pleased.
When O'Riley was around four months old, his grandmother brought him back to Salsola from Fort Preble, wanting him to be raised in Salsola-proper. He was largely isolated from the dangers of the Second Boreas Conflict, though the dangers of this were impressed upon him well enough. The war's conclusion brought new freedoms, which only continued to expand as O'Riley began shifting. Heeding his grandfather's advice, O'Riley delayed his Cueponi ceremony until the summer – when he was “ready”. His passage into adulthood brought new opportunities with it, and it did not take long for O'Riley to seize upon these.
Angered by the death of a loner he had befriended, a misunderstanding between O'Riley and a member of Inferni turned bloody and set in motion the events that would lead to the Inferni-Salsola War. O'Riley was responsible for the death of Omar de le Poer (despite framing Lokr Revlis for this act) and continued to have direct involvement in the conflict as it escalated, eventually leading the Salsolans tasked with burning down the D'Neville Mansion. The events which followed the war's conclusion were brought to a head when Elphaba Revlis ousted her father as a traitor. His exile and her rise to power provided the framework O'Riley needed to further his own ascension, which he began focusing on despite his relatively young age. O'Riley fixed his sights on information, and alongside Kamari Kaiser spent part of that winter spying in the south, confirming a rumor and learning of the ongoing Winter of Tarnished Gold. He returned from this mission with a new focus, and began taking the steps to put himself exactly where he wanted.
He and his cousin continued to scheme, and decided to act on Salsola's seventh birthday and overthrow their grandmother. To their surprise, she surrendered her position easily. O'Riley was named Erilaz and promoted to second-in-command.
Dark Star Rising
War breaks out as Salsola is threatened by a group of Outsiders. While the Second Boreas Conflict rages on, O'Riley spends time with his wounded grandfather and bears witness to the internal reactions to the fighting. He is often shadowed by Nickodemus Sparhawk, whom he befriends.
The conclusion of the war solidifies O'Riley's belief in Salsola's strength. He continues to explore the pack territory and take lessons from his grandparents. When sickness passes through the land, he is kept isolated from it. Under advisement from his grandfather Stannis de le Poer, O'Riley delays his Cueponi ceremony even after he first shifts.
A newly independent O'Riley begins traveling beyond Salsola's borders. He focuses on improving his skills: riding, tracking, and combat are largely the focus. Towards the end of the month he usurps Neith Heiwa, confirming his own beliefs in his personal superiority. Outside of Salsola, he meets and befriends an old loner.
Eager to climb up the chain of Salsola's hierarchy, O'Riley makes himself more familiar with pack members. A fight between himself and an Inferni member results in a retaliatory strike from the Clan's leader against one of Salsola's Bambino. His friend and mentor Gavroche is killed by another loner, and O'Riley takes responsibility for performing his funeral. Seeing an opportunity to further her own means, Elphaba convinces her cousins of her father's disloyalty, and they agree to frame the Lord Commander for engaging in an unauthorized attack against Inferni. Things get out of hand when this random act of violence turns to murder.
the perfect party guests Elphaba organizes a beach party in September because she's that sort of person and demands her "friends" attend.
Falstaff sings a sorrowful refrain. When he finds an Inferni member trapped under collapsed rubble, O'Riley attempts to free him. Unfortunately, this triggers a frightened reaction from Virue, who attempts to defend himself. Angered by this response, O'Riley savagely attacks him.
the fell clutch of circumstance Though O'Riley crashes at his cousin's home to avoid the hulabaloo surrounding incidents with Inferni, it doesn't take long for Elpbaha to seek him out. When she confides in her relatives suspicions about her father, a wicked idea takes root.
The Inferni-Salsola War grows more violent as the days move on, though O'Riley largely acts as a scout and spy as opposed to a front-line combatant. O'Riley's mother, Reykja, remains in the Kingdom-proper while the roads are unsafe to travel and begins new lessons in magic with him. He is given a belated gift. Things become tense between O'Riley and the Lord Commander (who rightfully suspects treachery) and reach the point of physical violence.
