Torihiki Bēsu

Areas Page Editors: please follow the Guidelines, whether you are editing an in-game area or World Territory.

Torihiki Bēsu

Links

Basics

Statistics & Foundation

Primary Map

ADOPT!

  • Location: Parc Nautique de Cap-Rouge, Qu├ębec City, Canada
  • Status: REQUEST
  • Demonym: Torēdā
  • Languages Spoken: English, French, Japanese
  • Influences: Japanese culture; specifically Yakuza
  • Archetype (Group): Traders
  • Archetypes (Individuals): something

Table of Contents (hide)

  1.   1.  Description
  2.   2.  Geography
    1.   2.1  Climate
    2.   2.2  Flora and Fauna
  3.   3.  Culture
    1.   3.1  Species
    2.   3.2  Luperci & Shifting
    3.   3.3  Languages
    4.   3.4  Technology
    5.   3.5  Residence
    6.   3.6  Practices & Traditions
    7.   3.7  Outsider Relations & Travel
  4.   4.  Structure
    1.   4.1  Leaders
    2.   4.2  Law & Justice
  5.   5.  Religion
  6.   6.  Significant Families
    1.   6.1  Current
  7.   7.  History
    1.   7.1  Significance
    2.   7.2  History
  8.   8.  Notes & References
    1.   8.1  Quick Reference Index
    2.   8.2  Notes

1.  Description

Torihiki Bēsu, or simply 'Trading Base' was once previously known as Kaihō Suiiki before it was taken over by a rival group of the original inhabitants. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris id nisi sed ex ornare suscipit quis non tortor. Etiam sed dui vitae nisi dapibus egestas. Quisque suscipit tempor erat, ut placerat libero egestas a. Ut justo est, sagittis a aliquam at, efficitur maximus ligula. Vestibulum tristique velit id enim pellentesque volutpat. Fusce vel aliquam turpis. Aenean in convallis turpis. Donec nec commodo odio, a efficitur nunc. Mauris in ex elementum enim scelerisque luctus et vitae tellus. Cras iaculis pulvinar metus eget dapibus.

2.  Geography

Image by sharvey

A description of the territory goes here. It's a good idea to look up the country of the area you plan to have your territory occupy -- think about aspects such as climate, geography, incidences of human structure and state of human structures (remember, it's been 20 years since humanity died off).

Don't get into too much super-crazy detail--remember, people aren't playing these territories. Information about the climate and general area will suffice if you don't want to go too deeply into it. For example, one might say that 'Souls is mostly deciduous forest in a temperate climate zone, with low mountains and a lot of coastline. If your area is a former human city, you can include particularly important areas that most citizens of the area would know--like Halifax in 'Souls. Not many canines live there, but pretty much everyone knows the human ruins, right?

2.1  Climate

Here's a header for the climate. It's important enough that it shapes many aspects of your territory: very cold areas versus very warm areas, etc.

2.2  Flora and Fauna

It might be cool to link a bit of this, especially if the flora/fauna is significantly different from what one might encounter in eastern Canada.

Put an example photo here!

3.  Culture

If your area has a particular culture specific to the area, you include it here. Again, general details will do just fine; there's no need to get really detailed here unless you want to--totally up to you. For 'Souls, one might say that there are many different packs with individual personality, but in general the canines of 'Souls are middling in their level of civilization; for the most part, everyone is just fine in their four-legged forms, but they are also generally not averse to canines who wear clothes or use human tools.

3.1  Species

What is the predominant species of your group? Refer to the species guide for realism! Remember that large groups of Luperci will not likely be of one species unless very isolated; in Europe this is especially true.

3.2  Luperci & Shifting

Residents of Torkiki Besu are always Luperci; non-luperci are generally frowned upon and shunned from living within the area. It is a commonly held belief that non-luperci are lesser in intelligence, skill, etc. This belief can also be more extreme, to the point non-luperci are considered to have no rights and are treated as livestock.

Non-Luperci
  • Non-Luperci visiting the area are less welcomed and often traded with poorly, if traded with at all
  • Non-Luperci may be taken as slaves for personal use or sale by those of more extreme beliefs against them.
Shifting
  • Use of Secui form is generally considered a show of weakness; whether the use is for hunting or for combat. Combat in Optime form considered more skilful.
  • Whilst still frowned upon, the use of lupus form to hunt is mildly tolerated.

3.3  Languages

There are three notable spoken languages within Torihiki Besu; English, Japanese and French. This is due to origin diversity of the three main families that reside there.

Itōs primarily speak Japanese, with broken English. Most Itō present within the area have been positioned upon the trading post by leading members of Yoshimo.
Members of the Walker family strictly speak English only.
The Blaise family are a mixture of English and French, depending upon the individual.

Due to this diversity, there is no 'official' language used within the area, however surrounding individuals most commonly favour French or English as the language of choice. Out of necessity, all residents speak broken or key words from English and French to allow for ease of trade.

3.4  Technology

How adept are the canines of your area with old human technology? Did they bother to restore the human ruins, or are they simply living among the rubble? The most adaptive Luperci of the North American continent are roughly a Bronze Age level of prowess, with most areas populated by European and west Asian Luperci slightly exceeding them.

Here are some sample technology subheaders you might want to use on your page. These are just suggestions, go wild -- your tech sections might be the most expansive, as you probably want a character who has some of these skills to come to 'Souls, yes? Just remember the unlikelihood of a master armorer/metalworker/glassworker uprooting and leaving their forge and tools for no reason. :)

Animals & Compaions

Boating and Sailing

Style and Fashion

Agriculture

Wine Production

3.5  Residence

Where do they live? The remains of a human city? Sprawling forests and mountains? Do they remain in one place, or are the canines nomadic over a particular territory?

