Aenan Pyr

Table of Contents (hide)

  1.   1.  Appearance
    1.   1.1  Essentials
    2.   1.2  Images
  2.   2.  Personality
    1.   2.1  Traits
    2.   2.2  Skills
  3.   3.  Connections
    1.   3.1  Family
    2.   3.2  Relationships
  4.   4.  Property
    1.   4.1  Residence
    2.   4.2  Trade
  5.   5.  NPCs
  6.   6.  History
    1.   6.1  Post Log & Archives

Long ago Aenan left a home that wasn’t suited for him, and found a new one in Krokar. With it’s disbandment he has found himself alone once more. Though this time he lacks the fear and worry he held when he was younger. Sure of himself and his abilities he strikes out a life in the wilderness.

He’s quite friendly, though now a bit wary of strangers thanks to what happened to Krokar. He’d likely share a fireside and maybe some food with those he considers friends, and certainly old packmates.

Currently he resides in the Miramichi Wilderness, using his knowledge of the area and his skills to keep himself fed and sheltered.






  • Date of Birth: 19 June 2012
  • Gender: Male
  • Luperci: Ortus
  • Mate: None
  • cNPC: None
  • yNPC: None
  • Minor NPCs:


  • He’s gotta make new friends now, considering Krokar’s disbandment. Anyone in the area would be appreciated, especially old pack mates, those in Mistfell Vale, and Loners.
  • Aenan’s been looking for someone to fill his heart with for a while now, if anyone could love this handsome fisherman who lives in the woods, he’d appreciate it.

1.  Appearance

1.1  Essentials


Tall and muscled, Aenan can be quite imposing to look at. Though his teeth are now a little worn down and yellowed with age, his eyes are still a bright, fiery amber that take in everything before them. His coat is primarily light tan in color with flecks of darker brown mixed in. His back is like a cape of a slightly reddish tan, almost brown, intermixed with gentle browns. His face is darker, with a mask like salt and pepper. His nose and paw pads are a dark, earthy brown. Aenan never wears clothes, he’s always naked. Always. Naked.


  • Speech: He speaks well with hints of the accent of his original pack.
  • Scent: Before he joined Krokar, he smelled like fish and earth. In Krokar, he smelled of fish and earth. Nothing’s changed, even now.
  • Quirks, Gestures, Etc.: Aenan has been known to talk to himself as well as inanimate objects. When speaking to others, he often uses his hands, usually to help convey what he’s saying.
  • General Posture and Body Language: While tall and imposing, Aenan does his best to make others feel more comfortable around him. He’ll bow his head, and often keep it lowered until the company feels more at ease.
  • Helpful links: Wardrobe, Image Gallery


Sisal (#DCD5C5)
Squirrel (#947B67)
Roman Coffee (#7A604F)
Medium Wood (#A8826F)
Brown Pod (#3F271B)
Morocco Brown (#492E25)

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1.2  Images

2.  Personality

Almost always quiet, calm, and collected, Aenan seems to be on top of things and ready for what’s to come. His time in Krokar had turned his meek, stressed self into a driven man, ready to take what tasks come.

Friendly and kind, he’s good to others, even strangers. Though now he’s a lot more wary of them, due to what happened to the pack that took him in. Once he’s sure a stranger won’t burn him out of house or home, he’d surely give them a warm smile and a spot beside his fire. Maybe even a meal if they need it. Though his hospitality is given to those who earned it by being kind and courteous to him in return.

Anger is something that rarely befalls Aenan. It was an emotion that fueled his mother’s pack for years, and possibly still does. He did his best to keep it to a minimum, and often he’s able to forgive and forget. Though he’s never forgetting what happened to Krokar, and he’ll likely have a very hard time forgiving. Wrong him, and he’ll dislike you. Hurt him, and he’ll likely hate you. Wrong or hurt those he cares about? Then he’ll get angry, and will do his best to make sure that they’re never hurt or wronged by you again.

2.1  Traits


  • Outlook: Realist. He hopes for the best, expects the worst.
  • Sociability: Extroverted, usually plays to his partner in conversations if he leads or follows.
  • Expression: Submissive
  • Alignment: Neutral Good
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  • Tropes:


  • Self Preservation
  • Self-betterment


  • Dying alone.
  • Being unwanted.


  • Likes: Books, fishing, knappable lithics, glass, good company.
  • Dislikes: Hurtful, awful people. Violence.


  • Packs: He has nothing against any of the packs currently up and active.
  • Species: Aenan has faced persecution for being part wolf, he wishes no one to face what he did.
  • Non-Luperci: He has nothing against those who are not shifters.
  • Gender: What matters to Aenan is if a person is good, not if they’re a man or a woman.
  • Color: The world is an array of many colors, one is not inherently better or worse than the rest.
  • Sexuality: What matters to Aenan is if a person is good, not whether or not they like men or women.
  • Age: Aenan believes that everyone is deserving of respect, regardless of their age.


Aenan… doesn’t really know. He has loved a woman, and laid with her. While not having yet laid with a man, he has entertained the idea, and has wondered what it’d be like to be with one. He has gone years without having a partner, and would like to change that. Though he’s not versed in the world of courtship.


