Kestrel Veres

(redirected from Characters.DalesAdoptable3)

On this page... (hide)

  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Ideals
  3.   3.  Relationships
    1.   3.1  Family: Families
    2.   3.2  Relations
  4.   4.  Skills and Inventory
    1.   4.1  Abilities
    2.   4.2  Inventory
  5.   5.  History
    1.   5.1  Achievements

Kestrel is a young adult Irish Setter hybrid that's attempting to make a life for themself as a travelling bard/minstrel. They joined Mistfell Vale at the end of February 2020, hoping to get better shelter and to start settling down finally, but only the wind knows if they will actually stay.

Kestrel is genderfluid and uses they/them pronouns. Unless told otherwise, however, your character will most likely default to she/her, as for the most part Kestrel presents as female.


Overview

Basics

Heritage

NPCs

Etc.

  • Date of Birth: August 15, 2018
  • Gender: Fluid
    • Sex: Female
  • Luperci: Ortus
  • Residence: Mistfell Vale
  • Mate: Characters (DD Mon YYYY)
  • Pack: Mistfell Vale
  • Rank: Crowstooth
  • Family: Veres
  • Birthplace: Areas
  • Species: Dog
  • Breeds:
    • 60% Irish Setter
    • 25% Saluki
    • 15% Australian Shepherd

PLOT OPPORTUNITY!

OOC ASSUMPTIONS!

  • None at the moment, sorry!

Mistfell Vale members may assume and reference the following without discussion/asking:

  • A'somethin'
  • Butts

1.  Appearance

1.1  Basics

Essentials

  • Species: Mutt dog. Mostly Irish Setter with some Saluki blood and some Australian Shepherd patterning.
  • Fur: Long, silky fur that fades into feathering on their chest, arms, legs, tail, and ears.
    • Optime Hair: Long and wavy but fine, typically tied back into soft braids.
  • Facial Features: Long nose and sloping head with large doe eyes and long ears.
  • Build and Size: Average build and average size for a dog. A little on the lean side but it's hard to tell under all that fur.
    • Lupus: Long, sturdy legs and deep chest with a long tail.
    • Optime: Stands back on their toes rather than pushing forward. A little underweight.
  • Humanization: Moderately humanized. They're comfortable going without clothing around close friends but can typically be seen wearing clothes. They style their hair somewhat but are not obsessed about their appearance.

Coloration

  • Fur:
    • Primarily Pueblo with Cedar Wood Finish on top.
    • Terracotta and China Ivory splotches.
  • Markings:
    • Main coat pattern is a Sable Merle
    • China Ivory stockings and neck.
    • China Ivory blazes on nose.
  • Eyes: Hippie Blue
  • Optime Hair: Pueblo
    • Nose and Paw Pads: Brown Pod

Palette

Pueblo (#832A0D)
Cedar Wood Finish (#601600)
Terracotta (#B6441F)
China Ivory (#FCFFE8)
Brown Pod (#3E1300)
Hippie Blue (#6086B3)

By Despi!

1.2  Miscellaneous

Modifications

  • Scars: Slashing lines of scars on their chest, hidden underneath fur and a canvas wrap.
  • Piercings:
    • None (yet)
  • Tattoos:
    • None (yet)

Adornments

Often braids flowers, small plants, and feathers into their hair and ties beaded string to their belt for decoration. Carries a wandering hippie vibe about them.

Jewelry and Accessories

  • Simple handmade necklaces of clay and bone beads and small stones
  • Strings of colored beads that they tie to their belt.

Clothing

Forms


xx lbs (xx kg)
xx in (xx cm)

Lupus

maybe describe how often they use the form


xx lbs (xx kg)
xx in (xx cm)

Secui

maybe describe how often they use the form


xx lbs (xx kg)
xft xin (xx in / xx cm)

Optime (Preferred)

maybe describe how often they use the form and don't forget to change their form preference

Interaction

  • Speech: Generally feminine voice, somewhat lilting. Something like this.
  • Scent: Forest, dirt and wood
  • Quirks, Gestures, Etc.: Tends to talk with their hands, has an expressive face.
  • General Posture and Body Language: Confident and expressive but not particularly imposing. Tries to keep an inviting air about them.

Images

2.  Personality

Bright and happy like a fiercely burning flame, at least outwardly, Kestrel hides a darker past behind innocent-looking eyes. They are charismatic and well-liked; whether this is a natural trait or something they picked up from their travels is unknown. They seem to be extroverted, comfortable around people and comfortable with talking as much as they’re allowed to, but the subtle ways they shrink back around unfavorable characters and how their eyes dart around in well-concealed fear are noticeable to the observant. Kestrel thrives in the spotlight but never seems comfortable enough to become close with others or to really stay in one place for too long. Maybe they’re hiding from something, or afraid of commitment. That being said, the mutt has a wild streak of morals and will act out against things they deem improper without hesitation, even at the cost of their own safety. They often talk about wanting everyone to live happily ever-after.

