The Ember League


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  1.   1.  Conflict Overview
  2.   2.  NPCs
    1.   2.1  Booker Dalton
    2.   2.2  Ember Floyd
    3.   2.3  Garrick Greymane
    4.   2.4  Ackley Fields
    5.   2.5  Haylee Bronze
    6.   2.6  Kenelm Land
    7.   2.7  Selby the Shadow
    8.   2.8  Mills Free
    9.   2.9  Mistee Softfoot
    10.   2.10  Stanhope Tanner
  3.   3.  Timeline
    1.   3.1  The League Strike
    2.   3.2  The Counterattack

Casa/League Conflicts

Conflict DatesJune 2022
LocationCasa di Cavalieri Fundy Crossing
Result of ConflictTBD

Opposing Groups

League NPCs vs. Casa di Cavalieri

Conflict Commanders

Cedric Stryder & Aldora Knight

Deaths

Theodore Hudson

1.  Conflict Overview

After recovering from flooding and hosting an event, Casa seems at peace, but something stirs beneath the surface. Lune Cedric Stryder is approached by a man and is asked an impossible request. When Cedric refuses, the distressed and furious man promises to continue with his revenge with or without the help of Casa, aiming his ire at them as well. Concerned as the Lune is, he banishes the man from Casa and remains quiet on what happened.

It takes weeks before that small ripple grows large enough to be seen again, this time occurring in the dead of night. Parzival, son of the Lune, is attacked just outside of Wolfville. The attack at first seems like two opportunistic hunters, however as the Lune is called away from his home, his family is attacked. Kai Wolfe-Denahlii is knocked unconscious and their six children, Dagon Knight, Tegan Wolfe-Denahlii, Tokhaka Stryder, Lotai Stryder, Pandora Knight, Tor Wolfe-Knight, are all kidnapped. Still under the cover of night, their kidnappers make haste to the Avalon, boarding the ship and taking it out into the Loch. By the time an alarm is sounded, Cavaliers discovered the quick and cunning strike that left six of their youngest members hostage, with no known reason for the attack.

2.  NPCs

In total a group of 10 loners attacked Casa and created the hostage crisis, their leader being Ember Floyd and their benefactor being Booker Dalton. Whilst some members of the League seem to specialise in more stealth tactics, all of them are skilled fighters.

2.1  Booker Dalton

Basics

  • NPC Type: cNPC to Cedric Stryder
  • Gender: Male
  • Age: 6 years old
  • Species: Dog-heavy hybrid
  • Weapon of choice: Dual-wielding daggers

Skills and Combat Tactics

Working as a debt collector, Booker has learnt how to inflict pain and fear on others to break them into submission. Whilst he isn’t necessarily a killer, Booker has no issue in the kind of harm he might bring to someone, especially if they get on his wrong side. With his knives, Booker can deal precise yet shallow cuts, whittling down opponents until they’re forced to give up. He’s fast on his feet but also in his attentiveness; usually being the first to notice when someone slips up or tries to lie to him.

Details

After being denied justice for his lost family that finally broke the desperate man, Booker has turned his revenge on Casa instead, correctly deducing from his encounter with Cedric that the pack is protecting his family’s killer. Claiming a favour owed to him from an old contact, Booker knew the Ember League could get what he wanted and follow his ideas, but also wants to make sure he’s there to see it all fold out.

2.2  Ember Floyd

Basics

  • NPC Type: cNPC to Pandora Knight
  • Gender: Female
  • Age: 5 years old
  • Species: Coyote hybrid
  • Weapon of choice: Log hook and dagger

Skills and Combat Tactics

Ember has been a survivor throughout her time with the League and on her own. Being fairly small, she might’ve once been easy to pick on, but now knows the best ways to survive but also defend herself. Tactical and clever, Ember likes to draw opponents into places of disadvantage before striking to avoid any chance of failure. A bit of a jack-of-all-trades, Ember dipped her toes into a lot of jobs before finding her current crew, including fishing and carpentry. Her tactic in battle is to use a log hook to stab into an opponent and grapple them, reducing their movement and letting her get easier hits in with her dagger.

