Clover

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Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Summary
    2.   2.2  Traits
    3.   2.3  Ideals
  3.   3.  Relationships
  4.   4.  Assets
    1.   4.1  Abilities
    2.   4.2  Inventory
  5.   5.  History
    1.   5.1  Achievements

Clover is an Outsider of Inferni.

She is "little sister" of Jehan de l'Or. Her past mirrors his -- born in Concrete Jungle and neglected by an addict mother, she was found and adopted by the wandering loner. Defensive and foul-mouthed as a necessity, Clover was reluctant to trust her "big brother" at first, but their wandering led to a deeper bond, and soon Clover found stability in Jehan's friend, Cartier Inferni, who helped provide for them.

After the Inferni and Cour des Miracles War, Clover and Jehan decided to remain with Cartier in Inferni -- a decision that not everyone agreed with. Clover was poisoned by Osprey Fleurine after a few months, though the man's treachery was punished and Clover slowly began her recovery. She acted as a defender of Inferni, tutored by Vesper, and helped to raise her "nieces and nephews," Jehan and Cartier's children.

During the Second Boreas Conflict, Clover participated in several fights. When the Inferni-Salsola War broke out, however, Clover could not protect her entire family. Cartier perished in the mansion burning, and -- disconnected, wracked with grief -- Jehan abandoned Clover and his children soon after. In spite of this Clover remained loyal to Inferni during its move.

Overview

Basics

Heritage

NPCs

Etc.

  • Date of Birth: 10 December 2014
  • Gender: Female
  • Luperci: Ortus
  • Pack: Inferni
  • Rank: Outsider
  • cNPC: --

OOC ASSUMPTIONS!

Inferni members may assume and reference the following without discussion/asking:

  • General conversations (e.g., greetings, chats about interests).
  • Seeing Clover around Inferni: patrolling the borders, training/sparring, hunting, in and around Hellfire Hollow.
  • Clover treating simple ailments, such as soreness or colds, or administering rudimentary first-aid.

PM to discuss:

  • Specific conversations, especially conversations which may later affect RP (e.g., arguments, revelations).

Anything else that might be plot-intensive, even if minor. For example, referencing your character hunting alongside Clover sometimes is fine; referencing a specific hunting misadventure or stating they're hunting buddies is not.

1.  Appearance

1.1  Basics

  • Species: Clover is a mongrel mountain sheepdog landrace and looks the part -- particularly resembling a Carpathian Shepherd though she claims a mixed heritage.
  • Fur: Double-coated, rough, and thick; longer on the ears and tail.
    • Optime Hair: Thick, unruly, chopped to jaw length.
  • Facial Features: Wolflike in muzzle shape, with lank ears and almond-shaped eyes.
  • Build and Size: Large and strong -- vigorous and deep-chested, bushy-tailed. She is not brutish and muscular, tending toward an average and athletic build, but she definitely appears bulky and big alongside her coyote companions. Much of her size is fur.
    • Lupus: 26 in (66 cm) — 69 lb (31 kg)
    • Secui: 42 in (107 cm) — 140 lb (63.5 kg)
    • Optime: 6 ft 6 in (78 in) (198 cm) — 220 lb (100 kg)
  • Coloration: Agouti greys, with traces of browns and a white underbelly. Dark muzzle with white stripe.
  • Humanization: Low -- mostly feral, but carries herself a little neater on two legs (provided she isn't fighting). Shirks clothes, dabbles in accessories.

1.2  Miscellaneous

Interaction

  • Speech: Clover has a low, soft voice and sounds like a normal young woman -- who happens to swear a lot. She is casual and rough in her speech, though she watches her tongue around the clan.
  • Scent: Inferni, forest and riverlands, soot and smoke, fresh kills, herbs, old pelts.
  • Quirks, Gestures, Etc.:
  • General Posture and Body Language: Clover's posture tends to be on the defensive side, either self-conscious or protective.

Other

  • Streaked with ash markings: usually smudges, but often the communal pawprint and stripes around her nose.
  • Her scars are few and largely hidden by her fur, but include old bite marks and scratches from mishaps.
    • Large mass of fresh scar tissue between neck and shoulder; from spear wound by Beth, reopened by Amariah.

Images

2.  Personality

2.1  Summary

A cynical and withdrawn girl made defensive by her rough start in life, Clover is nonetheless an altruistic individual who looks out for the unfortunate. She's slow to trust others, but she protects her loved ones with her life -- and this includes Inferni, the clan that gave her purpose. Though an Outsider, she acts as one of Inferni's fiercest defenders.

  • Outlook: Pessimistic but determined
  • Sociability: Introverted
  • Expression: Dominant
  • Alignment: Chaotic Good

2.2  Traits

2.3  Ideals

Interests

  • Likes: Her family, Inferni, sparring, hunting, healing, superstitious rituals, luck charms
  • Dislikes: Cities, dog prejudice, bullies, strange men, alcohol

Motivations

  • Jehan & Cartier
  • Inferni: service to the clan, defending it, being accepted
  • Skills: developing her fighting and healing abilities

Fears

  • Death or injury to her loved ones, failing to protect them
  • Assault, strange men, demons or violent spirits
  • Abandonment, ostracization

Biases

  • Packs: Pro-Inferni; distrustful of other packs.
  • Species: Familiar and comfortable with dogs and coyotes; slight bias against wolves.
  • Gender: Borderline fear of men under certain circumstances.
  • Age: Puppies and the elderly are precious and to be protected.