If you want it, you take it Eager to better get back in the fray, O'Riley suggests that Kamari make use of Inferni's skull collection to satisfy the answer to her Cueponi riddle, and accompanies her east.
no more lightning, no more solace in arrears After listening in on an argument between the Boss and Lord Commander, and informing Elphaba of what he heard, O'Riley is confronted by Lokr. When he mouths off to the older man, he's given a lesson in respect.
Under orders, O'Riley leads a small group into Inferni during a massive counterattack against the Clan, tasked with burning down the D'Neville Mansion. The success of this event brings the Inferni-Salsola War to a close.
Motivated by the success of their conspiracy, O'Riley turns his attention towards his own goals. Despite protests from Reykja, he decides to return Cennétig to his mother. Their disagreement over the matter, alongside a surprising message from their family, sees the pair traveling to the Outpost early in the month. He returns alongside distant relatives, with new aspirations and a new member to sponsor -- his distant cousin, Igor.
Salsola hosts its Last Supper, during which his cousin makes a bold proclomation with his aid. Later, O'Riley travels to a loner's bar in Amherst where he hears a curious rumor. Eager to investigate, he recruits Kamari to accompany him and his mule south. They spend some time in the area while he confirms the ongoing strife within Cour des Miracles.
Salvia forbids O'Riley from horseback riding due to his size, and this leads O'Riley to an act violence. He begins learning how to drive a cart and devotes much of his time to bettering his writing. He begins collecting materials for writing and works on creating ways to better his methods for note transportation, and begins making plans for the upcoming spring.
Salsola's anniversary brings with it the open rebellion that lands O'Riley his position as second-in-command of Salsola, with his cousin newly named as Boss. O'Riley begins taking care of his grandparents' horses and training his own to pull a cart. He comes across signs of curious events occuring, and learns unpleasant news about Elphaba and Brocade.
His duties see him terribly busy. O'Riley starts making his own books. He continues training his horse, and becomes more familiar with carts and becomes curious about their construction, inspired by a project his uncle begins working on.
Confrontation between O'Riley and Elphaba leads to an argument, and he names her accuser. A return to a previous haunt results in an explosive fight that leaves O'Riley severely wounded. He is aided by Igor and Neith in returning home, though only has a few days to rest before another greusome murder soon has him active. Worried of conspiracy and on edge, O'Riley attempts to hide his injuries as news trickles in about Sapient's disbandment. As the month goes on, a recovered O'Riley resumeds his duties as an influx of arrivals from Fort Preble arrives and Salsola's numbers swell.
[M]The Rising When O'Riley returns to The Stellarton Mines?, he is attacked by Antioch de le Poer. The two endure a terrible fight before a portion of the mine collapses, killing Antioch and threatening to trap O'Riley, who manages to escape.
Inferni disbands, news Salsola learns directly. Projects begin to take shape in Salsola, which continues to see new arrivals. O'Riley stays close to Salsola to keep an eye on Elphaba, and he begins practicing carpentry with assistance from Grievous. A shocking series of deaths disrupts Salsola in the middle of the month, putting the pack on edge.
In an effort to move on from the previous month's shocking deaths, a ceremonial wedding is performed for the first time within Salsola. O'Riley participates after Kamari requests his presence. At the feast which follows, the pack celebrates the new union with overly decadent revelry. O'Riley eats and drinks and smokes a lot, and dances with several young ladies throughout the night. His fun comes to an abrupt halt when he sees Brocade and Elphaba dancing together. After a tense conversation with the Director the moment passes, though O'Riley blacks out before nights end. After waking in a precarious position, he finds himself tasked with a new job. While he prepares for this, O'Riley accepts a new Associate to Salsola's ranks.
saving face, secured in faith With help from Igor, O'Riley gets Embla and her father's corpse back to Salsola. He orders her to remain in her home, which he leaves under the watchful eyes of his cousin.
