Marlowe de le Poer


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WARNING: This page contains material exceeding the general board rating of PG-13. It may contain very strong language, drug usage, graphic violence, or graphic sexual content. Reader discretion is advised.



Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Basics
  2.   2.  Personality
  3.   3.  Relationships
  4.   4.  Skills
  5.   5.  History
    1.   5.1  Thread Archive

Marlowe de le Poer is a coywolf most known for his violent behavior and history as a drug pusher. He is traveling with Jethro Lykoi. Both are current members of The Troupe, a band of loners living in Fort Cumberland.

The only son of former Inferni Aquila Ezekiel, Marlowe was born alongside his two sisters as loner. Their single mother raised the trio in Scintilla, though Marlowe and his sisters traveled Inferni as young adults. Within his year-and-a-half membership there, Marlowe served as a trader and Triumvirate council member until his forcible removal and exile from the Clan following the war with Cour des Miracles. His involvement with a serial killer and his trafficking network would eventually take him as far south as Yuraw, where he lived against his will for over a year.

With unclear motivations, Marlowe returned to Nova Scotia and the remnants of his old Clan. He would leave the area with a young relative after a brief stint as a member of The Cartel.

On their way through Portland, a reunion between Marlowe and a cousin would soon lead to an ill-fated journey. In a whirlwind series of events, Marlowe and his new partner found themselves caught up in what seemed to be a straightforward enough task -- an ill-timed trade mission westward, to Michigan. Instead, their party was caught up by terrible events occuring in Erie. In the aftermath, Marlowe and Jethro separated from their group.

They have since returned to Nova Scotia, and have most recently been "hired" by The Troupe.

Overview

Basics

Name

Heritage

NPCs

Etc.

  • Date of Birth: 2 November 2012
Human Age: 48
  • Gender: Male
  • Luperci: Ortus
  • Residence: -
  • Pack: -
  • Rank: Loner
  • Pronunciation: MAHR-lo
  • Nickname: Lowe
  • Etymology
    • Marlowe: remnants of the lake
    • de le Poer: of the poor
  • Origin: Marlowe was named after a raven, who took this name from a writer.
  • cNPC:

PLOT OPPORTUNITIES

RELATED ADOPTABLES

OOC ASSUMPTIONS

  • None at the moment, sorry!
  • None at the moment, sorry!
  • None at the moment, sorry!

1.  Appearance

1.1  Basics

Essentials

  • Species: Coyote, but with hybridization.
  • Fur: Marlowe has a shaggy pelt and slightly longer-than-average fur. His coat is graying. `
    • Optime Hair: Long, unruly, streaked with gray.
  • Facial Features: Pointed face, shaggy fur on chin.
  • Build and Size: Marlowe is streamlined and compacted in build. He is thick in the chest and shoulders, with a boxy torso.
  • Forms:
    • Lupus: 45 lbs (20.5 kg)24 in (56 cm)
    • Secui: 110 lbs (50 kg)30 in (76 cm)
    • Optime: 150 lbs (68 kg)5ft 6in (66 in) (167.64 cm)

Modifications

  • Scars:
    • Left ear is notched.
    • Small scar above right eye.
    • Diagonal scar across muzzle.
    • Four-inch long knife-scar running from jaw towards eye on the left side of face.
    • Large bite mark around the back of his neck.
    • Vertical scar crossing left collarbone.
    • Jagged knife scar on left side of belly.
    • Long jagged scars across right forearm.
      • There are older scars heavily modified scarification beneath these. Originally resembling a stylized bird, the design was previously reinforced with black ink. Due to the scarring on top of this, in many places the color has "fallen out".

Accessories

  • Jewelry:
  • Gear: : Leather belt and pouch.
    • Notable Accessories: Marlowe regularly wraps his right leg with a support bandage.
  • Weapons: A small stone knife.