Kestrel is fond of nature and its beauties and is very spiritual. They often prefer spending time out in the wild rather than in any sort of Luperci civilization but their natural social tendencies draw them back to other people anyway. They dislike pointless violence and killing and will only resort to it if necessary, like for protection or hunting for food.

2.1  Ideals

Traits

Sociable, outgoing, charismatic.

  • Outlook: Generally optimistic, or tries to be.
  • Sociability: Extroverted with some introverted tendencies.
  • Expression: Usually somewhat submissive
  • Alignment: Lawful Good with Neutral Good tendencies.

Motivations

  • Spreading joy through music
  • Becoming who they want to be

Fears

  • Severe Bodily Harm: Not particularly of themself but they would very much not like to watch someone get mauled.
  • Death: Of their friends and the people they care about, and of dying a premature death.
  • Lack of Acceptance: They're free-flowing in terms of gender, sexuality, and drug use, and it scares them to think of encountering someone that may be severely prejudiced against them.

Biases

  • Packs: Doesn't have enough knowledge of the 'Souls packs to have any judgements about them.
  • Species: Comfortable with all species.
  • Non-Luperci: Being a Luperci seems easier but if someone chooses not to become one, that's their prerogative.
  • Gender: Guys, gals, and nonbinary pals are all fine!
  • Color: Everyone is beautiful no matter what they look like. <3
  • Sexuality: Love is love and people are free to love whoever they choose.
  • Age: Pups have so much potential and energy and the old folk have much to be learned from.

Sexuality

Panromantic and Pansexual
Experiences romantic and sexual attraction towards anyone regardless of gender, as long as their personalities are compatible. They tend to be more attracted to dominant people provided that they have a good heart. "Bad boys" can pique their interest but if the character proves to be actually cruel, the attraction will fade. If someone gets close enough to them that they feel comfortable enough to share their true thoughts, a romantic attraction is more likely to occur. They don't have a particularly high libido but if the mood strikes them, they are known to be somewhat promiscuous.

Interests

  • Likes: Music, singing, botany, being outside
  • Dislikes: Violence, super aggressive characters, roughhousing

Substances

They partake in recreational drinking of alcohol and smoking cannibis if it's available but they don't typically go out of their way to procure it. As long as it's in moderation, they don't care who partakes in what or how they're doing it.

Spirituality

Although not particularly religious one way or another, they are highly spiritual and practice a sort of animism. All things have a spirit that may or may not be sentient and all things are influenced by that spirit. They believe in the spirits of plants and inanimate objects and try their best to commune with them by speaking to them. They don't typically expect any sort of response back but it's comforting to know that things are always there to protect them.

3.  Relationships

* Does not know this person by name.

3.1  Family: Families

3.2  Relations

Key Relations

  • Characters IS YOUR CHARACTERS FAVORITE THING EVER!!!1111one

Positive Relations

  • Characters is also your character's buddy-old-pal-old-friend-of-mine

Neutral / Negative

Minor Relations

4.  Skills and Inventory

4.1  Abilities

Musicianship

  • Education and Learning: Taught how to read music, how to play the flute and guitar, and how to sing during their time with the Magpie Consort through rigorous training and lots and lots of throrough practice.
  • Flute (Journeyman): It was tricky to learn the delicate ways of flute-playing but through dedicated practice, they've become quite good at it.
  • Guitar (Journeyman): Like the flute, this one took many many months of dedicated practice and many calloused fingertips but they have learned to play decently well.
  • Singing (Journeyman): They have a naturally good voice so picking up the skill was easy for them, it just needed some honing. They wouldn't consider themself a master at it by any means as they never recieved formal schooling but they certainly aren't bad either.
  • Composition (Apprentice): They can read music to an extent and can pick out notes by ear and repeat them to form their own music but they understand very little of classic music theory.
  • Kestrel cannot read or write in any standard language, which makes it difficult if they want to try and document song lyrics.

Craftwork

  • Education and Learning: how'd your character learn this?
  • Carving (Novice): Any carving knowledge they've picked up was from whittling down sticks, reeds, and bones to create simple flutes but they are keen to learn properly if someone is willing to teach them.
  • Instrument Repair (Novice): If a string breaks on their guitar they can fashion a new one but that's the extent of their knowledge. They hope to progress enough to learn how to build more complex instruments from scratch.
  • and over here go some weaknesses~

Social

  • Education and Learning: how'd your character learn this?
  • Entertainment: (Journeyman) Naturally charismatic, entertaining others comes easily to them and this skill was honed with only minor instruction.
  • Combat: (Master) Trained from a very young age how to fight in both Lupus form and Optime form (with knives/daggers).
  • and over here go some weaknesses~

4.2  Inventory

Trade

blah blah blah

  • Offering: Glass shards, bones and antlers, entertainment, food if on hand
  • Accepting: Furs and pelts, food, leather and catgut

Items

Personal Items

  • Handmade catgut and wood guitar with leather strap
  • Three bone flutes (varying sizes)
  • Two daggers with obsidian handles
  • Traveling pack for carrying small items in Optime form

Misc.