Though the murder remains unsolved, O'Riley sets his sights on new targets. He begins practicing falconry in the Helsi tradition, and becomes responsible for his own eagle. Salsola turns eight and the massive feast helps to overshadow the worries of the Family. Unfortunately things do not go as well for others.
[M]couldn't look you in the eye Sometime during the party, Odalis slips away to secretly take psilocybin mushrooms. Unfortunately, O'Riley finds her. He lures her to his home with the promise of further intoxicants. While there, he molests her -- Odalis fends him off and flees.
the whippoorwill's cry A wounded loner is found by O'Riley, who questions him. When the man reveals his purpose O'Riley becomes suspicious about his origins. Solomon, wisely, quickly abandons his camp.
[M]ice is bark of rivers and roof of the wave Khael Lykoi stumbles across O'Riley attacking a loner carrying tarot cards that previously belonged to Salsola's murdered Crone. The pair violently interrogate and execute the loner, though O'Riley asks Khael to keep the incident a secret.
The day-to-day duties of Salsola delay O'Riley's progress.
A newcomer arrives in Salsola, though his true motives remain unclear. O'Riley tests the limits of a servant's willingness to obey. Elphaba receives a message from nearby pack Casa di Cavalieri and elects to attend a gathering. Though horribly reluctant to join her, O'Riley refuses to let the Boss attend alone and accompanies her to the gathering. The pair are joined by Nickodemus Sparhawk and Igor Kotovo, while a smaller convoy of Salsolan members lurk in the neutral lands beyond. The meeting proves less productive than hoped, and despite lingering tensions, concludes without incident.
After months of scheming, O'Riley finally sets his plan to end the Curse once and for all – by striking out at two nearby groups of loners. The pack organizes two parties intent on capturing these Outsiders for questioning, but both groups encounter violence. The survivors are are brought back as prisoners and held for questioning.
[M]those who do hear cannot again return home O'Riley leads a contingency of Salsolan members to the White Knell camp, whom they intend to bring in for questioning. Though they intend to capture the loners alive, violence erupts following O'Riley's demands. In the brief and bloody confrontation, two of the Outsiders are killed and four others are captured.
The prisoners are contained in Millstone Village as they are questioned. O'Riley and Elphaba decide on how to best move forward and maintain their control over the pack.
The Curse of the Sanctum comes to its conclusion. In the aftermath, Salsola slowly begins to readjust. A caravan heads to New Caledonia. O'Riley and Kamari follow this and spy on their northern associates, and discover some familiar faces. O'Riley and his hunting partner take down an unusual buck, whose head O'Riley later mounts in his home. He increases his border patrols after having them tested by a loner, but encounters nothing strange in the days to follow.
a rope across left field Kamari and O'Riley head to New Caledonia to spy on the borders while a Salsolan convoy visits. Much to their shock, they instead encounter Teagan Stryder. Unaware of her new allegiance, the pair discuss the possibility that New Caledonia may have allied themselves with the Cavalieri and betrayed Salsola. O'Riley and Kamari conclude their activity and fall back quickly.
[M]Don't swear to God, He never asked you O'Riley and Till go hunting together and bring down an unsual looking animal. They split the kill, with O'Riley claiming the buck's head and Till taking the pelt. When Till brings up the possibility of the animal bearing some supernatural presence, O'Riley deflects most of the questions but insists that Till follow whatever religious protocol is required when it comes to handling the body.
[M]a pleasure in the pathless woods Symre comes to clean O'Riley's home. She creeps around while O'Riley hides in his room and smokes weed. When she finishes, he shares this with her. Her reaction and attempt to come on to O'Riley lead him to see her out soon after.
Beyond his regular duties, O'Riley often acts as a babysitter for Morrow Larue, the newest ward of the Boss. O'Riley attends his cousin's wedding. Salsola celebrates Saturnalia.
hellmouth Elphaba summons O'Riley to help her with Morrow.
the past increases, the future recedes With Morrow teething, O'Riley takes him out to search for something to chew on. They find Silas along the way, and the mute joins them. He and O'Riley have a brief conversation about children.
