Dale's Adoptable #22

This character is open to adoption under a Relaxed Permanent Contract. You have free reign to choose, edit and modify any of the traits listed here, or even the design of the character itself. Once you claim the character as yours, it's yours, and you are free to put them up for adoption to someone else at any time. If not, you may drop, kill them off, or NPC them as you please. All I ask for is a vague outline of what you plan to do with this character so I can pick a good first fit.

Adopters, once they have claimed the character, will have the following perks:

  • A reference sheet
  • A resized reference sheet
  • A full-size and resized (avatar-size) mugshot
  • A full-size and resized (avatar-size) body shot
  • The hex codes for the character's color design

If interested, please contact Dale via PM on their Dogmeat account.

Character Name (Adopter's Choice)

by You?

Player

Adoptable!

More Info

Forum Profile
Thread Archive

Basics

Date of Birth

DD Month YYYY

Gender

Player's Choice

Name

Meaning

First name
Last name

Origin

First name
Last name

Heritage

Family

Family
Family

Birth place

Areas or Packs

Species

?? Player's Choice
?? Player's Choice
?? Player's Choice

Luperci

Ortus or Verto (Player's Choice)

Currently

Current pack Pack
Current rank Up to new player

Previously

Pack Ranks
Cheese (I)
DD Mon YYYY - DD Mon YYYY
Puppy, Beta, Alpha

Table of Contents (hide)

  1.   1.  Possible Character Names
  2.   2.  Appearance
    1.   2.1  Forms
    2.   2.2  Modifications and Accessories
  3.   3.  Personality
  4.   4.  Talents and Faults
  5.   5.  Relationships
  6.   6.  Family
  7.   7.  History
    1.   7.1  Timeline
    2.   7.2  Threads

1.  Possible Character Names

This is, by no means, an exhaustive list. They're simply ideas for an adopter to look at if they can't think of a name they like for this character.

Male:

  • Csaba: A Hungarian name meaning "gift" or "shepherd", supposedly carried by one of Attila the Hun's sons.
  • Hadi: A Turkish, Arabic and Persian name meaning "guide" or "leader".
  • Taimavar: A name for the star Orion in Quenya, a language created by JRR Tolkien for his Lord of the Rings mythos. It means "shepherd of the sky".

Female:

  • Alyah: The original spelling of Alya, the traditional Arabic name for the Theta Serpentis star system in the constellation Serpens. It means "the fatty tail of a sheep".
  • Capella: A Latin name meaning "small female goat", it's the name of the sixth-brightest star in the night sky and the brightest star of the constellation Auriga.
  • Emerwen: An obscure name possibly meaning "shepherdess" in Quenya, a language created by JRR Tolkien for his Lord of the Rings mythos.

Gender-Neutral:

  • M├ímandil: A word meaning "sheep-friend" and possibly an epithet for shepherds. It comes from Quenya, a language created by JRR Tolkien for his Lord of the Rings mythos.
  • Sebalrai: Stylized spelling of Cebalrai, an Arabic name for the Beta Ophiuchi star in the constellation Ophiuchus. It means "the shepherd's dog".
  • Sivan: A feminine Hebrew name that refers to the ninth month of the Hebrew Calendar, derived from an Akkadian word that means "season" or "occasion". It also can be a masculine Kurdish name that means "shepherd", though this version is spelled ┼×ivan. (There is nothing stopping the character from having an Anglicized name or spelling, however.)

2.  Appearance

The lineart for this design was provided by Kitty/Dakikr, who's one of 'Souls's own.

2.1  Forms

  • Lupus: Up to the adopter.
  • Secui: Up to the adopter.
  • Optime: Up to the adopter.

2.2  Modifications and Accessories

  • Up to the adopter.

3.  Personality

This character is a silent defender, standing tall against the sun as others rest in their shadow. Their presence is felt rather than heard, their energy better saved for the hard work they perform and the vigilant watch they keep. Everything they do is careful, deliberate and slow, the world measured and taken in through meditation and prolonged observation. They take heed to the words and lessons of others, a sagacious and intelligent mind behind their stoic gaze. Few might expect when they do strike, dizzying as a lightning flash with tooth, word and claw when a call to action or arms is sounded. Protective, aloof and gruff, those under their care them may glimpse their compassionate side, the character sparing a moment from duty to give words of wisdom when needed. Loyalty and duty are first and foremost to them, as are the pacts, oaths and promises between them and any others.

