Anubis Mason

Anubis Mason is a current member of Casa di Cavalieri.

Anubus Mason

by Players



More Info

Forum Profile


Date of Birth

13 Feb 2010




Birth place





75% Dog
25% Arabian Wolf




Mate Characters
Pack Casa di Cavalieri
Rank Prova


Mates Characters
Packs (Mon YYYY - Mon YYYY)
Omicron, Phi, Beta, Delta

Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Build and Species
    2.   1.2  Coloration
    3.   1.3  Forms
    4.   1.4  Other
  2.   2.  Personality
    1.   2.1  Demeanor
    2.   2.2  Ideals
  3.   3.  Interaction
  4.   4.  Relationships
    1.   4.1  Key Relations
    2.   4.2  Family: Families, Families, and Families
    3.   4.3  Minor Relations
    4.   4.4  Former Relations
    5.   4.5  Residence
    6.   4.6  NPCs
    7.   4.7  Abilities
    8.   4.8  Inventory
  5.   5.  Achievements
  6.   6.  History
    1.   6.1  Timeline
    2.   6.2  Threads

1.  Appearance

Anubis’s pose is almost entirely confident; though it isn’t so much out of arrogance as it is simply the way he was raised, to be proud and noble. Most tend to feel his posture is dominant, though he does not usually mean it as so. His fur is generally dancing with colors and markings, though off-white and light grey take over most of his form, and he has ice blue eyes. He greatly prefers Optime form, and is usually not found in any other form unless he finds himself stranded without a horse. In his four-legged form, he is large, even for a male. In his more humanoid form, he is tall and leanly built, muscular, but not overly so. He has no tattoos to speak off, though he does lack a tail instead just possessing a short stub. He also has a large scar that stretches from under his left ear to his left shoulder blade. However, it has begun to fade with time.

1.1  Build and Species

Anubis is clearly a hybrid, holding equal traits from both his domestic blood and his wolf blood. His fur is slightly longer and his limbs may be a little taller than that of a full-blooded wolf, but he possesses the stiff, upturned ears wolves often possess along with a muzzle that matches his more feral siblings. Still, the true sign of his hybridization is in his stance, which resembles much more that of a wolf than it does a dog, a little more proud and maybe just a little more noble than the drooping pose of his domestic cousins.

1.2  Coloration

  • His main coat color and stomach are a light concrete (#F3F2F2)
  • However, starting behind his shouldars and stretching down to his back ankles, is shady lady (#ADA4AA)
    • Throughout this marking there is a large amount of birch (#372C20) and thunder (#1A191A) mixed in.
    • The back off his ears match this description ^
  • Covering his left shouldar and part of his back is a large thunder (#1A191A) spot.
  • His eyes are French Pass (#B5FDEF).

1.3  Forms




115 lbs (51 kg)
37 in (94 cm)

230 lbs (104 kg)
45 in (114 kg)

260 lbs (118 kg)
6ft 11in (83 in) (211 cm)

Anubis’s form is almost perfectly wolf-like. It is rare to find him in this form as it cannot carry his large battle axe, and he often has his horse.

Anubis rarely ever uses this form – he had no experience fighting in it and hasn’t found it useful in any other aspect. He will only use it for special circumstances.

Anubis’s lankiness doesn’t translate into his Optime form as well as it should, and he is far more built in comparison to his height while within this form. His shoulders are rather broad and rather built, giving him a very masculine appearance. As his fur has always grown especially long around his neck, he tries to keep it decently short, leaving it unstyled around his neck or sometimes forming it into a fohawk.

1.4  Other


  • Scars:
    • One that truly stands out. It reaches from just below his left ear all the way down to his left shoulder blade.
  • Other:
    • His tail was cut off when he was just a puppy, leaving only a stub. Luckly, it was a clean job, and has left little scaring.


  • Around his neck, he usually wears a black, Ankh carved out of an elk horn, hanging from a black, leather cord. Only a few months ago, he added two small pieces of wood to the cord, each inscribed with a word in Theban (‘Anubis’ and ‘Sekhmet’).
  • He still owns his 'Initiate Cord', three differently colored (white, grey, and black) pieces of string woven together to form a single piece. It is made to be woven in just behind his ear. However, he rarely wears it in such a manner and tends to leave it at home or loop it around his belt.


  • The only thing that might count is his leather belt, which has two small loops to carry weapons and small pouches woven on for odds and ends. He often wears it when he goes out, though at home it is often to find him without it on.

2.  Personality

Anubis is, in essence, the embodiment of quiet, dominant confidence. When he walks into a room, he commands attention, with his head held high and his shoulders squared. It’s just his natural stance; the way he was raised, to be noble and bold. His very aura commands respect. Part of this, likely a very large chunk, is probably because of his sincere religious practice. While his religion alone does not define him, it commands that he remains a centered, grounded person, down to earth you could say. He knows who he is and what he wishes to achieve in life. He knows his version of right and wrong and what he is willing to do to achieve his vision of life. He’ll tell you the truth; he doesn’t believe in sugar coating things or manipulating others for his own wellbeing. It’s hard to find a lie coming out of his lips. Still, he’s quiet, more of the silent, observant type. He tends to sit at the edge of the crowd instead of making his way to the center of attention. This has its perks. He usually has a firm grasp on the situation, and is very realistic about its possible outcomes. In fact, he’s very realistic to begin with, sitting at the point between pessimism and optimism.