Details

Finding herself facing betrays and rejections for most of her life, Ember decided to take matters into her own hands and bring together those who had also been wronged by the more powerful folk. She met Booker after he helped scare off some of the more dangerous harassers plaguing the woman, and has since owed the man a favour. Risking her family for Booker’s revenge was a hard sell, but given her dislike of those with power, she decided to help out.

2.3  Garrick Greymane

Basics

  • NPC Type: cNPC to Parzival
  • Gender: Male
  • Age: 6 years old
  • Species: Wolf
  • Weapon of choice: Tooth-and-Claw or a Spiked club

Skills and Combat Tactics

Garrick is a trained fighter who leans heavily into his large wolf heritage and determination to win. Whilst speed might not be his style, the man has enough brute strength to end fights quickly, and plenty of stamina to keep going for however long it takes. Despite his size, Garrick is also decently good at keeping hidden, from years of hunting alone in his youth. Whilst working with Ember he’s usually tasked with circling around enemies to counterattack or distract.

2.4  Ackley Fields

Basics

  • NPC Type: tNPC
  • Gender: Female
  • Age: 5 years old
  • Species: Wolf
  • Weapon of choice: Bow

Skills and Combat Tactics

Ackley is the sharpshooter of the group, known for sticking by Ember’s side with a bow ready to fire. They’re a keen eye and trained shot, having used a bow since the moment they could, and aren't one to hesitate to strike first if needed. Doing a lot of assassination work before joining the League, Ackley is cold and calm in almost all situations, giving them an edge during tense moments.

2.5  Haylee Bronze

Basics

  • NPC Type: tNPC
  • Gender: Female
  • Age: 8 years old
  • Species: Wolfdog
  • Weapon of choice: Blowgun

Skills and Combat Tactics

Wise and caring for the League, Haylee is a skilled healer that has long since wanted to do nothing more than protect her family. Her warmth towards the group does not extend to others however, as many years of hardships have made her cruel to those she doesn’t consider family. Although she is one of the weaker members of the League, using her blowgun to deliver a quick bit of poison to briefly stun an opponent, just enough for others to attack but not enough to truly harm someone.

2.6  Kenelm Land

Basics

  • NPC Type: tNPC
  • Gender: Male
  • Age: 4 years old
  • Species: Wolf-heavy hybrid
  • Weapon of choice: Traps and a crossbow

Skills and Combat Tactics

A relaxed yet competent hunter, Kenelm seems to be only motivated by the idea of rewards for jobs rather than the jobs themselves. A master of traps, the man is usually called upon when deciding on surprise tactics but never expected to say much beyond the things he can do. Once given a job, Kenelm can be relied upon to get it done, but the gang never expects too much from the lazy wolf so that they’re never disappointed. He’s a decent shot with his crossbow but the slow rate of firing the weapon leads Kenelm to keep to the back of any conflict.

2.7  Selby the Shadow

Basics

  • NPC Type: tNPC
  • Gender: Female
  • Age: 2 years old
  • Species: Jackal-dog
  • Weapon of choice: Dagger

Skills and Combat Tactics

Soft spoken and careful footed, the young jackal-dog girl is known by the group as one of their best thieves. Whilst she lacks the experience of being alive, Selby seems to be built for breaking into houses or getting around unseen, whilst also being capable of doing some damage or knocking people out if needed in a surprise attack. Whilst stealth is her favourite terrain, out in the open the girl struggles to keep up in a fight, unless it’s supporting one of the others.

2.8  Mills Free

Basics

  • NPC Type: cNPC to Lucian Marino
  • Gender: Female
  • Age: 7 years old
  • Species: Wolfdog
  • Weapon of choice: Sword and spiked shield

Skills and Combat Tactics

Second oldest of the group and most experienced in violence, Mills has seen a life of mercenary work and crime and has yet to be beaten. Whilst Garrick might be the big and strong one, Mills knows more about the skill and tactics of a fight, making her a tough opponent to beat. Her brutal way of fighting with a shield that can both defend but also harm makes Mills hard to get around, and her almost unhinged love of fighting and danger can make the woman even more intimidating, almost as if Mills is just waiting to see if someone can finally beat her in combat.