Interaction

  • Scent: Musky, smoke, herbs, spices, saltwater, sand.
  • Speech: His voice is scratchy and rough. He has a noticable accent in both languages in which he is fluent and always sounds vaguely foreign.
  • Quirks, Gestures, Etc.: Out of habit, Marlowe uses his hands when he talks. He makes a point to try and "guide" the eyes of the person he's talking to in such a manner, and always seems to be moving or shifting.
  • General Posture and Body Language: Confident if cautious, Marlowe tends to always be alternating between an "at ease" sort of stance and single-minded "attention". He is never outright dominant, but if someone defers power to him (intentionally or not) he immediately assumes control and makes a point to show it. Marlowe visibly favors his left side, and walks with a limp in his right leg.

Palette

Fur

 Pampas (#EAE8D4)
 Paarl (#A65529)
 Coffee Bean (#2A140E)
 Emperor (#9A9577)

Eyes

 Amber (#FFBF00)

Nose, Skin, Paw Pads

 Woodsmoke (#0C0D0F)

Scars

 Silk (#BDB1A8)

2.  Personality

  • Aggressive, Intuitive, Questioning
    • Having spent most of his life in conflicts, and having come to expect confrontation, Marlowe believes that by enforcing his own presence he can control situations. When his harsh language proves either ineffective or too effective, he reinforces this with his physical prowess. Marlowe is quick to fight and fights dirty.
    • An offshoot of his training and belief system, Marlowe relies heavily on his feelings when he acts. He gauges and adapts himself as he deems most appropriate, trusting his instincts.
    • Marlowe questions most (if not everything) that comes his way. He is especially critical of things that don't fit with his understanding of the world, conflicted as his own ideas are, and will make every attempt to tear apart what he believes is a fundamentally wrong viewpoint. This is perhaps most obvious in his previous acts of sedition, spurred in part by his attitudes towards Scintilla's leadership and later that of his superiors within Inferni.
  • Narcissistic, Charismatic, Destructive
    • The most telling sign of Marlowe's narcissism shows itself in his very real, very callous disregard for other people. He tends to belittle others, and can become highly aggressive when things don't go as he expected. Though less a matter of physical vanity, Marlowe's egotism is remarkably inflated—he rarely sees himself at fault, if ever, and assumes positions of authority when they are deferred to him. In contrast, certain criticisms (ie; those he himself acknowledges) are met with frosty, defensive behavior.
    • Marlowe can come across as confident and charming. He is an excellent observer of others, and tends to gauge his behavior based upon their own, adapting as the situation deems fit.
    • Though both consciously and subconsciously aware of this, the tendency to seek out self-destruction seems to come naturally for Marlowe. Sometimes this is done simply by overworking his body, but more often than not it shows in his treatment of others. His use of narcotics suggests this as well.

Traits

  • Tropes: Manipulative Bastard, Jerk with a Heart of Jerk, Stage Magician
  • Expression: Marlowe is an aggressive narcissist.
  • Sociability: Attempting to keep a "low profile" means that Marlowe avoids social interactions unless needed. He doesn't seem to particularly enjoy being around others, and is highly critical of the company he keeps.
  • Alignment: Chaotic Evil
    • "Considers himself above the law."
    • "Finds most people to be narrow-minded and inflexible."
    • Will break any contract when he feels like it.
    • "Uses any means necessary to evade justice. "

Motivations

  • Survival.
  • To a lesser extent, Marlowe desires respect and authority.

Interests

  • Likes: Story-telling, drugs, archery, horsemanship, coin tricks, falconry, books.
  • Dislikes: Wolves, dogs, Vesper, entitlement, arrogance, "evil".

Fears

  • Death
  • Slavery
  • Physical disability
  • Ostracism

Biases

  • Species: Marlowe favors interacting with hybrids and shows hostility towards wolves and molosser type dogs.

Sexuality

  • Kinsey 2: "Predominantly heterosexual, but more than incidentally homosexual"
    • When involved with males, prefers subordinate males.
  • Marlowe has an unrestricted sociosexuality, and seems to largely lack any emotional attachment to his partners.

