Arran Fir-Chlis, of Menel

Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Basics
  2.   2.  Personality
    1.   2.1  Ideals
  3.   3.  Relationships
    1.   3.1  Family: Fir-Chlis
    2.   3.2  Relations
  4.   4.  Skills and Inventory
    1.   4.1  Abilities
    2.   4.2  Inventory
  5.   5.  History
    1.   5.1  Overview
  6.   6.  Catacombs & Pack Prompts

by Despi

Introductory paragraph goes here!


Overview

Basics

Heritage

NPCs

Etc.

  • Date of Birth: DD Mon YYYY
  • Gender: Male
  • Luperci: Ortus
  • Residence: #11, City Square, NC
  • Mate: None
  • Pack: New Caledonia
  • Rank: Privileged


Art by Alaine

cNPC: Rhavan Fir-Chlis

  • Arran's great-grandmother who was once a very fierce warrior
  • She is still rather spry, though hard of hearing

Sheep

  • A somewhat friendly Suffolk sheep mix ewe who will tolerate attention for treats
  • Seems a bit depressed due to lack of other sheep or goats

PLOT OPPORTUNITY!

OOC ASSUMPTIONS!

  • None at the moment, sorry!

New Caledonia members may assume and reference the following without discussion/asking:

  • Arran being around City Square or where the animals are kept, guarding members and Sheep
  • That Arran helped with a basic task that needed to be done

1.  Appearance

1.1  Basics

Essentials

  • Species: The low wolf content in his genetics is only seen in his height. He otherwise looks very much like a dog, especially with his natural bobtail.
  • Fur: His fur is a bit shaggy, and has a tweed merle pattern.
    • Optime Hair: Arran's hair is shaggy and long enough to reach his shoulders. He sometimes puts his hair into a braid to keep it out of the way.
  • Facial Features: His snout appears to be a mixture of the different breeds in him, not too long or slender, but also not to broad. Arran's right ear stands erect while the other is half flopped, sometimes giving him a bit of a goofy appearance.
  • Build and Size: Arran is tall and somewhat lanky, but not quite elegant, which is partly because his posture is usually very relaxed.
  • Humanization: Arran likes wearing clothes when he's in his Optime form, and often carries around a staff, but he currently has none of those things. When he does wear clothes, he tends to wear things that he likes rather than things that are traditionally masculine.

Palette

Emperor (#4f494b)
Zambezi (#625558)
Cement (#876a5e)
Muesli (#ab7f63)
Orange White (#fefaf1)

Eyes & Skin

Eucalyptus (#23A15C)
Black (#000000)
Champagne (#FBEBC8)

Lines by sarastallet99

Design by Myst, Lines by Kitty

Design by Dale, Lines by Kitty

Forms


110 lbs (xx kg)
28 in (xx cm)

Lupus (Preferred)

Arran spends a little less than half of his time in his Lupus form. He finds it easier to round up the livestock he cares for on four paws than two.


150 lbs (xx kg)
41 in (xx cm)

Secui

Arran does not usually have a reason to stop at his Secui form when shifting between Lupus and Optime.


200 lbs (xx kg)
5ft 11in (71 in / xx cm)

Optime

When he's not watching over livestock, Arran is usually on two feet, and he needs hands for a fair number of his tasks.

2.  Personality

Arran is a high-energy dog. He makes friends easily (he thinks anyway), and is willing to talk to anyone. Because he always seems happy, and his attention is often scattered between a few things at once, he doesn't necessarily come off as the smartest canine around. Really, he is good at solving problems once he manages to focus on one thing at a time. If his flock or family are in danger, he turns into a snarling ball of aggression with a big, deep bark.

2.1  Ideals

Traits

Enthusiastic, outgoing, hardworking

  • Outlook: Optimistic
  • Sociability: Extroverted, submissive
  • Expression: Dominant
  • Alignment: Alignment?

Motivations

  • Rebuilding: Arran misses his home and how nice it was when it wasn't destroyed by fighting. He hopes to build something equally great with other refugees once they find a place to live.
  • Something: something something

Fears

  • That his family is dead: When fleeing Old Caledonia, Arran did not have time to find his family. He had to leave or he would have died, and he fears that they perished in the destruction. He feels guilty that he did not stay long enough to search for them more.
  • Losing his sheep: He's only got the one sheep left. Arran mourns for all the livestock he's lost and worries constantly that the ewe is going to wander off or that something will happen to her while he's sleeping or otherwise not looking.

Spirituality

Arran believes in the dual gods of the Menel. He feels a particular affinity to them because they are genderless, and while he doesn't identify as non-binary himself, gender in general is not something he really thinks about too much in regards to himself.