2.9  Mistee Softfoot

Basics

  • NPC Type: cNPC to Kai Wolfe-Denahlii
  • Gender: Female
  • Age: 5 years old
  • Species: Wolfdog
  • Weapon of choice: Shortsword

Skills and Combat Tactics

A bandit and expert thief, Mistee can be called upon to snatch just about anything the group needs to get their hands on. She’s taken Selby under her wing, and together the pair conjure up decent break-ins or steals, usually disappearing into the night to get whatever it Ember wants done. Where Selby lacks in combat however, Mistee excels, training with Ember to know how to quickly overpower an enemy so that they grow weaker quickly.

2.10  Stanhope Tanner

Basics

  • Art: Template by Tympaniticus on Deviantart
  • NPC Type: tNPC
  • Gender: Male
  • Age: 3 years old
  • Species: Dog
  • Weapon of choice: Spear

Skills and Combat Tactics

A younger member but one dedicated to helping the family. In Stanhope’s eyes, Ember knows the best way to make scores and keep them all fed, coming across dangers is just part of the job. Whilst compared to the others Stanhope wonders what use he’ll be, training with Mills has made him decently confident in combat using his fishing spear as a weapon. Beyond that, the young man’s main skill is in fishing or crafting simple tools, something he and Ember bond over.

3.  Timeline


3.1  The League Strike

  • May 5th: Booker meets with Cedric to ask for his help in finding and killing his family’s murderer. After realising Eros is the one Booker is looking for, Cedric refuses but seems to make an enemy out of the desperate man.
  • June 1st: On the morning of June 1st just after midnight, Parzival is attacked near Wolfville during a patrol. His cries for help draw out Cedric Stryder and Jacelyn Denahlii to help. His attackers, Garrick and Kenelm, manage to get away.
  • June 1st: At the same time as Cedric gets called away, Kai Wolfe-Denahlii is attacked in their home. All six puppies, Dagon Knight, Tegan Wolfe-Denahlii, Tokhaka Stryder, Lotai Stryder, Pandora Knight, Tor Wolfe-Knight, are then taken away by the four individuals invading the home: Ember, Mistee, Selby and Ackley.
  • June 1st: As Cedric returns from saving Parzival, he is called to the Wolfville Docks by Howland Reeves, who is taking a fatally wounded Theodore Hudson away. As Howland explains how the pair were ambushed at the docks, Cedric approaches the scene himself to find out more. He is met by Booker and Ember, with Booker explaining to the Lune how he'd been forced to make this decision, taking Cedric's children in exchange for the man he's looking for. Whilst Cedric is left to decide on what to do, Ember makes it clear that the children will be killed if anyone approaches the Avalon.
  • June 1st: Yrsa Firebringer tries to help Theo, but the man's wounds are too severe, leaving the healer only able to help his pain as he slowly passes away.
  • June 1st: As the sun rises on a silent morning, Aldora Knight rides to Wolfville from Fort Kingsbury, informed of her pack's turmoil and summons the pack to come together in Wolfville's Courthouse to discuss what has happened.
  • June 2nd: Whilst the pack thinks on how to move forward, Eros Damaichu finally returns to Casa, learning for himself about the attack, offering his help to a stricken Cedric.
  • June 3rd: With Eros back, Cedric begins to form a more solid plan of attack. Members of Casa's Brotherhood are gathered for a discussion on their best course of action in the upcoming counterattack on Booker and the League.
  • June 4th: Cedric meets with Booker near the Avalon to tell the man that Casa will hand Eros over. Booker then sets a time and place for the exchange; remaining on high alert and attempting to prevent the Cavaliers from surprising his hired hands.

3.2  The Counterattack

  • June 6th: Cedric leads the Cavaliers towards the fateful exchange point, attempting to carry out the Cavalier's plan of a counterattack.
Categories: Casa di Cavalieri | Plot