Substances

Marlowe partakes in recreational drug and alcohol use, though his behavior is best described as addictive.

  • Marlowe regularly smokes Cannabis and has a high tolerance for the plant.
  • Experience with and exposure to hallucinogenics, barbituates, and stimulants.
    • Marlowe experimented with coca leaves and other stimulants procured from Campion de le Poer. Some of Campion's supplies contained datura.
    • During his time in Yuraw, a variety of local plant and alcohol based products were consumed by Marlowe. He learned how to create some medicines from a witch-woman, and familiarized himself with the products he was consuming.

Spiritually

  • Follows an Abrahamic monotheistic religion based on Pentecostalism. Marlowe's belief is heavily influenced by his personal experiences with "Speakers", men who functioned as spiritual leaders, and his faith in guided religion has waned after negative experiences with these men and their followers.
    • Special emphasis on a direct personal experience of God through the baptism with the Holy Spirit.
    • Belief in an overall powerful evil (The Devil) and his lesser influence (demons) in the world.
  • Marlowe has become convinced that his actions are predetermined, and as such, follows his impulses. He is likely to cite this as an excuse for his behavior.

3.  Relationships

Family

Extended Family:

The Hunting Family has been absorbed into the de le Poer line.
Italics indicates an unknown relationship, smaller text indicates an off-board relationship

Notable Relations

4.  Skills

Strengths

  • Combat: Learning how to fight was an early task for Marlowe, who trained under an assortment of elder teachers. Upon joining Scintilla, Marlowe began a much stricter style of training. He has active combat experience, having spent much of his youth in a war-torn area acting as a member of a fireteam, later performing duties as a warrior within Inferni. Marlowe is extremely skilled at hand-to-hand fighting and favors using knives. Though not a particularly fast shooter, Marlowe is capable of archery and has a high degree of accuracy.
  • Language: Boasting multilingual talents, Marlowe speaks with advanced skill in Spanish. He varies in intermediate degrees with Aymara and Latin, and is elementary in Arabic, Ojibwe and Italian.
  • Sleight-of-Hand: A skill developed to and impress strangers has also made Marlowe a very capable thief.
  • Herbal Identification and Medicine: By sight, smell, and taste, Marlowe can recognize the presence of and use any plant he has come across before. Marlowe is able to make simple medicines, like tea and poultices.
  • Plant Cultivation: Marlowe is able to dry and preserve plants, and has experience gathering from the wild. He has knowledge and experience with growing plants as well, though seems less interested in this.
  • Reading & Writing: He is able to read and write in English and Spanish. Marlowe has a large vocabulary and is capable of forging handwriting.
  • First-Aid: Marlowe is extremely effective at bandaging and treating surface wounds. He knows how to clean deeper wounds and stitch them.
  • Scarification: Marlowe was briefly trained by Harosheth Kimaris, and has practiced on himself and a few others.

Weaknesses

  • Physical: A bad break and poor healing conditions left Marlowe's right leg permanently damaged. He is unable to run long distances. Years of drug abuse have ravaged his body and mind.
  • PTSD: Traumatized by the horrors of his life, Marlowe's suffering manifests in times of heightened emotion. He self-medicates (poorly).
  • Reputation: Burning bridges and spreading his chaos to others has not gone unnoticed, and it's not impossible for Marlowe's reputation to have gotten ahead of him.

5.  History

Previous Packs and Ranks

Scintilla (7 June 2013 - 1 November 2013)
Youth, Soldier
Inferni (5 May 2014 - 15 October 2015)
Bellum, Bellator
Sullkachaña (Summer 2016 - November 2017)
Outsider
The Cartel (1 September - 15 November 2018 )
El Caballo

The only son of former Inferni Aquila Ezekiel, Marlowe was born alongside his [Characters/Kali de le Poer|two]] sisters within the Riding Mountains not long after his father abandoned his duty as Clan leader. His father had abandoned his leadership position in Inferni and been joined not long after by Sirius Revlis, the ex-Boss of Salsola. They would be joined by Clover Love Lykoi and her children, Lokr and Larkkin. Another ex-Inferni member, Enkiel Lykoi, bolstered their numbers with his own mate and son. Their traveling group, which lacked the formal organization of a pack, continued pressing ever westward.