Biases

  • Packs: Since Arran has not met any of the packs yet, he has no biases.
  • Species: none.
  • Non-Luperci: none.
  • Gender: none.
  • Color: none.
  • Sexuality: none.
  • Age: older canines are to be respected for the knowledge they have gained during their lives. Puppies are to be guarded and coddled and taught everything possible.

Sexuality

Arran is demiromantic and pansexual; he doesn't really care what parts someone has or what they wear or don't wear. He's more interested in both of them having a good time, but he doesn't really feel anything towards someone until he has formed an emotional connection with them. He doesn't mind monogamy, but he also doesn't mind non-monogamy, either; he generally leaves that up to his partner.

Interests

  • Likes: sheep, goats, horses, cows, talking to other canines
  • Dislikes: having to be quiet, having to sit or stand still for long periods of time

Substances

Arran has had alcohol but nothing else. He's not sure he would seek out ways to anything more. If someone was very adamant that he would like whatever drug they were offering, he would probably go along with it.

3.  Relationships

* Does not know this person by name.

3.1  Family: Fir-Chlis

  • Cousins:
  • Extended:

3.2  Relations

Positive Relations

Neutral Relations

Negative Relations

Minor Relations

  • Sex:
  • Friendly:
  • Enemies: None.
  • Murders: None.

Combat Log

  • Win: None.
  • Draw: None.
  • Loss: None.

4.  Skills and Inventory

4.1  Abilities

Animal Husbandry

  • Education and Learning: before he could shift, Arran was taught by his family how to herd the sheep and goats, something he could help out with on four paws with his endless puppy energy. Once he could shift, he was taught how to shear sheep, milk goats, and help with a few basic maladies that the animals sometimes got.
  • Herding (Master): partly instinct, partly practice, Arran is good at herding animals, mostly sheep and goats.
  • Shearing (Master): so many sheep to shear, so little time. Sometimes the number of sheep that needed shearing felt endless, and he gained his skill through repetition under the watchful eye of his grandfather.
  • Horseback Riding (Apprentice): with calm, even keeled horses, Arran is comfortable enough in the saddle to be useful for whatever task he needs to do while riding.
  • Since he did not work as often with cows or horses, Arran is less able to herd them, although he's still pretty good at it. This works best if he has someone helping him.
  • Arran is not skilled in any sort of advanced healing or the creation of salves. Everything needs to be already in a supply stash for him to use.
  • Arran has always been more comfortable working with his feet on the ground and he would much rather travel or herd livestock that way than on horseback. If the horse he needs to ride spooks easily or doesn't listen well, he won't be getting much done.

Reading and Writing

  • Education and Learning: this was not a major focus in Arran's family, although several of them are quite good at reading. Arran is not one of them: he was much happier running around after the livestock than sitting around practicing his reading and writing skills. He is not ashamed to have to find someone to help him read.
  • Reading (Apprentice): Arran can read if words are not too large and he has the time to concentrate.
  • Writing (Dabbler): Arran has the required motor skills to write with a steady hand. His handwriting tends to be quick marks.
  • Reading anything, even a short letter, will take a lot of time for Arran to get through, and he often needs to read the words aloud to understand them.
  • His spelling is not good, and Arran tends to include symbols rather than words if he can't figure out how to spell the word he needs.

Combat

  • Education and Learning: for the most part, Arran relies on his instincts in a fight and will use his teeth and claws without hesitation. He was also trained to use a staff because he often carried one while tending to the livestock herds.
  • Feral (Journeyman): Arran's skills in this type of combat starting as the normal play of puppies and later turned to more formal training from family members. No one was an expert in this, so Arran learned as much as he could and practiced what he knew.
  • Staff (Apprentice): Fighting with a staff is more of a backup, situational skill if he happened to have his staff with him. He also liked it for if he had to fend off larger, non-canine predators because it kept them further away from himself. He really only learned the basics of how to use a staff since there was no expert available to teach him when he was learning.
  • Against anyone who has focused heavily on their own combat skills, Arran will likely lose unless there is some major other factor such as size. In those cases, his best course of action would be to call for help and then stall.
  • Arran doesn't practice as much as he should with his staff, so his skills are usually fairly rusty.
  • His protective instincts sometimes drive him forward to defend before he fully takes in the situation or form a plan of attack. This can mean getting into fights that are more than he can handle.

4.2  Inventory

Arran has one sheep.

5.  History

5.1  Overview

Pre-Souls

Born into the Menel clan, Arran grew up in a family who kept livestock. He had two moms and a dad who loved each other, along with a bunch of siblings. From a young age, he learned to herd sheep, goats, and other animals that his family cared for. Once he shifted, he was able to help with more tasks rather than just moving the animals around and helping to guard them. Keeping an eye on the animals was his favorite task, though. It provided him with lots of opportunities to run around and burn off his large amounts of energy.

