Mirte Haumann

SalsolaThis character is a Pack NPC of Salsola! Salsola

For more information regarding pNPC use, please see Salsola's NPC page.

Table of Contents (hide)

  1.   1.  Appearance
  2.   2.  Coloration Palette
    1.   2.1  Reference Images
  3.   3.  Personality
  4.   4.  Skills
  5.   5.  Relationships
    1.   5.1  Family
  6.   6.  Residence
  7.   7.  NPCs
  8.   8.  Threads

Mirte Haumann is currently a member of Salsola, ranked as a Tradesman.

She was born in the busy port city of Amsterdam in the Netherlands. Her family was very wealthy from the heavy trade that moved in and out of the port, and, because of this, Mirte lived a life of relative luxury. However, as a middle child, she often felt neglected by those she wanted to notice her most. She had all that the world could offer her, but, the love and attention she craved to have even a sliver of from her loved ones was what she could never have. In time, she found someone who would give her the attention, and found herself in love with a handsome sailor, Oak Braddock, from across the ocean. He showered her with many adornments and gifts from his travels, and they had two children together. The couple eventually decided to move to Oak's home port in the New World. They lived happily for many months before Oak's ship was lost at sea. Mirte grew depressed in her mate's absence, and decided that perhaps moving to a busier port might take her mind off of Oak's death. She traveled to Portland, Maine before coming in contact with traders from the Salsola Outpost.

Her amiable personality and keen eye for materials, as well as general expertise with worldly goods made her an individual of interest, and she eventually found her way into Salsola Proper in December 2016.


Overview

Basics

Heritage

OOC Assumptions

Etc.

  • Pronunciation: M-EAR-tah HOW-mahn
  • Date of Birth: 15 May 2012
  • Sex: Female
  • Luperci: Ortus
  • Mate: Oak Braddock
  • Residence: The Marketplace, Salsola
  • Pack: Salsola (02 Dec 2016)
  • Rank: The Tradesman (21 Oct 2019)
    • Previous Packs:
  • Confidant (Nov 2017 – Sept 2019)
  • The Family (Oct 2017)
  • Associate (Dec 2016 – Sep 2017)

Salsola members may assume and reference the following without discussion/asking:

  • Common knowledge; i.e. rank, name, knowing she’s a Salsolan, having seen her “around”
  • Having commissioned her or had her mend something for you (for a price)
  • Using Mirte’s worldly knowledge to get an appraisal for something
  • Knowing…
    • …that she has very good social skills, and barters well
    • …that she's very good with her hands, be it with a needle or a knife
    • …of her talents with navigation and ability to quickly gain her bearings
    • …that Mirte is not as nice as she may outwardly seem, and her sharp eyes are ever watching
    • …that she does not like messes, nor damage to her wares

NPCs

1.  Appearance

2.  Coloration Palette

  • There is no mistaking that Mirte comes from a long line of dogs. She has a very feminine and willowy figure with appreciatively subtle but womanly curves and lean musculature. Her fur is silky, soft, and has a beautiful, healthy shine due to being well taken care of to reduce horrible knotting or mats. She has distinct feathering from her setter bloodlines. [1]. In Optime, her hair is long and wavy, and naturally fades to darker tips.
  • Mirte heavily prefers her Optime form, only taking to one of her lesser ones for ease of travel or for hunting. In Lupus, she appears to have a deep chest due to her longer fur; her paws are small and distinctly “dog,” and her tail has enough feathering on it that it does not look pencil-thin. [2] Due to its “monstrous” looks, Mirte rarely takes to Secui, which she feels looks overly “manly” with its musculature and long legs.
Lupus : 28 in (71 cm) ↔ 65 lbs (29 kg)
Secui: 42 in (107 cm) ↔ 123 lbs (56 kg)
Optime: 6 ft 1 in (73 in) (185 cm) ↔ 167 lbs (76 kg)
  • Scars:
    • Cut across the back of her right hand from an accident in her youth

Clothing & Accessories

  • Humanization: Highly humanized, and enjoys more civilized luxuries; she is rarely found out of her Optime form, and is almost always clothed
  • Clothing & Accessories:
    • Thick, choker necklace (collar)
    • V-neck blouse
    • Cotton capris
    • Bear-fur parka (winter) [3]
    • Various pieces of jewelry (partial to bangles, bracelets, and necklaces)
    • Hidden dagger/knife