The first six months of Marlowe's life were spent exploring, traveling, and learning alongside these people, and gradually becoming aware of the true nature of their migrant lifestyle. Eventually, though, bad luck (and remnants of the Boreas wolves) caught up to them. Forced to separate, Marlowe and his sisters traveled south with their mother. It was a difficult journey, but by June, they reached Scintilla.

Isolated and ostracized by their peers, the de le Poers did not remain part of Scintilla for long – they abandoned the war-torn area and traveled north, seeking their ancestral home: Inferni. Suspicious of the unfamiliar leaders of the Clan, the trio remained loners for a time before finally deciding to stay.

Marlowe's skills and experience soon saw him acting in the defense of Inferni, where he rose to a position on the Triumvirate. Despite this, secret involvement with a drug-trafficker named Campion soon began bringing about changes in Marlowe, who began abusing stimulants. Even the war between Inferni and Cour des Miracles War did not prove enough to keep Marlowe from participating in substance trade and use. His unexplained absences (as well an increasingly toxic relationship with Vicira Tears) eventually cast suspicion over him in the eyes of many within Inferni, but most importantly, then-leader Vesper. After a particularly violent argument between the two, Marlowe orchestrated the final (and unnecessary) battle of the war without her knowledge and attempted to flee from prosecution once this was discovered. He managed to escape with his life, exiled and named an enemy of the coyote Clan.

His choice to join up with his trade partner proved an ill-fated decision, as Campion had kidnapped Osrath Eternity, a high-ranking member of Salsola. Fearing reparations from her powerful pack, Marlowe aided in her escape. When Campion discovered this, he assaulted Marlowe. Though Osrath's attempt to kill Campion saved his life, Marlowe was left severely wounded. It was only with the aid of a childhood friend, and a woman he had met previously that Marlowe managed to stay out of the grave, taking refuge under her protection. However, when the truth of his status as an exile was discovered, Marlowe was forced to leave. Pazuzu accompanied him, though not for long -- after a particularly nasty fight with the jackal, Marlowe found himself alone.

He soon became entangled in the remnants of Campion's trade network, taken prisoner by Gutsavo Salazar. These two men soon found themselves sharing a common problem, owing debts to a trade network with considerable reach. Fate had other plans for them, however. When a boat they were taking south was caught and capsized in the chaos following the Red Star falling, the two men used this as an opportunity to fake their deaths and escape. Marlowe found himself without a choice in the matter of what to do after, and traveled to Yuraw, where Gustavo resumed his work with Marlowe's "help". Conflict never seemed far away, however, and growing tensions in and around the city eventually reached explosive violence. When Yuraw descended into chaos, Marlowe fled.


5.1  Thread Archive

2013

November

  1. confess and be hanged
    Scintilla, with Kali and Agrippa. Off-board

December

  1. [M] our hears littering the topsoil
    Marlowe meets a gypsy, and the two share a joint and talk about family. He learns a little more about Inferni, and hears word of a wolf pack that hunts coyotes. His sister, tailing him, seems more suspicious about the man.
  2. [M] don't fall away
    Further discussion goes on regarding Inferni and its reputation -- Marlowe and Agrippa remain indecisive about the place.

2014

January

  1. [M] as always we maintain plausible denial
    While looking for his sisters, Marlowe has a chance encounter with a woman who assumes he is from Inferni. They hunt a wild cow together, on horseback.

February

  1. I tried carrying the weight of the world
    After a wolf scares off his dinner, Marlowe provokes her into a fight.
  2. you live the days you go through
    While snooping around Inferni, a scout spots Marlowe and the two talk a little about the clan.

March

  1. every night I dreampt you were dead
    An intense reunion between the three siblings ends with their decision to join Inferni.

