Kokj q'Kuubaz

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UNDER CONSTRUCTION

Society Symbol

Kokj q'Kuubaz (The People of the Cavern) is a settlement of canines located on the Yucatán peninsula of Mexico, in a cave system along the Gulf of Mexico known to the humans as Sistema Sac Actun, but known to the local luperci as Kuubaz q'rrezak (The Cavern of Protection). They are a very reclusive society that doesn't interact very much with outside societies with very little exception.

Kokj q'Kuubaz

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Basics

Statistics & Foundation

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  • Location: Yucatán Peninsula, Mexico
  • Status: REQUEST. More Information
  • Demonym: q'Kuubaz (of the Cavern)
  • Languages Spoken: Tsabazat (Language)
  • Influences: Pacific Islander, Maya
  • Archetype (Group): Reclusive,
  • Archetypes (Individuals): Devout, superstitious,

On this page... (hide)

  1.   1.  Essentials
    1.   1.1  Geography
    2.   1.2  Climate
    3.   1.3  Flora and Fauna
  2.   2.  Culture
    1.   2.1  Species
    2.   2.2  Outsider Relations & Travel
  3.   3.  Structure
    1.   3.1  Leaders
    2.   3.2  Law & Justice
  4.   4.  Religion
  5.   5.  Significant Families
    1.   5.1  Family Name
  6.   6.  History
    1.   6.1  Significance
    2.   6.2  History
  7.   7.  Notes & References
    1.   7.1  Quick Reference Index
    2.   7.2  Notes

1.  Essentials

1.1  Geography

The peninsula is the exposed portion of the larger Yucatán Platform, all of which is composed of carbonate and soluble rocks. The whole of the Yucatán Peninsula is an unconfined flat lying karst landscape. Sinkholes, known locally as cenotes, are widespread in the northern lowlands.

1.2  Climate

Warm and humid, much like the nearby Carribean. Storms are very common, along with the occassional tropical storm and hurricanes.

Water Resources

Due to the karst nature of the peninsula, much of the surface is devoid of rivers. Where there is water in the form of lakes and swamps, the water is marshy and not palatable for drinking water. However, a lot of the cenotes across the area hold groundwater that the locals use for drinking.

1.3  Flora and Fauna

Animals include white-tailed deer, peccaries, turkeys, black howler monkeys, crocodiles, flamingos, ducks, black iguanas, jaguars, and leopards.

2.  Culture

Much of the culture is very equal across all of the classes. In fact, there aren't really classes so much as rank trees. The only ones considered to be above anyone else are the Shorr, the leaders of the council.

2.1  Species

Most of the population is made up of coyotes, but not by much. Wolves and dogs follow closely behind. Species isn't a factor in rank and how members are treated.

Luperci & Shifting

Everyone in the society must be Luperci. Upon joining, members are turned if they are not already Luperci.

Languages

The native language of the q'Kuubaz is called Tsabazat, as detailed in the holy book of the society. The language is used in daily life for communication and as part of the ranks.

LANGUAGE DEETS HERE LOL

Vowels: A E O U Y AA EE UU YY

Consonants: B D G H J K L M N Q R S T V (Z = “ts”)

Diphthongs: TS=”shch”, UU=”ø”, AA=”long a”, EE =”æ”, YY=”å”, KJ=”ch”, RR=”trilled r”,