Interaction

  • Speech: (Ex. Lust from Fullmetal Alchemist: Brotherhood [4], [5])
    • Sultry, coy, proud, like she knows something you don't
    • Languages: English, Dutch, German, French, Swedish, Italian (broken), Russian (broken)
  • Scent: Lavender, chamomile, woodsmoke, horses, pine
  • Quirks, Gestures, Etc.: She may straighten things without realizing it; often times she'll smirk/smile and hum in satisfaction when she notices something of interest
  • General Posture and Body Language: Straight, proud, dignified

Fur

Copper Canyon (#833B14)

Optime Hair

Indian Tan (#4F1C01)
Morocco Brown (#461800)
Nero (#260D00)

Eyes

Pesto (#5F7F35)

Nose/Pawpads, Claws, Scars

Pharlap (#9E7F76)
Mine Shaft (#3D3D3D)

2.1  Reference Images

Art by Songbird

3.  Personality

  • Outlook: Optimistic
  • Sociability: Extroverted, Dominant
  • Expression: Dominant
  • Alignment: Chaotic neutral
  • Intelligent, observant, calm, outwardly “kind,” business-like, hardworking, can be playful, proud, particular, perfectionist, independent, resourceful
  • Mirte is a very astute individual, and is highly observant, with little escaping her notice. She is an independent woman, and can be intimidating to a less confident soul because of her poised, proud, confident, and regal way that she carries herself. She often carries an air and has a tone about her that may give the impression of knowing more than she lets on, something she took full advantage of as a mother, and still reaps the benefits from in present day, particularly in trade deals.
  • She is a woman that will keep one on their toes, as, though she often bears the face of someone who is kind, her nature may quickly shift to something more deadly—subtle, as she is ever poised and in control of herself, but, deadly. She is not one to let her emotions get the better of her, nor is she someone to overreact unnecessarily. She is someone known for her calm nature, quick mind, and patience. Her patience can prove dangerous for those that find themselves at odds against Mirte. She can be a vengeful woman, and is not above waiting for the perfect moment.
  • Mirte can come off as very business-like; polite and her words spoken with neutral professionalism. A threat from Mirte is subtle, flippant, and can be easy to miss if one is not careful. In her work, Mirte is hardworking and tireless, always striving for perfection. Her perfectionist nature also bleeds into her everyday life as well, making her a woman who is very organized and desirous of control.
  • Occasionally, Mirte can be playful, however, true to her personality, it is a very sedate, subtle kind of playful, and can sometimes come off as coy or charmingly flirtatious.
  • She is no stranger to drinking, and can actually hold her liquor pretty well thanks to her time in her youth trying to out-do wasted sailors. She has a refined taste nowadays though, and prefers a good wine over some backwater moonshine. She thinks drugs are foul, though, they do fetch for a good price on the market. She has tried enough tobacco to know what a good batch should taste like. She refuses to test anything more harmful/addictive, however. Mirte is not spiritual in the slightest, and bases her luck/lack of luck as simply that, luck. She does believe in good-luck charms if they've actually proven to be “lucky.”
    • Likes: Cleanliness, gifts, new and exotic things, emeralds or jewels that have a green shade to them, the ocean, getting a good bargain/a good trade, being in control of her situations, order
    • Dislikes: Untidiness, laziness/obvious lack of effort, being considered masculine, rudeness, not being in control, chaos, imperfections

