Amnesty Lykoi

Amnesty Lykoi

by Mel

Player

Mel

More Info

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Basics

Date of Birth

27 October 2011

Gender

Female

Alignment

Chaotic Neutral

Name

Pronunciation

am-nuh-stee

Nickname

Stee

Meaning

A general pardon for offenses
Wolf

Origin

French
Greek

Heritage

Family

Lykoi
Kimaris

Birth place

Inferni

Species

Coywolf

Subspecies

57% Northeastern Coyote
25% Arctic wolf
9% Dog
9% Red wolf

Luperci

Ortus or Verto

Currently

Current pack Inferni
Current rank Tirones Minor

Previously

Pack Ranks
Inferni
DD Mon YYYY - DD Mon YYYY
Tirones Minor

Amnesty Lykoi is the daughter of Halo Lykoi. She does not know who her father is. A mostly-coyote hybrid, she lives in Inferni with her family.

On this page... (hide)

  1.   1.  Lifestyle
    1.   1.1  Speech
    2.   1.2  Abilities
    3.   1.3  Residence - Great Village Schoolhouse
    4.   1.4  NPCs
    5.   1.5  Inventory
  2.   2.  Appearance
    1.   2.1  Forms
    2.   2.2  Build & Species
    3.   2.3  Coloration & Fur
    4.   2.4  Modifications
    5.   2.5  Accessories
  3.   3.  Personality
    1.   3.1  Demeanor
    2.   3.2  Outlook
    3.   3.3  Ideals
  4.   4.  Relationships
    1.   4.1  Key Relations
    2.   4.2  Groups
    3.   4.3  Family
  5.   5.  History
    1.   5.1  Timeline
    2.   5.2  Threads

1.  Lifestyle

1.1  Speech

Amnesty speaks quickly and often puts emphasis on her speech in odd places. She doesn't have a large vocabulary and tends to mix up words she is unfamiliar with.

1.2  Abilities

Strengths

Speed

Since she was a child, Amnesty has relied on her superior speed to outdo others. She not only quick in reactions but in long-distance running, and often employs this as a tactic for combat.

Armed Combat

Unsurprisingly, Halo's daughter began taking after her mother and learning sword techniques from a young age.

Unarmed Combat

Equally unsurprisingly, with a large variety of relatives to learn from, Amnesty's combat skills are broad.

Manipulation

Weaknesses

Temper

Taking after her mother, Amnesty has a foul temper and can often be brought to violence without much effort.

1.3  Residence - Great Village Schoolhouse

  • Six classrooms
  • Cafeteria with a kitchen alcove, not usable
  • Closet and bathroom (non-functioning) in the main hallway
  • Overhang porch with firepit beneath

Amnesty resides in Inferni's Great Village, in the only building still completely standing amongst the collapsing ruins of the small village.

Roomates

Inside

As she lives with her mother and brother, Amnesty is restricted to that present room. She has aspirations to take the one next door when she is "a big girl" and can live without her mother's supervision.

1.4  NPCs

NPC Name

None ATM.

1.5  Inventory

KnifeKnifeKnife
KnifeKnifeKnife

Household Items

  • Points of description go here.
  • In the simplistic icons table, it looks best with no more than three icons per row.
KnifeKnifeKnife

Other Items

  • Here's a second cell. The design is the same, except it's :cellnr rather than simply :cell -- Wiki tables are easy. c;

2.  Appearance

Amnesty resembles a true coyote, though she appears long-legged and lean due to her hybrid blood. She has a sharp facial structure, though her body still holds onto a large amount of puppy fat.

Sizing Chart

Form

Weight

Height

Lupus

107 lbs
(48 kg)

32 in
(82 cm)

Secui

154 lbs
(70 kg)

38 in
(96 cm)

Optime

180 lbs
(82 kg)

5ft 11in (71 in)
(180 cm)

Prefers Optime form.

2.1  Forms

Lupus

Lupus description.

Secui

What does their Secui form look like?

Optime

In Optime form, some characters choose to style their hair -- if this is the case, how does your character usually wear it?

2.2  Build & Species

Are they tall or short? Lean or chubby? How do they carry themselves -- confidently and proudly, or humbly and unassured? There usually aren't significant differences between body types from Lupus to Optime -- lean, thin individuals will remain lean and thin, and thick, muscular individuals will remain thick and muscular.

If they're a hybrid, you can talk about what species your character most resembles, and how the different species play into their appearance -- e.g., doggish build, wolfish undercoat, coyote muzzle, etc.