Sexuality

  • Kinsey 2: Predominantly heterosexual, but more than incidentally homosexual
  • Clover is an extremely shy romancer and is often too nervous to approach others at all.

Substances

  • Her mother's addiction ruined her life, and Clover detests any sort of drug -- including alcohol.
  • She fears that she might have an addictive personality, and abstains from even watered-down beer or wine in celebrations.

Spirituality

  • Agnostic, believes that if there is a god they can't be a loving one
  • Believes in and practices superstitions, some taught by Jehan and some from Ceniza Valley
    • Regularly marks herself with ash for good luck
    • Believes in ghosts, spirits, and demons; believes that one can ward against them with rituals or charms

3.  Relationships

Key Relations

  • Jehan de l'Or is Clover's "big brother" -- a man who rescued her from a bad home situation and attempted to raise her. While Clover sees Jehan's flaws and disagrees with him on certain things, she is very loyal to him. Their relationship is that of siblings, teasing but close. As the pair settled into Inferni, Clover worries that, while she's found her footing, Jehan still struggles.
  • Cartier Inferni is Jehan's mate, a man who helped raise her. She feels like she owes her survival largely to Cartier, and her relationship with him is very different from her relationship with Jehan; she adores him but is shier and gentler with him. She sees him more like a parental figure.
  • Oriole, Magpie, Serenity are the children of Jehan and Cartier, or Clover's "nieces and nephew." While initially she was standoffish around them, worried that they would "replace" her, she's since warmed up to the puppies and would defend them with her life.
  • Vesper is Clover's mentor and a maternal figure. Clover greatly respects the Aquila and spends much of her time training with the experienced woman.
  • Harosheth Kimaris is Clover's mentor in the healing arts. The old medic has a soft spot for the dog, who looks up to her in turn.

Pack Relations

  • Diego and Laurel del Bosque are the Cenizans that Clover looks up to. She's taken to their superstitions and beliefs well, and especially appreciates the Cenizan's friendliness toward dogs. Specifically, she likes goofing off with and teasing Diego (and has a big crush on him), and goes to Laurel for advice, finding him a comforting presence.
  • Conrad Nielssen is a soldier who Clover enjoys sparring and hanging out with.
  • Antioch de le Poer is a respected warrior whom Clover has defended the borders alongside. She thinks that Antioch is cool and mysterious and badass.
  • Crucifix de le Poer is a friend of Clover's, liked for her gentle and friendly nature and their shared interest in the healing arts.
  • Basilio Lykoi is distrusted due to his involvement in Jehan's intimidation.
  • Vicira Tears intimidates Clover somewhat; she dislikes the woman for her attitude against Vesper, and she's also witnessed Vici consorting with strangers for drugs. Her loyalty is in question, which bothers Clover.
  • Covenant de le Poer and Clover have butted heads before, generally over minor disagreements that often turn into verbal (and barely physically restrained) brawls and swearing contests.

Past Relations

  • ??? is Clover's birth mother, an addict who happened to get pregnant. She didn't bother to name Clover and often used her daughter to her advantage when it came to obtaining drugs and alcohol, often compromising Clover's safety. Clover regards the woman with hatred and believes that, by this point, she must be dead.
  • Osprey Fleurine was a dog-hating member of Inferni who made an attempt on Clover's life and was later executed for his crimes. Clover's near-death experience made her nervous around the other Infernians, but now that Jehan and Cartier's children are in her life, she has redoubled her efforts to defend herself and them.

4.  Assets

4.1  Abilities

  • Combat (Feral) (Journeyman): Tutored by Vesper, Clover utilizes a brutish style of fighting and is most adept on four legs. She fights ferociously, taking advantage of her bulk relative to her coyote comrades, but also utilizes speed.
  • Hunting (Feral) (Journeyman): Clover prefers to hunt medium to large prey, either alone or in a group. She often goes after animals like raccoons, muskrats, and groundhogs when alone, while lending her strength to group hunts when pursuing elk or deer.
  • Healing (Apprentice): Trained by Harosheth, Clover understands the basics of first aid, but specializes in illnesses.
  • Plants (Apprentice):

4.2  Inventory

Residence

boop

Training

Vesper is willing to train other Infernians in the following skills:

  • Combat, both feral and Optime hand-to-hand
  • Scouting -- specifically Inferni's borders
  • Survival, including hunting, navigation, and common plants
  • Raven care, training, and Low Speech

Contact me if you would like your character to be trained by Vesper in one of these skills, and we can set up OOC assumptions for ongoing practice. Non-Infernians may seek training on a case by case basis, especially part of a trade.

Trade

Vesper does not often engage in trading since she has little use for material items, and doesn't have much to trade -- but she is always on the lookout for more useful things for her pack. It is easy to swindle Ves just because she doesn't know the real value of things, but it might also make her too hesitant to trade.

  • Offering: Inferni goods, fighting and other lessons, raw prey products (meat, bones, whole animals), some favors
  • Accepting: Goods for Inferni, gifts for friends, information, bird-related items, some types of lessons or favors

5.  History

5.1  Achievements

Catacombs

go get yo' catacombs template, son

history overview here

Timeline

2009

  • DD Mon: your character was born hooray!

2010

  • DD Mon: they turned a year old hooray!

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