3.6  Practices & Traditions

This section is intended for any particular beliefs your canines may have -- note that this section is separate and different from religion. For example, in Sobiratsya, canines practice piercing "rituals" wherein a canine considered to be turning into an adult is given an eyebrow piercing.

Some sample headers (again, go wild, these are just samples):

Gender and Sexuality

Families and Family Structures

Hedonistic Behavior

Vices

Luck and Superstition

Fishing and Hunting

3.7  Outsider Relations & Travel

The main social building is a short walking distance from most places of residency and is used for trade with outsiders.
Image by jlrobert

Outsiders

How do canines regard outsiders? Are they a cohesive, tightly-knit group or are they a quarrelsome group, prone to outbursts of disobedience or even "mutiny? If there are any civilizations that are nearby with which your area interacts, you can give them a subheader under here, even.

Travel

If your area is in Europe, think about the connections it may have to other prominent European areas -- for example, is it along any of the trade routes of the maritime map? Is it a port? Mediterranean sailing is much more common than Atlantic sailing, so keep that in mind! Arctic sailing is a bit beyond our Luperci; they do not possess ice-breakers or much of the requisite technology. Perhaps your area traded for horses in Bucharest.

If you plan to have a lot of characters get to 'Souls through this area, make sure to include some information about how long it would take to travel to 'Souls. O:

4.  Structure

4.1  Leaders

Alpha/beta/gamma? King/queen? Remember, Luperci don't tend to form complex government organizations -- their structures are simple, reflecting that of their ancestral packs.

4.2  Law & Justice

If there is a dominant system of government—e.g., a monarchy, or a pack-like structure with alphas, betas, etc—you can describe it here. Remember that extremely large groups of Luperci are usually split into smaller sects of canines -- e.g., a structure with a few packs or families banded together under a common name, like Sobiratsya.

5.  Religion

If there is a dominant religion in your culture, you can describe it here. Consider their landscape (e.g., the Kiev wolves worshiping the river around their territory.) Describe their general belief system here -- what are the cornerstones of their beliefs? Do your religions follow a particular written text?

Creation Legends

Are there any myths widely believed by the populations there regarding the creation of Luperci, the creation of wolves, the creation of that particular society? These are sometimes better to include than a detailed history—they're generally brief, fantastical, and easy to remember, and thus easy to pass from character to characters.

Deities

Are your characters monotheistic or polytheistic? Do they have minor god(s), if they're polytheistic? What about saints/spirits/angels/demons?

Symbols

Are any symbols pervasive in your religion (e.g., Christian cross, Star of David, etc). Think about what these things mean for your characters, and how these symbols are represented in your culture (e.g., perhaps residents get tattoos or markings in the shape of the symbols).

Religious Order

Are there priests, priestesses, shaman, religious leaders? How do they enforce the religious code, if there is one?

Practices

Do your canines have any particular practices, rituals, or pervasive beliefs? Perhaps the canines from your area are exceptionally superstitious. Ceremonies and the like can be listed here.

Ceremonies

If your canines celebrate particular holidays or religious observances, describe them here. This space can also be used for the description of rituals and the like.

6.  Significant Families

6.1  Current

Itou / Itō

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris id nisi sed ex ornare suscipit quis non tortor. Etiam sed dui vitae nisi dapibus egestas. Quisque suscipit tempor erat, ut placerat libero egestas a. Ut justo est, sagittis a aliquam at, efficitur maximus ligula. Vestibulum tristique velit id enim pellentesque volutpat.

Blaise

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris id nisi sed ex ornare suscipit quis non tortor. Etiam sed dui vitae nisi dapibus egestas. Quisque suscipit tempor erat, ut placerat libero egestas a. Ut justo est, sagittis a aliquam at, efficitur maximus ligula. Vestibulum tristique velit id enim pellentesque volutpat.

Walker

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris id nisi sed ex ornare suscipit quis non tortor. Etiam sed dui vitae nisi dapibus egestas. Quisque suscipit tempor erat, ut placerat libero egestas a. Ut justo est, sagittis a aliquam at, efficitur maximus ligula. Vestibulum tristique velit id enim pellentesque volutpat.

7.  History

7.1  Significance

If your area has a particular influence on 'Souls (e.g., a large number of immigrants come from this area, or a pack was founded on the basic beliefs of this area) write about it here! List any families that originate in your area:

7.2  History

Set in what was previously referred to as Parc Nautique de Cap-Rouge by the humans, Asuka Itou & Hideki Itou settled in the area and began work makring the area and repairing it. A few months after, they were joined by Alaki, Alexander Collins, Miwa Itou, Aoi Itou, Ren Itou, Rin Itou and Ryo Itou. These members expanded upon the area claim, settling in and creating a large family home. Kaihō suiiki is an open refuge to all relatives of the Itou family and it's whereabouts is known to the majority of Itous.

8.  Notes & References

8.1  Quick Reference Index

Essentials

Isthmus of Tehuantepec
Define areas, practices, beliefs, etc. quickly down here. This helps you in roleplay if you only need a momentary reminder, and it helps others especially if you use a tonnage of foreign words in your area's culture or whatevers. ;_; Isthmus of Tehuatepec

Religion

Momoztli
("altar") The single deity revered by Eternian religious canines.

8.2  Notes

Status

  • Creator: Kitty — see Wiki page for contact information.
  • Status: CLOSED.
    • I have approved characters from this area in the past; however, please ask first. You will need to adhere to the information within this document and show me you have a strong understanding of the area and its culture in order to be approved.
    • You can also check out Kitty's Adoptions to see if I have any available characters from residing families here.

Inconsistencies

  1. something you maybe fudged from reality knowingly?

References

  1. Quebeckayak

Name Meanings

  1. define a name here if you want, or replace and rename this section
Category: Kitty