Hal Everhart

Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Fun Facts
    2.   2.2  Ideals
  3.   3.  Relationships
    1.   3.1  Family: Families
    2.   3.2  Relations
  4.   4.  Skills and Inventory
    1.   4.1  Abilities
    2.   4.2  Inventory
  5.   5.  History
    1.   5.1  Achievements

© Kerlasia (commissioned by Sylvey)

Introductory paragraph goes here!






  • Date of Birth: 06 Apr 2013
  • Gender: Male
  • Luperci: Ortus
  • Residence: Areas, Inferni
  • Mate: None
  • Pack: Inferni (DD MON YYYY)
  • Rank: Tirones (DD MON YYYY)



  • None at the moment, sorry!

Packs members may assume and reference the following without discussion/asking:

  • A'somethin'
  • Butts

1.  Appearance

1.1  Basics

The young CoyDog's pelt is smooth and shimmering. His chest and front of his neck is a vibrant Apricot White. On the edges of the Apricot White is Westar with an outer area of Celeste. The edges of grey coloration meet the white they turn a Manatee. Inside the Husky edging is a solid Iron. Streaks down his back and across the top of his tail is an even darker Shuttle Gray with Apricot White at the bottom of the tail and his stomach following the coloration on his neck.

The canine's mask has Apricot Whitestops and curves below his cheeks. And stopping right before the patch of Iron that heads down to the tip of the nose. The small triangular patch in the center of his forehead that splays at the top is a Apricot White. The eyebrows above his Amber is again Apricot White.

Hi pointed ears are of the fluffy variety. The bottoms have puffs of soft young fur. Following the law of his facial mask as it darkens to Shuttle Gray the ear is trimmed with this gray as the interior is a fluffy Apricot White. As the grays triangulate into a thin trip to his knees.

Hair Color

His hair is a messy crop of Abbey as it is windswept to the left as the bangs part towards the right. The strands over lap into a not styled crop of gray with highlights of Shuttle Gray and Iron. With a few streaks of Manatee.


He wears a traditional Inuit caribou skin parka with markings and a traditional Inuit caribou skin backpack with dense dark brown leather belts and iron buckles.


  • Fur:
    • Primary coat color
    • Secondary coat color (tertiary etc. continue below)
  • Markings:
    • One type of marking here: black-tipped tail, black-tipped ears
    • Second type of marking here: white throat
  • Eyes: Eye color
  • Optime Hair: Optime hair color
    • Nose and Paw Pads: Skin color


Apricot White (#FFFEEC)
Celeste (#D8D9CE)
Westar (#E0E0D7)
Iron (#D0D3D9)
Manatee (#919399)
Shuttle Gray (#555D66)
Amber (#FCBE03)
Abbey (#4C4F56)

By Despi!

1.2  Miscellaneous


  • Scars: Something.
  • Piercings:
    • Maybe your character
    • has a lot
    • of piercings
  • Tattoos:
    • What kind of
    • tattoos does
    • your character have?


you can stick more description about their humanization and how they practice it here. or don't! by the way, you might want to adjust the cell widths here: 33/33/33 gives you even columns etc. do the math out of 100% of course :D

Jewelry and Accessories

Kharma necklace Vesper necklace
  • something


  • something
  • something
  • and another something


50.7 lbs (23 kg)
23.6 in (60 cm)


maybe describe how often they use the form

125 lbs (56.7 kg)
39.9 in (101.4 cm)


maybe describe how often they use the form

205 lbs (93 kg)
6ft 5in (195.6 cm)

Optime (Preferred)

maybe describe how often they use the form and don't forget to change their form preference


  • Speech:
    • Voice: Hyper, not fast but full of energy. Has a sweet and soft lilt to his voice. His voice is just as reflecting of his feelings as his body language.
  • Scent: i hope you have a smelly, smelly coyote~~
  • Quirks, Gestures, Etc.:
    • Hyperactive
    • Prone to rushing through tasks
    • Attracted to shiny things
    • Tree climber
    • Loves to dance and sing
  • General Posture and Body Language:


2.  Personality

  • Life is an adventure and to waste one day is a sin
  • Youth is a gift don't take it for granted
  • Be open to new experiences
  • Happily accept another's kindness and repay that act
  • Respect the Elders
  • Teach the youth
  • When you fall down just get back up
  • Laugh at yourself and then you can enjoy and appreciate life
  • Never give up and look for the silver lining
  • Life is one big adventure

