Del Cenere Gang NPCs

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Del Cenere Gang's off-board outpost is an estimated 16 miles from Portland and operates as its own trade post. Long-Term aNPCs are moved to Palisade.

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Del Cenere has an active Discord group - Links are in our Acceptance post, or PM Leadership for your invite!
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For all general inquiries or requests, please PM DCG's Pack Account
Despi (IC/OOC) Adel (IC/OOC)

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  1.   1.  Current Pack NPCs
  2.   2.  NPC Guidelines and Policies

Del Cenere's NPCs

This page houses information regarding NPCs of Del Cenere Gang and other NPC guidelines and policies for players, separate from the Character Directory. This page runs over a handful of details about our pack NPCs (where they live, tasks they do, places they can be found regularly and OOC assumptions) as well as hooks or suggestions for usage, though this is not an exhaustive list! If you would like to use a pNPC in a large-scale project, bring them abroad/outside of pack territory, or have any other general questions on plots with them, please don't hesitate to reach out to Leadership to request further details.

» Questions in regards to having NPCs attached to your character or how many livestock animals you can feasibly own? Check our guidelines at the bottom of this page!

1.  Current Pack NPCs

Pack NPCs
Social Standing
Summary and Availability

Credit: Despi

  • Rank: El Probado
  • Occupation(s): Maestro Cervecero I, Carnicero I
  • Job(s): Innkeeper, Bartender
  • Non-Canine NPC(s):
Chicharrón, Pack Burro Jack
  • Residency: Trailside Inn
  • Demeanor:

A rather chivalrous sort, Del Cenere's own Don Quixote - Alonso is honorable. Dignified. He's rather idealistic, romanticizes details with a vivid imagination and loves to socialize and collect stories. He aims to make others feel welcome and comfortable within Del Cenere, and is immensely accommodating.

  • Assumptions:
    • Most evenings, Alonso helps tend bar at the Ugly Coyote.
    • Alonso maintains the Trailside Inn! Need a blanket in the middle of the night, or a warm meal before heading to bed? He'll accomodate!
    • Every so often he mingles with folks over at the Ugly Coyote - whether tending bar, or chatting it up, Alonso's warm demeanor makes him a very good ear to chat up!
    • He has a burro! Every so often, Alonso can be found maintaining trails carved through the territory with his little shaggy pal.

Credit: Despi

  • Rank: El Elegido
  • Occupation(s): Gaucho I, Rustler I
  • Job(s): Livestock Tender (Large Hoofstock Speciality)
  • Non-Canine NPC(s):
Foley, American Mammoth Mule Jack
  • Residency: Lancaster Stockyard
  • Demeanor:

She's aloof, stern, and takes very little guff from others. A rough and tumble sort of gal, always ready to get her hands dirty and take life by the horns (sometimes literally). Boots spends most, if not all of her time, assisting other folks who share her interest in the communal livestock, or monitoring Del Cenere's animals to ensure their well being.

  • Assumptions:
    • Her evenings are spent unwinding at the Ugly Coyote playing cards, and she's got a brutally good poker face.
    • Most days she lingers at the any of the main hubs for the Gang's livestock, alternating shifts between watching free-roaming pastures or tending to animals within stables.
    • Do you need aid with a Rustling gig? Take Boots and Holly. The dynamic duo can work wonders.
    • Boots knows a lot about handling horses and cattle, and can aid your character in the following tasks:
      • Branding
      • Gelding
      • Hoof Care
      • Helping birth livestock

Credit: Despi

  • Rank: El Probado
  • Occupation(s): Gaucho I, Artesano I
  • Job(s): Livestock Tender (Small Hoofstock Speciality), Seamstress
  • Residency: Lancaster Stockyard
  • Demeanor:

Pragmatic, good-natured, and serious. Despite scowling a lot and generally being cantankerous, Gramma Dill is a good teacher with a heart of gold. She is always willing to impart her knowledge and training on others, and if you didn't have a grandmother before, you certainly do now. Gramma Dill's terse patience has a way of whittling down even the most stalwart of slackers.

  • Assumptions:
    • Dill spends a lot of her time watching the Gang's sheep or goats, and has exceptional skill spinning yarn, treating wool, knitting, or working with textiles.
    • Practical and diligent, she is particularly fond of sheep and knows how to spin wool, dye yarn, and work a loom.
    • True to her heritage, Gramma Dill is so devoted to the smaller ruminants that she even sleep out in the pastures with them so that she can continue to guard them at night.
    • It's not unusual to accidentally mistake Dillon for a sheep. Not only do her curls resemble those of her hoof-stock brethren, but she spends so much time with them that she even smells like one!

Credit: Despi

  • Rank: Las Brasas
  • Occupation(s): Falconer I
  • Job(s): Livestock Tender (Avian Speciality)
  • Residency: The Parish
  • Demeanor:

Bright-eyed and bushy-tailed, Dusty has a deep appreciation for birds and enjoys a more easy-going, hippie-like mindset. He knows how to sit on a fence and is largely avoidant with conflict, and is more than happy to prattle on about his avian companions at length or lounge around in Silverado Field or Sweetwater Bluffs. His talent for trapping is, surprisingly, unparalleled, though he rarely uses this skill, and instead hones his hands towards crafting.