4.  Skills

Key: Dabbler --> Apprentice --> Journeyman --> Master

  • Tailor (Master)
She was taught the art of tailoring from a young age due to her mother and her grandmother making all of the family's clothes. Mirte likes the challenge and pride of creating something, but often viewed the task with something of disdain in her youth due to her skills not being rewarded or noticed. After taking Oak for a mate and having children, Mirte's enjoyment in the trade was renewed, as it was associated with happier memories.
She has a knack and good eye for quality materials, after all, she came from a busy trading port and is the daughter in a long line of women who were snobs when it came to only the best quality for their work. Mirte is able to create and mend clothing, as well as do embroideries. Being a perfectionist, however, means her work sometimes takes a little longer, and, it is not secret that she has a few “abandoned” pieces tucked away due to this. While her craft is mostly softer textiles, Mirte has had experience with working leather, though, larger pieces require more of her time and effort than the softer and more malleable materials such as cotton or silk.
  • Scholar & Trade (Master)
Due to her family’s wealth, her travels, and places she’s lived, Mirte is a very learned individual. She can read and write quite well, and can do so in English, Dutch, German, French, and Swedish, though, she sometimes mixes up the languages if she isn’t paying attention. Mirte has an overabundance of worldly knowledge and culture due to her time in a busy port and seeing and experiencing Luperci from all walks of life. This, combined with her upbringing, makes Mirte a master at trade and social skills, after all, she wouldn't be the daughter of a well-known trader if she didn't know how to talk her way through a deal! Mirte is very good with others, judging potential clients and business partners, and is, overall, a very amiable individual because of this. She can and will talk circles around a Luperci if it means getting a good bargain on a trade!
  • Navigation & Observation (Master)
Be it by the sea or across the land, Mirte is a superb tracker and navigator. She is highly observant and has a very good memory. She can read the stars by night, and her natural sense of orientation often keeps her from getting lost during the daylight hours. If Mirte is shown the way once, she needn't be shown a second time.
She has a very keen eye, and, don't let her floppy ears fool you either, she's a great listener as well. While she may not always let on what she sees, hears, or knows, there is very little that escapes Mirte. Blackmail is a very persuasive tool nowadays.
  • Fighting (Journeyman)
What good would there be in knowing secrets if one can't defend themselves? Mirte is no master when it comes to fighting, however, she knows enough that she'll at least leave with all her limbs still attached. She's quite good with hand-to-hand and a knife, and her favored tactic in ridding a threat or thorn in her side is a stab in the back...literally. Her fighting style is built more for close combat and speed, and, as such, she is not well paired against a ranged fighter nor against an all-out brawl.
Mirte does not advertise her fighting talents, however, if asked, she will spar.
  • Whittling (Apprentice)
Exercised as of a pastime more than anything else, Mirte's knife skills and eye for detail make her okay with this. Mostly, she whittles pieces of wood to be used as decorative knobs for ties on the clothing that she makes or fixes.

5.  Relationships

5.1  Family

  • Mother: Tess Strand
  • Father: Bram Haumann
  • Siblings:
    • Littermate: Sven Strand
    • Full: Nora Haumann (1), Sem Strand (1), Hugo Strand (3), Lotte Haumann (3), Lieke Haumann (3)
  • Mate: Oak Braddock:
  • Children:
    • With Oak Braddock:
      • Ruben Braddock , Elise Braddock

6.  Residence

Having gone back to her roots as a trader, it’s no surprise Mirte moved out to Amherst. The home she chose is located amongst the busy, open, cobble-stoned roadway of the Marketplace. It has a small, open area of grass beside it, which she has had retrofitted and fenced off into a makeshift paddock of her horse. A small lean-to has been built up against the building. She has a wooden pop-up stall perched out front beneath the building’s overhang, keeping her goods and wares relatively safe from sudden, inclement weather.
Her actual home consists of a larger living room for meals and to entertain guests, and two smaller rooms; the smaller of the two being her bedroom, and the larger being a dedicated space for her work. There are various wood cupboards, tables, chairs, and benches throughout the home, and the living room as a stone fireplace. Her bedroom is strictly off-limits to guests, as is her workshop unless explicitly invited in for assessment of one’s order. The shop itself filled with various fabrics, threads, toggles, buttons, and whatever else one might need for making clothes or tailoring. Despite its great abundances of materials however, the shop is very tidy, and very well organized.
Like her previous home, Mirte’s inner décor or preferences have not changed. The “house” portion has a distinctly warm and lived-in feeling to it. Blankets and furs cover hard furnishings such as chairs or benches, and fur rugs are spread out over portions of the floor. All of these are regularly cleaned as they show dirt and grime, and a guest would be wise to not track mud in lest they be willing to scrub her floors and rugs clean by hand. While she may not have potted or living plants to liven the place up (she detests the mess and upkeep), she has various trinkets (wood carvings, totems, things that remind her of the sea, etc.) and other tastefully “exotic” things as center pieces on tables or to decorate unused shelves or cupboards. These are typically placed to show off her hard-earned wealth and worldly knowledge.
Throughout her entire home, shop, and stall though, there is a noticeable pattern: it’s clean, neat, and organized, and everything has its place.
  • Previous Residence:
    • Millstone Village Cabin
Situated somewhat on the edge of the village, the home had an almost Southern-style feel to it. It butted up against the nearby woodlands of the Pine Barrens, and had a small paddock to keep her horse, Chestnut. The home had a small front porch for Mirte to sit outside and watch the activities of the village from, or, simply enjoy the warm rays of the morning or evening sun.
Inside, the home had a warm, homey feeling, with blankets and furs thrown over the backs of otherwise hard furnishings, fur rugs to soften wooden floorboards, and various trinkets and other items to both decorate and given the home a lived-in feeling to it. There is a noticeable lack of potted or living plants, however, as Mirte doesn’t particularly care to their tending or constantly having to replenish them when they eventually die out. It’s also less mess. Aside from a bedroom and a living room, Mirte had a room dedicated to her work and whatever projects she had going.