Unfortunately, his life was not always peaceful, and his clan fought off enemies from time to time, meaning he had to learn to fight as well. He was okay at it, preferring to fight in a feral style or with a staff as his weapon since it could also be useful as a walking stick when he was watching their flock.

(Vague fight stuff + being told to leave here)

In the wake of the fighting, Arran was left with the pants he had on and managed to save exactly one sheep, a ewe he has been just calling Sheep. Save was perhaps not quite the right word. He found her as he was escaping the destruction and got her to come along with him. In the confusion, he was split off from those he knew, but he figured it was most important to get out and that he would catch up with them later. He was quickly forced to leave his pants behind in order to herd her more easily in his Lupus form, and so off he went.

Loner

Loner

DurationApril 2019 - May 2019
Rank--

Since he wasn't the best hunter, Arran struggled to keep himself fed as he traveled. He also failed to immediately come across any other refugees from his homeland, a fact that both surprised and worried him. Eventually, Arran stumbled upon Asura Creo's home and she helped him out before he set off again, hoping to find others from Old Caledonia.

Eventually, after more time spent traveling, Arran stumbled upon the Queen of Old Caledonia, Vodeva. She was in rough shape, hidden among the underbrush. To Arran's delight, his excited barks drew Iomair back to his wife. Arran had found his people. He chose to stick with the King and Queen, happily guarding Vodeva and Sheep as Iomair scouted around, looking for more of their brethren.

Loner (New Caledonia)

DurationMay 2019 - August 2019
RankThe Shepherd

Once the group had gathered a fair number of other refugees from Old Caledonia, they settled down at Mount Oromocto, calling their group New Caledonia. They gained a few more members while continuing to explore. Arran's great-grandmother, Rhavan Fir-Chlis, and his sister, Erebel Fir-Chlis, found him and brought two goats with them. The Loner Band eventually decided on a new home to live in after gaining more members and founded a pack under the same name.

New Caledonia

DurationAugust 2019 - Present
RankPrivileged

After New Caledonia was officially founded as a pack, Arran went about getting things set up for the goats and Sheep. He and Rhavan also chose a small house in City Square. Erebel had decided that she was going to continue traveling and did not join the pack.

Threads

2019

April

  1. Hold up a Light (Apr 2019)
    Hungry and a bit disoriented while herding Sheep, Arran stumbles upon Asura Creo's home.
  2. In Exile (Apr 2019)
    Arran and Sheep come across Vodeva and then Iomair.

June

  1. It's a Beautiful day in the Neighborhood (Jun 2019)
    When Arran gets a bug stuck in his nose, Fennore and her cat, Macha, come to his aid.
  2. But if We're Strong Enough to let it in (Jun 2019)
    Prospective New Caledonia members gather for a meal.
  3. And There is a Design, an Alignment, a cry (Jun 2019)
    The prospective New Caledonia members clean up their camp in preparation to move to what they hope will be their new pack's home.

August

  1. To Plant a Garden is to Believe in Tomorrow (Early Aug 2019)
    Arran starts digging up a spot for a garden and Ánh Thị Linh supervises.

September

  1. Off to Work we go (Mid Sept 2019)
    Following instructions from Alistair Callow, Arran starts building a fence, and Willow Cormier shows up to help with Toklo Ikiaq.
  2. The First Escape (Late Sept 2019)
    A goat escapes and Arran tracks it down with the help of Cora Cormier.

October

  1. City of the Dead (Early Oct 2019)
    Vodeva is discovered missing early in the morning.
  2. Black Honey (Early Oct 2019)
    Arran and Rhavan Fir-Chlis find some totems. Athras Eryn and Nkechi Ndaiye show up in response to their barking.

November

  1. Moon and Back (Early Nov 2019)
    The bell tower has started chiming. Iomair bursts into the bell tower searching for Vodeva, and they find the space in disarray, and a warning of "watch out."
  2. Deadbolt (Mid Nov 2019)
    Arran seeks out Nkechi Ndaiye for help in making a lock mechanism for the gate of the sheep and goat pen.
  3. Sundials (Mid Nov 2019)
    Arran does more digging in the garden plot to prepare it for winter. He also chats with Percival Parhelion about his past in Caledonia.
  4. Salt and Shadow (Nov 17th 2019)
    As part of a scouting party, Arran, Fennore, and Percival Parhelion discover Vodeva in rough shape. They call for Iomair and Athras Eryn.

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6.  Catacombs & Pack Prompts

Catacombs

Categories: Alive Characters | Dog | Fir-Chlis | Myst | Wolf | Wolfdog