April

  1. you'll have to pay back all of the years that you stole
    Despite their misgivings, Kali, Agrippa, and Marlowe join Inferni.
  2. [M] well I saw a pair of eyes
    Mirutes Mwinyi, a foreign jackal, travels with Marlowe to The Outpost. The two strike up a trade along the way.
  3. come to me with your smoky mouth
    A wolfdog makes the mistake of trying to take a shortcut through Inferni. With some help from Cartier Inferni, Marlowe drives him off.

May

  1. [M] we are, all of us, made up of ghosts
    Marlowe talks with his cousin and leader, Myrika Tears, while she skins a kill for him. He begins to understand the differences between Scintilla and Inferni, and opens up a little about his own experience with horses.
  2. turning in the redness of the winds
    After being caught raiding Inferni's greenhouse by Harosheth Kimaris, the two discover a shared language. The healer later agrees to teach Marlowe scarification in exchange for his assistance in gathering and preparing herbs.
  3. [M] and our clouds still full of rain
    After getting caught up in a summer shower, Marlowe sticks out the rain with Micah Sunrise Lykoi. The two get along surprisingly well.
  4. I remember some of the lies and most of the questions
    Marlowe's accidental tail of his sister leads him to a familiar face. After realizing that Lokr has "seen" his sister, the tone of their conversation changes.
  5. old Time is still a-flying
    Harosheth sends Marlowe to gather plants, but does not explain what they are for.
  6. [M] Blood
    Kali and Marlowe "discuss" his reaction to her dating habits and he insults her. Big mistake~
  7. the night roars into my ears now
    In the aftermath his fight with Kali, Marlowe cleans himself up and watches a thunderstorm.
  8. it's a new world, it's a new start
    Marlowe participates in the Ash Herd horse round-up.
  9. some red handed sleight of hand
    Killing time after the round-up, with coin tricks, Marlowe attracts the attention of an apprenticing witch. The two strike a deal.
  10. incisors and exoskeletons
    Though totally not feelin' it, Marlowe helps his younger cousin with a flea problem.

June

  1. and when he had opened the seventh seal
    Stigmata de le Poer comes to Inferni's borders and is met by a less-than-enthusiastic Marlowe.
  2. [M] terra incognita
    Marlowe and Kali make up after their fight, and discuss Inferni.
  3. [M] you gotta overcome the obstacles of history
    On his way out of The Outpost, Marlowe crosses paths with a wolf who trades in substances not unlike Marlowe's own.

July

  1. All my supply, all your demand
    In an attempt to be useful, Marlowe helps clear brush from Inferni's new training grounds.
  2. the great destroyer sleeps in every man
    After a group of wolves attack an Inferni member, Stigmata preaches. Marlowe attends.
  3. [M] It ain't much I'm asking, I heard him say
    Medea trips Marlowe out, so he takes drugs and trips out some more. His sister later finds and confronts him about his behavior, though he deflects her questions and they talk about Salsola instead.
  4. a howling beast hears us talk
    While roaming Inferni, Marlowe finds Micah and a pair of injured birds.
  5. Years ago, birds of a feather would arrive nightly
    Marlowe watches Vesper feed the ravens, and becomes friendly with one named Lucy.
  6. Advice most needed is least heeded
    Pseudo-training with Cartier.
  7. [M] there's a definite pattern to our behavior
    Another round of Campion's drugs has predictable results. Marlowe gets hurt in the process and attempts to stitch himself up--though Harosheth and Vesper interrupt him. Vesper questions him about Scintilla, but Marlowe doesn't talk about it for very long.
  8. [M] struggled at the shackles, strained at the ropes
    After coming across fellow Tradesman Gehenna Asylum, Marlowe offers to join him on a trip to The Outpost.
  9. let her dusty wings unfold
    Everything goes well during Marlowe's trip with Gehenna until it doesn't. Marlowe cools immediately to the idea of working with the coydog.
  10. [M] maybe self-improvement isn't the answer
    Marlowe confronts Campion about his product, and the two work out a trade.

