Todd Langley
Overview |
Portrait |
Credit: Despi |
Basics |
|
Affiliations |
|
Acquaintance Assumptions |
|
Outsider Assumptions |
|
Introduction
Todd Langley is a Loner.
Born in the Vermont hinterlands, Todd grew in an isolation that encouraged his survivalist talents, showing promise with archery, scouting, hunting, and forestry. However, his family's seclusion notably stunted his sociability; in spite of his eagerness to form bonds, his eerie calm (masking nervousness) lends well to accidental intimidation and he often fumbles conversations with fellow canines. Alternatively, he finds companionship easy with woodland creatures, having a certain charisma with small predators and gleaning information from the unassuming beasts in exchange for food.
He struggled to find his place in his hometown of Rutland and, desiring adventure since boyhood, took to the road. He ventured to Palisade, where he settled in as a ward under the tutelage of the Courtright family to refine his skills. As he mastered his talents and picked up new ones, his sociability did not improve and he continued to stumble his way through interactions. Upon Josiah Courtright's suggestion, Todd joined the Gang to expand his horizons, gain more worldly experiences, and branch out.
After settling down in Del Cenere and becoming a trusted member of the Ashen, Todd returned to Palisade for the summer of 2023 to visit the Courtright family as he helped with seasonal work at the Gang's outpost. The pseudo-sabbatical helped cement his confidence with his place in pack, which caught the eye of a brash Gil Underwood. Through Gil’s persistence and charm, Todd eventually agreed to travel with him to Del Cenere and vouch for his application. With the unprecedented hanger-on, Todd eagerly returned to the Gang in the fall of 2023 and was greeted with grim tidings: Nazario del Bosque, the Rey Salvaje, had died.
Peony Braithwaite, the second-in-command, took the crown for herself in lieu off Nazario's heir Calliandra Braithwaite until she was fit to lead. Unable to reconcile with his distrust in the leadership and losing conviction in his loyalty, he made the arduous decision to amicably part ways with Del Cenere Gang. Now a lone ranger, Todd set out on the road in hope of finding himself.
Physical |
Todd is undoubtedly a hybrid, a physical enigma and a well-blended balance of his many parts. His coat's colors are that of a dog: a brilliant fox red, the fur sleek and brindled with rippling stripes, and a distinctive white blaze and chest. His muzzle is boxy, but proportioned into a taper similarly to a coyote's. However, the balance of his ears harkens perhaps more so towards his wolfish blood. He has a short tail that rests in a crescent sickle shape. His eyes are a pale rose-amber in coloration. His expression is generally placid, calm, and difficult to read, making him appear much more intimidating than he really is. His broad structure and solid bulk emphasizes his imposing presence; his mongrel blood suggests hardiness and his laborious activities only build upon this. He is well-kept with hygiene, though it is not unusual to find him dirtied with earth after a long day's work, which suits him fine. He sports nondescript knicks on his fingers from woodworking. His auburn mane is cut short and minimally stylized, tousled and absentmindedly pushed away of the way. He dresses in a modest and muted fashion, leaning more on practicality than aesthetics. He is sensitive to chill due to his thin pelt and layers his clothing. Todd is most often found in his Optime form, but frequents his other forms as well. |
Forms |
|
Interaction |
|
Gear |
|
Color Palette |
Gallery |
Personality |
WORD • WORD • WORD • WORD |
One of Todd's most prevailing characteristics is his quiet. A man of few words, he is reserved with his thoughts and emotions, his expression calm and subtle, often leaving others to wonder what's on his mind. He is difficult to read at the best of times, and his still and rigid posture gives off a severe and imposing aura. His silent intensity can be discomforting and mistaken for unfriendliness. Underneath the veneer of his stoicism, Todd is a gentle and good-natured soul. His quiet belies his nervousness and anxiety; earnest and sociable in actuality, he suffers from a bit of foot-in-mouth troubles. He struggles to communicate beyond the simple exchange of information, often saying strange things in an attempt to connect with others. His ineptitude frustrates him, and when he does form friendships, he can be overbearing as a form of compensation. He falls easily into peer pressure and is eager to please, holding others' opinions of him in high regard. However, this can come into conflict with his desire to hold true to his integrity and identity. Todd is something of a romantic; unbeknownst to most, he has a creative imagination that shies away from any limelight. He idealizes the nature of the world, hungry to see its sights and talk to its woodland inhabitants. He's quite nosy and a gossip—or at least he would be, if it weren't for his cottonmouth around canines. He tends to learn things through his quiet observation and letting people reveal information to fill in the void of conversation. Todd isn't of the malicious sort, being rather soft-hearted; he wants to support his peers and can be quite generous with acts of service. His nurturing side especially crops up with animals, having an unintentional Disney Princess-esque affinity for them. He cannot stand for the harm of innocents.