  • A few pelts from various prey animals
  • Beaded necklaces
  • Small stones and glass
  • Varying bones and antler pieces
  • Dried plants and grasses they have picked up from travelling

5.  History

Kestrel was born the illegitimate child of a man and his one-night stand. Star-crossed as it may seem, the pair were on two opposing sides of territorial disputes in neighboring packs. Both packs were large and formidable and both were fighting for their "rightful" claim to land, which ended in many bloody skirmishes on borders. Kestrel was forced into their mother's pack as their father would take no responsibility for his actions; their mother wasn’t much better. The pack shunned the pup, it was a highly religious group and having a bastard child was shameful. Kestrel bore witness to many bloodied pack mates growing up as the tension between the packs inched towards an all-out war.

Kestrel’s pack became smaller and more desperate by the time the pup had reached 6 months of age. The leader of the pack was a known tyrant and had begun forcing the children into battle training as soon as they could shift. Distraught by the thought of harming another being and seeing the results of what fighting did, they frequently tried to rebel against the system but were struck down every time. They did become proficient with knives through force, mostly against their will.

When Kestrel was around 10 months old they ran away from home, following the tracks of a traveling band of entertainers that had passed through the area. Upon learning the young dog’s story, the group, known as the Magpie Consort, took them in. It was a band of misfits and outcasts, much like Kestrel themself, and they began to feel at home with these characters. They travelled with the Consort for many months, learning tools of the trade, winding up from the plains of the Midwestern United States up to the north, crossing the border into Canada. Kestrel was taught how to play instruments, how to read music and to sing, how to thrive out in the wilderness, how to brave life on the road. They were never taught how to read and write but they can play a mean pan flute.

Eventually Kestrel left the group they had called family for months, itching to strike out on their own. If they ever come across the Consort again, they vowed to reunite with their friends and mentors, but for now they are traveling east, searching for a place to call their own. They offer their gifts of entertainment for food and trade.

Although happy with themself at least outwardly, Kestrel is still plagued by brutish nightmares from their childhood, plagued with scars criss-crossing underneath their fur and in their mind. They learned from a young age to not give trust blindly and that no one is a friend unless proven otherwise...

5.1  Achievements

Catacombs

Rank Totems

Green Eagle
Green Eagle
3 consecutive months in the Proven ranks.
DD Month YYYY–DD Month YYYY
Red Eagle
Red Eagle
3 consecutive months in the Silvenpath tier.
DD Month YYYY–DD Month YYYY
Blue Eagle
Blue Eagle
3 consecutive months in the Gildepath tier.
DD Month YYYY–DD Month YYYY
Black Eagle
Black Eagle
Get promoted to the Chosen ranks.

Thread Totems

Green Goat
Green Goat
Have two threads, each with a member of a different house. 1, 2
Red Goat
Red Goat
Complete two specialty thread prompts. 1, 2
Blue Goat
Blue Goat
Post in three separate house sorting threads. 1, 2, 3
Black Goat
Black Goat
Complete threads relating to three separate Vale events (hunts, contests, etc.). 1, 2, 3

Pack Totems

Green Snake
Green Snake
Earn a Drakehund rank of any tier.
Red Snake
Red Snake
Help at least two separate people earn their co-rank or Drakehund rank. 1, 2
Blue Snake
Blue Snake
Earn three separate co-ranks of any tier.
Black Snake
Black Snake
Earn the tier III Drakehund rank and a tier III co-rank.

OOC Totems

Green Sloth
Green Sloth
Create two pack pride graphics.
Red Sloth
Red Sloth
Achieve top poster in at least two separate months.
Blue Sloth
Blue Sloth
Create an avatar, signature, or table for three separate members of the pack.
Black Sloth
Black Sloth
This totem is given as a prize for contests or notable acts.

Super Totems

Green Cat
Green Cat
Earn 5 separate totems.
Red Cat
Red Cat
Earn 2 totems from each totem category (excluding the 'Super Totem' category).
Blue Cat
Blue Cat
Earn every Sloth totem.
Black Cat
Black Cat
Earn every totem - PM leadership for an extra prize!

history overview here

Timeline

2009

  • DD Mon: your character was born hooray!

2010

  • DD Mon: they turned a year old hooray!

Threads