(redirected from Characters.Slave)
|Player||Dale (as of 19/02/2019)|
|Date of Birth||02/14/2010|
Loner (formerly Krokar)
Shale (once known as Slave) is a Mackenzie Valley Wolf formerly of the Krokar pack. A gruff loner with a hard life behind her, Shale was born and raised a slave, only to escape and find her way to Nova Scotia. Though she spent some time in the pack life, and found herself comfortable there, Shale found herself eventually wandering to places unknown. Now older, wiser and more patient than cold, she has thrown away her old name and chosen a new one and a new path.
Slave was played by Ash for the first 75 IC posts of her existence. She was then put up for adoption, and picked up by Dale as a secondary character on 19/02/2019. All words in italics were originally written by Ash.
On this page... (hide)
Slave was exactly that as a pup, and it was the only name she can remember ever being called by. Her left front arm was cut off after she attempted to escape her masters at a very young age. She was trained by the slavers to be a tracker, and she has some knowledge of plant life (enough to know which are good for healing minor wounds). Slave mostly lived in Idaho until a group of raiders killed the slavers she was under, she ran as fast and far as she could.
Slave made a small living selling her talent as a tracker, never staying in one place for very long, in fear that her old masters would find her again. Her wandering got her to Canada. In the later summer of 2016, Slave found a home with the fishermen of Krokar. Her great fear of water made for an awkward co-existence. Nonetheless, she found acceptance and camaraderie, and learned new skills and knowledge. For more than a year, she was content with being a part of this new family, opening up and trusting them more and more. With their patience and willingness to teach her, her confidence grew steadily.
One day, she disappeared from it all. The peak she had reached in enjoying the company of others was at an end; she felt out of place. All these smiling and content faces, and none willing to leave this little patch of shore. It made her feel stifled. Slave retreated from the others, feeling more and more the urge to move on. Around a year after she'd joined them, the Greenhorn left for the wilds with little warning or mention. Her wanderings took her north, out toward barren tundra and sparse northern forests. Odd jobs and charity kept her going, and she went as far north as the wilderness of former Labrador. Spending a little over a year on the Arctic's edge, she found a fishing community, and, with what skills she learned from the Krokarians, integrated herself. It was here she began to recover from past trauma, and finally learned how to swim and keep afloat in water. Her new name, Shale, also came from here after an old wolf showed her a piece of shale with preserved shells and sea life inside of it.
Despite the camaraderie and familial comfort she'd found, pack life once again wore on Shale. Unable to imagine herself living out her days among others, Slave took a dugout and portaged back down to 'Souls. Boats, swimming and water travel was something she'd grown fond of, and she alternated between canoeing along the coast and paddling along the north's boreal rivers. She planned to return to the Northern Tides and seek out Krokar again, finding she was missing the pack she'd left behind. Unfortunately, word of the pack's destruction soon came to her, and Shale felt enormous guilt for abandoning her family and not being there to help them. Eventually gathering the courage to return to what remained of her former pack, Shale decided to remain there and watch over the old territory, fixing up the Tuktu Lodge and establishing trade with nearby packs and passers-by.
Shale is a rather serious character, who takes everything as it is. She doesn't speak unless she deems it necessary, or is on a job. She will normally not lie, unless she thinks you can't handle or understand the truth. It is hard to anger her, but if you do you are likely to be attacked. She has changed considerably since her time in Krokar - for one, she no longer fears water as intensely as she used to. She has come to enjoy swimming, diving and harvesting from the shore, and considers this change one of many turning points. Conquering her fear of water opened her eyes to possibility, and with it, the idea that she was more than just a slave.
Despite this boost in confidence, she's as twitchy as she was in the days of Krokar. She reacts quickly to strange scents, sights and sounds, sharply in tune with her five senses. It's hard for her to drift off or daydream if she's uncomfortable. Any social awkwardness from before has bettered, but she's uncomfortable and submissive in the presence of others.
Shale suffers from survivor's guilt an (WIP, will be cleaned and edited as I go through her history again. - Dale)d some anxiety, born from the worry over and news of Krokar's destruction. Several avoidant behaviors have begun to appear in her, such as hiding away inside for long periods of time, or repeating menial tasks over and over to avoid certain triggers. She finds it hard to settle in one spot, seized by the thought that something terrible will happen with or without her knowledge. Shale finds great comfort in the ebb and flow of the waterways, and being near them and traveling along them takes her mind off her troubles.
- Tracking (Master) - Shale has been tracking ever since she was old enough to be trained and put into use. It remains a source of income and a means of survival.
- Fighter (Journeyman) - A necessary skill as a slave and loner, Shale has some skill in combat, doing best with hit-and-run and guerrilla tactics.
- Herbalist (Journeyman) - Another necessary skill as a slave and loner, what started as knowing what plants were edible and what was good for a poultice was refined in Krokar and even more so in the fishing village. Shale knows basic first aid and how to construct simple medicines from natural materials, as well as the cleansing properties of alcohol-based liquids.
- Stealth (Journeyman) - Shale is well-practiced in moving quietly and staying out of sight. She knows how to use substances such as smoking wood to hide a scent, and takes advantage of the terrain, light level and wind direction to remain unseen and unnoticed.