  • Assumptions:
    • Dusty spends his time around places where wild birds can often be found, and is quick to point them out. If you're looking to get yourself a bird for a companion, he's the one to seek out for best chances of success.
    • Dusty is plucky (and often times, plucked) - and loves to spend hours tending to the communal birds of Del Cenere. It's not out of the ordinary to hear him chattering to the flocks while they come to investigate him!
    • Did you know there are some 50 types of pheasant running around on this big blue marble of a planet? If you've been hanging around Dusty, you sure do now.
    • Dustin is actually quite the artist - sculpting with wooden twigs, feathers, drawing with charcoal - he's got journals worth of pictures he'd love to share.

Credit: Despi

  • Rank: Las Brasas
  • Occupation(s): Gaucho I
  • Job(s): Livestock Tender (Large Hoofstock Speciality), Bartender
  • Residency: Lancaster Stockyard
  • Demeanor:

Holly likes to needle others and has a notably dry humor - he's a bit to handle. Brash, rough around the edges, and competitive - he likes to jump into work headfirst. Holly rarely strays from his sister's side, but, does enjoy the calm and quiet of Moosehead Lake, and passes some afternoons fishing when he's not helping tend bar at the Ugly Coyote.

  • Assumptions:
    • Some evenings, Holland helps tend bar at the Ugly Coyote.
    • Do you need aid with a Rustling gig? Take Boots and Holly. The dynamic duo can work wonders.
    • Holly knows a lot about handling horses and can aid your character in the following tasks:
      • Branding
      • Gelding
      • Hoof Care
      • Basic Veterinary Care
      • Rearing Livestock

Credit: Despi

  • Rank: Las Brasas
  • Occupation(s): --
  • Job(s): Messenger, Waitress
  • Residency: Trailside Inn
  • Demeanor:

With her devil-may-care attitude and tendency towards mischief, Paninya can be both insufferably annoying and delightfully amusing (depending which side of her antics you fall upon).

  • Assumptions:
    • Quick on her feet, Paninya fast and reliable message transport throughout territory! Need to get the word to someone over a happening? She's your gal! (How is she supposed to resist the Hot Goss?)
    • Need ideas or advice on how best to prank, trick, or otherwise harass someonef? Paninya would love to help you out in your mischief-making (as long as you let her participate)!
    • A decent thief, Paninya could always use someone to act as a decoy while she works her "magic."
    • Paninya likes to hang out in the Ugly Coyote, taking advantage of drunken visitors and/or doing a little gambling of her own when she's not waiting tables and running drinks.

2.  NPC Guidelines and Policies


pNPC Guidelines

» Adhere to board-wide pNPC procedures.

If you thread with or make an OOC assumption with a pack NPC it is highly courteous for you to edit that NPC's Wiki page or profile with this information, or post in our Maintenance Thread to let us know. It can tough to remember to update stuff, but please do try!

When using a pNPC, make sure:

  • To read over their profile and play information thoroughly and carefully.
  • To use them in a way which makes sense for their profile and play information.
  • To update their relevant Wiki profile with the thread where they appeared OR let us know about the thread.
  • Not to cause extreme injury or death to an NPC without Leadership approval. Minor, treatable injuries are fine!

Otherwise, have fun with the pNPCs! We encourage you to make use of our pNPCs, and if you have any suggestions regarding them, please contact us.

aNPC Guidelines

» Adhere to board-wide aNPC procedures.

Members who fall inactive - per board standards - will be placed on an aNPC (absent NPC) status! These characters are ready to be picked back up at the Player's convenience, and will remain in the rank table, but must only be referred to in passive roles - aNPCs are not cNPCs, after all!

Characters on an extended aNPC status will be sent to Del Cenere's off-board Outpost, Palisade, in order to keep our rank table from getting excessively cluttered! We do not de-title/boot characters unless discussed with the player. Players who have characters in Palisade may pick them back up at any time!

cNPC Guidelines

» Adhere to board-wide cNPC procedures.

Per board rules, there is only one canine NPC permitted per character! Canine NPCs must follow DCG's guidelines as well (under 50% wolf) in order to be permitted membership! All cNPCs, upon joining, are ranked Unkindled, as is the player character.

Canine NPCs are able to progress in rank - provided the player character has also advanced, but cNPCs cannot overtake the played character's rank. If you'd like to request your cNPC advance in rank, please message the Pack Account with a minimum of five threads featuring your cNPC! The highest rank cNPCs can achieve is El Elegido. For more details on this, please see our Hierarchy page for more details involving how to level up your cNPC!

In regard to non-Canine NPCs: Non-Canine NPCs (livestock, birds, etc.) follow board rules - keep in mind larger minor NPCs will require more care that your character needs to handle, and are not afforded the same level of communal care and attention as the pack's Communal Animals! Also, for courtesy's sake to your fellow packmates, we would advise limiting the number of large animal minor NPCs that you have - Having a large number of horses, cattle, etc. requires that you have a large amount of space - we advise no more than 3 large minor NPCs per played character. (i.e.: Coydog has 1 horse and 2 cows, and Coydog's canine NPC Coywolf has 2 cows. This is permissible!)

Please note that, should your character leave Del Cenere permanently - they will have to re-adhere to Board standards for Loners: any excessive livestock they have accrued will have to either be left behind or culled!

yNPC Guidelines

» Adhere to board-wide yNPC procedures.

Youth NPCs are assigned to parent characters, unless otherwise requested/stated. In order to aid in reducing clutter in our Rank Table, yNPCs that have ranked out of Chispa (at one year of age), will ideally shift to cNPC status - if the played character's cNPC slot is filled, we will permit a single yNPC to remain as such -- Don't worry! You are not losing your yNPCs - any additional yNPCs past one year of age will simply move to Palisade until they are ready to be picked up!

Leadership will reach out before yNPCs are moved around to discuss this with the Player!

Category: Del Cenere Gang