|
Skills & Hobbies
|
Immediate Family (Langley, O'Doherty) |
Unknown relations indicated by *
|
Extended Family |
Todd belongs the O'Doherty and Langley families; as such, many of their members are directly and indirectly related to him.
|
|
|
Abilities
History
|
|
|
Abilities
History
|
History
Todd Langley was born alongside siblings Verity, Hamish and Edwin to parents Gethin Langley and Niamh O'Doherty just outside town limits of Rutland, Vermont, where they grew up in relative ease and comfort in the surrounding woods.
From a relatively young age, Todd was gripped with insatiable curiosity for the world around him. Much of his childhood was spent romping around his family's property sticking his nose into every hole and burrow in search of adventure. This led to many run-in’s with the local wildlife and, as a lonely boy with only pesky and annoying siblings for company, he learned how to befriend them. Todd grew familiar with woodland animals (particularly small predators like foxes, raccoons, and corvids), and discerned quickly that unassuming creatures would divulge information in exchange for offerings of food. His horizons were broadened by the broken words of his forest companions, relying on their travels and insights to color his ideals.
As he came into early adulthood, Todd shaped up to be a gifted survivalist. Independent as they were, the Langleys relied only on the land and themselves; traps and bows provided for what they needed to live in comfort, and Todd showed talent for these arts. When he was not fraternizing with animals, he attended to chores around his homestead and developed a fondness for woodcutting; simple as it was on the surface, hands-on labor and quantifiable results made Todd proud. And he was quite good at it, having a sharp and critical eye for the land.
However, thanks to a sheltered and unsocialized upbringing, Todd grew up with all the makings of a recluse. It impacted his sociability, and taking trips into Rutland as a yearling to establish himself made him aware of his oddness that his family tolerated. While eager to make companions, he struggled with it; canines were either off-put by his eerie calm (masking nervousness) or impatient with his fumbling. Often Todd was left with embarrassment and awkward silences instead of friends.
When he reached two years of age, Todd's desire to find his place was still burning and decided he wouldn't find it in Rutland. Promising to keep in touch with his family, he set out from Vermont with only a bow and the rotund raccoon Ringtail to his name. Initially he visited Portland, figuring to cast his net wide. However, he underestimated the crowds and was overwhelmed by the bustle and other worldliness. He craved the new, the exciting, but it was too much. He splintered off from the port town and ventured to Palisade, a settlement that was more his speed.
Todd managed to settled in as a ward under the tutelage of the Courtright family to refine his skills, the faction taking interest in his talents. He fell under the wing of the patriarch Josiah Courtright and the two formed an amiable but stern bond. The head of the house nurtured Todd's ability with archery, trapping, and forestry, even teaching him how to handle a short blade, and the young Langley strived to meet the man's expectations and to glean what he could from his mentor. Josiah wasn't as gentle with Todd as his family was, but that made the Courtright's praise all the more meaningful when he earned it.
After nearly a year spent with the Courtrights, Josiah suggested for Todd to expand his skillset in Del Cenere, kindly (in Josiah's roundabout and tough way) hinting that Todd should branch out more. Even as he found his place in Palisade, Todd's sociability left a lot to be desired. Perhaps spending time in New Brunswick would crack that awkward shell of his. Not wanting to disappoint his mentor, Todd agreed with the notion and organized his transplant to the Ganglands.
Miscellaneous
Triva |
|
1 12.5% Red Wolf, 12.5% Mountain Coyote, 25% Plains Coyote, 50% Dog (landrace breeds, plott hound, retrievers, shepherds, et al.) ⇑