Occam

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Occam

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Basics

Statistics & Foundation

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  • Location: Terrebonne Parish, Louisiana
  • Status: Closed. Click for more info.
  • Demonym: Unknown
  • Languages Spoken: Louisiana Creole, French, English
    • Chitimacha, a native tongue, is spoken very rarely and by very few individuals.
  • Influences: Vodoo, Cajun culture
  • Archetype (Group): Polygamist swamp witches.
  • Archetypes (Individuals): Voodoo queens, witch-doctors, matriarchal societies.

Table of Contents (hide)

  1.   1.  Essentials
    1.   1.1  Geography
    2.   1.2  Climate
    3.   1.3  Flora and Fauna
  2.   2.  Culture
    1.   2.1  Species
    2.   2.2  Outsider Relations & Travel
  3.   3.  Structure
    1.   3.1  Leaders
    2.   3.2  Law & Justice
  4.   4.  Religion
  5.   5.  Significant Families
    1.   5.1  Family Name
  6.   6.  History
    1.   6.1  Significance
    2.   6.2  History
  7.   7.  Notes & References
    1.   7.1  Quick Reference Index
    2.   7.2  Notes

1.  Essentials

1.1  Geography

Taking up much of Terrebonne Parish, Occam consists of bayou, swamp and sparse settlements claimed largely by the individual families that live within the region; the largest, and most notable, is located in the remains of Houma, used as a meeting place and metropolitan area. While some individuals do live within Houma, more prefer the sanctity of their private space in their respective homes.

The swamplands of Occam are influenced by the Gulf of Mexico, and the bayous drain into it.

1.2  Climate

A humid, subtroptical climate, Occam is universally hot with very short, very mild winters. It grows far more wet during the summer than the winter, but rains frequently throughout the year, particularly along the coast. Hurricanes and tropical cyclones are frequent natural disasters, and have corrupted more than one family living area.

1.3  Flora and Fauna

It might be cool to link a bit of this, especially if the flora/fauna is significantly different from what one might encounter in eastern Canada.

Put an example photo here!

2.  Culture

If your area has a particular culture specific to the area, you include it here. Again, general details will do just fine; there's no need to get really detailed here unless you want to--totally up to you. For 'Souls, one might say that there are many different packs with individual personality, but in general the canines of 'Souls are middling in their level of civilization; for the most part, everyone is just fine in their four-legged forms, but they are also generally not averse to canines who wear clothes or use human tools.

2.1  Species

What is the predominant species of your group? Refer to the species guide for realism! Remember that large groups of Luperci will not likely be of one species unless very isolated; in Europe this is especially true.

Luperci & Shifting

Are the canines in your area Luperci? If so, do they shift, or do they prefer one form over the others? Perhaps they forbid a certain form from use.

Languages

What is the primary language spoken by the canines of this area? Make sure you're specific -- linking to a Wikipedia page of that particular language is awesome! Remember, too, that if your area is populated by many different canines, an "official" language spoken by most canines is unlikely -- various dialects and different languages will likely exist in your area!

Technology

How adept are the canines of your area with old human technology? Did they bother to restore the human ruins, or are they simply living among the rubble? The most adaptive Luperci of the North American continent are roughly a Bronze Age level of prowess, with most areas populated by European and west Asian Luperci slightly exceeding them.

Here are some sample technology subheaders you might want to use on your page. These are just suggestions, go wild -- your tech sections might be the most expansive, as you probably want a character who has some of these skills to come to 'Souls, yes? Just remember the unlikelihood of a master armorer/metalworker/glassworker uprooting and leaving their forge and tools for no reason. :)

Animals & Compaions

Boating and Sailing

Style and Fashion

Agriculture

Wine Production

Residence

Where do they live? The remains of a human city? Sprawling forests and mountains? Do they remain in one place, or are the canines nomadic over a particular territory?

Practices & Traditions

This section is intended for any particular beliefs your canines may have -- note that this section is separate and different from religion. For example, in Sobiratsya, canines practice piercing "rituals" wherein a canine considered to be turning into an adult is given an eyebrow piercing.