2.1  Fun Facts

  • Has a pet squirrel named Lionel
  • Wears traditional Inuit clothing because he likes flappy cloth
  • Could be entertained by a single string for hours

2.2  Ideals


Anxious, dramatic, hot-headed, controlling

  • Outlook: Optimistic/pessimistic?
  • Sociability: Extroverted/introverted, dominant/submissive?
  • Expression: Dominant/submissive?
  • Alignment: Chaotic Good


  • something
  • something


  • Something: something something
  • Something: something something


  • Packs: If your character has a bias against a pack?
  • Species: If your character hates coyotes, Inferni haets u right back. :'(
  • Non-Luperci: Maybe your character thinks Luperci are really scary, or maybe they think non-Luperci are ignorant backwater hicks. YOU DECIDE.
  • Gender: Maybe your character is a misogynist or maybe they're really frightened of men!
  • Color: Maybe your character hates wolves with white coats, or maybe they hate wolves with blue eyes.
  • Sexuality: Maybe your character rejects anything but a m/f monogamous relationship as dirty and unclean.
  • Age: Maybe your character thinks old people are totally useless, or maybe they think children are just adorable and can do no wrong.


Describe your character's sexuality here -- sexual orientation (e.g., heterosexual) isn't enough of a descriptor, by the way! How about their libido (their desire for sexual activity)? How promiscuous are they? Are they monogamous or polygamous? How do they go about obtaining sexual partners (are they a nervous approacher, or a giant flirt)?


  • Likes: A list of single or few-worded interests: e.g., horses, animal husbandry, leather-working, hunting, howling, running, jumping, playing, begetting a vast number of progeny, etc.
  • Dislikes: A list of single or few-worded dislikes
    • Maybe a BIG DISLIKE HERE


What substances has your character tried? Are they highly experimental or not at all inclined to try? Do they have an opinion on those who do indulge in "illicit" substances?


Describe your character's spirituality. What do they believe? Do they believe in (a) higher power(s)? Do they perform rituals? What do they believe after death? Do they have a creation myth? Maybe this section is long enough to require more space.

3.  Relationships

* Does not know this person by name.

3.1  Family: Families

3.2  Relations

Key Relations


Positive Relations

  • Characters is also your character's buddy-old-pal-old-friend-of-mine

Neutral / Negative

Minor Relations

4.  Skills and Inventory

4.1  Abilities


  • Trapper (Apprentice): describe skill
  • Drummer (Journeyman): describe skill
  • Tracker (Dabbler): describe skill
  • Adventurer (Dabbler): describe skill
  • and over here go some weaknesses~

4.2  Inventory


blah blah blah

  • Offering: what kind of stuff does your character trade?
  • Accepting: what do they want?



  • info


  • info
  • info
  • info


  • info
  • info

5.  History

5.1  Achievements


go get yo' catacombs template, son

Puppy Days

The youngest of three. Hal was the most hyper, adventurous, and easily distracted of his siblings. His parents had to often after the young one as Alaska was no place for a lone pup. It took the combined effort of his siblings and parents to keep the wild child from straying too far. His eldest sibling Alphonse always spoke to him of the traditional art of drumming and trapping. His sister spoke of tracking and hunting. His mother and father expanded on trapping. As the young boy's energy proved capable of rapidly producing a decent trap.

The Spark

Soon he was old enough to be told of the world outside the band of traders. It made his eyes grow wide and smile form on his young lips. He would ask his family questions of this world but they had very little to offer to satisfy the child. His eldest brother and mother spoke of dangers. His sister Winry and his mother spoke of the people and cultures he would find. The dangers made the boy curious and the cultures only lit the fire the dangers had set. He remembered all the folk tales of travelers finding greatness and living life. He wanted this. He wanted to be one of those great men who traveled the world.

The Push

As he reached age 1 his parents gave him his backpack and told him to wander the land in search of what he craved. It was tradition that his siblings declined. But Hal accepted as his whole family supported the once unruly child that now stood as greatness in the making. Lionel was a gift from his mother as a companion. The squirrel kept up with the boy and it seemed the two were as close as family. Each was hyper and ready to move. Upon their departure he was given one last gift. A spear marked with traditional Inuit tales. And so they boy popped up his parka, tightened his backpack, checked his drum and trap materials. He made sure the book was in place and his companion was ready. With a howl from his tribe and family the boy was honored as he marched across the land.



  • DD Mon: your character was born hooray!


  • DD Mon: they turned a year old hooray!