August

  1. [M] all glory, laud, and honor to thee, redeemer king
    Marlowe and his cousin Stigmata talk about faith during a meteor shower.
  2. [M] crowned with the sorrow of a decade of decay
    Roaming beyond Inferni's borders, Marlowe stalks and ends up befriending Mara Savoy. They talk about spirits, witches, and Marlowe becomes suspicious of her. Later, they share a joint and he teaches her a magic trick.

September

  1. we sinners just keep on sinnin'
    While on a patrol, Marlowe and Kali come across Conrad Nielssen. They question his claims but reluctantly take him to a leader.
  2. but he revealeth his secret unto his servants the prophets
    After a lesson with Harosheth, Marlowe meets his sickly cousin, Prophet de le Poer.
  3. to leave prints in Archaean rocks
    While exploring the mountains, Marlowe is joined by Vicira Tears.

October

  1. [M] dining on ashes
    Marlowe's neighbour, Belle de le Poer, stops by. They flirt hardcore.

November

  1. [M] daylight sleeper, bloody reaper
    Inferni's trial for Messiah spirals out of control.
  2. [M] I'll add your fuel to the fire now
    Skirting south of Amherst, Marlowe and Campion encounter Osrath Eternity. Campion, high on Datura seeds, attacks her. She is saved by her uncle, Basilaris Eternity, though he is severely wounded in the process. Marlowe and Campion escape on horseback.
  3. [M] it's not really worth, it's just the power to charm
    Spooked and agitated by the Salsolans, the pair camp out at the base of the Halcyon Mountain. While Marlowe agrees to treat Campion's wounds, he charges the wolf for it. They talk a little and things get weird.
  4. I know someday the smoke will burn off
    Vesper and Marlowe talk about Messiah.

December

  1. [M] Lineages and Hierarchy
    Despite saving Veine von Rosnete from a loner, she seems suspicious as to Marlowe's motives.
  2. but the joke that kills is just a joke to you
    Loki trades "magic" for magic with Marlowe. Drugs. The magic is drugs.
  3. I cannot go beyond the word of the LORD my God
    After spying on Prophet, Marlowe bullies her into revealing her secret cache of plants--and more or less blackmails her for a share.
  4. if you see a red door paint it black
    While scouting, Marlowe spots Mara Savoy and harasses her (in a friendly manner). When Linden Aatte interrupts, things become less friendly.
  5. the truth is a cave in the black mountains
    Realizing that Marlowe is a drug-dealer as much as he is a user, Linden warns him against coming to Cour des Miracles.

2015

January

  1. [M] at the back of the hotel downtown
    Octavius meets a pair of traders, Marlowe and Campion (known as Gabriel and Yaqum), near The Outpost. They share some of their weed with him -- but a stimulant in the drug causes Octy to grow violent and paranoid. He attacks Marlowe, but Atalanta shows up before they can kill Octavius, driving them away.
  2. [M] the chemicals between us
    In the aftermath of their encounter, Marlowe and Campion make camp to wait out the night. A strange woman finds them, and they try and make her comfortable. When Marlowe shares a "potion" that he was given, its effects take the three on a hallucinogenic trip. They have group sex and later, after Marlowe falls asleep, Campion strangles the woman to death.

February

  1. And every once in awhile you might have a bad day
    When Marlowe comes across a wandering horse, he has some fun with it--until owner Cody Dallas shows up. The two hit it off well enough, though Marlowe sends him off with a threat.
  2. the honest and the veiled, the hammer and the nail
    Inferni has a meeting after becoming aware northern pack Sapient has been collecting intel on them.
  3. pull the pylons down
    Though meaning to scout out the newly-claimed Prince Edward Island, Marlowe is caught by Skye Collins. Her dismissive attitude offends him, and he leaves.