- Fishing (Apprentice) - Shale started to learn how to fish in Krokar and refined her skills up north. She knows how to use a fishing pole, can use a fishing spear, and has experience using nets. She isn't, however, knowledgeable of more advanced fishing traps or exotic types of bait.
- Small-Game Trapper (Apprentice) - Most of Shale's diet subsists of fish, small animals and wild edibles due to lack of a pack or physicality to help take down larger prey. As a result, she is becoming more and more familiar with catching small prey, their habits, and where they live. Currently she uses snares and, to a lesser extent, stick-and-rock traps to catch food.
- Sewing and Weaving (Dabbler) - Shale's experience in sewing and weaving is limited to fixing nets, making crude cord out of leather strips, and repairing her coat. She has interest in furthering her skills with needlework.
- Skinning and Pelt-Collecting (Dabbler) - Shale has collected pelts in the past for trade, but is more familiar with catching animals for food and taking prey whole. She has begun to use pelt-collecting as another means of income and often practices with skinning and drying out pelts.
- Woodcarving (Dabbler) - Shale has the ability to carve simple patterns and figures, create crude wooden items, make rafts, and make simple repairs to wooden objects. Her skills will likely increase as she continues to think up things to trade with and tries and fix up what remains of Krokar.
Shale has no family to speak of, though she speaks of Krokar as one since lost. Her mother was a nondescript servant, and her father could've been any of the males either serving or of the slavers. Though wolves are social creatures, Shale finds comfort in solitude. Finding a mate isn't a concern to her, especially as she's grown old and past her whelping prime.
92 lbs (41.7 kg)
Shale comes to about three feet at her shoulders while in this form. She normally doesn't change much, so it is very rare to find her in this form. She usually keeps her coat off while in this form. She usually straps a carrying bag across her chest before transforming.
Because she only has three limbs, Shale walks with a very noticeable limp. Her feet tend to drag in snow, mud or other such conditions, and she will leave a three-footed track that's smeared and sloppy. She is easily frustrated trying to move in this form, lacking the speed or grace Optime affords her.
167 lbs (75.7 kg)
Rarely - if ever - used, Shale comes to about four and a half feet in this form. Like with her Lupus form, Shale will usually strap a bag across her chest to keep all her belongings in. All of the issues of being three-limbed apply to this form as well, with the further complication that the bulk makes her top-heavy. It can be even harder to walk in this form, and Shale finds it's easier for her to slip or fall down. The only reason she might use this form is for its bite force, such as breaking something in half with her jaws.
181 lbs (82.1 kg)
Shale comes to six feet even while in this form. She has black fur that is about medium length and thickness. One of her eyes is normally covered by her hair. She is usually frowning, with a slight glare.
She has a slave brand right above her elbow, it is normally covered by her coat. She has quite a few scars from fights and hunting injuries.
Palette and Other Traits
Shale's fur is a solid black (Cod Gray #0C0C0C), lacking any sort of marking. It is criss-crossed and marred by several large scars, revealing gray skin underneath (Tundora #4D4D4D). The most noticeable of these is one arm completely removed to below the shoulder; the S-shaped slave brand on her remaining elbow; a pair of bite marks, one on her lower back and one on her upper left thigh; two large, four-fingered claw marks, one on her right ankle and one across her chest; and a long, thin scar on her good arm's lower shoulder. Her eyes are striking against her coat, looking like two embers against her charcoal fur, the color more red than orange (Milano Red #C71804). Her nose and paws, where they are not chafed or scarred, are night-dark (Black #000000).
Shale's scent is typical for a she-wolf: musky, outdoors-touched, lightly holding a soft sweetness. What makes it stand out is that it's thoroughly soaked with the smell of the sea. Heavy with fish-odor and salt, touched with sand's dusty dryness and the petrichor of soaked, sun-bleached stones, it's obvious Shale spends her time near saltwater. The times she moves far enough from the coast or an island, she'd stick out like a sore thumb among more forested, drier areas.
Shale's missing arm aches from time to time, especially during bad weather and pressure changes. She's more talkative and open to people in these times, feeling vulnerable from the old ache. It's something she can't explain, only follow until she feels better and more independent again. She's also begun to lose her sense of smell, but the effect isn't yet pronounced enough for Shale to be aware of this.
She can normally be seen wearing a light leather coat, unless she deems it too warm. During her travels, she traded for repairs and upgrades to her coat, giving it a hood, a shawl-like flapped collar for extra warmth and neck protection, and four inner pockets. It was originally made out of deerskin leather, but has been repaired with moose and caribou leather, and hemmed with pale, oblong wooden beads. Five large buttons made of horn bring it together to keep out the cold. She usually carries a dagger with her, in case she needs to fight in defense of herself or kill prey - this is kept in a leather sheath attached to a simple, horse leather belt, which goes around outside her coat. When she needs to put her coat or other things away, she does so by tucking it away in a bag she carries with her for such a occasion. Most of the time she carries it, but she affixes it across her chest and shoulders in her quadruped forms. She often stows in this bone needles, some horsehair thread, and whatever plants she's gathered or is carrying that day.
To get around the waterways she frequents, Shale will create simple rafts of logs and branches. She uses a long wooden pole to steer these crafts, which are often temporary and disassembled after use. These rafts are limited to shallow and calm waters - if necessary, Shale will shift to Secui to swim.