Aenan would like to believe that there’s something bigger than him and all he can see, but has come across a few religions in his lifetime, though being unable to choose one that made complete sense to him. Agnostic, perhaps, searching for what seems right.


Though only drinking on occasion, Aenan loves the feeling that alcohol gives. He’d gladly have a bottle o’ brew, especially at the fireside while a story is told.

2.2  Skills


  • Brawling (Novice): Originally taught to defend himself by his mother, Aenan has only dusted off what he learned every once in a while.
  • Reading (Journeyman): Aenan was taught to read by his father, and in his down time has kept up the practice.
  • Writing (Journeyman): Aenan was taught how to write by his father, and in his down time has kept up the practice.
  • Leatherworking (Journeyman): Aenan knows enough to make furs and leathers out of animal skins.
  • Fishing (Master): Almost every day of Aenan’s life had at least of few hours dedicated to drowning worms and cleaning fish..
  • Flint Knapping (Master): Spending years shaping glass, flint and rocks like it, into useable tools, Aenan has become a master. He is able to readily and easily make arrowheads, fish hooks, spear points, and knives out of glass and knappable stone..


  • Loner: Though he doesn’t actively avoid people, Aenan often finds himself alone. This often makes him seem standoffish, and is probably why he doesn’t have many friends.
  • Wistful: Aenan thinks too much on the past, wishing he was back in happier times. This makes him seem melancholic at times, and sometimes he actually is.

3.  Connections

3.1  Family

  • Mother: Aenara Embers
  • Father: Martin Pyr
  • Littermates: All deceased.
  • Half-siblings: None
  • Family: -
  • Extended: -

3.2  Relationships

Key Relationships

  • -

Positive Relationships

  • -
  • -

Poor Relationships

  • -

Notable Associations

  • Sexual partners: -
  • Violent encounters: -

4.  Property

4.1  Residence

credit, location, whateva

Aenan has built a small shelter out of pine boughs and pieces of lumber he scrounged up. The shelter is large enough for him to lay comfortably, it’d be quite cozy if he were to share it with someone. The bed is of dry grasses to keep his body from the heat-sapping ground. For now a shoulder-width entrance is uncovered and opens out to the a fire pit he has made. The camp is surrounded by a makeshift fence, what is meant to deter any would-be harm-doers, canine or otherwise.

Residence Inventory


  • Leather Bandolier, made up of pockets that he keeps usually fishing supplies in.
  • Leather Backpack
    • Usually contains knapping supplies, fishing supplies, and food.
  • Glass knife.

4.2  Trade

Offered Goods

  • Tools
    • Knives, arrowheads, spear tips, fish hooks. (made of glass, flint, chert, etc.)
  • Furs and leathers.
  • Mentorship in flint knapping.
  • Stories

Requested Goods

  • Glass and knappable lithics
    • flint, chert, obsidian.
  • Cordage
  • Books
  • Stories

5.  NPCs

Character NPC

Youth NPC

6.  History

Aenan was born to a mother who hid him away from the rest of her pack, as they would surely kill him if they knew of his existence. His siblings had already been killed before his birth. This was all due to the blood of their father, a dog from a rival pack. Eventually he was found out, and his mother fled to his father’s pack. While they didn’t accept her with open arms, she was allowed to join, and Aenan was allowed to live.

Throughout his time in Marquette, Aenan was mistreated by most everyone in the pack. Save for his parents, the fishermen in the pack, and his friend Vivecca Sandstone. His parents protected him, the fishermen respected his abilities as a fisherman, and Vivecca initially took pity on Aenan, but began to see him as a genuine friend.

The two would often sneak out of the main areas in the pack’s territory and explore. Their favorite place was the old Peter White Library. It was full of old books, paintings, maps, statues, and all things still relatively intact, though the basement was eaten well by molds. It was here where he developed a love for reading, and acquired the map of the Upper Peninsula of Michigan that he covets.

Vivecca became fond of Aenan not too long after they both came of age, though she hid it for a very long time until she couldn’t contain it any longer. Many kisses and whispers of sweet nothings were said in privacy, as were deeds best not done nor spoken about around others. Aenan too fell in love. He wanted to take it a step further, so he asked Vivecca’s father permission to marry her. The father’s reply was far from what Aenan wanted. A raking of claws across the face in anger and disgust sent the young Pyr running home. He grabbed what he could said goodbye to his parents, and left with blood still wet on his face.

In anger he left a pack that hated him, and moved on to something better. Though the farther he got from home, the more fear of the unknown began to set in. Despite this, he never turned back. He kept heading east, into the sunrise. He passed Sault Ste. Marie, into Canada. He followed lakes and rivers, while keeping east, and eventually wound up in the Miramichi area.

He was picked up by Krokar, where he lost his fear and gained confidence in himself and his work. Even with it gone now he’s still driven and active, hoping to build something out of the life he has left.

6.1  Post Log & Archives

January 2017

~100-200 word paragraph summarizing the key events of the month in your character's life.


February 2017

~100-200 word paragraph summarizing the key events of the month in your character's life.


March 2017

~100-200 word paragraph summarizing the key events of the month in your character's life. Maybe don't write it or add the Hide button until the end of the month!


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    With Characters.
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    With Characters.
  3. thread title
    With Characters.

April 2017

Categories: Families | Pack | Player