March

  1. [M] I just had no intention of living this way
    When Marlowe and Campion get caught up in a spring storm, they wait out the weather with Jehan de l'Or, talk about ghosts, and play poker.
  2. But I sing glory from my lowest
    A small building collapses on Sparrow during a storm. Vesper, Asher, Kallistos, and Marlowe successfully save her -- but Asher is killed in a final collapse.
  3. [M] we grow forests in our bones
    Looking for a distraction after Asher's untimely death, Marlowe runs into his cousin Vicira.

April

  1. just off the key of reason
    On their way north, Marlowe and Campion stop to rest in Amherst. They meet Dullahan Eternity not long after.
  2. wandering hearts
    Marlowe and Campion meet a pair of travelers near The Outpost.
  3. a machine laced with hidden disease
    Following their business, and deciding to be actually useful for once, Marlowe scouts out Sapient with Campion.
  4. [M] well swing a little more
    On the tail end of a high, and for no particular reason, Marlowe harasses Conrad Nielssen.

May

  1. we all got things to hide
    Marlowe crosses paths with a woman from Krokar by the name of Semini. Though amicable enough, he warns her about Salsola--and her sometimes-lover, Lokr--with no small amount of bias. IN PROGRESS
  2. we all carry within us places of exile,
    A foggy patrol with Marlowe and Vicira takes them on a spooky adventure.
  3. narrow scope of reality
    Daeva Lykoi shows Marlowe her skills in archery (by almost shooting him).
  4. [M] drones in the valley
    To his chagrin, Marlowe runs across a madman and his bison. He sketches some ideas for armor and leaves his new "friend" Harlow with a drawing of the unusual mount.

June

  1. [M] aces high
    One of Marlowe's clients, Mara, makes one of her usual visits. It proves to be her last when she realizes, unbeknownst to Marlowe, his trade-partner Campion had observed their tryst.
  2. [M] sing that song to me
    High on coca and after a great deal of calculation, Marlowe tracks down Lokr in what seems to be an assassination attempt. He attacks the Lord Commander and the two have a brutal fight which ends only when Lokr convinces Marlowe he's been poisoned. Marlowe retreats, but not before promising to return and finish the job.
  3. without that self-choice there could be no hell
    A wounded Marlowe makes his way back to Inferni.
  4. [M] hypocrisy, the only evil that walks invisible
    Reunited, traders "Yaqum" and "Gabriel" encounter a young man and share a meal with him.
  5. revival
    Antioch de le Poer arrives at Inferni and has the unfortunate luck of encountering Marlowe on his way in.
  6. sound of a switchblade shining in the summer rain
    Skoll intimidates Vicira Tears to get information -- namely, whether Liir lives in Inferni. Marlowe de le Poer drives him off..
  7. unless everything can get worse, it won't get any better
    Marlowe informs his leader Vesper about Skoll's confrontation with Vicira -- about Skoll's history with Inferni.

July

  1. Deception runs deep
    King Silvano, accompanied by Mara Savoy and Alder, go to Inferni to blame the coyote clan for Pascal's apparent kidnapping. They are met by Bellator Marlowe, Kennedy, and Nex de le Poer.
  2. I’ll give it as fast and high as the flames will rise
    Vesper calls Inferni together for a meeting to address the conflict and warn her clan to prepare for war.
  3. we're in heaven
    Marlowe joins Kallistos Moineau while he trains and gives the younger man some instructions regarding archery.
  4. Chip on the shoulder, the dime in the teeth
    When Marlowe runs into a familiar face on a patrol, Inferni gains a pair of spies (kinda).
  5. [M] Oh I smell your ragweed hair, smoked to the bone
    Vicira and Marlowe do the thing. DAN VICI, YOUR BOBBIES.

August

  1. you'll be back burning when the morning comes
    # Better underdone than overdone
    (:tableend:)

2016

January 2016

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2017

January 2017

The rain is particularly heavy during this month, and combined with unusual shifts in weather sees a strain of sickness spread through Yuraw. Apothecaries (such as the Salazar family) prosper as the demand for their services increases. The Sullkachaña dogs slow trade beyond the city, esentially cutting off supplies from Umaki, who suffer greatly.