Some sample headers (again, go wild, these are just samples):

Gender and Sexuality

Families and Family Structures

Hedonistic Behavior

Vices

Luck and Superstition

Fishing and Hunting

2.2  Outsider Relations & Travel

Travel

If your area is in Europe, think about the connections it may have to other prominent European areas -- for example, is it along any of the trade routes of the maritime map? Is it a port? Mediterranean sailing is much more common than Atlantic sailing, so keep that in mind! Arctic sailing is a bit beyond our Luperci; they do not possess ice-breakers or much of the requisite technology. Perhaps your area traded for horses in Bucharest.

If you plan to have a lot of characters get to 'Souls through this area, make sure to include some information about how long it would take to travel to 'Souls. O:

Outsiders

How do canines regard outsiders? Are they a cohesive, tightly-knit group or are they a quarrelsome group, prone to outbursts of disobedience or even "mutiny? If there are any civilizations that are nearby with which your area interacts, you can give them a subheader under here, even.

3.  Structure

3.1  Leaders

Alpha/beta/gamma? King/queen? Remember, Luperci don't tend to form complex government organizations -- their structures are simple, reflecting that of their ancestral packs.

3.2  Law & Justice

If there is a dominant system of government—e.g., a monarchy, or a pack-like structure with alphas, betas, etc—you can describe it here. Remember that extremely large groups of Luperci are usually split into smaller sects of canines -- e.g., a structure with a few packs or families banded together under a common name, like Sobiratsya.

4.  Religion

If there is a dominant religion in your culture, you can describe it here. Consider their landscape (e.g., the Kiev wolves worshiping the river around their territory.) Describe their general belief system here -- what are the cornerstones of their beliefs? Do your religions follow a particular written text?

Creation Legends

Are there any myths widely believed by the populations there regarding the creation of Luperci, the creation of wolves, the creation of that particular society? These are sometimes better to include than a detailed history—they're generally brief, fantastical, and easy to remember, and thus easy to pass from character to characters.

Deities

Are your characters monotheistic or polytheistic? Do they have minor god(s), if they're polytheistic? What about saints/spirits/angels/demons?

Symbols

Are any symbols pervasive in your religion (e.g., Christian cross, Star of David, etc). Think about what these things mean for your characters, and how these symbols are represented in your culture (e.g., perhaps residents get tattoos or markings in the shape of the symbols).

Religious Order

Are there priests, priestesses, shaman, religious leaders? How do they enforce the religious code, if there is one?

Practices

Do your canines have any particular practices, rituals, or pervasive beliefs? Perhaps the canines from your area are exceptionally superstitious. Ceremonies and the like can be listed here.

Ceremonies

If your canines celebrate particular holidays or religious observances, describe them here. This space can also be used for the description of rituals and the like.

5.  Significant Families

5.1  Family Name

Here's a description of a significant family from the area!

6.  History

6.1  Significance

If your area has a particular influence on 'Souls (e.g., a large number of immigrants come from this area, or a pack was founded on the basic beliefs of this area) write about it here! List any families that originate in your area:

6.2  History

If there was a massive war or other large scale occurrence here, you may include it here, however, please keep in mind that these events don't have a lot of meaning for characters who did not originate from the place during that time. A generalized summary is much better.

7.  Notes & References

7.1  Quick Reference Index

Essentials

Isthmus of Tehuantepec
Define areas, practices, beliefs, etc. quickly down here. This helps you in roleplay if you only need a momentary reminder, and it helps others especially if you use a tonnage of foreign words in your area's culture or whatevers. ;_; Isthmus of Tehuatepec

Religion

Momoztli
("altar") The single deity revered by Eternian religious canines.

7.2  Notes

Status

  • Creator: Players — see Wiki page for contact information.
  • Status: CLOSED.
  • Status: REQUEST.
  • Status: OPEN.
    • (NOTE: This text applies to CLOSED areas. Replace it if you're doing Request or Open). I have approved characters from this area in the past; however, please ask first. You will need to adhere to the information within this document and show me you have a strong understanding of the area and its culture in order to be approved.
    • You can also check out PLAYER's Adoptions to see if I have any available Families characters.

Inconsistencies

  1. something you maybe fudged from reality knowingly?

References

  1. any references not included in the index here?

Name Meanings

  1. define a name here if you want, or replace and rename this section
Categories: Laveau | Mambo | Occam | Pernicious | di Loa