7.  NPCs

Basics

Summary

Can be Referenced...

Chestnut (Horse)

Mini by Alaine

  • Gender: Mare
  • Species: Fjord horse
  • Date of Birth: 2011
  • Onboard?: Yes
  • Size:
    • Height: 15 hands (60 in (152 cm)
    • Weight: 1,100 lbs (499 kg)
  • Key Features: Clipped mane and short tail, dorsal stripe, light feathering
  • Coloration: Brown dun with two-toned mane and tail; dark brown eyes

Salsola members may assume:

  • Chestnut being very vigilant and “talkative”
  • Chestnut having a relatively calm, sweet, and easy nature
  • Noticing that she’s of very good breeding and health
  • More Information »

Skills & Abilities:

  • Rider trained
  • Cart trained
  • Moderate speed, great endurance
  • Capable of carrying, hauling, and pulling heavy loads
  • Sure-footed and hardworking

Description:

Though perhaps smaller for a draft-looking horse, Chestnut is just as capable as her larger comrades. She is of excellent breeding and good health.
She has a sturdy, muscular, and dense build, with a strong neck and powerful legs. She has a broad face with soft, intelligent eyes. She is of a brown dun coloration, with the distinct, primitive markings of a dark dorsal stripe and tipped ears. She has dark points, seen in her face and down each of her legs. Her mane is two-toned; being both a rich brown and a light cream hue, and is typically clipped short so that it stands up straight along the arch of her neck. Her bangs are left long, and they typically crowd her forehead and face. Her tail is cropped short due to her work as a labor horse and sometimes being attached to a cart. In the winter months, she has noticeably long fur.
Gear: Simple saddle with adjacent saddlebags

Personality:

Unflappable, calm, and a very easy horse, Mirte often wonders exactly how much her late husband paid for Chestnut. She is patient, gentle, and noticeably sweet, making her great around the young and those unfamiliar with horses. The mare is a steady, hardworking animal, and is not easily spooked either, making her ideal for work in labor.

History:

Chestnut was bartered for by Mirte’s late husband, Oak, and given to the setter-mix as yet another gift upon one of his returns from the sea. He had taken an interest in the mare because he thought it would remind Mirte of her homeland back in the Netherlands. She was given the name “Chestnut” after one of the many unusual goods Oak had needed to obtain to buy the horses from her original breeder.
Chestnut remained with the Haumann-Braddock family, lasting long after the children had grown and moved out and Oak’s untimely death. When Mirte decided to make some lifestyle changes, Chestnut was brought with her, and currently remains with Mirte in Salsola.


8.  Threads

  1. Emeralds and Rubies (02 Dec 2016)
    Mirte joins Salsola
  2. Alone into the valley of the shadow of death (25 Jan 2017)
    (Second Boreas Conflict) A group of scouts find the Boreas camp in Black River Reserve. Though the Boreas wolves are caught off-guard, the scouting group is unprepared to deal with the attack, and there are casualties.
  3. [M] Reprisal (5 Oct 2017)
    (Inferni-Salsola War) A Salsolan caravan returning from the pack's Portland Outpost is raided by Inferni members.
  4. Every time I turn around, I'm back down to one (01 July 2018)
    Sent on a mission to spy on Mirte by Helena Troy Lykoi, Kamari Kaiser engages in her first mission to dupe a packmate into giving her information without their realization.
  5. rumors only grow (Late Sept 2019)
    Khael Lykoi confronts Mirte over something she should not have seen, and threatens her to secrecy.
  6. a scorpion stung its head (Late Oct 2019)
    Using Khael Lykoi’s pregnancy against her, Mirte usurps the Henchman, and claims the rank of Tradesman.


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