Marlowe stays relatively healthy (all things considered), owing to his northern blood. He takes advantage of this when able, stashing away supplies.

February

The worst of the sickness passes, but paranoia about it does not. Traders continue to limit their dealings, and hostility brews in and around the city. When Marlowe defends one of Gustavo's neices from a shady encounter in the streets, the family warms a bit more to his presence.

March

As the weather stablizes and the rain begins to lessen, the city returns to normal...at least, on the surface. Unrest begins to make itself known in small incidents in and around Yuraw. Though still being used as a "tester", Marlowe continues to worm his way into the group and gain more freedom to move about the city.

April

Marlowe accidentally wanders into a witch-woman's shop. She asks him to do her a favor. He does so. When he asks about this strange woman later, Gustavo warns him about her positon and supposed powers.

May

Predictably, Marlowe begins to visit the old woman regularly. He "befriends" the wildcat that lives in her shop.

June

A massive festival takes place in the city.

July

Gustavo and Marlowe travel to Salar de Uyuni. It proves to be a profound experience for Marlowe, elevated further by drugs, and he realizes he desperately wants to return home.

August

Marlowe tries to determine exactly where he is with crude maps, though struggles with the implication of just how far away from the familiar he is. His resolve falters and he spirals under the influence of barbituates.

September

A horrific attack leaves a group of traders dead outside of the city limits. Groups of Sullkachaña members seek out the Umaki, who are supposedly responsible for such an act. Rumors begin to float about this being a staged act, though this talk quiets with surprising speed.

October

To some (including Marlowe) the hostility outside of Yuraw seems to be reflecting inward. Things become more hostile throughout the city. Talk spreads about the Umaki gathering under one leader and the elders of the Sullkachaña disagree on how to move forward. This talk stagnates and eventually explodes, with harsh words exchanged between Sullkachaña's various family groups begin to breed division.

November

Violence flares in Yuraw as the Umaki (with supposed internal aid) attack central Yuraw. The Sullkachaña factions split apart and this chaos provides Marlowe with an opportunity to escape. Believing Gutsavo dead, he flees Yuraw with Maya.

December

The two travel alongside the Rio Madeira until they reach Porto Velho, and stay there until they are able to find passage north. Marlowe detoxes during the interum. Their route takes them to the Amazon itself.

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2018

January

Marlowe and Maya continue to follow the Amazon river northeast. They end up in Tunapuna-Piarco, Trinidad.

February

Life on the island is slow and quiet. They spent time fishing and squatting in various places. Marlowe regains his weight.

March

Shit hits the fan. Forced to abandon their home once again, Marlowe and Maya begin island hopping the Caribbean. Poor weather delays them in St Kitts, though the few locals are friendly and the other travelers provide entertainment to pass the time.

April

A ship agrees to take the pair as far as Puerto Rico. Using his various skills, Marlowe gathers more supplies and manages to find another boat that will take them to Haiti.

May

They cross to Cuba and the larger island provides more than enough space to disappear. For a while, this is exactly what Marlowe and Maya do.

June

After being targeted by a small pack of dogs, Marlowe and Maya decide to get off the island. The promise of returning to the mainland leads to a difficult journey that reinforces the dangers of traveling by sea upon Marlowe, who swears off sailing thereafter. He and Maya pass through the Everglades just long enough to realize its danger, and after Marlowe expresses no desire to continue west, begin traveling north. Marlowe steals a horse and this speeds up their progress.

July

The road north continues. Marlowe trades his horse along the way for another, and another after that. Though they stay near the coast.

August

Towards the end of the month, Marlowe arrives in Portland and tries to avoid attention by traveling under a false name.

September

Compelled to see the place he once called home, Marlowe leaves Portland and travels northeast. He runs into a familiar looking young man who recognizes his name. Despite their intitial hostility they become relatively agreeable with one another. Marlowe learns that Jethro was born in Inferni...and that it exists no more.

  1. a dark wood where the straight way was lost

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