He’s quiet behavior does have its downside, however. He tends to come off as distant, at best, and uninterested, at worst. Really, this isn’t too far from the truth. Since his childhood, he has had emotional barriers built up around him. Like father, like son. Truthfully, he genuinely cares, especially when it comes to the less fortunate, it’s just rare for him to show it. He gives the appearance of possessing a stone-cold heart, and it’s hard to get any deeper than that. The only time he ever does show true emotions is when someone or something he cares for is threatened, whether he showed that he cared about it before or not. In this way, he tends to be very protective, sometimes overly so. But, when he is hurt, he falls right back into his old, emotionless ways.

2.1  Demeanor

  • He was raised in nobility within Egypt, therefore his speech is often well educated and many of his greetings may be counted as strange for this side of the world. He has a habit of bowing when first meeting someone and tends to use the words "m'lady" and "lord" often.

2.2  Ideals


  • Likes:
    • Horses(Especially breaking and training them)
    • Trading
    • Crafting/ working with his hands
    • Women(of course)
    • Bartering
    • Religion (not just his own)
  • Dislikes: A list of single or few-worded dislikes
    • Arrogance
    • Swimming
    • Small Livestock (pigs and chickens mostly)
    • Disrespect
    • Cold
    • Snow


  • Quiet Confidence
  • Emotionally distant
  • Genuinely kind
  • Protective
  • Open Minded
  • Truthful
  • Outlook: He considers himself mostly realistic.
  • Expression: Introverted but, dominant.
  • Alignment: Neutrally good


  • Failure, mockery, powerlessness


  • Power, control, progeny


  • Packs: If your character has a bias against a pack?
  • Species: If your character hates coyotes, Inferni haets u right back. :'(
  • Non-Luperci: Maybe your character thinks Luperci are really scary, or maybe they think non-Luperci are ignorant backwater hicks. YOU DECIDE.
  • Gender: Maybe your character is a misogynist or maybe they're really frightened of men!
  • Color: Maybe your character hates wolves with white coats, or maybe they hate wolves with blue eyes.
  • Sexuality: Maybe your character rejects anything but a m/f monogamous relationship as dirty and unclean.
  • Age: Maybe your character thinks old people are totally useless, or maybe they think children are just adorable and can do no wrong.


Describe your character's sexuality here -- sexual orientation (e.g., heterosexual) isn't enough of a descriptor, by the way! How about their libido (their desire for sexual activity)? How promiscuous are they? Are they monogamous or polygamous? How do they go about obtaining sexual partners (are they a nervous approacher, or a giant flirt)?


What substances has your character tried? Are they highly experimental or not at all inclined to try? Do they have an opinion on those who do indulge in "illicit" substances?


Describe your character's spirituality. What do they believe? Do they believe in (a) higher power(s)? Do they perform rituals? What do they believe after death? Do they have a creation myth? Maybe this section is long enough to require more space.

3.  Interaction

  • Speech: What does your character sound like?
  • Scent: What does your character smell like?

4.  Relationships

4.1  Key Relations

  • Characters: Here is where you might describe especially important family members (e.g., if your character has a close, competitive relationship with a sibling, describe it here) or friendships or whatever else.

4.2  Family: Families, Families, and Families

  • Mother: Characters
  • Father: Characters
  • Siblings: Characters
  • Extended: Here is where you might describe their extended family, if necessary. This template is formatted to include only nuclear family -- why repeat all of a character's possible relations when it's a list of 100+ characters in some instances? :| Easier to link to family pages, says Sie.

4.3  Minor Relations

  • You might want to just keep a simple list of characters your character has encountered, or you might want to describe them, or whatever.

4.4  Former Relations

  • Dead and inactive characters should go here.

4.5  Residence

  • Describe their residence here.

4.6  NPCs


  • Species:
  • Age and DOB:
  • Description:
  • Personality:

Note: you can find a template for all your NPCs here. For brevity's sake, this larger template only includes basic information regarding NPCs.

4.7  Abilities


  • Skill (Dabbler/Apprentice/Journeyman/Master): Describe the skill here -- how was it learned? How good are they?


  • Character is prone to weakness. Describe the weakness here -- how does it affect your character? How bad is it?

4.8  Inventory


Describe your character's trading here -- are they open for lots of trade? Where can others seek them out to trade? Are there any "caveats" about trading with your character (e.g., is your character a slimeball looking to screw everyone over -- HI ERIS)?

  • Offering: Things your character can offer.
  • Accepting: Things your character wants.


Category of Things

  • Your character has a thing.
  • Your character has a thing.

Category of Things

  • Your character has a thing.
  • Your character has a thing.
  • Your character has a thing.

5.  Achievements

Pack Game

Go get your Pack Game template and put it here; else delete this section.


Go get your Catacombs and put it here; else delete this section.

6.  History

Brief (1-3 paragraphs, sparsely detailed) overview of character history. Sie likes to repeat this section in the character's forum profile, since it's the shortest and easiest to parse for someone just browsin' over the forum profile.

6.1  Timeline


  • Month: This section is most useful for detailing what happened before your character came to 'Souls, since that is not included in the lower thread archive section. Some players choose to continue their timeline history with important events from the thread archive while other players are content to use this section solely as a "before 'Souls" section.

6.2  Threads


  1. [M] (NPC) [1] (DD Mon)
    AREA, with CHARACTER. Example of mature thread where your character was an NPC.
  2. (NPC) [2] (DD Mon)
    AREA, with CHARACTER. Example of thread where your character was an NPC.
  3. [3] (DD Mon)
    AREA, with CHARACTER. Example of regular thread.


  1. [4] (DD Mon)
    AREA, with CHARACTER. Example of how to re-start numbering following section break.

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