  • -guun: blood
koguun: blood warrior (berserker)
vaaguun: blood faith (sacrificer)
  • -baan: shadow
kobaan: shadow warrior (assassin)
  • -juuret: rain
kojuuret: rain warrior (archer)
  • -shorr: lead
koshorr: lead warrior
toshorr: lead creator
raashorr: lead knowledge
vaashorr: lead faith
  • -urr: tooth
kourr: tooth warrior (melee)
tourr: tooth creator (trap maker)
  • -tyyv: ocean
kotyyv: ocean warrior (sailor)
raatyyv: ocean knowledge (library)
  • -baas: land
raabaas: land knowledge (map)
  • -kjaar: hand
  • -kjetyyr: keeper
raakjetyyr: knowledge keeper (librarian)
  • -tsetaar: teller
vatsetaar: teller faith (preacher)
  • -tso: secret
raatso: secret knowledge
  • -kjots: help
vaakjots: help faith (confessional)
  • -aats: relief
koaats: relief warrior (reinforcements)
toaats: relief creator (doctor)
  • -aakj: reciever
  • -gut: giver
raagut: giver knowledge (teacher)
  • -gebyyt: fish
  • -kjeberr: moon
raakjeberr: moon knowledge (astronomer)
  • -zybrr: sun
  • -eez: bat
  • -uur: echo
  • -qebbets: mineral
  • -kuubaz: cavern
  • -tuuvaz: cenote
  • -rrezak: protection
  • -bassat: death
  • -kokj: people
  • -seerrqaz: taboo/forbidden thing

Technology

Due to living in secluded cenotes, many of the q'Kuubaz utilize the cave systems and the ocean for sustenance and protection. Primitive maritime and stone-age level technology is mostly used, though some more advanced age technology has been obtained through the select trading conducted with the outside world.

Animals & Compaions

Companions are not popular among the q'Kuubaz due to the need for meat. Most animals are distributed among the populace equally so there is no room for personal companions.

Boating and Sailing

Boats are a critical part of transportation, sailing, and fishing. They are usually primitive in structure for short trips between caves, but the boats meant for sailing out to the ocean are much stronger and well built. Fishing is an integral part of the food distributed within the population and the boats match it.

Style and Fashion

Clothes are very primitive and are minimal, used for protection, rank, and religious purposes.

Agriculture

Most of agriculture is only used for medicinal plants and others used for purposes other than food. Most of the residences are in the caves and farmland isn't very plentiful, so only a select number of the members are allowed to access the surface for farming.

Residence

The Kokj q'Kuubaz live within a cave system they dubbed Kuubaz q'rrezak, or the Cavern of Protection. It's part of a cave system that runs deep into the land, seperated by tunnels and pools of sea and groundwater.

Practices & Traditions

Gender and Sexuality

The different trees are structured for specific genders. The ko are male only, the vaa are female only, and the to and raa are both male and female. It is believed that for the ko and vaa, male and females do best when not intermingled. However, the physical sex of an individual can be circumvented by the Kosharr if the individual has shown great promise for a specific tree. In that instance, their gender is assigned to fit their job, no matter what their physical sex is. Things like sexuality are unimportant because things like children and mating are scheduled and planned by the scholars and priesthood.

Families and Family Structures

The entire society is supposed to be a living being in itself, every part of it working to keep it alive and healthy. Individual families are non-existant, as the entire society is seen a family. Of course, geneology is kept by the scholars for historical purposes, but beyond that, the parents do not play a part in raising the child. The education is done by scholars and priests respectively for intelligence and faith.

Hedonistic Behavior

Anything of the sensual pleasure isn't seen as a very big thing. There are certain members to go to if someone feels a certain need arise, but otherwise, there are no restrictions.

Vices

Vices are "seerrqaz", or taboo, and prohibited within the society. For the benefit of the society, everyone is to be fully aware of themselves and coherent. If one is to be found under the influence, they are to be punished and reeducated.

Superstition

Though the q'Kuubaz do not believe in gods of any sort, they believe in magic and demons. Sacrifices are often made to ward off demons, to expel a buildup of magic in an area, or summon protective magic instead. Magic is a dangerous thing, though, and only the preists and religious warriors are deemed qualified enough to handle situations suspected to involve magic. Magic is believed to cause things like natural disasters due to explosions of elemental magics, such as water magic during tsunamis, fire magic during forest fires, earth magic during earthquakes, and a combination of wind and water magic during hurricanes.

Fishing and Hunting

Because the society needs a steady supply of meats, hunting and fishing is a heavy part of the culture. Deer, turkey, peccaries, monkets, iguanas, guinea pigs, and tapir are hunted on the land, while fish, turtles, lobster, shrimp, conch, shellfish, and manatees are hunted in the ocean. There were two different types of hunters, each specializing in land or sea, who ventured out in shifts to obtain meat for the day. The day's catch was then divided fairly among the population and the cycle repeated the next day.