This character, if they had a D&D alignment, would be Lawful Neutral with Lawful Good leanings. From most to least importantly, they believe that they:

  • Shall not betray others, for trust is a gift exchanged and a pact between individuals
  • Shall honor all oaths, for they are true to their word and consider breaking an oath a betrayal
  • Shall not lie, but may tell half-truths and omit information when they feel it's necessary or it would protect another
  • Shall bring evil-doers and criminals to justice, but is understanding and forgiving of crimes born out of desperation or misunderstanding
  • Shall seek unlimited good and order in society, but puts their current worries and promises and those of their charges before those belonging to strangers

In regards to their behavior and their alignment, they will, from most to least likely:

  • Seek secure employment, having faith and believing in the value of hard work and persevering on
  • Never betray family, for they put great value in familial ties and love their kin fiercely
  • Respects their family's authority figures and obeys them, but can and has disagreed and chafed against them before
  • Will give their lives in defense of their community, but will also pull back to protect something they've been tasked with protecting if ordered or expected to do so
  • Uses wealth to help others who are less fortunate, but puts the needs of their family and any charges first and foremost

4.  Talents and Faults

To help flesh out a potential path for this character, a selection of randomized strengths and weaknesses has been made using Joe Larsen's Character Faults and Talents system. These are only suggestions for this character, and you are free to use, retcon, modify, or disregard these ideas as you please.

Talents:

  • Calm: This character has an even temperament and finds it difficult to get angry or upset. They don't easily show fear and can keep a cool and level head in stressful situations.
  • Independent: This character does best when working alone. They are able to figure out creative and complex solutions that require only a single person to work. They know how to hunt, survive, hide and thrive without the aid of a pack or any animal companions. They don't get lonely easily and are used to surviving by the skin of their teeth. If there's only one person for a certain job, this character is likely to fill it.
  • Heals Well: This character has a strong immune system and heals from injury quickly. Rarely do they get sick or have long-lasting scars or infections of any kind. They can bounce back quickly from or shrug off minor injuries or illnesses, though anything more serious may quickly knock them down. Regardless, they are likely to survive being injured in a fight or a bad seasonal sickness.

Faults:

  • Infallible Mindset: This character will never admit to being wrong or incorrect. They may realize they've made a mistake, but they'll never say it out loud. They may find it difficult to apologize to others if their mistake hurts or harms someone else. Some may perceive the character as arrogant, and others may not trust the character's judgment as being unbiased.
  • Unpleasant Smell: For some reason or another, this character stinks. They may have a skin condition, poor hygiene, or terrible grooming habits. They may eat a lot of strong-smelling foods or frequently roll in material such as carcasses or dung. They may even have a job that requires the handling of unpleasant materials, and the odor from that sticks to their fur and skin. Whatever the reason, people will want to avoid them for the smell, and they are easier to detect when tracked by scent or trying to lay an ambush.

5.  Relationships

This character has been a guardian of some sort from a very early age. They may have been born into a protection-based or shepherding-/livestock guardian family. They may have strong protection instincts compared to potential siblings or other family. They may have been born in a tumultuous time or family situation, acting as a guide or protector to peers or youngsters. Whatever the history written, the urge to guide and protect colors all the canine's relationships. They are extremely devoted to their friends and family, loving any mate (or mates, if polygamous) intensely. They will take a bullet for anyone they care for, their quiet and aloof nature hiding their true feelings. Though level-headed, they aren't afraid to bare their fangs in defense of family and home. With this said, they have enough self-respect to walk away from dysfunctional relationships, even if it means they miss their kith or kin.

There are a number of open territories you can use as a place of origin for this character, or create backstory and ties to. Good examples for this particular character include Beirut, Budapest, Rome, or Portland. The on-board settlement of Freetown may also be a good option.

6.  Family

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Immediate Family

7.  History

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7.1  Timeline

YYYY

Month

  • Occurrence [1]

7.2  Threads

YYYY

Category: Open Characters