O'Riley focuses heavily on hunting and loses a gift while in the mountains.
all the magnificence of an accident O'Riley follows a deer into Drifter Bay, and comes across a loner. Though reluctant to work alongside the young man at first, their successful hunt encourages O'Riley to take more interest in the stranger.
Spring continues on, and O'Riley stays close to Salsola as his babysitting duties continue. The grotesque murder of Andrew Winthrop is kept under wraps as the Mafiosi and members of the Shield Faction investigate.
A strange discovery in the waterways in and around Salsola wake worries in the pack, but with no answer to be found, the mystery remains unsolved. Salsola holds a large Last Supper despite the strange goings-on.
a happy ending is only relative The discovery of dead fish lures O'Riley and Igor to the river, where they discuss ways to get rid of the mess. Lyra Salcedo, conducting her own investigation, joins them. They decide to use nets to help pull the carcasses out of the water.
animals don't forget After losing his prey in the forest, O'Riley instead comes across Coaxoch, whom he ropes into helping him.
After a quiet month, O'Riley begins expanding his hunting range. He has one notable encounter. A terrible incident late in the month leads to the exile of Symre Rask from Salsola. O'Riley, perturbed by what is uncovered soon after, sends word to Fort Preble about the event.
[M]we are all secretly attracted to violence O'Riley discovers wolf tracks while hunting in the area between the Arisaig Shoal and the Black River Reserve. The man he discovers proves to be an Outsider who trespassed in Salsola. Though friction sparks between the pair, O'Riley and Wrath eventually come to an understanding – and O'Riley offers the loner a chance to prove himself.
[M]i am the end A call for help is answered by O'Riley, who soon discovers a terrible crime has been committed.
the wolven storm When it is discovered that Symre Rask has killed a child, a hunt for her ensues. O'Riley and Brocade, the victim's father, are unable to catch up with the soon-to-be Pentiti. Much to O'Riley's horror, he discovers a creepy stalker shrine dedicated to himself in Symre's house.
Within Salsola, a pack project eats up portions of O'Riley's time. He finds ways to let off steam elsewhere. The return of his supposed rival for a somber occasion still manages to rub the Erilaz the wrong way. O'Riley further becomes aware of a young woman's intent to become a spy, which he encourages.
steadfast Neith Heiwa returns to Salsola-proper to attend his mother's funeral. O'Riley is kind of a dick to him.
as closely-formed as the wood O'Riley provides his expert advice when it comes to reinforcing the underground Root Cellar. He is joined by newcomer to the pack, Aani. The young woman expresses her desire to work as a spy, and O'Riley suggests she continue investigating New Caledonia – but not before informing the Emissary.
News about the destruction of Death Mountain comes from an unlikely source. O'Riley accompanies a trade trip to Portland for a large portion of the month.
evil intent in the ground During a patrol, O'Riley discovers Salsolan border guard Lace having a disagreement with an Outsider. When she is joined by the pack's Paladin, Idrieus, the woman repeats her outlandish story before – realizing where she is – leaving the area.
their blood and self and purpose On his way back from a night patrol, a horrible screaming lures O'Riley into the Blackwoods where he finds Idrieus Eternity and her daughter, Azalea. The pair help him try and locate the source of the sound, which O'Riley believes to be a goat. Mysteriously, they are unable to do so...
A discussion at The Last Super sparks a trip to the south. Regular partners O'Riley and Kamari are joined by her husband (and master scout), Krios. They visit several places of note and make several new discoveries along the way – that the leadership of Casa di Cavalieri has changed, and that a group of loners have landed a ship along the coastline. The Shield Faction holds a meeting regarding the matter before a second group of traders is sent south. O'Riley leads them to their destination but does not participate in the trade, intent on keeping his true identity a secret.