2.3  Coloration & Fur

Coloration -- many players use Name That Color to help themselves with coloration. If you'd like to show exact colors, Woody Brown is an example for you. If your character has a varied pattern/coat, you can discuss it here. Don't forget to mention their eye color, either.

Regarding their fur -- is it thick or thin? Is the fur wiry or smooth, short or long, wavy or straight?

2.4  Modifications

  • Scars:
    • Location, description. How was it inflicted? Who inflicted it?
  • Tattoos:
    • Location, description. How was it inflicted? Who inflicted it?
  • Piercings:
    • Location, description. How was it inflicted? Who inflicted it?
  • Other:
    • Location, description. How was it inflicted? Who inflicted it? Example: Missing toes or a chip in their ear? Do they dye any parts of their fur? Dyeing might be given its own section, if it occupies many parts of their fur.

2.5  Accessories

  • Necklaces? Outfits? How frequently does your character don this item?
  • A second outfit? Another necklace?

3.  Personality

A basic description of the character's personality goes here.

  • Fears:
    • Fear one
    • Fear Two
  • Motivations:
    • First motivation
    • Second motivation
  • Traits
    • Trait
    • Trait
    • Trait
  • Alignment: More information about why your character adheres to a particular alignment or how it pertains to their behavior.

3.1  Demeanor

Discuss how your character treats others here, and their general "presentation." Although less a defined appearance quality, think about the way your character presents him or herself -- are they open, outgoing, and social, or introverted, quiet, and aloof? Considering and jotting this down as part of their appearance can help you as you're roleplaying -- keeping this small but vital detail in mind can give you major clues as to how your character would act and present themselves in situations in terms of body language.

How do they react to certain situations -- newcomer at the borders, a stranger with bad attitude in the neutral territories, a lost puppy? Do they have a strong sense of right and wrong, or does their morality shift to accomodate the situation and their best interest? What motivates them, and what frightens them? What do they enjoy and what do they dislike? Although this is a lot to think about, considering these aspects can help you fully flesh out your character. It's helpful to make sure that aspects of their personality mesh well with their biography -- thus, try to think of a plausible reason why a character acts a certain way.

3.2  Outlook

Optimist/pessimist? Submissive/dominant? Introvert/extrovert? A character who is more introverted might cross his or her arms while talking or avoid eye contact more often. This can also assist others in “reading between the lines” of your posts. While you may not take the time to detail how your character presents him or herself every time they make a move, having a general idea stated in your profile can help players fill in the blanks if they don't know your character so well.

3.3  Ideals

Biases

Big Bias

A big bias goes here, discussed in paragraph form

Other Biases

  • Species: How do they feel about different species, perhaps? Maybe not just coyotes versus wolves, but how they feel about pets, how they feel about prey, etc.
  • Non-Luperci: How do they feel about non-Luperci?
  • Human Behaviors: How do they feel about human behaviors?

Sexuality

Heterosexual/homosexual? How do they approach sex and issues of such? Some information about romances may also be pertinent under this section.

Substances

How do they feel about the use of substances such as alcohol, tobacco, etc.? Would they use them?

Spirituality

Discuss the character's spirituality and religion under this section -- a brief overview goes here.

Specific Beliefs

  • Short points go here, or subheaders -- whatevs; depends how religious your character is! c:

4.  Relationships

Fair

Name?

BRIEF description of relationship. If more than three sentences, consider moving to "Key Relationships" -- don't forget to reference threads, either. [1]

Neutral

Name?

BRIEF description of relationship. If more than three sentences, consider moving to "Key Relationships" -- don't forget to reference threads, either. [2]

Various Minor Aquaintences

A list of relations to which there is no great meaning for your character (e.g., meet and greets or unfinished threads)

Poor

Name?

BRIEF description of relationship. If more than three sentences, consider moving to "Key Relationships" -- don't forget to reference threads, either. [3]

Does your character have many friends and acquaintences? How do they treat them?

4.1  Key Relations

Name

Character and Character Name?'s relationship is FAIR/NEUTRAL/POOR.

4.2  Groups

Pack

Describe how they relate to their pack here -- why did they join in the first place?

  • Packmate?: A description of someone within the pack your character has interacted with might go here.

Pack

Maybe a different pack -- how do they feel about this pack?

  • Foreigner?: A description of someone within the pack your character has interacted with might go here.

4.3  Family

What's their relationship like with their family? Do they like being part of it, are they indifferent, or do they dislike it?

Immediate Family

Maternal Ancestry

Paternal Ancestry

Extended Family

5.  History

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5.1  Timeline

YYYY

Month

  • Occurrence [4]

5.2  Threads

YYYY

Categories: 2011 Births | Inferni | Kimaris | Lykoi