Scarification

Every member is scarred with their rank and duties, along with other holy symbols as part of rites. Colors are varies by grinding up different minerals and rubbing them into the wounds as they are healing. Each branch also has symbols specific to them. The Ko have triangles that are bold and strong, like the head of a spear. The To have crosses, also bold like bandages and supports. The Raa have spirals that swirl like the magic and mystery that come with great knowledge. The Vaa have circles, connected like the celestial stars at night. These symbols are scarred onto the face from early on in an individual's life and spred over the body as they age and gain achievements within the society.

2.2  Outsider Relations & Travel

Travel

If your area is in Europe, think about the connections it may have to other prominent European areas -- for example, is it along any of the trade routes of the maritime map? Is it a port? Mediterranean sailing is much more common than Atlantic sailing, so keep that in mind! Arctic sailing is a bit beyond our Luperci; they do not possess ice-breakers or much of the requisite technology. Perhaps your area traded for horses in Bucharest.

If you plan to have a lot of characters get to 'Souls through this area, make sure to include some information about how long it would take to travel to 'Souls. O:

Outsiders

How do canines regard outsiders? Are they a cohesive, tightly-knit group or are they a quarrelsome group, prone to outbursts of disobedience or even "mutiny? If there are any civilizations that are nearby with which your area interacts, you can give them a subheader under here, even.

3.  Structure

The whole society is a totalitarian led society based on a religious document. Everything is heavily controlled and structured around four facets of the society: Warriors, Creators, Scholars, and Priests.

3.1  Leaders

The four leaders are each in charge of their respective trees: Ko (warriors), To (creators), Raa (scholars), and Vaa (priests). Though they are in total control of each of their paths, they often work together for the benefit of the whole society.

3.2  Law & Justice

The general populace is policed by a specific rank within the warrior tree, reporting to the Koshorr.

4.  Religion

The religion of the society is governed by a religious document written by the original leader of the group. All of the laws that govern the society are detailed in the sciptures.

Deities

There are no deities detailed in the scriptures and the worship of any are prohibited. The scriptures state that the first and foremost concern of the individual is the entire society.

Symbols

Symbols are heavily used in the Kokj q'Kuubaz, detailing jobs, stories, things, and places. The most heavily used symbols involve circles, spirals, triangles, and crosses, used to signify each of the four branches of society.

Religious Order

At the top if the Vaa tree is the Vaashorr, the head priest. The head priest, along with the rest of the priests, are always female. They are in charge of religious education, rituals, ceremonies, and studying religious texts.

Practices

Rituals are commonplace and ingrained deep in the culture.

Ceremonies

If your canines celebrate particular holidays or religious observances, describe them here. This space can also be used for the description of rituals and the like.

5.  Significant Families

5.1  Family Name

Here's a description of a significant family from the area!

6.  History

6.1  Significance

If your area has a particular influence on 'Souls (e.g., a large number of immigrants come from this area, or a pack was founded on the basic beliefs of this area) write about it here! List any families that originate in your area:

6.2  History

If there was a massive war or other large scale occurrence here, you may include it here, however, please keep in mind that these events don't have a lot of meaning for characters who did not originate from the place during that time. A generalized summary is much better.

7.  Notes & References

7.1  Quick Reference Index

Essentials

Isthmus of Tehuantepec
Define areas, practices, beliefs, etc. quickly down here. This helps you in roleplay if you only need a momentary reminder, and it helps others especially if you use a tonnage of foreign words in your area's culture or whatevers. ;_; Isthmus of Tehuatepec

Religion

Momoztli
("altar") The single deity revered by Eternian religious canines.

7.2  Notes

Status

  • Creator: Titmouse — see Wiki page for contact information.
  • Status: REQUEST.

Inconsistencies

  1. something you maybe fudged from reality knowingly?

References

  1. any references not included in the index here?

Name Meanings

  1. define a name here if you want, or replace and rename this section
Category: Kokj q'Kuubaz?